Difference between revisions of "Odyssey"

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{{needimage|Locations. Thank you!}}
 
{{ra|day=18|month=7|year=2024}}
 
{{stub}}
 
 
 
{{Map infobox
 
{{Map infobox
 
| map-status                  = community
 
| map-status                  = community
| map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/14154525
 
 
| map-workshopid              = 3236834988
 
| map-workshopid              = 3236834988
 
| map-image                  = Odyssey.png
 
| map-image                  = Odyssey.png
 
| map-game-type              = Payload
 
| map-game-type              = Payload
 
| map-file-name              = pl_odyssey
 
| map-file-name              = pl_odyssey
| map-version                =
 
 
| map-released                = {{Patch name|7|18|2024}}
 
| map-released                = {{Patch name|7|18|2024}}
| map-released-major          = Summer 2024 Update
+
| map-released-major          = Summer 2024 Update  
| map-developer              =
 
| map-links                  =
 
 
| map-environment            = Ancient Greece, Mining  
 
| map-environment            = Ancient Greece, Mining  
 
| map-setting                = Daylight, Sunny
 
| map-setting                = Daylight, Sunny
| map-has-n-stages            =
 
| map-has-deep-water          =
 
 
| map-has-bots                = yes
 
| map-has-bots                = yes
| map-has-vscript            =  
+
| map-has-vscript            = yes
| map-hazards                = [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only)
+
| map-hazards                = [[Environmental death#Payload Cart explosion|Payload Cart explosion]], [[Pitfall]]s,<br/>[[Environmental death#Saw blades|Excavator blade]] (edge only)
| map-items                  =
 
 
| map-pickups-health-small    = 15
 
| map-pickups-health-small    = 15
 
| map-pickups-health-medium  = 15
 
| map-pickups-health-medium  = 15
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}}
 
}}
  
'''Odyssey''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Summer 2024 Update]]. It is set amongst the ancient ruins (and neighbouring marble quarry) of a remote island in the [[w:Aegean Islands|Greek Archipelago]].
+
{{Quotation| '''Odyssey''' publicity blurb | Get ready to embark on a journey through Odyssey, a four-point map set in ancient ruins and a nearby marble quarry on a remote island in the Greek archipelago.}}
 +
 
 +
'''Odyssey''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Summer 2024 Update]]. It is set amongst the ancient ruins and neighbouring marble quarry of a remote island in the [[w:Aegean Islands|Greek Archipelago]].
 +
 
 +
BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine. The map features a descending layout where the cart path never travels uphill, reversing typical Payload gameplay by providing attackers with abundant high ground. After reaching the final checkpoint, BLU must stand on the final platform in a manner similar to capturing a [[Control Point (game mode)|control point]] objective, slowly lowering RED team's large bucket wheel excavator to detonate the Cart.
 +
 
 +
The [[Setup time|setup]] timer is 60 seconds.
  
 
Odyssey was [https://steamcommunity.com/sharedfiles/filedetails/?id=3236834988 contributed] to the Steam Workshop.
 
Odyssey was [https://steamcommunity.com/sharedfiles/filedetails/?id=3236834988 contributed] to the Steam Workshop.
  
== Locations == (When something is left or right is is from the perspective of the payload cart)
+
== {{heading|Locations}} ==  
== Locations ==
+
{{Locations perspective|BLU}}
(When something is left or right is is from the perspective of the payload cart)
+
 
=== Checkpoint A ===
+
=== Checkpoint A - Temple ===
*'''BLU Spawn''': A large spawn with three exits. The left exit leads to an open area behind the cart and a staircase that ascends to the temple construction site on top of the hill, the middle exit leads to Payload Start, and the right exit leads to the flank on the right side of the cart track.
+
*'''First BLU Spawn''': A large spawn with three exits. The left exit leads to an open area behind the cart and a staircase that ascends to the Acropolis Ruins on top of the hill, the middle exit leads to cart's start, and the right exit leads to the flank on the right side of the cart's tracks.
*'''RED Spawn''': A large spawn with three exits. The top left exit leads to a multi-layered ledge over Checkpoint B, the bottom left exit leads to Checkpoint B on the ground, and the right exit leads to point A inside the temple.
+
*'''Cart Start''': The cart starts right outside the First BLU Spawn, in the front of the cart is the start of a gentle incline down the hill. To the left are the Acropolis Ruins.
*'''Payload Start''': The cart starts right in front of the BLU spawn on top of a hill, in the front of the cart is the start of a gentle incline down the hill. To the left is a temple on a cliff.
+
*'''Acropolis Ruins''': A top a tall hill sit the remains of an ancient [[w:Acropolis|acropolis]], overlooking the cart's path. A small health and ammo pack can be found here.
*'''Flank Route''': The flank extends from underneath the BLU spawn's right exit all the way to point A, following the edge of the playable map on the right side of the cart. There are three entrances/exits: one underneath the BLU spawn, one underneath the very small temple at the first turn on the cart track, and one inside the point A temple.
+
*'''Steps''': Connected to the Acropolis Ruins is a set of marble stairs that descend down to an entrance that leads into the Temple.
 +
*'''First Cliff flank''': This flank extends from underneath the BLU spawn's right exit and goes all the way to the Shipping House, following the edge of the playable map on the right side of the cart. There are three entrances/exits to and from it: one underneath the BLU spawn, one underneath the Vitruvian vase Temple and one inside the Shipping House.
 +
*'''Vitruvian Vase Temple''': A small temple located at the first turn of the cart's track.
 +
*'''Shipping House''': Connecting the Temple with the First Cliff Flank is a large house with a roof that can be stood on.
 +
*'''Temple''': The largest temple found on the map. Within it is the location of the first checkpoint. It also features wooden scaffolding and large stone blocks that serve as cover. Capturing the first checkpoint seals off one of the exits for RED spawn and unlocks a shortcut next to it which can be used by the BLU team.
 +
*'''RED Spawn''': A large spawn with three exits. The top right exit leads to the Observation Platform, the bottom right exit leads to checkpoint B on the ground, and the left exit leads to checkpoint A inside the Temple, which is closed after said checkpoint is captured.
 +
 
 +
<gallery>
 +
File:Pl odysseyBLU1stSpawn.png|Inside view of BLU spawn.
 +
File:Pl odysseyRED1stspawn.png|Inside view of RED spawn.
 +
File:Pl odysseyCartstart.png|Payload start.
 +
File:Odyssey vitruvian vase temple.png|Vitruvian Vase Temple.
 +
File:Pl odysseyPointAflank.png|First Cliff Flank.
 +
File:Pl odysseyPointA.png|Checkpoint A.
 +
</gallery>
  
=== Checkpoint B ===
+
=== Checkpoint B - Steps ===
*'''BLU Spawn''': Spawn stays in the same building at the biggining of the tracks.
+
*'''Serpentine Descent''': After exiting the Temple, the cart now needs to descend down a steep and winding slope in order to reach checkpoint B.
*'''Red Spawn''': The right door leading to point A is locked making only two usable exits.
+
*'''Mossy Perch''': Located near the RED spawn's closed-off right exit is a balcony that overviews the Serpentine Descent.
*'''Checkpoint''': The point is on very low ground with little to no cover with many ledges overtop that RED team has easy acsess to.
+
*'''Observation Platform''': Parallel to the Mossy Perch, but separated from it by a thick wall is another platform offering good view of the cart's path. It is accessible from either RED's top-left spawn exit or via a set of stairs.
*'''Flank Route''': There is a flank route starting in front of the locked building that will be BLU spawn if they capture point B, and goes along the right side of the Payload track into the small temple building by point B.
+
*'''Flank Route''': There is a flank route starting in front of the locked building that becomes the Second BLU Spawn if they capture checkpoint B, and goes along the right side of the cart's track into the Scaffolded Temple.
*'''Additional Info''': Once point A is captured a short cut is opened at the first turn of the track, going right next to the now locked RED spawn door, making the journey from BLU spawn to point B much faster.
+
*'''Scaffolded Temple''': Located besides the second checkpoint is another temple, this one covered in various scaffolding and fences. It connects to the Flank Route.
 +
*'''Checkpoint B''': The checkpoint sits on very low and open ground in between the Serpentine Descent and the Scaffolded Temple.
  
=== Checkpoint C ===
+
<gallery>
*'''BLU Spawn''': Switched to a small room with one door with the point B flank route in front and the last section of the point B track to the left.
+
File:Pl odysseyShortcut.png|Shortcut.
*'''RED Spawn''': Switched to a Large room with four doors. The right doors exit to multiple ledges over point C, and a cavern over the track inbetween point C and D. The left doors exit to a ledge over point D.
+
File:Odyssey mossy perch.png|Mossy Perch.
*'''Checkpoint''': Again the point is on very low ground with many ledges and bridges overhead, RED has very easy acsess to the highground, but BLU can also reach the highground with flank routes making it easier to take down enemy sentries and snipers that point B.
+
File:Odyssey observation platform.png|Observation Platform.
*'''Flank route''' : A long path on the right of the tracks stretching the whole length from point B to C, with multiple buildings, fences, and Boulders seperating it from the main chokepoints. There are five distinguishable exits/entrances for the flank route.
+
File:Pl odysseyPointBflank.png|Checkpoint B flank route.
 +
File:Odyssey scaffolded temple.png|Scaffolded Temple.
 +
File:Pl odysseyPointB.png|Checkpoint B and Serpentine Descent.
 +
</gallery>
  
=== Checkpoint D ===
+
=== Checkpoint C - Quarry ===
*'''BLU Spawn''' Moved to a small room with one exit on a ledge over point C.
+
*'''Second BLU Spawn''': After securing checkpoint B, BLU's spawn is switched to a small, single-exit room with the Flank Route in front and the Serpentine Descent to the left.
*'''RED Spawn''' Both right side doors are locked leaving only two functioning exits.
+
*'''Second RED Spawn''': RED's spawn relocates to a larger room with 4 exits. The right door leads to the Odessa Mining Corp HQ, while the left doors exit to a ledge over checkpoint D.
*'''Checkpoint''' A small flat area with two ledges on either side. The left one is right outside RED team's spawn doors, and the right ledge can be easly acessed by BLU if RED has not set up there yet.
+
*'''Second Cliff Flank''' : Beginning at the Scaffolded Temple is a long trail following the cart's track on its right side. It stretches the whole length from checkpoint B to C, with multiple buildings, fences, and boulders separating it from the main path. There are five distinguishable exits/entrances for this flank route.
*'''Flank Routes''' The main flank starts in the building to the right of the track in the cavern, it leads to the right ledge over point D and RED teams spawn doors. There is a small flank starting to the left right outside the cavern and goes underneath the left ledge of point D.
+
*'''Stone Depository''': The Second Cliff Flank eventually ends at the Stone Depository, a large industrial building featuring two floors and many entrances and openings.
 +
*'''Overpass''': A wooden bridge attached to an oil pipeline connects the Stone Depository with the Odessa Mining Corp HQ. The cart's tracks also pass underneath it.
 +
*'''Odessa Mining Corp HQ''': Located just besides the checkpoint is an enormous facility half buried into the nearby mountain. It features three floors: the ground floor which is level with the checkpoint and has a medium health pack, the first floor which contains one of second RED spawn's exits as well as the third BLU spawn, and the upper most floor which is connected to the Stone Depository via the Pipe Overpass.
 +
*'''Workers Barracks''': Opposite the Odessa Mining Corp HQ and separated from it by the cart's tracks is a small shed directly bordering the cliff. Attached to its back wall is a staircase that leads past the checkpoint.
 +
*'''Checkpoint C''': The Checkpoint is on very low ground with many ledges and bridges overhead. Capturing it moves BLU spawn to Odessa Mining Corp HQ's first floor and closes RED's spawn exit that leads to the same location, leaving RED with only those exits that lead to the final checkpoint.
  
=== Checkpoint B ===
+
<gallery>
*'''BLU Spawn''': Spawn stays in the same building at the biggining of the tracks.
+
File:Pl odysseyBLUsecondspawn.png|Inside BLU team's second spawn.
*'''Red Spawn''': The right door leading to point A is locked making only two usable exits.
+
File:Pl odysseyREDsecondspawnleft.png|Left side of RED team's second spawn.
*'''Checkpoint''': The point is on very low ground with little to no cover with many ledges overtop that RED team has easy acsess to.
+
File:Pl odysseyREDsecondspawnright.png|Right side of RED team's second spawn.
*'''Flank Route''': There is a flank route starting in front of the locked building that will be BLU spawn if they capture point B, and goes along the right side of the Payload track into the small temple building by point B.
+
File:Pl odysseyPointCflank.png|Second Cliff Flank.
*'''Additional Info''': Once point A is captured a short cut is opened at the first turn of the track, going right next to the now locked RED spawn door, making the journey from BLU spawn to point B much faster.
+
File:Odyssey stone depository.png|Stone Depository.
 +
File:Odyssey odessa mining corp HQ.png|Odessa Mining Corp HQ.
 +
File:Odyssey Odessa mining corp RED exit.png|RED's left spawn exit into Odessa Mining Corp HQ.
 +
File:Pl odysseyPointC.png|Checkpoint C.
 +
</gallery>
  
=== Checkpoint C ===
+
=== Checkpoint D - Saw ===
*'''BLU Spawn''': Switched to a small room with one door with the point B flank route in front and the last section of the point B track to the left.
+
*'''Hollowed-out Hill''': With checkpoint C secured, the cart makes a U-turn and goes through a tall mountain that has been dug out.
*'''RED Spawn''': Switched to a Large room with four doors. The right doors exit to multiple ledges over point C, and a cavern over the track inbetween point C and D. The left doors exit to a ledge over point D.
+
*'''Wooden Platform''': After exiting the tunnel, the cart starts descending down for one final time, passing by an elevated platform to its left.
*'''Checkpoint''': Again the point is on very low ground with many ledges and bridges overhead, RED has very easy acsess to the highground, but BLU can also reach the highground with flank routes making it easier to take down enemy sentries and snipers that point B.
+
*'''Final Building''': Located on the right side of the cart's final stretch is a building with two floors and a roof that can be stood on. It is positioned near the edge of a quarry.
*'''Flank route''' : A long path on the right of the tracks stretching the whole length from point B to C, with multiple buildings, fences, and Boulders seperating it from the main chokepoints. There are five distinguishable exits/entrances for the flank route.
+
*'''Quarry Flank''': This flank starts near the Final Building and leads to the RED Shed, following along the quarry's edge. Found within it is a large health pack, dangling off a cliff.
 +
*'''Cavern''': Another flank route begins near the Wooden Platform, goes underneath the RED Battlements and also ends up at the RED Shed.
 +
*'''RED Shed''': A small, two-story cabin that serves to connect the area of the final checkpoint with the RED Battlements. It also contains a medium health and ammo pack.
 +
*'''RED Battlements''': A tall ledge that overlooks the depression in which checkpoint D is positioned. It can be accessed from either the RED spawn or by climbing up the RED Shed.
 +
*'''Checkpoint D''': The checkpoint sits on a flat, rectangular area that is located directly underneath a large [[w:Bucket-wheel excavator|bucket-wheel excavator]] that destroys the cart. To the right of the checkpoint is the Quarry Flank and the Final Building, while to the left are the RED Battlements and the Cavern below it.
  
=== Checkpoint D ===
+
<gallery>
*'''BLU Spawn''' Moved to a small room with one exit on a ledge over point C.
+
File:Pl odysseyBLUthirdspawn.png|Inside BLU team's third spawn.
*'''RED Spawn''' Both right side doors are locked leaving only two functioning exits.
+
File:Odyssey hollowed out hill.png|Hollowed-out Hill.
*'''Checkpoint''' A small flat area with two ledges on either side. The left one is right outside RED team's spawn doors, and the right ledge can be easly acessed by BLU if RED has not set up there yet.
+
File:Odyssey final building.png|Final Building.
*'''Flank Routes''' The main flank starts in the building to the right of the track in the cavern, it leads to the right ledge over point D and RED teams spawn doors. There is a small flank starting to the left right outside the cavern and goes underneath the left ledge of point D.
+
File:Pl odysseyPointDrightflank.png|Quarry Flank.
 +
File:Pl odysseyPointDleftflankentrance.png|Wooden Platform and the Cavern entrance.
 +
File:Odyssey RED Shed.png|RED Shed.
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File:Odyssey RED battlements.png|RED Battlements.
 +
File:Pl odysseyPointD.png|Final checkpoint.
 +
File:Odyssey cart explosion.png|Cart explosion.
 +
File:Odyssey destroyed excavator.png|The destroyed excavator following the cart's explosion.
 +
</gallery>
  
== Strategy ==
+
== {{heading|Strategy}} ==
 
{{map strategy link|Odyssey|main=yes|stub=yes}}
 
{{map strategy link|Odyssey|main=yes|stub=yes}}
  
== Update history ==
+
== {{heading|Update history}} ==
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]])
+
'''{{Patch name|7|18|2024|num=1|major=Summer 2024 Update}}'''
 
* Added Odyssey to the game.
 
* Added Odyssey to the game.
  
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* Fixed lighting issues in BLU first spawn
 
* Fixed lighting issues in BLU first spawn
  
== Gallery ==
+
'''{{Patch name|7|30|2025}}'''
 +
* Added 60 seconds to the round timer when the final control point is activated.
 +
* Fixed some projectiles colliding with the bounding box of {{ent|func_brush}} entities.
 +
* Visual fixes and adjustments.
 +
 
 +
== {{heading|Changelog}} ==
 +
{{Changelog note}}
 +
{{Changelog|
 +
'''Changelog (May 19, 2024)'''
 +
* Continued detail pass
 +
* Removed ramp up to inner balcony on B
 +
* Reduced opening speed of B shortcut doors
 +
* Added another doorway to third floor window room on C
 +
* Removed handrails from part of catwalk above C cart path
 +
* Adjusted orientation of RED spawn points on C to aid navigation
 +
* Reduced time added on capture for C from 300 to 240 seconds
 +
* Widened upper entrance to outer flank house on D
 +
* Increased finale control point capture time from 10 to 12 seconds
 +
* Fixed physics objects and projectiles not colliding with certain geo on D
 +
* Fixed players getting stuck in RED first spawn doors when the spawn was disabled*- Various pickup adjustments
 +
* Various clipping fixes
 +
}}
 +
 
 +
== {{heading|Trivia}} ==
 +
* There is a hidden meeting room behind a wall of RED's final spawn room, featuring a RED [[Spy]] smoking while looking over a world map.
 +
 
 +
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Steamworkshop tf2 Odyssey thumb.jpg|Steam Workshop thumbnail for Odyssey.
 
File:Steamworkshop tf2 Odyssey thumb.jpg|Steam Workshop thumbnail for Odyssey.
 +
File:Odyssey Hidden Room.png|The hidden room behind RED's final spawn.
 +
File:Odyssey vase with vitruvian wave patterns.png|The vase featuring prominent vitruvian wave pattern.
 
</gallery>
 
</gallery>
  
 
{{Summer 2024 Nav}}
 
{{Summer 2024 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 21:55, 26 August 2025

Odyssey
Odyssey.png
Basic Information
Map type: Payload
File name: pl_odyssey
Released: July 18, 2024 Patch
(Summer 2024 Update)
Developer(s): Evan "Defcon" LeBlanc
Nickolas "KrazyZark" Fenech
Freyja
Sarexicus
Map Info
Environment: Ancient Greece, Mining
Setting: Daylight, Sunny
Hazards: Payload Cart explosion, Pitfalls,
Excavator blade (edge only)
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×15  •  Mediumhealth.png ×15  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×11   •   Mediumammo.png ×14   •  
Largeammo.png ×7
Map Photos
Loading screen photos.
Map overview
Odyssey overview.png
Map Stamp
Item icon Map Stamp - Odyssey.png
Supporters Leaderboard
Get ready to embark on a journey through Odyssey, a four-point map set in ancient ruins and a nearby marble quarry on a remote island in the Greek archipelago.
Odyssey publicity blurb

Odyssey is a community-created Payload map added in the Summer 2024 Update. It is set amongst the ancient ruins and neighbouring marble quarry of a remote island in the Greek Archipelago.

BLU starts high on a hilltop archaeological site and must descend deep into the industrial quarry below to destroy RED’s enormous marble cutting machine. The map features a descending layout where the cart path never travels uphill, reversing typical Payload gameplay by providing attackers with abundant high ground. After reaching the final checkpoint, BLU must stand on the final platform in a manner similar to capturing a control point objective, slowly lowering RED team's large bucket wheel excavator to detonate the Cart.

The setup timer is 60 seconds.

Odyssey was contributed to the Steam Workshop.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A - Temple

  • First BLU Spawn: A large spawn with three exits. The left exit leads to an open area behind the cart and a staircase that ascends to the Acropolis Ruins on top of the hill, the middle exit leads to cart's start, and the right exit leads to the flank on the right side of the cart's tracks.
  • Cart Start: The cart starts right outside the First BLU Spawn, in the front of the cart is the start of a gentle incline down the hill. To the left are the Acropolis Ruins.
  • Acropolis Ruins: A top a tall hill sit the remains of an ancient acropolis, overlooking the cart's path. A small health and ammo pack can be found here.
  • Steps: Connected to the Acropolis Ruins is a set of marble stairs that descend down to an entrance that leads into the Temple.
  • First Cliff flank: This flank extends from underneath the BLU spawn's right exit and goes all the way to the Shipping House, following the edge of the playable map on the right side of the cart. There are three entrances/exits to and from it: one underneath the BLU spawn, one underneath the Vitruvian vase Temple and one inside the Shipping House.
  • Vitruvian Vase Temple: A small temple located at the first turn of the cart's track.
  • Shipping House: Connecting the Temple with the First Cliff Flank is a large house with a roof that can be stood on.
  • Temple: The largest temple found on the map. Within it is the location of the first checkpoint. It also features wooden scaffolding and large stone blocks that serve as cover. Capturing the first checkpoint seals off one of the exits for RED spawn and unlocks a shortcut next to it which can be used by the BLU team.
  • RED Spawn: A large spawn with three exits. The top right exit leads to the Observation Platform, the bottom right exit leads to checkpoint B on the ground, and the left exit leads to checkpoint A inside the Temple, which is closed after said checkpoint is captured.

Checkpoint B - Steps

  • Serpentine Descent: After exiting the Temple, the cart now needs to descend down a steep and winding slope in order to reach checkpoint B.
  • Mossy Perch: Located near the RED spawn's closed-off right exit is a balcony that overviews the Serpentine Descent.
  • Observation Platform: Parallel to the Mossy Perch, but separated from it by a thick wall is another platform offering good view of the cart's path. It is accessible from either RED's top-left spawn exit or via a set of stairs.
  • Flank Route: There is a flank route starting in front of the locked building that becomes the Second BLU Spawn if they capture checkpoint B, and goes along the right side of the cart's track into the Scaffolded Temple.
  • Scaffolded Temple: Located besides the second checkpoint is another temple, this one covered in various scaffolding and fences. It connects to the Flank Route.
  • Checkpoint B: The checkpoint sits on very low and open ground in between the Serpentine Descent and the Scaffolded Temple.

Checkpoint C - Quarry

  • Second BLU Spawn: After securing checkpoint B, BLU's spawn is switched to a small, single-exit room with the Flank Route in front and the Serpentine Descent to the left.
  • Second RED Spawn: RED's spawn relocates to a larger room with 4 exits. The right door leads to the Odessa Mining Corp HQ, while the left doors exit to a ledge over checkpoint D.
  • Second Cliff Flank : Beginning at the Scaffolded Temple is a long trail following the cart's track on its right side. It stretches the whole length from checkpoint B to C, with multiple buildings, fences, and boulders separating it from the main path. There are five distinguishable exits/entrances for this flank route.
  • Stone Depository: The Second Cliff Flank eventually ends at the Stone Depository, a large industrial building featuring two floors and many entrances and openings.
  • Overpass: A wooden bridge attached to an oil pipeline connects the Stone Depository with the Odessa Mining Corp HQ. The cart's tracks also pass underneath it.
  • Odessa Mining Corp HQ: Located just besides the checkpoint is an enormous facility half buried into the nearby mountain. It features three floors: the ground floor which is level with the checkpoint and has a medium health pack, the first floor which contains one of second RED spawn's exits as well as the third BLU spawn, and the upper most floor which is connected to the Stone Depository via the Pipe Overpass.
  • Workers Barracks: Opposite the Odessa Mining Corp HQ and separated from it by the cart's tracks is a small shed directly bordering the cliff. Attached to its back wall is a staircase that leads past the checkpoint.
  • Checkpoint C: The Checkpoint is on very low ground with many ledges and bridges overhead. Capturing it moves BLU spawn to Odessa Mining Corp HQ's first floor and closes RED's spawn exit that leads to the same location, leaving RED with only those exits that lead to the final checkpoint.

Checkpoint D - Saw

  • Hollowed-out Hill: With checkpoint C secured, the cart makes a U-turn and goes through a tall mountain that has been dug out.
  • Wooden Platform: After exiting the tunnel, the cart starts descending down for one final time, passing by an elevated platform to its left.
  • Final Building: Located on the right side of the cart's final stretch is a building with two floors and a roof that can be stood on. It is positioned near the edge of a quarry.
  • Quarry Flank: This flank starts near the Final Building and leads to the RED Shed, following along the quarry's edge. Found within it is a large health pack, dangling off a cliff.
  • Cavern: Another flank route begins near the Wooden Platform, goes underneath the RED Battlements and also ends up at the RED Shed.
  • RED Shed: A small, two-story cabin that serves to connect the area of the final checkpoint with the RED Battlements. It also contains a medium health and ammo pack.
  • RED Battlements: A tall ledge that overlooks the depression in which checkpoint D is positioned. It can be accessed from either the RED spawn or by climbing up the RED Shed.
  • Checkpoint D: The checkpoint sits on a flat, rectangular area that is located directly underneath a large bucket-wheel excavator that destroys the cart. To the right of the checkpoint is the Quarry Flank and the Final Building, while to the left are the RED Battlements and the Cavern below it.

Strategy

Main article: Community Odyssey strategy

Update history

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Added Odyssey to the game.

July 19, 2024 Patch

  • Fixed an exploit that allowed BLU players to enter RED spawn
  • Fixed lighting issues in BLU first spawn

July 30, 2025 Patch

  • Added 60 seconds to the round timer when the final control point is activated.
  • Fixed some projectiles colliding with the bounding box of func_brush entities.
  • Visual fixes and adjustments.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Changelog (May 19, 2024)

  • Continued detail pass
  • Removed ramp up to inner balcony on B
  • Reduced opening speed of B shortcut doors
  • Added another doorway to third floor window room on C
  • Removed handrails from part of catwalk above C cart path
  • Adjusted orientation of RED spawn points on C to aid navigation
  • Reduced time added on capture for C from 300 to 240 seconds
  • Widened upper entrance to outer flank house on D
  • Increased finale control point capture time from 10 to 12 seconds
  • Fixed physics objects and projectiles not colliding with certain geo on D
  • Fixed players getting stuck in RED first spawn doors when the spawn was disabled*- Various pickup adjustments
  • Various clipping fixes

Trivia

  • There is a hidden meeting room behind a wall of RED's final spawn room, featuring a RED Spy smoking while looking over a world map.

Gallery