Afterlife

From Team Fortress Wiki
Revision as of 11:51, 13 October 2025 by GrampaSwood (talk | contribs) (We don't do unsourced bugs, please also use {{cite}} instead of a reference as that falsily implies it's a confirmed bug)
Jump to: navigation, search
Afterlife
Arena Afterlife.png
Basic Information
Map type: Arena
File name: arena_afterlife
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Variants: Ravine
Developer(s): John "Piogre" Wolfe
Lizard of Oz
Matvey "ImAware" Usatov
HirschVA
Isaac "IJCT" Cortissoz
Map Info
Environment: Town
Setting: Nighttime
Hazards: Pumpkin Bombs
Hazards (Underworld): Lava fire
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •  
Largeammo.png ×3
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Afterlife overview.png
Map Stamp
Item icon Map Stamp - Afterlife.png
Supporters Leaderboard
Death is not the end...
Afterlife publicity blurb

Afterlife is a symmetrical community-created Arena map released during the Scream Fortress 2025 update. It is set in a town in the middle of an alpine forest.

Upon being killed, players are sent to the underworld rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player,[1] or collecting a soul off the ground that randomly spawns (so-called pity souls)[2], then walking through a portal to resurrect themselves, which grants them temporary ÜberCharge and overheal.[3] If a player dies in the underworld, they respawn in the underworld.

There is no First Blood bonus if there are less then seven players on each team[4], and a unique advantage is given to the last player alive on a team in the form of guaranteed Mini-Crits, as well as the Concheror's speed and health-on-hit bonuses.[5] However, the last player alive is also revealed through walls to the enemy team.[6]

The Devil serves as this map's announcer.

Afterlife was contributed to the Steam Workshop.

Locations

  • Spawn Room: There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
  • Spawn Base: Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side RED, and for the right side BLU which connects to a underground passage nearby the Control Point.
  • Middle Point: The tower centers a control point with 4 possible pathways.
  • Middle Tower: The tower is positioned to also have 4 pathways from underneath.
  • Maintenance Shed Flank: Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
  • Underpass: Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
  • Underworld Tower: Surrounded by infernal lava, similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
  • Skull Altars: Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.

Strategy

Main article: Community Afterlife strategy

Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Afterlife to the game.

October 10, 2025 Patch

  • Fixed the bug that caused the round to never end.
  • Fixed some of the default announcer lines not being replaced with the Devil.

Trivia

  • The mechanic of gathering souls to return to Earth was inspired by the comic The Naked and the Dead, in which the Medic bargains souls he has collected with the devil to return to life.[7]

Gallery

References

Pictogram comment.png When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.

  1. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L641
  2. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L802
  3. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L42
  4. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L51
  5. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L32
  6. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L911
  7. Workshop submission description