Difference between revisions of "Example"

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File:Example2.png | The bot spawns.
 
File:Example2.png | The bot spawns.
 
File:Example3.png | An overview of the whole map.
 
File:Example3.png | An overview of the whole map.
File:Example4.png | Ditto.
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File:Example4.png | An overview of the whole map with bomb hole.
 
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{{Maps nav}}
 
{{Maps nav}}
 
[[Category:Development]]
 
[[Category:Development]]
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--KyLeXJeM 20:42, 1 October 2012 (PDT)KyLeXJeM

Revision as of 03:42, 2 October 2012

Example
Example5.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Dev Textures
Setting: Day
Map Items
None
Map Overview
Example overview.png

Example is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Mann vs. Machine map as well as including a mission that showcases all features in the mission file format in a decently sane manner. The provided mission file starts all players with 20,000 credits to spend on upgrades.

The map is one long field with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides. The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots. The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.

Install Instructions

  1. Install the Source SDK (if you have already installed it, make sure to refresh content within the SDK itself).
  2. Copy the BSP and NAV files from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mvm" to your TF2 maps folder.
  3. Copy the .pop to "%program files%\Steam\steamapps\%steamname%\team fortress 2\tf\scripts\population". You will likely need to create the population folder.

Gallery


--KyLeXJeM 20:42, 1 October 2012 (PDT)KyLeXJeM