Difference between revisions of "Pipeline"

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=== Stage A (Docking Bays) ===
 
=== Stage A (Docking Bays) ===
[[Image:Pipileine stage one.jpg|thumb|right|Details of stage 1.(Large file)]]
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[[Image:Pipileine stage one.png|thumb|right|Details of stage 1.(Large file)]]
 
Stage A is located at each teams docking bays, separated by a gate in the middle where the Payload tracks cross.
 
Stage A is located at each teams docking bays, separated by a gate in the middle where the Payload tracks cross.
 
*'''Docking Bay''': On both sides next to the spawn area and across from the capture point is a docking bay.
 
*'''Docking Bay''': On both sides next to the spawn area and across from the capture point is a docking bay.
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=== Stage B (Terminal) ===
 
=== Stage B (Terminal) ===
[[Image:Pipileine_stage_two.jpg|thumb|right|Details of stage 2.(Large file)]]
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[[Image:Pipileine_stage_two.png|thumb|right|Details of stage 2.(Large file)]]
 
Stage B is located at a train terminal which connects to both team's sides.
 
Stage B is located at a train terminal which connects to both team's sides.
 
*'''Terminal''': The train terminal situated in a tunnel which runs to both team's sides.
 
*'''Terminal''': The train terminal situated in a tunnel which runs to both team's sides.
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=== Stage C (Heart of the Factory) ===
 
=== Stage C (Heart of the Factory) ===
[[Image:Pipileine stage three.jpg|thumb|right|Details of stage 3.(Large file)]]
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[[Image:Pipileine stage three.png|thumb|right|Details of stage 3.(Large file)]]
 
Stage C appears to be located in the heart of the factories which surround the pipeline stages. The final stage which contains a set of ramps that each team must push their cart up. If a cart is left alone on one of the ramps, it will slide back down.
 
Stage C appears to be located in the heart of the factories which surround the pipeline stages. The final stage which contains a set of ramps that each team must push their cart up. If a cart is left alone on one of the ramps, it will slide back down.
 
*'''Basin''': The basin is the area below the ramps containing a stream and an entrance to a set of staircases that lead to the upper flank.
 
*'''Basin''': The basin is the area below the ramps containing a stream and an entrance to a set of staircases that lead to the upper flank.
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File:pipeline3overview.jpg|Final capture area
 
File:pipeline3overview.jpg|Final capture area
 
</gallery>
 
</gallery>
[[Image:Pipeline overview.jpg|thumb|top|Overview of the map.(Large file)]]
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[[Image:Pipeline overview.png|thumb|top|Overview of the map.(Large file)]]
 
== Strategy ==
 
== Strategy ==
 
{{hatnote|See [[Community Pipeline strategy]]}}
 
{{hatnote|See [[Community Pipeline strategy]]}}

Revision as of 07:34, 13 April 2011

Pipeline
Pipeline.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Industrial
Setting: Nighttime, clear
Map Photos
Loading screen photos.
Map Overview
Pipeline overview.png
America's pipelines are a stirring beacon of hope. Let no man befoul their majesty with calumny or bombs.
Abraham Lincoln

Pipeline is a Payload Race map. It was included in the Sniper vs. Spy Update as the first official Payload Race map for Team Fortress 2. Your team must simultaneously push your cart through enemy territory, in order to reach the finishing point, while preventing the enemy team from doing the same. There is no time limit; the round only finishes when one team reaches the finish line first.

Locations

Stage A (Docking Bays)

Details of stage 1.(Large file)

Stage A is located at each teams docking bays, separated by a gate in the middle where the Payload tracks cross.

  • Docking Bay: On both sides next to the spawn area and across from the capture point is a docking bay.
  • Gate: In the center of the stage, where the tracks cross lies the gate which separates each team's sides.
  • Central Flank: Next to the gate is an entrance which leads up flanks that cover both of the teams area's near the gate.
  • Side Flank/Staircase Area: From each team's side is a flank which connects to both team's docking bays. On BLU's side, it is more notably the winding staircase.

Stage B (Terminal)

Details of stage 2.(Large file)

Stage B is located at a train terminal which connects to both team's sides.

  • Terminal: The train terminal situated in a tunnel which runs to both team's sides.
  • Battlements: Each team's spawn areas are surrounded by battlements which contain many small houses and the flank entrances.
  • Maintenance Room (Flank): Accessible from the battlements is maintenance room which serves as a major flank. It exits out above the capture points.

Stage C (Heart of the Factory)

Details of stage 3.(Large file)

Stage C appears to be located in the heart of the factories which surround the pipeline stages. The final stage which contains a set of ramps that each team must push their cart up. If a cart is left alone on one of the ramps, it will slide back down.

  • Basin: The basin is the area below the ramps containing a stream and an entrance to a set of staircases that lead to the upper flank.
  • Ramps/Tracks: The ramps are situated in the center of the stage parallel with each other.
  • Battlements/Roofs: From each team's spawn areas are battlements which connect to the spawns and roofs.
  • Stairs/Upper Flank: From the basin is a staircase which leads to the upper flank, or the half way point after the first ramp. The Upper Flank also has two exits from the spawn rooms.
Overview of the map.(Large file)

Strategy

See Community Pipeline strategy

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Added Pipeline to the game.

August 13, 2009 Patch

  • Increased the starting advantage in the third round if a team has won the first two rounds.
  • Fixed carts not continuing to the second round if they're capped at the same time in the first round.
  • Fixed being able to shoot pipebombs over the starting gates in the first round.
  • Fixed being able to open the doors in the first round before the setup time was finished.
  • Fixed players getting stuck in some doors.
  • Fixed players being able to get onto rooftops and out of the map boundaries.
  • Fixed other minor bugs and exploits.

May 20, 2010 Patch

  • Added new stairwell in Stage 1 and window access to both team's platforms by main choke point to help alleviate stalemates.
  • Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
  • Fixed rare cases where stage would break when cart had no nearby capper(s)
  • Fixed carts not always moving to their starting locations correctly.
  • Fixed respawn times in Stage 3 not being set to the proper values.
  • Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.

Trivia

  • The Sniper sent a postcard to his mother detailing his experiences fighting at "Scenic Pipeline". A quote by Abraham Lincoln is also seen at the bottom right of the card.
  • Pipeline was first seen in the background for the Bonk! Atomic Punch page of The Scout Update page (Link). The image shows the third stage of the map, but with the traditional desert theme rather than the night time industrial style used at its release.
  • Originally, the first two stages of pipeline were one large stage, and capturing the points would open gates leading to what is now the second stage. [citation needed]
  • According to the Map of Mann's Land, Pipeline (called the Badwater Basin Pipeline) stretches out across the Badlands.

Bugs

  • The stairs at the center of Stage 1 can be gotten under from the sides, and the player can see out from underneath the untextured underside of the stairs.

External links