Difference between revisions of "Versus Saxton Hale"

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m (Gallery: changed wording to match the official names of the ablities)
(Several alterations made with the help of Lizard of Oz, the gamemode creator to help clarify infomation on this page, removing false info and clarifying some other info)
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As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities will display most of their information on the [[HUD]].
 
As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities will display most of their information on the [[HUD]].
  
==== Charge ====
+
==== Sweeping Charge ====
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage. The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. [[List of default keys|Default key]]: {{Key|Shift}} + {{Key|R}}. The charge attack is on a 10 second cooldown and does 165 damage.
+
Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage. The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. [[List of default keys|Default key]]:{{Key|R}}. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack will also deal damage to Engineer buildings every tick that it is active.
  
 
==== Saxton Punch! ====
 
==== Saxton Punch! ====
 
Saxton will start a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack will turn Saxton's left forearm bright red with [[critical hit]] sparks all over it. Saxton will also give an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton fist, a shockwave will be sent out, damaging every enemy around the target based on their proximity. Saxton fist will automatically apply to the next melee hit when available and does 326 damage before going on cooldown.
 
Saxton will start a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack will turn Saxton's left forearm bright red with [[critical hit]] sparks all over it. Saxton will also give an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton fist, a shockwave will be sent out, damaging every enemy around the target based on their proximity. Saxton fist will automatically apply to the next melee hit when available and does 326 damage before going on cooldown.
  
==== Slam ====
+
==== Mighty Slam ====
 
When Saxton becomes airborne, he has the ability to preform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button (default key: {{Key|Ctrl}}) while in the air. Upon hitting the ground, a big shockwave will be sent out in every direction from the point of impact, and every merc close to the landing site will take damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.
 
When Saxton becomes airborne, he has the ability to preform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button (default key: {{Key|Ctrl}}) while in the air. Upon hitting the ground, a big shockwave will be sent out in every direction from the point of impact, and every merc close to the landing site will take damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.
  
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* Melee weapons deploy 25% faster.
 
* Melee weapons deploy 25% faster.
 
* The [[Sticky Jumper]] and the [[Rocket Jumper]] have had their bonus reserve ammo removed.
 
* The [[Sticky Jumper]] and the [[Rocket Jumper]] have had their bonus reserve ammo removed.
* Backstabs, Headshots, and the [[Market Gardener]] all deal increased damage as the round progresses.
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* Backstabs and the [[Market Gardener]] all deal increased damage as the round progresses.
 
* On kill effects are now triggered by hitting Saxton Hale.
 
* On kill effects are now triggered by hitting Saxton Hale.
  
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<gallery>
 
<gallery>
 
File:VSH Model Saxton Hale JI.png|Saxton Hale.
 
File:VSH Model Saxton Hale JI.png|Saxton Hale.
File:Saxton charge.png|Charge ability HUD icon.
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File:Saxton charge.png|Sweeping Charge ability HUD icon.
 
File:Saxton fist.png|Saxton Punch ability HUD icon.
 
File:Saxton fist.png|Saxton Punch ability HUD icon.
File:Ground pound (Ability).png|Slam ability HUD icon.
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File:Ground pound (Ability).png|Mighty Slam ability HUD icon.
 
</gallery>
 
</gallery>
  
 
{{Summer 2023 Nav}}
 
{{Summer 2023 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 12:31, 15 July 2023

This article is about the official game mode. For the community version of the game mode with the same name, see VS Saxton Hale Mode (custom mode).
What is VS Saxton Hale? It's in the name! You fight Saxton Hale! Or you play as Saxton Hale and fight the Mercenaries. Are you ready to face 23 enemies at once? ‘Cause they surely aren’t ready to face you!
— Publicity Blurb

VS Saxton Hale is a community-created game mode added in the Summer 2023 update with the July 12, 2023 Patch.

Gameplay

One player is chosen at random to play as Saxton Hale, and the rest of the players are assigned to RED team with one singular goal: kill Saxton Hale on behalf of their new boss Gray Mann.

Saxton Hale

As Saxton Hale, players have several different abilities to help take on the mercenaries. These abilities will display most of their information on the HUD.

Sweeping Charge

Saxton charges up his fist as he yells out in preparation for a rushing punch that knocks opponents away and slams them into walls for extra damage. The charge can be held for as long as desired, making Saxton's fist glow blue and freezing him in place, even while in the air. The charge attack can be used to send Saxton in any direction that he is facing, allowing him to reach high places if needed. Default key:R. The charge attack is on a 10 second cooldown and does 55% of the target's total HP and falls off with distance. The charge attack will also deal damage to Engineer buildings every tick that it is active.

Saxton Punch!

Saxton will start a 30 second countdown from when he spawns, slowly charging up a devastating attack. When fully charged, this attack will turn Saxton's left forearm bright red with critical hit sparks all over it. Saxton will also give an audio cue when the attack is ready, alerting the mercenaries. Upon striking an enemy with Saxton fist, a shockwave will be sent out, damaging every enemy around the target based on their proximity. Saxton fist will automatically apply to the next melee hit when available and does 326 damage before going on cooldown.

Mighty Slam

When Saxton becomes airborne, he has the ability to preform a ground pound, slamming himself back down to the ground with great force. This ability ignores knockback and is triggered by holding the crouch button (default key: Ctrl) while in the air. Upon hitting the ground, a big shockwave will be sent out in every direction from the point of impact, and every merc close to the landing site will take damaged based on their distance from the point of impact. This ability is on a cooldown for 15 seconds.

Brave Jump

Similar to Scout, Saxton has the ability to perform a double jump. Useful as a general mobility tool, this ability launches Saxton forward and upward with no cooldown, only requiring the player to touch the ground to be performed again.

Mercenaries

As the mercenaries, players have a few abilities to aid in fending off Saxton. Most classes have voice lines specific to VS Saxton Hale, although not voiced by the official voice actors. These will trigger automatically under certain conditions.

Wall climbing

Every mercenary has the ability to scale surfaces with the use of a melee attack. Upon striking a wall or floor, the player will be launched upwards to reach advantageous positions with ease.

Last Mann Standing

When there are 3 mercenaries left, all surviving players will deal mini-crit damage. When there is 1 mercenary left, the surviving mercenary will deal Critical hits

Weapon changes

Some weapons have had slight changes:

  • All Miniguns deal 40% less damage.
  • Melee weapons deploy 25% faster.
  • The Sticky Jumper and the Rocket Jumper have had their bonus reserve ammo removed.
  • Backstabs and the Market Gardener all deal increased damage as the round progresses.
  • On kill effects are now triggered by hitting Saxton Hale.

Strategy

Main article: Community VS Saxton Hale strategy

Maps

See also: List of maps

VS Saxton Hale maps carry the vsh_ prefix; community maps are identified with an italic font.

Template:VS Saxton Hale maps

Update history

July 12, 2023 Patch #1 (Summer 2023)

  • Added maps: VSH Distillery, VSH Nucleus, VSH Skirmish, and VSH Tiny Rock.

Gallery