Difference between revisions of "Sinshine"

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{{ra}}
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{{Stub|Description of the map.}}
{{stub}}
 
 
{{Map infobox
 
{{Map infobox
| game-type                 = Control Point
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  | map-status                  = community
| file-name                 = cp_sunshine_event
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  | map-game-type               = Control Point
| map-image                 = Cp sunshine event.jpg
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  | map-file-name               = cp_sunshine_event
| developer                = Rebecca "phi" Ailes<br>Kimberly "iiboharz" Riswick<br>Harlen "UEAKCrash" Linke
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  | map-image                   = Cp sunshine event.png
| map-environment = Halloween
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  | map-released                = {{Patch name|10|28|2015}}
| map-setting = Nighttime
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  | map-released-major          = Scream Fortress 2015
 +
  | map-environment             = Halloween
 +
  | map-setting                 = Nighttime
 
   | map-hazards                = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s
 
   | map-hazards                = [[Environmental death#Pitfalls|Pitfall]], [[Pumpkin bomb]]s
   | map-health-pickups-small = 10
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   | map-stamp-link              = https://steamcommunity.com/stats/TF2/leaderboards/954166
   | map-health-pickups-medium = 10
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  | map-pickups-health-small   = 10
   | map-ammo-pickups-small   = 4
+
   | map-pickups-health-medium   = 10
   | map-ammo-pickups-medium   = 14
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   | map-pickups-ammo-small     = 4
   | map-special-pickups-pumpkin = yes  
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   | map-pickups-ammo-medium     = 14
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   | map-pickups-special-pumpkin = yes
 
}}
 
}}
  
'''Sinshine''' is a community created symmetrical control point map added in the [[Scream Fortress 2015]] update. It is a Halloween version of the community map [[Sunshine]].
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{{Quotation|'''Sinshine''' publicity blurb|A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!)}}
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'''Sinshine''' is a [[Steam Workshop|community-created]] symmetrical [[Control Point (game mode)|control point]] map added in the {{update link|Scream Fortress 2015}} update.
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It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.
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Sinshine was [https://steamcommunity.com/sharedfiles/filedetails/?id=532473747 contributed] to the Steam Workshop.
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== Locations ==
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{{HelpfulOverviewNote}}
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=== Control Point 3 ===
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* '''ClockTower''': The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
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*'''Shacks''': On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
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*'''Valley''': One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
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*'''Cafe''': Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
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*'''Chokepoints''': The main entrance to the middle point for both teams.
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<gallery>
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File:Sinshine midpoint.png|The central control point.
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File:Sinshine valley.png|The Valley.
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File:Sinshine cutthrough.png|The cut through "Cafe."
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</gallery>
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=== Control Point 2 & 4 ===
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* '''Deteriorated Clocktower''': Both teams have a worn-down clock tower that serves as the second and fourth control points.
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*'''Platforms''':On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
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*'''Staircase''': Just behind the clocktower is a set of stairs that lead down to the tunnel.
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*'''Wooden Warehouse''': Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.
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<gallery>
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File:Sinshine blu tower.png|The clocktower on BLU side.
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File:Sinshine red tower.png|The clocktower on RED side.
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File:Sinshine warehouse blu.png|Outside view of BLU's warehouse
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File:Sinshine warehouse red.png|Outside view of RED's warehouse
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</gallery>
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=== Control Point 1 & 5 ===
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*'''Control point platform''': This is the location of the first/fifth control point.
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*'''Elevation''': To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
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*'''Crates''': On the right of the capture point is a set of barrels and crates.
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<gallery>
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File:Sinshine blu last.png|Last point for BLU.
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File:Sinshine red last.png|Last point for RED.
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</gallery>
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== Helpful overview ==
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[[File:Sinshine overview with lines.png|left|Sinshine's locations|550px]]
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<big>1.Shacks
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2.Cafe
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3.Chokepoint
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4.Valley
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5.Platform
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6.Staircase
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7.Wooden Warehouse
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8.Elevation
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9.Wall and the area behind it
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10.Crates
 +
 
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Red/blue diagonal lines: Red/Blu first spawn
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Red/blue double diagonal lines: Red/Blu second spawn
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Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
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Purple circle: Third/middle point and the Clocktower
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Yellow circles: Second/fourth points and the Deteriorated Dlocktower
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Green circles: First/fifth points and the control platform</big>
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{{clr}}
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== Strategy ==
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{{map strategy link|Sinshine|main=yes|stub=yes}}
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== Control Point timing ==
 
== Control Point timing ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
 
== Locations ==
 
  
 
== Update history ==
 
== Update history ==
 
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
'''{{Patch name|10|28|2015}}''' ([[Scream Fortress 2015]])
 
* Added Sinshine to the game.
 
* Added Sinshine to the game.
 +
 +
'''{{Patch name|11|2|2016}}'''
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* Fixed multiple visible nodraws and other texture bugs.
 +
* Fixed nonsolid pumpkin in lobby.
 +
* Fixed trigger bounds in RED spawn.
 +
* Various lighting changes.
 +
 +
== Bugs ==
 +
* Both the RED and BLU teams can place buildings inside their 2nd forward spawns.
 +
 +
== Gallery ==
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<gallery>
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File:Sinshinesideroute.png|A side route.
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File:Sinshinemid2.png|Angled view of the midpoint.
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File:Sinshinemid.png|Second/fourth point.
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File:Sinshinefinal.png|RED team's final point.
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File:sinshineworkshopimage.jpeg|Steam Workshop thumbnail for Sinshine.
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</gallery>
  
 
{{Scream Fortress 2015 Nav}}
 
{{Scream Fortress 2015 Nav}}
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{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}
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[[Category:Halloween maps]]

Latest revision as of 03:51, 14 March 2025

Sinshine
Cp sunshine event.png
Basic Information
Map type: Control Point
File name: cp_sunshine_event
Released: October 28, 2015 Patch
(Scream Fortress VII)
Variants: Sunshine
Developer(s): Rebecca "phi" Ailes
Kimberly "iiboharz" Riswick
Harlen "UEAKCrash" Linke
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pitfall, Pumpkin bombs
Map Items
Healthico.png Health Kits: Healthbar.png ×10  •  Healthpie.png ×10
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×14
TF2 crosshair.png Special: Pumpkin.png
Map overview
Sinshine overview.png
Map Stamp
Item icon Map Stamp - Sunshine Event.png
Supporters Leaderboard
A spooky trip into darkness and a hellish landscape, dotted with pumpkins and clocktowers. All Hallow's Eve is upon us, take a walk in this nightmarish 5cp map known only as SINSHINE. (Get it? It's like SUNshine, but with SIN!)
Sinshine publicity blurb

Sinshine is a community-created symmetrical control point map added in the Scream Fortress VII update.

It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned.

Sinshine was contributed to the Steam Workshop.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Control Point 3

  • ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
  • Shacks: On each of the four corners of the Bell Tower are small wooden shacks that can be used as cover.
  • Valley: One of the ways to get to the middle control point is to go through the Valley, a relatively open area that leads from the second and the fourth control point to the middle one.
  • Cafe: Another way to reach control point 3 is to head through the Cafe, a large stone buildings which are in front and behind the Bell Tower.
  • Chokepoints: The main entrance to the middle point for both teams.

Control Point 2 & 4

  • Deteriorated Clocktower: Both teams have a worn-down clock tower that serves as the second and fourth control points.
  • Platforms:On the left of the clocktower (or the right when looking from the attacking team perspective) is a wooden platform that leads into the Valley.
  • Staircase: Just behind the clocktower is a set of stairs that lead down to the tunnel.
  • Wooden Warehouse: Further behind the clocktower is the Warehouse, a giant three-story structure that acts as a gate from the last point to the second/fourth one and reverse.

Control Point 1 & 5

  • Control point platform: This is the location of the first/fifth control point.
  • Elevation: To the left of the lava pit (from defending team side) is an elevated platform that overlooks the point.
  • Crates: On the right of the capture point is a set of barrels and crates.

Helpful overview

Sinshine's locations
1.Shacks
2.Cafe
3.Chokepoint
4.Valley
5.Platform
6.Staircase
7.Wooden Warehouse 
8.Elevation
9.Wall and the area behind it
10.Crates
Red/blue diagonal lines: Red/Blu first spawn
Red/blue double diagonal lines: Red/Blu second spawn
Red/blue double diagonal lines w/ a circle: Red/Blu third spawn
Purple circle: Third/middle point and the Clocktower
Yellow circles: Second/fourth points and the Deteriorated Dlocktower
Green circles: First/fifth points and the control platform

Strategy

Main article: Community Sinshine strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560


Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Sinshine to the game.

November 2, 2016 Patch

  • Fixed multiple visible nodraws and other texture bugs.
  • Fixed nonsolid pumpkin in lobby.
  • Fixed trigger bounds in RED spawn.
  • Various lighting changes.

Bugs

  • Both the RED and BLU teams can place buildings inside their 2nd forward spawns.

Gallery