Difference between revisions of "Afterlife"

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   | map-hazards              = [[Pumpkin Bomb]]s
 
   | map-hazards              = [[Pumpkin Bomb]]s
 
   | map-hazards-underworld    = [[Environmental hazards#Lava fire|Lava fire]]
 
   | map-hazards-underworld    = [[Environmental hazards#Lava fire|Lava fire]]
   | map-environment          = Pumpkin Patch
+
   | map-environment          = Town
 
   | map-setting              = Nighttime
 
   | map-setting              = Nighttime
 
   | map-pickups-health-small  = 6
 
   | map-pickups-health-small  = 6
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   | map-pickups-ammo-large    = 3
 
   | map-pickups-ammo-large    = 3
 
   | map-pickups-special-sgg  = yes
 
   | map-pickups-special-sgg  = yes
 +
  | map-has-vscript          = yes
 
}}
 
}}
  
 
{{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}}
 
{{Quotation|'''Afterlife''' publicity blurb|Death is not the end...}}
  
'''Afterlife''' is a symmetrical Arena [[Steam Workshop|community-created]] map released during the [[Scream Fortress 2025]] update. It has both an overworld and an underworld.
+
'''Afterlife''' is a symmetrical [[Steam Workshop|community-created]] [[Arena]] map released during the [[Scream Fortress 2025]] update. It is set in a town in the middle of an alpine forest.
  
The map introduces a unqiue mechanic where death is not permanent and instead temporarily held in hell instead. Rather than being relegated to spectator for the remainder of the match, players who die are sent directly to Hell to continue fighting, that they may collect souls to bargain for their lives. Any player who scores a kill or assist on an enemy in Hell steals their soul, and can take it to one of the altars to resurrect themselves, rejoining the fight in the main arena back on Earth. If a player dies in hell they will still respawn in hell.
+
Upon being killed, players are sent to the [[underworld]] rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player,<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L736</ref> or collecting a soul off the ground that spawns when there are no enemy players in the underworld (referred to as a "Rogue Soul")<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L907</ref>, then walking through a portal to resurrect themselves, which grants them temporary [[ÜberCharge]] and [[overheal]].<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L44</ref> If a player dies in the underworld, they respawn in the underworld.
 +
 
 +
There is no [[First Blood]] bonus if there are fewer than seven players on either team<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L51</ref>, and a unique advantage is given to the last player alive on a team in the form of guaranteed [[Critical hits#Mini-crits|Mini-Crits]], as well as the [[Concheror]]'s speed and health-on-hit bonuses.<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L35</ref> However, the last player alive is also revealed through walls to the enemy team.<ref>arena_afterlife/scripts/vscripts/arena_afterlife.nut:L1016</ref>
 +
 
 +
The [[Community announcers#Devil|Devil]] serves as this map's [[announcer]].
  
 
Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop.
 
Afterlife was [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 contributed] to the Steam Workshop.
  
 
== {{heading|Locations}} ==
 
== {{heading|Locations}} ==
{{HelpfulOverviewNote}}<br>
+
* '''Spawn Room''': There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
 
 
=== Spawn Area ===
 
* '''Inside Spawn''': There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
 
 
* '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point.
 
* '''Spawn Base''': Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side [[RED]], and for the right side [[BLU]] which connects to a underground passage nearby the Control Point.
<gallery>
+
<gallery widths=150px heights=90px>
 
File:Afterlife_RED_Spawn.png|Afterlife [[RED]] Spawn
 
File:Afterlife_RED_Spawn.png|Afterlife [[RED]] Spawn
 
File:Afterlife RED Pumpkin Bomb.png|Afterlife RED Pumpkin Bomb
 
File:Afterlife RED Pumpkin Bomb.png|Afterlife RED Pumpkin Bomb
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</gallery>
 
</gallery>
  
=== Overworld Area ===
+
* '''Middle Point''': The tower centers a control point with 4 possible pathways.
* '''Control Point''': The tower centers a control point with 4 possible pathways.
 
 
* '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath.
 
* '''Middle Tower''': The tower is positioned to also have 4 pathways from underneath.
 
* '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
 
* '''Maintenance Shed Flank''': Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
 
* '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
 
* '''Underpass''': Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
<gallery>
+
<gallery widths=150px heights=90px>
File:Afterlife Middle Capture Point.png|Afterlife Control Point.
+
File:Afterlife Middle Capture Point.png|The Middle Point.
File:Afterlife Maintenance Shed Side.png|Afterlife Maintenance Shed Side
+
File:Afterlife Maintenance Shed Side.png|The Maintenance Shed Flank.
File:Afterlife Underpass Side.png|Afterlife Underpass Side
+
File:Afterlife Underpass Side.png|The Underpass.
File:Afterlife Underground Passage.png|Afterlife Underground Passage from [[RED]] Spawn connecting to Middle.
+
File:Afterlife Underground Passage.png|The Underground Passage from the [[RED]] Spawn Base connecting to Middle Point.
 
</gallery>
 
</gallery>
  
=== Hell Arena ===
+
* '''Underworld Tower''': Surrounded by [[Environmental death#Lava|infernal lava]], similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
* '''Underworld Tower''': Surrounded by [[Environmental death#Lava|Infernal Lava]], Similar to the middle tower on Earth, instead of a control point it's been replaced with one large Health Kit and Ammo Box.
+
* '''Skull Altars''': Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.
* '''Skull Altars''': Skull Altars are placed in both sides, similar to the positions of the 2 buildings between the Control Point on Earth. They are used to bring back a player if they successfully collected a soul by killing someone in hell without dying. If attempting to enter without collecting a soul, the Devil will notify tbe player to collect a soul before returning to Earth.
+
<gallery widths=150px heights=90px>
<gallery>
+
File:Afterlife Underworld.png|Afterlife Underworld
File:Afterlife Underworld Middle.png|Afterlife Underworld Tower
+
File:Afterlife Underworld Middle.png|The Underworld Tower.
File:Afterlife Underworld Portal.png|Afterlife Underworld Skull Altar
+
File:Afterlife Underworld Portal.png|One of the Skull Altars.
 
</gallery>
 
</gallery>
 
== Devil ==
 
The Devil is voiced by [https://steamcommunity.com/id/HirschVA HirschVA].
 
{{SoundList
 
|colour    = #F3A957
 
|title      = Devil
 
|image      =
 
|image-size = 25px
 
|image-link =
 
|content    =
 
; Pre-game
 
* [[Media:Afterlife Devil hell intro01.mp3|Welcome to '''hell'''.]]
 
* [[Media:Afterlife Devil hell intro02.mp3|Welcome to hell! Now fight for my amusement!]]
 
* [[Media:Afterlife Devil hell intro03.mp3|Welcomeeeee to hell! We hope you '''don't''' enjoy your stay.]]
 
* [[Media:Afterlife Devil hell intro04.mp3|Welcome to hell! '''You're in my domain now'''.]]
 
* [[Media:Afterlife Devil hell intro05.mp3|Welcome to my realm! Come and join the eternal chorus; OF THE DAMMED!]]
 
* [[Media:Afterlife Devil hell intro06.mp3|Welcome to my kingdom. Far better to rain in here, then to somewhere elsewhere]]
 
 
; Ten seconds until round starts
 
* [[Media:Afterlife Devil tenseconds01.mp3|''[Calmly]'' The slaughter begins in ten seconds.]]
 
* [[Media:Afterlife Devil tenseconds02.mp3|The massacre begins in ten seconds.]]
 
* [[Media:Afterlife Devil tenseconds03.mp3|''[Deeply]'' The '''bloodshed''' begins in ten seconds.]]
 
* [[Media:Afterlife Devil tenseconds04.mp3|The carnage begins in ten seconds.]]
 
 
; Five seconds until round starts
 
* [[Media:Devil countdown5 seconds.mp3|Five. Four. Three! TWO! '''ONE!''']]
 
 
; Round begins
 
* [[Media:Afterlife Devil roundbegins01.mp3|FIIIIGTH!]]
 
* [[Media:Afterlife Devil roundbegins02.mp3|Fight to the death!]]
 
* [[Media:Afterlife Devil roundbegins03.mp3|Goooo! Kill them all!]]
 
* [[Media:Afterlife Devil roundbegins04.mp3|Gooooo! Bring them asunder!]]
 
* [[Media:Afterlife Devil roundbegins05.mp3|Go forth and raise hell!]]
 
 
; [[Critical hits#First Blood|First Blood]]
 
* [[Media:Afterlife Devil firstblood01.mp3|First blooooood!]]
 
* [[Media:Afterlife Devil firstblood02.mp3|First blood is dispelled!]]
 
* [[Media:Afterlife Devil firstblood03.mp3|First blood! Go and set the world on fire!]]
 
* [[Media:Afterlife Devil firstblood04.mp3|Fiiiirst blooood! Go swipe them down!]]
 
* [[Media:Afterlife Devil firstblood05.mp3|First blood! ''[Deep and low]'' '''You animal'''.]]
 
* [[Media:Afterlife Devil firstbloodfast01.mp3|First blood! Now that, was fast.]]
 
* [[Media:Afterlife Devil firstbloodfast02.mp3|First blood! '''So eager'''.]]
 
* [[Media:Afterlife Devil firstbloodlate01.mp3|First blood! Finally!]]
 
 
; Control point enabled
 
* [[Media:Afterlife Devil controlpointenabled01.mp3|The point is now available!]]
 
* [[Media:Afterlife Devil controlpointenabled02.mp3|The control point is now available!]]
 
* [[Media:Afterlife Devil controlpointenabled03.mp3|Go! Seize the control point!]]
 
 
; Allies captured the control point
 
* [[Media:Afterlife Devil controlpointcapped01.mp3|You have taken the control point! ''[Clears throat]'' Nice capture.]]
 
* [[Media:Afterlife Devil controlpointcapped02.mp3|You have seized the control point! ''[Deep and low]'' '''Good'''.]]
 
 
; Enemies capturing the control point
 
* [[Media:Afterlife Devil enemycapturing01.mp3|Beware! Your enemy is taking the control point.]]
 
* [[Media:Afterlife Devil enemycapturing02.mp3|Be warned! If your enemy captures the control point, '''your soul will be forfeit'''.]]
 
 
; Enemies captured the control point
 
* [[Media:Afterlife Devil enemycontrolpointcapped01.mp3|Your enemy has taken the control point! You are all miserable cowards!]]
 
* [[Media:Afterlife Devil enemycontrolpointcapped02.mp3|You've lost the control point! '''And your souls are all forfeit'''!]]
 
 
; Enemy got team-wiped
 
* [[Media:Afterlife Devil enemywiped01.mp3|YES! You've killed all of them!]]
 
* [[Media:Afterlife Devil enemywiped02.mp3|''[Cackling]'' Team wipe!]]
 
* [[Media:Afterlife Devil enemywiped03.mp3|Complete extermination! Well done!]]
 
* [[Media:Afterlife Devil enemywiped04.mp3|So much DEATH! It's...'''beautiful'''!]]
 
* [[Media:Afterlife Devil enemywiped05.mp3|Total eradication! Faaaan-tastic!]]
 
* [[Media:Afterlife Devil enemywiped06.mp3|Utter annihilation! Incredible!]]
 
 
; Allies got team-wiped
 
* [[Media:Afterlife Devil teamwiped01.mp3|Team wipe!]]
 
* [[Media:Afterlife Devil teamwiped02.mp3|You've been wiped out!]]
 
* [[Media:Afterlife Devil teamwiped03.mp3|You're all dead. Your wretched souls are now '''mine'''!]]
 
* [[Media:Afterlife Devil teamwiped04.mp3|''[Calmly]'' You've all been eliminated. ''[Deep growl]'' '''How unfortunate for you'''.]]
 
 
; Last-man standing
 
* [[Media:Afterlife Devil lastplayerstanding01.mp3|You're the only one left!]]
 
* [[Media:Afterlife Devil lastplayerstanding02.mp3|You're the last one standing!]]
 
* [[Media:Afterlife Devil lastplayerstanding03.mp3|Oh dear. Last one left!]]
 
* [[Media:Afterlife Devil lastplayerstanding04.mp3|You're all that's left mortal. STAND TALL AND DIE WITH YOUR BOOTS ON!]]
 
* [[Media:Afterlife Devil lastplayerstanding05.mp3|It's just you! Now die fighting or be run down like a dog!]]
 
 
; Picking up a soul
 
* [[Media:Afterlife Devil soulpickup01.mp3|A soul! Bring it here!]]
 
* [[Media:Afterlife Devil soulpickup02.mp3|Nicely done. '''Now bring me that soul'''!]]
 
* [[Media:Afterlife Devil soulpickup03.mp3|Excellent. Now BRING THAT SOUL TO THE ALTAR!]]
 
* [[Media:Afterlife Devil soulpickup04.mp3|Spectacular execution. Now trade that soul for your escape!]]
 
* [[Media:Afterlife Devil soulpickup05.mp3|Bring me that soul! And '''GET OUT''' before I change my mind!]]
 
 
; Loose soul
 
* [[Media:Afterlife Devil loosesoul01.mp3|It seem there's a rouge soul on the loose. '''Find it and bring it here'''!]]
 
 
; Not having enough souls at the altar
 
* [[Media:Afterlife Devil nosoul01.mp3|I already own your soul. BRING ME SOMEONE ELSE'S!]]
 
* [[Media:Afterlife Devil nosoul02.mp3|And where do you think you're going? GIVE ME A SOUL IF YOU WANT TO LEAVE!]]
 
* [[Media:Afterlife Devil nosoul03.mp3|A soul for a soul, mortal. ''[Deep growl]'' '''You know what you need to do'''.]]
 
 
; [[Soul Gargoyle]] spawns
 
* [[Media:Afterlife Merasmus garg spawn 07.mp3|'''Merasmus:''' A gargoyle has ar- '''Devil:''' WHAT ARE YOU DOING HERE! '''Merasmus:''' Oh crap! '''Devil:''' GET OUT OF HERE YOU INSUFFERABLE WIZARD!]]
 
 
; Stalemate
 
* [[Media:Afterlife Devil tie01.mp3|You are '''all''' equally worthless!]]
 
* [[Media:Afterlife Devil tie02.mp3|You are all worthless and WEAK!]]
 
}}
 
  
 
== {{heading|Strategy}} ==
 
== {{heading|Strategy}} ==
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* Fixed the bug that caused the round to never end.
 
* Fixed the bug that caused the round to never end.
 
* Fixed some of the default announcer lines not being replaced with the Devil.
 
* Fixed some of the default announcer lines not being replaced with the Devil.
 +
 +
'''{{patch name|10|13|2025}}'''
 +
* Fixed additional issues causing rounds to last or restart indefinitely
 +
* Added two new Devil voicelines during preround
 +
* Prevented players from going above the clocktower in Hell
 +
* Fixed Devil voicelines overlapping each other
 +
* Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
 +
* Fixed players being able to fall into the lava in Hell and survive
 +
* Rounds are now best-of-3 minirounds instead of best-of-5
 +
* Removed crumpkins
  
 
== {{heading|Trivia}} ==
 
== {{heading|Trivia}} ==
* The map is stated to be a remodel of an existing [[Arena]] map [[Ravine]] [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996&searchtext=Afterlif]
+
* The mechanic of gathering souls to return to Earth was inspired by the comic ''[[The Naked and the Dead]]'', in which the [[Medic]] bargains souls he has collected with the [[Non-player characters#Devil|devil]] to return to life.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996 Workshop submission] description</ref>
* Concept of this gamemode was inspired by the [[The_Naked_and_the_Dead| TF Comics 6: The Naked and the Dead]] [https://steamcommunity.com/sharedfiles/filedetails/?id=3557320996&searchtext=Afterlif]
 
  
 
== {{heading|Gallery}} ==
 
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Afterlife underworld overview.png|Overview of Afterlife's underworld.
 
File:Afterlife underworld overview.png|Overview of Afterlife's underworld.
 +
File:Afterlife Workshop Image.jpg|Steam Workshop thumbnail for Afterlife.
 
</gallery>
 
</gallery>
 +
 +
== {{heading|References}} ==
 +
{{VScript refnote}}
 +
<references/>
  
 
{{Scream Fortress 2025 Nav}}
 
{{Scream Fortress 2025 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 12:13, 15 October 2025

Afterlife
Arena Afterlife.png
Basic Information
Map type: Arena
File name: arena_afterlife
Released: October 9, 2025 Patch
(Scream Fortress XVII)
Variants: Ravine
Developer(s): John "Piogre" Wolfe
Lizard of Oz
Matvey "ImAware" Usatov
HirschVA
Isaac "IJCT" Cortissoz
Map Info
Environment: Town
Setting: Nighttime
Hazards: Pumpkin Bombs
Hazards (Underworld): Lava fire
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •  
Largeammo.png ×3
TF2 crosshair.png Special: Gargoyle Ghost.png
Map Photos
Loading screen photos.
Map overview
Afterlife overview.png
Map Stamp
Item icon Map Stamp - Afterlife.png
Supporters Leaderboard
Death is not the end...
Afterlife publicity blurb

Afterlife is a symmetrical community-created Arena map released during the Scream Fortress 2025 update. It is set in a town in the middle of an alpine forest.

Upon being killed, players are sent to the underworld rather than being dead for the rest of the round. In the underworld, they are tasked with killing another player, assisting in killing another player,[1] or collecting a soul off the ground that spawns when there are no enemy players in the underworld (referred to as a "Rogue Soul")[2], then walking through a portal to resurrect themselves, which grants them temporary ÜberCharge and overheal.[3] If a player dies in the underworld, they respawn in the underworld.

There is no First Blood bonus if there are fewer than seven players on either team[4], and a unique advantage is given to the last player alive on a team in the form of guaranteed Mini-Crits, as well as the Concheror's speed and health-on-hit bonuses.[5] However, the last player alive is also revealed through walls to the enemy team.[6]

The Devil serves as this map's announcer.

Afterlife was contributed to the Steam Workshop.

Locations

  • Spawn Room: There are two exits out of each spawn, one leading to the maintenance shed, and the other door leading to an underpass area. Both spawn areas are symmetrical to each other, and inside is a pumpkin bomb.
  • Spawn Base: Each spawn exit is connected to specifically the left and right path. Additionally there are a set of stairs for the left side RED, and for the right side BLU which connects to a underground passage nearby the Control Point.
  • Middle Point: The tower centers a control point with 4 possible pathways.
  • Middle Tower: The tower is positioned to also have 4 pathways from underneath.
  • Maintenance Shed Flank: Has 2 Areas, facing the point. The other an underpass directly to the opposing team's area.
  • Underpass: Has 2 Areas, directly to the tower beside the point and the other to the opposing team's area.
  • Underworld Tower: Surrounded by infernal lava, similar to the Middle Tower in the overworld. Instead of a control point there is a large health kit and ammo box.
  • Skull Altars: Skull Altars are placed on each side of the Underworld Tower, containing the portal that sends players back.

Strategy

Main article: Community Afterlife strategy

Update history

October 9, 2025 Patch (Scream Fortress XVII)

  • Added Afterlife to the game.

October 10, 2025 Patch

  • Fixed the bug that caused the round to never end.
  • Fixed some of the default announcer lines not being replaced with the Devil.

October 13, 2025 Patch

  • Fixed additional issues causing rounds to last or restart indefinitely
  • Added two new Devil voicelines during preround
  • Prevented players from going above the clocktower in Hell
  • Fixed Devil voicelines overlapping each other
  • Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
  • Fixed players being able to fall into the lava in Hell and survive
  • Rounds are now best-of-3 minirounds instead of best-of-5
  • Removed crumpkins

Trivia

  • The mechanic of gathering souls to return to Earth was inspired by the comic The Naked and the Dead, in which the Medic bargains souls he has collected with the devil to return to life.[7]

Gallery

References

Pictogram comment.png When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.

  1. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L736
  2. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L907
  3. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L44
  4. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L51
  5. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L35
  6. arena_afterlife/scripts/vscripts/arena_afterlife.nut:L1016
  7. Workshop submission description