Difference between revisions of "Toxic"

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{{stub}}
 
 
{{Map infobox
 
{{Map infobox
 
| map-status                  = community
 
| map-status                  = community
Line 11: Line 10:
 
| map-setting                = Night, rainy
 
| map-setting                = Night, rainy
 
| map-has-deep-water          = no
 
| map-has-deep-water          = no
| map-has-bots                =
+
| map-hazards                = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental_death#Acid|Acid vats]], <br>[[Environmental death#Fire|Fire]]
| map-has-vscript            =
+
| map-hazards-underworld      = [[Environmental death#Health drain|Health drain]]
| map-pickups-health-medium = 9
+
| map-pickups-health-medium  = 9
| map-pickups-health-small = 2
+
| map-pickups-health-small    = 2
| map-pickups-ammo-medium = 4
+
| map-pickups-ammo-medium    = 4
| map-hazards                = [[Environmental death#Crocodiles|Crocodiles]], [[Environmental_death#Acid|Acid vats]], <br>[[Environmental death#Fire|Fire]], [[Environmental death#Health drain|Health drain]]<br>
+
| map-pickups-special-sgg    = yes
| map-items                  =  
+
| map-pickups-special-pumpkin = yes
 
}}
 
}}
  
 
{{Quotation|'''Toxic''' publicity blurb|Set on a stormy abandoned island in a city bay, Red{{sic}} and Blue{{sic}} fight over who can cause the most pollution in this focused King of The Hill map.}}
 
{{Quotation|'''Toxic''' publicity blurb|Set on a stormy abandoned island in a city bay, Red{{sic}} and Blue{{sic}} fight over who can cause the most pollution in this focused King of The Hill map.}}
  
'''Toxic''' is a [[Steam Workshop|community-created]] [[King of the Hill]] map added during the [[Scream Fortress 2024]] update.
+
'''Toxic''' is a symmetrical [[Steam Workshop|community-created]] [[King of the Hill]] map added during the [[Scream Fortress 2024]] update.
  
 
Toxic was [https://steamcommunity.com/sharedfiles/filedetails/?id=3319147412 contributed] to the Steam Workshop.
 
Toxic was [https://steamcommunity.com/sharedfiles/filedetails/?id=3319147412 contributed] to the Steam Workshop.
  
== Locations ==
+
== {{heading|Locations}} ==
 
* '''Spawn''': Each spawn has three exits, two onto a street and one onto a catwalk.
 
* '''Spawn''': Each spawn has three exits, two onto a street and one onto a catwalk.
 
<gallery>
 
<gallery>
Line 78: Line 77:
 
</gallery>
 
</gallery>
  
== Strategy ==
+
== Soul Gargoyle Locations ==
 +
[[File:Toxic gargoyles overview.png|left|Soul Gargoyle locations in Toxic|500px]]
 +
{{clr}}
 +
== {{heading|Strategy}} ==
 
{{map strategy link|Toxic|main=yes|stub=yes}}
 
{{map strategy link|Toxic|main=yes|stub=yes}}
  
== Update history ==
+
== {{heading|Control Point timing}} ==
'''{{Patch name|10|10|2024}} #1''' ({{update link|Scream Fortress 2024}})
+
{{Control Point Timing/Official Map}}
 +
 
 +
== {{heading|Update history}} ==
 +
'''{{Patch name|10|10|2024|num=1|major=Scream Fortress 2024}}'''
 
* Added Toxic to the game.
 
* Added Toxic to the game.
  
== Changelog ==
+
== {{heading|Changelog}} ==
 
{{Changelog note}}
 
{{Changelog note}}
 
{{Changelog|
 
{{Changelog|
'''RC2B Changelog (1.9.2024)'''
+
'''Changelog B1 (August 4, 2024)'''
* Fixed an uncommon crash related to low model quality
+
*Initial artpass!
* Fixed an uncommon crash related to decals on a func_brush
+
*Changed the file name to koth_toxic_event_b1.
* Fixed lag caused by an incorrect <dx9 fallback material
+
 
* Added health under the control point
+
'''Changelog B1A (August 5, 2024)'''
* Made the maze easier for players to navigate (Arrows, less dead ends)
+
*Fixed being able to walk around the drop down in the window room.
 +
*Made the ground lights nonsolid
 +
*Fixed nonsolid railings
 +
 
 +
'''Changelog B2A (August 11, 2024)'''
 +
*Added more team colors
 +
*Added soundscapes and rain
 +
 
 +
*Next update will have optimization, final skybox, and replace temporary assets.
  
'''RC2A Changelog (1.9.2024)'''
+
'''Changelog B4C (August 27, 2024)'''
* Fixed a rare instance where players turned into a t-posing skeleton upon respawning.
+
*Added underworld
 +
*New skybox
 +
*New custom models
 +
*Optimization
  
'''RC2 Changelog (31.8.2024)'''
+
'''Changelog RC1A (August 28, 2024)'''
* Further lighting improvements
+
*Fixed several bugs
* Fixed nonsolid props
+
*Angled the skybox
* Made the smoke green
+
*You now turn into a skeleton when you jump into chemical vats
  
'''RC1B Changelog (31.8.2024)'''
+
'''Changelog RC1B (August 31, 2024)'''
 
* Fixed an uncommon crash related to edicts
 
* Fixed an uncommon crash related to edicts
 
* Fixed turning into an error model when jumping into the chemical vats
 
* Fixed turning into an error model when jumping into the chemical vats
Line 111: Line 127:
 
* New fancy models
 
* New fancy models
 
* Added smoke to the smokestacks
 
* Added smoke to the smokestacks
 +
 +
'''Changelog RC2 (August 31, 2024)'''
 +
* Further lighting improvements
 +
* Fixed nonsolid props
 +
* Made the smoke green
 +
 +
'''Changelog RC2A (September 1, 2024)'''
 +
* Fixed a rare instance where players turned into a t-posing skeleton upon respawning.
 +
 +
'''Changelog RC2B (September 1, 2024)'''
 +
* Fixed an uncommon crash related to low model quality
 +
* Fixed an uncommon crash related to decals on a func_brush
 +
* Fixed lag caused by an incorrect <dx9 fallback material
 +
* Added health under the control point
 +
* Made the maze easier for players to navigate (Arrows, less dead ends)
 
}}
 
}}
  
== Gallery ==
+
== {{heading|Bugs}} ==
 +
* Quickly exiting the acid vats via any means, such as [[Jumping#double jump|double jumping]], allows the player to become a skeleton and remain alive.<ref>[https://www.youtube.com/watch?v=R6weKLRFyMk] demonstrating the bug</ref>
 +
** Being reanimated causes several other bugs such as [[Civilian#The reference pose|animation removal]], ragdoll glitches, and [[hitbox]] de-synchronization.
 +
 
 +
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Toxic RED spawn sign.png|The sign found above RED's spawn.
 
File:Toxic RED spawn sign.png|The sign found above RED's spawn.
Line 122: Line 157:
 
File:Toxic underworld overview.png|Overview of the Underworld.
 
File:Toxic underworld overview.png|Overview of the Underworld.
 
File:Steamworkshop tf2 Toxic thumb.jpg|Steam Workshop thumbnail for Toxic.
 
File:Steamworkshop tf2 Toxic thumb.jpg|Steam Workshop thumbnail for Toxic.
 +
File:Toxic Skeleton Player Bug.jpg|Reanimated Skeleton Player Bug.
 
</gallery>
 
</gallery>
 +
 +
== {{heading|References}} ==
 +
<references/>
  
 
{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Halloween Map Nav}}
 
{{Halloween Map Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 18:38, 24 November 2025

Toxic
Koth toxic.png
Basic Information
Map type: King of the Hill
File name: koth_toxic
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Matthew "Panckakebro" Hiller
Elián "iron" Rodríguez
Denis "xB33" Varchulik
Phe
Stuffy360
Louie "bakscratch" Turner
Map Info
Environment: Factory, Urban
Setting: Night, rainy
Hazards: Crocodiles, Acid vats,
Fire
Hazards (Underworld): Health drain
Deep Water: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Mediumammo.png ×4
TF2 crosshair.png Special: Gargoyle Ghost.png   •   Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Toxic overview.png
Map Stamp
Item icon Map Stamp - Toxic.png
Supporters Leaderboard
Set on a stormy abandoned island in a city bay, Red(sic) and Blue(sic) fight over who can cause the most pollution in this focused King of The Hill map.
Toxic publicity blurb

Toxic is a symmetrical community-created King of the Hill map added during the Scream Fortress 2024 update.

Toxic was contributed to the Steam Workshop.

Locations

  • Spawn: Each spawn has three exits, two onto a street and one onto a catwalk.
  • Mann Co. Chemical Plant: A large industrial complex housing the main control point, as well as encompassing the majority of the map. It is separated from both teams' spawns via a street. There are three entrances on each team's side.
  • Goldstream Biohazards/Red Valley Chemicals: This is the left-most/right-most entrance. It has a high-ceiling room which is adjacent to a tank farm. Branching from it are two more exits, one leading to the control point and the other to the Loading Dock.
  • Middle Entrance: A hallway that passes by a large acid vat, before leading out either towards the Perch or towards the main capture point.
  • Biggs/Imperial: The right-most/left-most entrance , it features a set of stairs that lead up to the Observation Room.
  • Perch: Taking the Middle Entrance takes one to a hallway that ends in a secluded wooden balcony overviewing crocodile-infested waters.
  • Balcony: Accessible either from the Goldstream Biohazards or the Red Valley Chemicals, it is a simple wooden terrace that overlooks the control point.
  • Observation Room: A large, slightly elevated room right next to the point. It is furnished with various machinery and gauges and is made out of a one-way glass, allowing those inside it to see the point, but not the other way around. It can be reached by ascending the stairwell, climbing up some stairs or blast jumping through an opening in the floor.
  • Underneath The Hill: Below the control point is an underground section containing some piping and a medium health kit.
  • Loading Dock: On the opposite side of the Platform is the Loading Dock, a large concrete platform that overlooks more crocodile waters. It directly connects BLU's Goldstream Biohazards and RED's Valley Chemicals entrance.
  • Underworld: After roughly 4 minutes, two portals open up that lead to the Underworld; a labyrinth of sewage tunnels that inflict health drain on their inhabitants. Upon entering the Underworld, players are overhealed and given a short speed boost in order to aid their escape. However, they need to stick to the Sewage walls, as falling into Sewage water drains their health even faster. The layout of the Underworld is randomly generated upon each round restart. There are occasional medium health kits scattered around the Underworld, while large health kits can be found in dead-ends. Escaping the Underworld rewards players with an ÜberCharge effect, speedboost, overheal, and Critical hits.

Soul Gargoyle Locations

Soul Gargoyle locations in Toxic

Strategy

Main article: Community Toxic strategy

Control Point timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

October 10, 2024 Patch 1 (Scream Fortress XVI)

  • Added Toxic to the game.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Changelog B1 (August 4, 2024)

  • Initial artpass!
  • Changed the file name to koth_toxic_event_b1.

Changelog B1A (August 5, 2024)

  • Fixed being able to walk around the drop down in the window room.
  • Made the ground lights nonsolid
  • Fixed nonsolid railings

Changelog B2A (August 11, 2024)

  • Added more team colors
  • Added soundscapes and rain
  • Next update will have optimization, final skybox, and replace temporary assets.

Changelog B4C (August 27, 2024)

  • Added underworld
  • New skybox
  • New custom models
  • Optimization

Changelog RC1A (August 28, 2024)

  • Fixed several bugs
  • Angled the skybox
  • You now turn into a skeleton when you jump into chemical vats

Changelog RC1B (August 31, 2024)

  • Fixed an uncommon crash related to edicts
  • Fixed turning into an error model when jumping into the chemical vats
  • Various bug fixes and exploit fixes
  • Lighting improvements
  • Performance improvements
  • New fancy models
  • Added smoke to the smokestacks

Changelog RC2 (August 31, 2024)

  • Further lighting improvements
  • Fixed nonsolid props
  • Made the smoke green

Changelog RC2A (September 1, 2024)

  • Fixed a rare instance where players turned into a t-posing skeleton upon respawning.

Changelog RC2B (September 1, 2024)

  • Fixed an uncommon crash related to low model quality
  • Fixed an uncommon crash related to decals on a func_brush
  • Fixed lag caused by an incorrect <dx9 fallback material
  • Added health under the control point
  • Made the maze easier for players to navigate (Arrows, less dead ends)

Bugs

  • Quickly exiting the acid vats via any means, such as double jumping, allows the player to become a skeleton and remain alive.[1]
    • Being reanimated causes several other bugs such as animation removal, ragdoll glitches, and hitbox de-synchronization.

Gallery

References

  1. [1] demonstrating the bug