Difference between revisions of "Freaky Fair"
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* Closed the tree gap. | * Closed the tree gap. | ||
− | '''{{Patch name|10| | + | '''{{Patch name|10|25|2024}}''' |
− | * | + | * Fixed issues related to the gamemode logic. |
− | + | ** Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not. | |
+ | ** Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds. | ||
+ | ** Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades. | ||
+ | ** Reverted code to do with [[Ghost|Ghosts]] and [[Sentry Buster|Sentry busters]] to fix bugs related to their effects not de-applying. | ||
+ | ** Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!). | ||
+ | ** Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap. | ||
+ | ** Fixed [[Sniper|sniper]] and [[Demoman|demo]] shields not having their upgrades cleared. | ||
+ | ** Fixed canteens not having their values cleared when refunding whilst not equipped. | ||
+ | * Increased the height of the skybox. | ||
+ | * Increased last point capture time from 6s to 7s. | ||
+ | * Changed some clipping to stop giants from building on roofs. | ||
+ | * Smoothed out a divot (Thanks Midnite!). | ||
}} | }} | ||
Revision as of 03:08, 26 October 2024
Freaky Fair | |
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Basic Information | |
Map type: | Control Point |
File name: | cp_freaky_fair
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Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Emil Sharafeev George "I dinne ken" Norman Liam "Diva Dan" Moffitt Patrik "Nat-Tea" Naplava Aeon "Void" Bollig Wilson Stuffy360 Ranily |
Map Info | |
Environment: | Carnival, Halloween |
Setting: | Night |
Magic spells: | No |
Map Items | |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Here's a chilling Halloween tale: Once upon a time, an innocent evil wizard named Merasmus bought a circus for $12000, hoping to flip it and make a fortune! Alas, he did not have $12,000, but do you know who did? The Japanese Mafia! But, due to a language barrier, Merasmus was unclear about the frankly punitive interest rates! Now, he is looking for a bunch of freaks willing to kill people, and he is eager to provide powers capable of rivaling gods in exchange of money...
— Freaky Fair publicity blurb
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” |
Freaky Fair is a community-created Control Point map released during the Scream Fortress 2024 update. The map features two team-oriented capture points and one central neutral point, as well as an Upgrade Station with 250 starting credits. The Upgrade Station shares mostly the same upgrades as Mann vs. Machine, with changes to the Power Up Canteen upgrades and some regular upgrades.
Freaky Fair was contributed to the Steam Workshop.
Contents
Upgrade changes
- All Power Up Canteen upgrades have been replaced with a set of alternate "Potions".
- The resistance upgrades have been reduced from +25% to +20%.[1]
- The Fire Resistance upgrade costs 300 instead of 150 credits.[2]
- Crit Resistance upgrade has been reduced from +30% to to +25%. [3]
- The Gas Passer's Explode on Ignite upgrade is not available.[4]
- The Thermal Thruster's "Stun enemies when you land" upgrade costs 750 instead of 300 credits.[5]
- The cost for the Explosive Headshot upgrade has been increased to 450 instead of 350.[6]
- The Medic's Projectile Shield upgrade costs 500 instead of 300 credits and only has 1 level.[7]
- Medic's Canteen Specialist upgrade is not available.[8]
- Spy's sappers cannot be upgraded.[9]
- Spy's melee weapons do not have the Armor Penetration upgrade.[10]
- The Crits on Kill upgrade for Spy and Demoman's melee weapons is not available[11]
- There are 3 levels of Disposable Sentry instead of 1.[12]
- There are 2 levels of Sentry Firing Speed instead of 3.[13]
- There are 2 levels of Charge Recharge Rate for Demoman's shields instead of 4 and the price has been increased to 250 from 150.[14]
- There are 3 levels of Rocket Specialist instead of 4 and the price has been increased to 450 from 300.[15]
- The effect of the Speed On Target upgrade for Mad Milk and Jarate has been been reduced to -25% instead of -35%.[16]
- The price of the Ball Marks Target upgrade for the Sandman has been reduced to 300 instead of 500.[17]
Potions
- Kritz Potion: Grants Critical hits. Lasts 10 seconds and costs 400 credits.[18]
- Über Potion: Grants ÜberCharge. Lasts 10 seconds and costs 400 credits.[19]
- Giant Potion: The user doubles in size and their max health is multiplied by 10. Lasts 10 seconds and costs 300 credits.[20]
- Healing Potion: Same effect as the Overheal magic spell. Costs 200 credits.[21]
- Ghost Potion: Turns the user into a ghost. Lasts 10 seconds and costs 200 credits.[22]
- Refill Ammo Potion: Refills the user's ammo to full. Costs 50 credits.[23]
- Pumpkin Buster Potion: Turns the user into a miniature Sentry Buster with a pumpkin head. Pressing the primary fire button (default key: MOUSE1) causes the user to detonate, dealing 5000 damage to players and buildings in range. Lasts 15 seconds and costs 300 credits.[24]
- Roll the Dice Potion: Grants one of several random effects. Costs 150 credits. The possible effects are:
- Bumper kart: The user is put into a bumper car for 10 seconds.[25]
- Unaffected by damage: The user has a 75% chance to dodge sources of incoming damage for 10 seconds.[26]
- Marked For Death: The user is Marked for Death and receives 35% more damage from all incoming sources for 10 seconds.[27]
- Frozen stiff: The user is unable to move for 5 seconds.[28]
- Low gravity: The user's gravity is decreased for 10 seconds.[29]
- Reverse gravity: The user's gravity is inverted for 10 seconds.[30]
- 1000 health: Max health is set to 1000 for 10 seconds, after which the remaining health is treated as overheal and begins to decay over time.[31]
- 1 health: Max health is set to 1.[32]
- Overpowered: The user's health and ammo are refilled and they are Crit boosted and ÜberCharged for 10 seconds. [33]
- Respawned: Teleports the user back to spawn.[34]
- Speed bonus: Grants a speed boost for 15 seconds.[35]
- Mini-Crits: Grants a Mini-Crit boost for 10 seconds.[36]
- Midas touch: For 10 seconds, any enemy killed by the user turns into a golden statue.[37]
Locations
- Spawn Room: Players spawn on a lower ground right in front of the Upgrade Station, with a nearby exit to the left and a farther exit to the right. A red "Refund" button can be shot or hit to instantly reset any upgrades the player has purchased while receiving the credits they have spent back, and a resupply cabinet can be found near it.
- Team's Point: Each team's point sits in a summoning circle on a team-colored square board.
- Spawn Roof: The spawn's roof serves as a balcony overlooking the entire area of the team's point. It can be easily accessed through a flight of stairs just outside the left spawn exit, which also offers a small corridor that serves as cover.
- Vendor Shops: An elevated area in the point's area on the opposite side of the Spawn Roof which also overlooks the team's point. The RED side features a burger shop and some picnic tables, while the BLU side features a spiral slide.
- Flank Hallway: Underneath the Vendor Shops is a long hallway leading to the Giftshop.
- Giftshop: A large building that separates the teams' bases from the center point's area. It has two floors, with the second floor being split into two disconnected parts, two doorways to the center point's area, and three doorways to the team's point (two are signaled with a "CONTROL POINT" sign, while the third one is through the Flank Hallway). Arcade machines can be found inside the Giftshop.
- Dropdown: One of the Giftshop's exits contains a dropdown that serves as an access to the second floor.
- Center Point: The central area of the map. The point sits right in the middle, in-between two shacks with team-colored roofs.
- Train Tracks: Elevated platforms on opposite sides of the center point with a set of train tracks which offer an overview of the entire area.
- BLU Ferris Wheel & RED Merry-Go-Round: Large attractions seen outside the playable area that can be used as points of reference. A medium health kit and ammo pack can also be found near each.
- Rock Flank: Behind the Train Tracks is a tall rock that offers cover and flanking fire onto the point.
Strategy
Main article: Community Freaky Fair strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Freaky Fair to the game.
- Fixed issues related to the gamemode logic.
- Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them.
- Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger.
- Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded.
- Fixed character upgrades being occasionally set to incorrect quantities.
- Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects.
- Fixed players being able to put a class into a massive debt.
- Several minor fixes.
- Merasmus is very talkative, so we asked him to talk a bit differently.
- Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time.
- Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now.
- Merasmus now has more things to say.
- Merasmus will now announce Overtime, stalemate and last control point being captured instead of the Administrator.
- Made changes to the upgrades.
- Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu.
- Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf).
- Sentry Firing Speed: removed redundant 3rd level.
- Disposable Sentry Gun: Maximum amount reduced from 4 to 3.
- Crit boost on kill: Now disabled.
- Shield Recharge Rate bonus: Maximum level reduced from 4 to 2.
- Shield Recharge Rate bonus: Price increased from $150 to $250.
- Rocket Specialist: Price increased from $300 to $450.
- Rocket Specialist: Maximum level reduced from 4 to 3.
- Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf).
- Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf).
- Thermal Thruster impact stun: Price increased from $600 to $750.
- Explosive Headshot: Price increased from $350 to $450.
- Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%.
- Mark For Death: Price reduced from $500 to $300.
- Fixed several roof spots players were able to stand on (Thanks Midnite!).
- Fixed several teleporter stuck spots (Thanks Midnite!).
- Fixed floating pumpkins and planks (Thanks Midnite!).
- Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!).
- Removed some visible dev textures (Thanks Midnite!).
- Removed stool from the arcade that was blocking the path previously.
- Fixed being able to deal splash damage through metal grates.
- Clipped the attic in respawn room to prevent players from getting and building there.
- Clipped several beams in the lobby room.
- Fixed missing wooden board near Red respawn room door.
- Moved Merry-Go-Round sound source closer to make it louder.
- Brightened several dark spots.
- Closed the tree gap.
- Fixed issues related to the gamemode logic.
- Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not.
- Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds.
- Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades.
- Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying.
- Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!).
- Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap.
- Fixed sniper and demo shields not having their upgrades cleared.
- Fixed canteens not having their values cleared when refunding whilst not equipped.
- Increased the height of the skybox.
- Increased last point capture time from 6s to 7s.
- Changed some clipping to stop giants from building on roofs.
- Smoothed out a divot (Thanks Midnite!).
Unused content
- There is an unused upgrade that would increase the user's melee range.[38]
Bugs
- The light posts on the teams' bases lack any collision.[39]
Notes
- The Upgrade Station retains the tips for Mann vs. Machine, such as "Upgrade your knife to pierce through giant robot armor."
- Developer textures can be found on building walls both outside and beneath the playable area.
Trivia
- This map's unique feature, the Upgrade Station, was inspired by Deadlock, which features in-game upgrades.[40]
- The models for the Pumpkin Buster Potion can be found stored inside one of the shops on the RED side of the map.
- A wooden deer cutout can be found "climbing" a ladder outside the playable area of the BLU point.
Gallery
- Potion icons
- Other
References
When updates release, the code will likely have shifted a few lines or have moved somewhere else entirely.
- ↑ scripts\items\pvp_upgrades_custom.txt:L511-534
- ↑ scripts\items\pvp_upgrades_custom.txt:L517
- ↑ scripts\items\pvp_upgrades_custom.txt:L535-542
- ↑ scripts\items\pvp_upgrades_custom.txt:L423-430
- ↑ scripts\items\pvp_upgrades_custom.txt:L399-406
- ↑ scripts\items\pvp_upgrades_custom.txt:L317
- ↑ scripts\items\pvp_upgrades_custom.txt:L383-390
- ↑ scripts\items\pvp_upgrades_custom.txt:L343-350
- ↑ scripts\items\pvp_upgrades_custom.txt:L287-294
- ↑ scripts\items\pvp_upgrades_custom.txt:L319-326
- ↑ scripts\items\pvp_upgrades_custom.txt:L279-286
- ↑ scripts\items\pvp_upgrades_custom.txt:L200-206
- ↑ scripts\items\pvp_upgrades_custom.txt:L183-190
- ↑ scripts\items\pvp_upgrades_custom.txt:L223-230
- ↑ scripts\items\pvp_upgrades_custom.txt:L367-374
- ↑ scripts\items\pvp_upgrades_custom.txt:L215-222
- ↑ scripts\items\pvp_upgrades_custom.txt:L333
- ↑ scripts\vscripts\freakscript.nut:L165-174
- ↑ scripts\vscripts\freakscript.nut:L175-184
- ↑ scripts\vscripts\freakscript.nut:L195-222
- ↑ scripts\vscripts\freakscript.nut:L241-250
- ↑ scripts\vscripts\freakscript.nut:L251-272
- ↑ scripts\vscripts\freakscript.nut:L175-184
- ↑ scripts\vscripts\freakscript.nut:L223-240
- ↑ scripts\vscripts\freakscript.nut:L273-282
- ↑ scripts\vscripts\freakscript.nut:L283-292
- ↑ scripts\vscripts\freakscript.nut:L293-302
- ↑ scripts\vscripts\freakscript.nut:L303-312
- ↑ scripts\vscripts\freakscript.nut:L313-322
- ↑ scripts\vscripts\freakscript.nut:L323-332
- ↑ scripts\vscripts\freakscript.nut:L33-345
- ↑ scripts\vscripts\freakscript.nut:L346-357
- ↑ scripts\vscripts\freakscript.nut:L358-372
- ↑ scripts\vscripts\freakscript.nut:L373-382
- ↑ scripts\vscripts\freakscript.nut:L383-392
- ↑ scripts\vscripts\freakscript.nut:L393-402
- ↑ scripts\vscripts\freakscript.nut:L403-418
- ↑ scripts\items\pvp_upgrades_custom.txt:L319-326
- ↑ Light post collision bug
- ↑ Creator confirming the inspiration.
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