Zombie Infection
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Zombie Infection is a community-created game mode added in Scream Fortress XV with the October 9, 2023 Patch. It features the RED team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of BLU team Zombies.
Contents
Gameplay
At the start of a round, all players will begin on RED team and be given a small period of time to prepare their defenses. After a short countdown, a certain number of players based on the amount of players on RED team will randomly be chosen to become infected. If a RED player dies, they are moved to the BLU team and play as a Zombie. BLU team wins if they manage to infect all Humans, while RED team wins if the remaining Humans hold out long enough without all being infected.
Zombies
- Zombies are limited to only using melee attacks, however, each Zombie class features a unique ability or passive.
- Zombies cannot deal Critical hits, pick up Ammo or Health packs, and do not drop ammo on death (except for the Engineer if he has an unused EMP grenade).[1]
- Zombies never take fall damage.[2]
- Except for Heavy and Scout Zombies, if a Zombie is not considered in combat, they will receive a small movement speed speed buff. This goes away after hitting a Human or being hit by a Human.[3]
- All Zombies wear a Voodoo-Cursed Soul, have a green footstep Halloween Spell effect, and have a voice modifier applied that deepens their voice.
- Zombies explode on death and drop a small health kit.[4]
Zombie abilities
Scout
- Passive: Increased movement speed.
- Scout moves 75% faster than normal (520 Hu/s).[5]
- Passive: 50 less max health (75 max health).[1]
Soldier
- Ability: Leap into the air, in the direction you're looking. This leap counts as blast jumping.[6]
- Passive: 10 extra max health (210 max health).[1]
Pyro
- Passive: Immunity to all flames and liquids, explodes into a Gas Passer cloud.[7]
- Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second.[8]
- Passive: 30% damage penalty.[9]
Demoman
- Ability: charge, similar to the Charge when wearing a shield. This ability has a 6 second cooldown.[10]
- The charge ability deals 275 damage in a 150 Hammer unit radius.[11]
- Passive: 10 extra max health (185 health).[1]
Heavy
- Ability: Instantly destroy buildings.[1]
- Passive: Deal double damage, immune to knockback[9], 300 extra max health (600 health)[1], and increased knockback dealt.[12]
- Passive: 10% slower move speed (207 Hu/s).[1]
Engineer
- Ability: Throw an EMP bomb, temporarily disabling any buildings in a 500 Hammer units radius. This ability has a 10 second cooldown.[10]
- The EMP explodes after 3.5 seconds, disables buildings for 6.5 seconds, and shakes the screen of players near it.[13]
- Passive: 10 extra max health (135 max health).[1]
- Passive: If an Engineer dies with an unused EMP grenade, he will drop a medium ammo pack on death.[14]
Medic
- Ability: Heals and ÜberCharges himself and teammates around him. This ability has an 11 second cooldown.[10]
- The ability heals players in a 275 Hammer unit radius. The healing and ÜberCharge effect is identical to the Overheal magic spell.[15][16] Forces the player into a third person perspective when used, but still allows attacking, even during the ÜberCharge.
- Passive: 10 extra max health (160 HP).[1]
Sniper
- Ability: Spit an acid ball that, when it lands, damages any Human that walks on it. This ability has a 5 second cooldown.[10]
- Passive: 10 extra max health (135 HP).[1]
Spy
- Ability: Mark Humans in a radius around him, revealing their location similar to the spawn outlines. This ability has a 10 second cooldown.[10]
- The ability has a radius 1000 Hammer units and reveals Humans for 20 seconds.[18]
- Passive: 10 extra max health (135 HP).[1]
Humans
- When there are 3 Humans left, all surviving Humans deal mini-crit damage.[19] When there is 1 Human left, the last surviving Human deals full critical hits.[20]
Strategy
Maps
Zombie Infection maps carry the zi_
prefix; community maps are identified with an italic font.
Template:Zombie Infection maps
Update history
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Added maps: Atoll, Devastation, Murky, Sanitarium, and Woods.
Bugs
- Afterburn caused by the Pyro Zombie's on-hit ignite does not trigger hitsounds.[21]
Unused content
- Zombies under the effect of Jarate were originally meant to take Critical Hits instead of Mini-Crits, as suggested by some commented out code.[22]
References
- ↑ a b c d e f g h i j k vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\infection.nut:L525-526
- ↑ vscripts\infection\infection.nut:L516-531
- ↑ vscripts\infection\infection.nut:L378 (gib explode) and L360 (gas passer drop)
- ↑ vscripts\infection\const.nut:L99
- ↑ vscripts\infection\ability.nut:L225
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ a b c d e vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56
- ↑ Chat message when 3 Humans are left.
- ↑ Chat message when 1 Human is left.
- ↑ Video showing bug.
- ↑ vscripts\infection\infection.nut:L548
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