Erebus

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Revision as of 13:33, 1 September 2025 by Metasis (talk | contribs) (I have added map hazards, spell books and the underworld, as well as an out of bounds secret I found.)
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Erebus
Cp ambush event.png
Basic Information
Map type: Attack/Defend
File name: cp_ambush_event
Released: October 5, 2021 Patch
(Scream Fortress XIII)
Developer(s): Tomi "ICS" Uurainen
Tony "Hakk1tus" Hakala
Map Info
No. of Stages: 3
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls, Lava,
Ghost, Skeletons
Hazards (Underworld): Health drain
Magic spells: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×11  •  Healthpie.png ×16  •  
Health Cauldron.png ×5
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×19   •  
Largeammo.png ×9
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Loading screen photos.
Map overview
Erebus overview.png
Map Stamp
Item icon Map Stamp - Erebus.png
Supporters Leaderboard
Ambush has been haunted and creepified. Welcome to your doom!
Erebus publicity blurb

Erebus is a community-created Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a Halloween version of Ambush.

In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B.

Erebus was contributed to the Steam Workshop.

Locations

The following locations are told from BLU's point of view

Stage 1, Point A

Stage 1
  • Tree Stumps: A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
  • Lower area: This is a relatively small area found right outside BLU's left spawn exit. When compared to the Lumber Yard, the Lower Area is ever so slightly lower.
  • Lumber yard: The location of the first point. It's filled with saws, logs and wooden planks.

Stage 1, Point B

  • Sawmill: The large wooden building used for separating point A from point B. It has many corridors and acts as a direct line of approach to the final point.
  • Mineshafts: There are two mineshafts running underground. Both of them act as a flank route leading up to point B, and both of their entrances are at the Sawmill's sides.

Stage 2, Point A

Stage 2
  • Ravine: This is the long, depressed ditch which takes up a shape of the letter "L".
  • Cliff: On the Ravine's left side is the Cliff, accessible by crossing a wooden bridge up to it.
  • Cave: Another way to access the Cliff is from a cave on BLU's left side.

Stage 2, Point B

  • Sniper's deck: Right in front of the Point A would be the Sniper's deck, a tall building overviewing the next point.
  • Shed: And just left of the Point A is a tiny shed imbedded into the surrounding terrain.
  • Left Flank: Above the aforementioned Shed is flank route wrapping around the left side.
  • Central area: In between the Church and the Sniper's deck is the Central area, a relatively open location filled with many platforms, bridges and other map geometry.
  • Church: The Point B itself is in encased within a stone Church located on top of a hill-like structure.

Stage 3, Point A

Stage 3
  • Building 237: A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
  • Yard: Directly opposite of the Building 237, also on the right side, is the Yard.
  • Elevation: This is the resting place of Point A. It is an elevated wooden platform connecting the Building 237 with the Computer room.

Stage 3, Point B

  • Computer room: The room which serves as a direct path to the final point. As the name implies, it contains many servers and computers.
  • Under Flank: Left of the Compute room is route which dips under the ground for a few moments before coming up on the Propane Tank's left side.
  • Propane Yard: As the name implies, the Propane Yard is a large yard with a red propane tank in it, as well as the final capture point.
  • Red Shed: In front of the Propane Yard is a medium sized house overlooking it.

Strategy

Main article: Community Erebus strategy

Map Hazards

Erebus features multiple map hazards, including lava, ghosts and exploding pumpkins. Exploding pumpkins can be shot to make them explode, so make sure to stay away from them, and if an enemy is near them, you can shoot the pumpkin.

Lava can instantly kill enemies, so if an enemy is standing near lava, you can airblast them into the lava, killing them.

If you touch a ghost, your character cannot have a weapon out for a few seconds, so make sure to avoid them. If an enemy is affected by a ghost, you can target them.

Spell Books

Erebus also features spell books that can be used to cast spells, you need to have a spellbook equipped in your action slot. Make sure to get any spell books you see, as they can give a great advantage in fights.

The Underworld

The underworld can be accessed through a portal after capturing a control point as the attackers.

While inside the underworld, you get shot by 2 ghosts, your health slowly gets drained, and an unkillable skeleton tries to kill you, but if you make it out through a portal you gain ÜberCharge.

Update history

October 5, 2021 Patch (Scream Fortress 2021)
  • Added Erebus to the game.

October 8, 2021 Patch

  • Fixed players being able to get out from playable area in underworld.
  • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
  • Fixed some stage 3 BLU spawn respawn visualizers looking odd.
  • Slightly moved some underworld enter portals off from walls.
  • Slightly decreased time added when capping last points of 1st and 2nd stage.
  • Fixed some places where players could get out of the map.

October 14, 2021 Patch

  • Fixed few exploits where players could get out of the map.
  • Fixed control point 2 base plate in stage 1 not turning blue upon capture.
  • Changed damage type from shock to bullet in underworld.

October 22, 2021 Patch

  • Fixed an out of the map exploit.
  • RED team now respawns on stage 2 after the 1st point has been captured.
  • Improved clipping.
  • Nature & Wildlife preservation measures.

October 28, 2021 Patch

  • Fixed building inside wall exploit.
  • Fixed some lamps that were hovering in the air.
  • Fixed a few misaligned textures.
  • Improved clipping.

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
  • Improved lighting at RED base in stage3.
  • Fixed lantern being clipped into cliff wall in cavern at stage1.
  • Fixed odd shadows cast by some props.
  • Fixed coffin from being non-solid in stage2.
  • Fixed spawncamping spot in stage2 at RED indoor exit.
  • Fixed few hovering lamp props.
  • Fixed some prop(sic) fading too soon.
  • Fixed rare issue where players fell of directly to lava on underworld teleportation.
  • Clipped few crates to make it easier to jump on them.

Bugs

  • Players can build inside the RED spawn on the first stage of the map.

Trivia

  • This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the Franklin Expedition; the ship itself referenced a Greco-Roman god.
  • Near Point A there is an out of bounds sign that reads "MAP BY ICS". Referring to ICS, one of the map's creators.

Gallery