Brew

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Brew
Cp brew.png
Basic Information
Map type: Attack/Defend
File name: cp_brew
Released: December 7, 2023 Patch
(Smissmas 2023)
Developer(s): Liam "Diva Dan" Moffitt
Emil Sharafeev
Alex "FGD5" Stewart
Aeon "Void" Bollig
Stuffy360
Tim "Sedisocks" BL
Map Info
Environment: City / Brewery
Setting: Daylight, sunny
Hazards: Pitfalls
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×8   •   Mediumammo.png ×8   •  
Largeammo.png ×1
Map Photos
Loading screen photos.
Map overview
Brew overview.png
Map Stamp
Item icon Map Stamp - Brew.png
Supporters Leaderboard
BLU has infiltrated the shipping network to investigate just what RED has been cooking in the Old Geezer fermentation plant!
Brew publicity blurb

Brew is a community-created Attack/Defend Control Point map added with the Smissmas 2023 update. It takes place in an Old Geezer brewery, as well as some of its surroundings.

The setup timer is 60 seconds.

Brew was contributed to the Steam Workshop.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.

Point A: The Gate

  • Diner: BLU's first spawn. It has two front exits, one back exit, and a single resupply cabinet near the back exit.
  • Gas Station: The area immediately outside the Diner. A few parked trucks serve as cover options for BLU, while cover options for RED include the cylindrical tanks, the Pedestrians' Access and its roof, and the room with the Yellow Truck.
  • Checkpoint Building: A building that stretches from one side of the map to the other. On the RED side, it has two entrances: the one with the Yellow Truck and the one with an arrow. The truck entrance only has one upper access to the Catwalks, while the arrow entrance has both an upper access to the Catwalks and a lower access to the Pedestrians' Access. It also offers a drop onto the Yellow Truck entrance.
    • Pedestrians' Access: The only ground level access BLU has to the Checkpoint Building's interior, featuring a white sign with a black arrow pointing left toward it. A medium ammo box and health kit sit under the sign.
    • Interior: The inside of the Checkpoint Building, it is a big room with a lot of space and the Catwalks.
    • Catwalks: Two catwalks separated by the roof of the Pedestrians' Access that offer an overview of the Gas Station. The Central Catwalk connects the Yellow Truck and the Pedestrians' Access roof, and the Side Catwalk connects the Pedestrians' Access to the Trash Area. Each Catwalk has stairs connecting them to the ground.
    • Trash Area: Outside the Checkpoint Building and next to the cylindrical tanks are two dumpsters, and under the Catwalk are two garbage bags. Up the Catwalk stairs, players can walk out of the open window, but have to jump to get inside.
    • RED Truck: A garage with a red truck parked inside of it. Attached to the left side of the Checkpoint Building.
  • Fireplace: A small room on the RED side with a fireplace, where a small ammo box and health kit can be found. Located to the right of the Checkpoint Building.
  • Middle Building: A building that sits in between the Checkpoint Building and the Brewery. Players can enter it to access the Overview and the Wooden Catwalk, or go around it through the Road, the Underpass, or the Poster Room. It also holds BLU's second spawn.
    • Overview: A tiny room right in front of the second BLU spawn with two windows, one with and one without glass, that oversees the point.
    • Wooden Catwalk: A wooden catwalk with an overview of the Brewery's entrance located above the Underpass.
    • BLU's Second Spawn: A small room with one big main exit toward the Brewery and one small exit that drops players into the area between the Middle and Checkpoint Buildings. It has one resupply cabinet.
  • Road: The main path towards the Brewery. It leads around the Middle Building's left side and has many trucks parked on it. Players should be careful not to fall into the river.
  • Shed: A small shed located besides the Road containing a small health kit.
  • Silo Underpass: A lower passage that goes under the Middle Building's silos and the Wooden Catwalk.
  • Poster Room: A small room right next to the Underpass with a big Old Geezer poster on one of its walls and a beer bottle.
  • Point A: The first objective of the map, located just outside the Brewery. The trucks on the road offer cover for BLU, while a metal wall offers cover for RED. One of the trucks can be easily climbed through a ladder, while others are more difficult to access, either requiring jumps from the Overview room, or certain jumping techniques such as double or explosive jumps. If BLU manages to capture the point, the metal wall is lowered and the gate is raised.

Point B: The Brewery

  • Brewery Entrance: The Brewery's gate starts closed, but opens up if BLU manages to capture the point. Before that, there are three access points to and from the building: the side entrance (a small doorway on the point), the ledge (a small ledge with a guardrail that players can freely drop from, but require jumping techniques to enter through), and the Cellar.
  • Cellar: An underground flank route through a room full of wooden barrels in alcoves. If BLU captures the point, a one-way gate from the exterior appears on its outer access, turning it into an entrance only.
  • Entry Hall: A room that covers the entire width of the Brewery. The only access to and from the rest of the interior is on the side of the building opposite to the outside river. The lower passage leads to the Barrels, and the upper passage leads to the Upper Corridor.
  • Barrels: An L-shaped room filled with barrels in alcoves, similar to the Cellar. It connects the Entry Hall, Point B, and the Point Flank (which requires jumping on some piled up planks and boxes).
  • Upper Corridor: The highest point of the building's interior, it is a corridor with windows overseeing both the Entry Hall and the final point. It connects the Entry Hall, the RED Spawn, and the Point Flank. It also has access to a small catwalk overseeing the point.
  • Point Flank: A path behind the pressure tanks to the right of the point.
  • Heavy Machinery: The area around the final control point is split into two, with two rows of large pressure tanks dividing the two areas by the middle. A small catwalk passes between the two rows of machinery, bridging a dark pitfall.
  • Shortcut: A small room in front of the RED Spawn's "Battlements" door and under the Upper Corridor. If BLU manages to capture the first point, it is closed off, alongside the RED spawn exit that lead to it.
  • RED's Spawn: RED's only spawn is in the very back of the building. It has three doors, one labeled "Battlements" and two labeled "Control Point", as well as one resupply cabinet near the "Battlements" door. If BLU manages to capture the first point, the "Battlements" door is deactivated and can no longer be used to enter or leave the room.
  • Spawn Yard: The room immediately outside the RED spawn when leaving through the "Control Point" doors. It offers direct access to the point, as well as a catwalk overseeing it.
  • Point B: The area with all the brewery's machinery, and the final objective for BLU in order to win.

Strategy

Main article: Community Brew strategy

Control Point timing

Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

December 7, 2023 Patch (Smissmas 2023)
  • Added Brew to the game.

December 15, 2023 Patch

  • Fixed missing collision on red arrow outside Red's(sic) first spawn.
  • Fixed missing flatbed truck trailers outside of the diner.

January 9, 2024 Patch

  • Fixed missing textures on a truck.
  • Fixed unintended sentry spot on top of the HVAC pipes at the Brewery.

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Fixed truck textures outside of BLU spawn.
  • Fixed a few bumps in the road.

December 11, 2024 Patch (Smissmas 2024)

  • The shortcut from RED spawn to the "A" point now has a nobuild trigger.
  • Added floor indicator for the health kit in the "A" point wooden shack.
  • Adjusted "A" point wooden shack to allow more breathing room.
  • Fixed getting stuck on the "A" gate's frame.
  • Fixed teletrap near "A" point ditch route.
  • Fixed being able to place buildings inside an out-of-bounds room outside "A" point.
  • Fixed some stuck spots near "B" point.
  • Fixed being able to shoot through a crack in the BLU forward spawn.
  • Fixed floating props in the diner.
  • Fixed one way door not forcing itself closed.
  • Cleaned up some collisions and clipping across the map.
  • Improved lighting on all of the archways.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Changelog A1A (February 20, 2023)

  • Fixed blue spawn doors not opening after setup
  • Fixed missing respawn room visualizers
  • Fixed erroneous kill zone
  • Updated control point names
  • Increased time reward for capping A
  • Added more cover to BLU's first spawn

Changelog A1B (February 21, 2023)

  • Fixed some OOB exploits
  • Fixed some stuckspots
  • Added fences outside blue spawn

Changelog A2 (February 22, 2023)

  • Darkened shadow controller color
  • Fixed stuck spots across the map
  • Blocked some OP crouch jumps
  • Added props in front of decorative shutter door outside BLU spawn to show it doesn't open
  • Switched right A flank doorway to be on the opposite side of the central brick building
  • Adjusted metal staircase leading to the roof outside BLU spawn
  • Reduced routes in the roadway path to A
  • Replaced white truck with a small car to reduce sentry power and clutter
  • Reduced routes in the roadway path to A
  • Widened doorways in A house
  • Made the A door open higher up
  • Left doorway at A point has been turned into a small highground for red to harass blue players
  • Reduced prop clutter in the main entrance to A
  • Disabled forward spawn respawn visualizer before A is capped
  • Reworked cellar flank exit to guide BLU more towards B, and reduced clutter nearby
  • Rotated the staircase in the main lower B route to be less advantageous for blue and better for a defending red team rolling out
  • Reworked vats at B to be higher and more obvious which ones are unclipped, and also are no longer reflective
  • Lowered cap zone height at B so you can't capture from ontop of the barrels/crates
  • Widened catwalks at B
  • Fixed B not having final CP voice lines

Changelog A2A (February 23, 2023)

  • Fixed some bad clipping
  • Made it so you can rocket jump over the gray cylinders near A

Changelog A2B (February 24, 2023)

  • Fixed detail sprites

Changelog A3 (February 25, 2023)

  • Adjusted BLU spawn points
  • Added additional doorway to the RED forward hold area, making it significantly more obvious of a room to set up in
  • Extended A middle building to avoid sightline cheese
  • Reimplemented the large white truck to A
  • Added a ladder you can walk up to reach the top of the truck, and fixed a stuck spot
  • Added a billboard that changes team when A is capped
  • Removed the one-way-door flank to the B connector
  • Flipped metal staircase in the lower route to B
  • Blocked off BLU's catwalk on B so they can no longer spam onto point
  • Added a closing door to B catwalk that shuts after A is capped to limit the amount of routes for attackers
  • Adjusted RED last spawn to be closer to the exits

Changelog A4 (February 27, 2023)

  • Reworked yard outside of BLU spawn
    • Moved billboard out of gameplay space
    • Added staircase to more easily access the truck room
    • Moved entrance to the truck room
    • Widened doorways and added an additional entrance
    • Adjusted pickup locations
  • Reworked connectors between BLU spawn and A point
    • Moved stairs in the truck room to the opposite wall
    • Added walkways inside the truck room to make it a useful hold
    • Closed one of the doors inside of the main connector
    • Added windows to the main connector that watch the exit of the truck room, and serve as a sightline for BLU once they own the area
    • Moved catwalk staircase to an opposite corner
    • Removed the small doorway out of the main connector
    • Embiggened the main exit/entrance to the main connector
  • Reworked BLU forward hold area
    • Shrunk doorway to better signify that the house is a more cramped area
    • Added more arrows
    • Rose the ground in the center of the terrain to make for a more obvious hold
    • Rose the foundation of the house entrance
    • Added a small flank to the right of the divot
    • Removed a fence outside of the truck building
  • Reworked connectors between A point and B point
    • The main path is now much shorter, requiring no more U-turn
    • Added more highground inside of the first connector
    • Moved the entrance to the lower route near the cellar so it's less assumed to be the main entrance
    • Adjusted cellar staircase to be a simple 90 degree turn instead of a U-turn
    • Adjusted some pickup locations
  • Removed max timer limit, like Gorge

Changelog A5 (March 2, 2023)

  • Updated events after A is captured
  • Capturing A now adds 6 minutes to the clock (previously 8, oops)
  • Capturing A now shuts a one-way door in the right cellar flank. This door can only be opened from the outside to prevent red from using the cellar to reach BLU's forward spawn
  • Added a ten minute cap to the timer
  • Adjusted vats around B to all be unwalkable, and have clearer heights/fencing (no more sniper parkour)
  • Added a staircase in lower B route to reach the walkway flank
  • Removed walkway flank pickups
  • Added a small room to the end of the walkway flank to reduce all-seeing sightlines
  • Slightly opened back up the B scaffolding outside of the observation deck
  • Added medium kits inside of the observation deck
  • Added small health kits near the B catwalk flank

Changelog B1 (April 15, 2023)

  • Artpassed the map
  • Reduced prop cover outside BLU spawn
  • The cover at "A" point now retracts after the control point is captured
  • Added small balcony in the right "B" point flank dropdown room
  • Adjusted dimensions of right "B" point flank hallway, reducing some prop cover
  • Added small ammo kit in the right "B" point flank hallway dead end

Changelog B1 #2 (April 15, 2023)

  • Changed filename to "Brew" to reflect the new map name.

Changelog B2 (April 15, 2023)

  • Added a secret after "B" is captured
  • Fixed missing clipping on metal barriers at "A" point
  • Fixed visible nodraw on some windows out of bounds
  • Fixed missing collisions on a fridge in BLU spawn
  • Changed spectator cameras to enable/disable when "A" point is captured
  • Fixed red spawn not triggering the industrial fog

Changelog B3 (May 1, 2023)

  • Fixed fog problems
  • Start fog is now set properly to be "outside"
  • Added missing fog transition trigger in forward tunnel
  • Improved clipping
  • Various fixes

Changelog (May 3, 2023)

  • Fixed missing texture overlay and reflective materials on metallic props on B
  • Improved clipping

Changelog B4 (May 16, 2023)

  • Adjusted the interior of A point house to be less spammable from the window hold
  • Removed chickenwire structure in front of the A point house to allow for more breathing room
  • Changed left highway flank entrance to a proper doorway instead of a window frame
  • Swapped left highway flank window to be open and closed it's neighbor
  • Brightened the inside of the shed near A point
  • Fixed console errors about props with no collision mesh
  • Fixed incorrect objective pop-ups
  • Fixed some displacement seams
  • Fixed projector in RED spawn being dark
  • Adjusted and added clipping across the map
  • Adjusted detailing

Changelog B5 (November 19, 2023)

  • Gameplay tweaks to B, still subject to change
  • Removed one of the brewing tanks on the right flank to make the entrance more exposed to Red team
  • Extended lobby and added a catwalk
  • Added a bit of cover to make it easier for Red to enter B area
  • Added "DINER" sign above Blue spawn
  • Fixed spinning oil sign model
  • Various fixes

Bugs

  • It is possible to bypass certain pitfalls if the player falls fast enough due to the pitfall triggers not extending all the way to the bottom, resulting in not enough time spent in the triggers to kill them.

Trivia

  • A room near RED's spawn, which opens up if BLU manages to capture control point B, contains a reference to the ending of the video game Aperture Desk Job.[1]

Gallery

References

  1. Creator confirming the reference.