Difference between revisions of "Frontier"

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{{cleanup map}}
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{{needimage|New overview image to cover added locations.}}
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{{Other uses|this=the map|Frontier (disambiguation)}}
 
{{Map infobox
 
{{Map infobox
|game-type=Payload
+
  | map-status                = community
|file-name=pl_frontier
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  | map-game-type             = Payload
|map-image=pl_frontier.jpg
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  | map-file-name             = pl_frontier_final
|developer={{steamid|id|mangyCarface}}
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  | map-image                 = pl_frontier.jpg
|current-version=1
+
  | map-released              = {{Patch name|2|24|2011}}
|download-link=[http://www.fpsbanana.com/maps/74124 FPSBanana]}}
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  | map-released-major        = Community Map Pack Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Daylight, Sunny
 +
  | map-hazards              = [[Environmental death#Pitfalls|Pitfall]], [[Environmental_death#Trains|Li'l Chew Chew]]
 +
  | map-pickups-health-small  = 8
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  | map-pickups-health-medium = 11
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  | map-pickups-health-large  = 2
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  | map-pickups-ammo-small    = 5
 +
  | map-pickups-ammo-medium  = 15
 +
  | map-pickups-ammo-large    = 4
 +
}}
 +
 
 +
{{Quotation|'''[https://www.teamfortress.com/communitymappack/ Community Map Pack Update]'''|Meet "Li'l Chew Chew"—a razor-toothed BLU payload designed to messily devour any merc dumb enough to blunder in front of its path through this single-stage payload map. Eat your way past RED's defenses astride a gleaming metal death machine, powered by the blood of your enemies, and also gasoline (mostly gasoline, to be honest).}}
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'''Frontier''' is a single-stage [[Payload]] map with 4 [[control point (objective)|checkpoints]] added in the [[Community Map Pack Update]]. It is oriented towards organizing pushes around the cart's movement to benefit from its significant protection instead of suppressing the [[RED]] team, because the layout of terrain is highly favorable towards the RED team. The crowning feature of Frontier is its custom [[Payload#Carts|cart]], "Li'l Chew-Chew".
 +
 
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The [[Setup time|setup]] timer is 1 minute and 10 seconds.
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== Li'l Chew Chew ==
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[[File:Lil-chewchew.png|thumb|160px|Li'l Chew-Chew]]
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 +
{{See also|Carts}}
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In place of the standard [[BLU]] cart is a substantially larger mechanized train engine known as '''Li'l Chew-Chew'''. It has razor-sharp teeth and two headlights as eyes, and a rideable platform on the back. It is impossible to construct [[buildings]] on the rideable platform.
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Being much larger than a standard Payload cart, Li'l Chew-Chew provides significant cover from frontal attacks. It is also capable of instantly killing any player in its mouth with a chomp. The range of this chomp is increased when traveling at full speed, catching any player directly in front of the moving cart. The platform also has a built-in BLU [[Dispenser]]; however, those riding on it have trouble seeing directly in front of the cart, as the main body of the train is in the way. It has a noticeably increased pushing range when compared to normal carts.
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 +
== {{heading|Locations}} ==
 +
{{Locations perspective|BLU}}
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{{HelpfulOverviewNote}}
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=== Checkpoint A ===
 +
* '''First BLU Spawn''': A large building with four exits. Li'l Chew Chew is initially located inside the spawn.
 +
* '''Shack''': A small, two-story building to the right of the BLU's initial spawn. There is a tiny balcony hanging off its side as well as a small health kit and a large ammo pack that can be found on the second floor.
 +
* '''Cave''': Positioned directly across the Shack is a hollowed-out section of a hill that leads directly to the Tower. Sandwiched in between the Cave and the Shack are the Li'l Chew Chew's tracks that lead to checkpoint A. The Cave also holds a medium health and ammo pack.
 +
* '''Tower''': This is a very tall building that overlooks the entire area of checkpoint A. It is positioned in such a way that the cart needs to first pass underneath it before exiting out of its back side to reach the first checkpoint. Although there is only a single staircase leading up to the top of the Tower, players can also access it by [[Jumping#Soldier jumps|explosive jumping]] through its windows.
 +
* '''Dwellings''': A group of houses and hallways that are located at the base of the Tower.
 +
* '''Cliffs''': Stretching in between the Tower and the Canyon is an elevated section of terrain that runs parallel alongside the cart's tracks. There is also a small wooden shed atop the Cliff that contains a small health kit, as well as a larger building located opposite RED's first spawn exit that houses a large health pack and small ammo pack.
 +
* '''Checkpoint A''': Checkpoint A sits in an area surrounded by high cliffs and buildings just in front of RED's starting spawn area.
 +
<gallery>
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File:pl_frontier 5.jpg|First BLU spawn exterior.
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File:Frontier first BLU spawn interior.png|First BLU spawn interior.
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File:Frontier Shack.png|Shack.
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File:Frontier cave.png|Cave.
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File:Frontier tower.png|Tower.
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File:Frontier tower seen from BLU.png|Tower as seen from the BLU side.
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File:Frontier tower dwellings.png|Dwellings below the Tower.
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File:Frontier Cliff.png|Cliff.
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File:Frontier first RED spawn.png|{{font colour|red|First}}/{{font colour|blue|second}} spawn.
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File:Frontier checkpoint A.png|Checkpoint A.
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</gallery>
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 +
=== Checkpoint B ===
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* '''First RED Spawn''' and '''Second BLU Spawn''': After checkpoint A gets captured, RED is moved out of their initial spawn, which then becomes occupied by BLU.
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* '''Canyon''': Right after passing checkpoint A, the cart makes a left turn and goes through a small valley where it is surrounded by cliffs from all of its sides. Bordering this area is also a deadly [[Environmental death#Pitfalls|pitfall]].
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* '''First Incline''': A large and steep incline on which the cart must travel after traversing the Canyon. On the right is the House, and at the top is the Warehouse.
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* '''House''': Located alongside the Incline is a medium-sized single-story house that also contains a medium health kit and medium ammo pack.
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* '''Rock Wall''': Splitting the Incline in two is a wall made out of large boulders that are adjacent to the Warehouse's left side.
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* '''Warehouse''': A big multi-story structure that houses checkpoint B. It is primarily located on the right side of the Incline, but parts of it also stretch all the way to the Maintenance Shed that comes after the checkpoint B. It has 6 entrances and exits in total, as well as a medium health kit inside.
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* '''Spiraling Ramp''': A vertical structure containing a ramp which ascends to the same level as the RED's second spawn.
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* '''Third BLU Spawn''': Built into the nearby terrain is the third BLU spawn, which becomes active once checkpoint B is captured.
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* '''Checkpoint B''': Checkpoint B is found at the top of a large hill inside of the Warehouse.
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<gallery>
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File:Frontier canyon.png|Canyon.
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File:Frontier incline.png|First Incline.
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File:Frontier house.png|House.
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File:Frontier rock wall.png|Rock Wall.
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File:Frontier warehouse exterior.png|Warehouse's exterior.
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File:Frontier warehouse interior.png|Warehouse's interior.
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File:Frontier ramp spiral.png|Spiraling Ramp.
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File:Frontier ramp spiral exterior.png|Spiraling Ramp exterior.
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File:Frontier checkpoint B.png|Checkpoint B.
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</gallery>
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=== Checkpoint C ===
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* '''Second Incline''': Once the checkpoint B is captured, the cart makes a turn to the left and starts climbing up yet another steep incline. this one taking it to the Maintenance Shed.
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* '''Second RED Spawn''' and '''Fourth BLU Spawn''': Located on the left side of the Second Incline is a very tiny room that acts as the Second RED Spawn. Once checkpoint B is captured, RED is moved out of there. The room is then empty and purposeless, until checkpoint C is captured, at which point it becomes the fourth and final BLU spawn.
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* '''Maintenance Shed''': On the right side of the second Incline is a single-room shack that connects to passageway which leads directly to the Rock Plateau.
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* '''One-way Gate''': The building housing the Second RED Spawn (which has by now become the third BLU spawn) has a one-way gate that exits out onto an area in front of the Rock Plateau.
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* '''Rock Plateau''': A group of cliffs and rocks positioned in between (and also connected to) the Hollow Building and the Balcony Building. A small health kit and medium ammo pack can be found on the top of the tallest rock, which can only be reached by [[Jumping#Soldier jumps|blast jumping]] or using the [[Thermal Thruster]].
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* '''Hollow building''': A large storage-like building with a very tall ceiling. After entering it, the cart makes a U-turn before reaching the checkpoint C. In one of the corners sit a medium health and ammo pack. Attached to the Building's left side is a platform which also has a medium health and ammo pack.
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* '''Checkpoint C''': Checkpoint C sits between the Antenna Building and the Rock Plateau. When this point is captured, two giant doors at the final pit slide open, revealing a satellite dish pointed at the sky.
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<gallery>
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File:Frontier second incline.png|Second Incline.
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File:Frontier maintenance Shed.png|Maintenance Shed.
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File:Frontier one-way gate.png|One-way Gate.
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File:Frontier rock plateu.png|Rock Plateau.
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File:Frontier rock plateu red pers.png|Rock Plateau from RED's perspective.
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File:Frontier hollow building.png|Hollow Building.
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File:Frontier hollow building interior.png|Hollow Building interior.
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File:Frontier third BLU spawn.png|{{font colour|red|Second}}/{{font colour|blue|fourth}} spawn interior.
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File:pl_frontier 3.jpg|{{font colour|red|Second}}/{{font colour|blue|fourth}} spawn rollout between Checkpoints B and C.<!-- "Gate 3" is unused shortcut between B and D -->
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File:Frontier checkpoint C.png|Checkpoint C.
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</gallery>
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=== Checkpoint D ===
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* '''Third RED Spawn''': The RED team's third and final spawn area is located on either side of the checkpoint, connected by a catwalk.
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* '''Below Flank''': Hidden directly beneath Li'l Chew Chew's final stretch of tracks is an intricate set of cliffs and catwalks that offer many flank routes around the RED Final Spawn. Stashed away the way at the bottom is also a large health kit.
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* '''Antenna Building''': A building with an antenna on top of it, located on the other side of the tracks from the Rock Plateau. It contains stairs that lead to the Below Flank.
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* '''Balcony Building''': In one of the corners sits a dilapidated shed with a large uncovered terrace. It is directly connected to the right-side RED spawn via a metallic catwalk.
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* '''Checkpoint D''': Checkpoint D sits above a large open pit with a satellite dish at its bottom.
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<gallery>
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File:Frontier antenna Building.png|Antenna Building.
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File:pl_frontier 2.jpg|Staircase inside the Antenna Building.
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File:Frontier balcony building.png|Balcony Building.
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File:Frontier below area.png|Below Flank.
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File:Frontier below area section.png|A section of the Below Flank.
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File:Frontier below flank access.png|Another way to access the Below Flank.
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File:Frontier exterior of two red spawn.png|Exterior of the two RED spawns.
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File:Frontier catwalk.png|The catwalk connecting the two RED spawns.
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File:Frontier interior of final red spawn.png|Interior of the left RED spawn.
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File:Frontier final checkpoint.png|Checkpoint D.
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File:pl_frontier 4.jpg|Li'l Chew Chew at Final.
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File:Frontier pit.png|The Pit.
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File:Frontier cart explosion.png|Cart being thrown into the Pit.
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</gallery>
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== {{heading|Helpful overview}} ==
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[[File:Frontier overview.with lines.png|700px|Frontier's locations|left]]
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1.Shack
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2.Cave
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3.Tower
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4.Cliffs
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5.Canyon
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6.First Incline
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7.House
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8.Rock Wall
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9.Warehouse
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10.Second Incline
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11 Maintenance Shed
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12.Hollow building
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13.Rock Plateau
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14.Balcony Building
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15.Red Catwalks
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Yellow circle: Checkpoint A
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Green circle: Checkpoint B
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Black circle: Checkpoint C
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White circle: Checkpoint D
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Blue diagonal lines: First Blu spawn
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Red diagonal lines: First Red spawn 
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Double Red/Blue diagonal lines: Second spawn                 
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Red/Blue circle w/ double diagonal lines: Third spawn
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Red/Blu square w/ circle and double diagonal lines: Fourth spawn
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{{clr}}
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== {{heading|Strategy}} ==
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{{main|Community Frontier strategy}}
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{{community strategy stub link}}
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== {{heading|Update history }}==
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{{Update history|
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'''{{Patch name|2|24|2011|major=Community Map Pack Update}}'''
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* Added Frontier to the game.
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'''{{Patch name|10|13|2011|major=Manniversary Update & Sale}}'''
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* Fixed various geometry bugs.
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'''{{patch name|1|26|2012}}'''
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* Localized the team goal strings.
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* Updated pl_frontier with author-submitted fixes:
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** small prop adjustments.
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** several unsewn/gappy displacements fixed up.
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** func_push altered below final capture point.
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'''{{patch name|2|1|2013}}'''
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* Fixed exploit where players could be pushed into enemy spawn rooms by the Payload cart.
  
Frontier is a [[Payload]] map by {{steamid|id|mangyCarface}} that focuses on aggressive offensive pushes.
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'''{{Patch name|7|10|2013}}'''
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* Fixed spawn doors not working properly after second capture.
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* Players can no longer build inside kill volumes.
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* Players can no longer build inside of Blu's second spawn room.
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* Red players can now enter the Blu team spawn upon round win.
  
Frontier is a single-stage Payload map with 4 control points for BLU to capture. It is orientated towards organizing pushes around the cart's movement to benefit from it's significant protection in lieu of suppressing RED due to the layout of terrain being in favor of the RED team.  The crowning feature of Frontier is its custom Payload, "''Lil' Chew-Chew.''"
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'''{{Patch name|12|15|2023}}'''
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* Fixed [[Engineer]]s being able to build in Red's final spawn room.
 +
}}
  
==Lil' Chew Chew==
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== {{heading|Bugs}} ==
[[Image:chewchew.png|thumb|left|The payload, ''Lil' Chew-Chew''.]]
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* After the Payload has been delivered and the round has ended, the timer on the cart continues to drop.
In place of the standard Payload [[cart|bomb]], the Payload in Frontier is a large mechanized train engine known as "''Lil' Chew-Chew.''" Providing cover from frontal attacks, the train is capable of instantly killing anyone that is in it's mouth when it's moving forward (whether willingly or forcibly) in addition to having a ridable platform and built-in Dispenser for BLU. It has a noticeably increased pushing range when compared to normal Payload carts.
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* If a RED player is standing in the open door of BLU's second spawn point when the round ends, they are instantly teleported across the map into the third spawn point.
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* If a BLU player pushes the cart, but not enough to get it out of the spawn room, and the cart retreats, the platform stops when it gets to its starting position, but Li'l Chew Chew keeps going until it reaches the same stopping point as the platform, resulting in Li'l Chew Chew clipping through over half of the platform. It returns to normal when a new round starts.
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* Snipers can fire through the right window frame of the balcony building.
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* Li'l Chew Chew can be glitched so the platform that it is towing ends up far behind the actual engine, allowing the BLU team to have a significant advantage as the cart ends up farther ahead than where the platform is. It also may have a model glitch, getting inside the ground and preventing RED team players from seeing the engine, which still has a functioning deathbox.
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* RED Engineers can build a Teleporter Exit on the border of the entrance to BLU's first spawn, allowing RED entry if a BLU team member does a partner or group taunt.
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* When the final point is capped, any BLU team members who were set to respawn at that time appear in RED's final spawn room, instead of BLU's intended final spawn room.
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* Players can camp RED team's second spawn (BLU's 3rd) by using sticky bombs and firing at the top of a wall where the invisible walls cause the bombs to fall into the spawn area.
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* On Linux servers, it is possible to clip out-of-bounds as an Engineer.
  
== Locations ==
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== {{heading|Trivia}} ==
*''The Shack'' is a small, two-level building to the right of the BLU base. It has a small balcony that a [[Sentry Gun]] can be placed on to give a good area of fire over the top of the Payload.  
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* The computer screen on Li'l Chew Chew bears the message: "Lil' Chew Chew v2.2 I've not been programmed for Regret <3 <3".
*''The Rock Wall'' seperates the second cap point from a small house through which BLU may travel.  
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** The ticker tape below reads: "Lil' ChewChew OS 2.5 start up, Running System Check, Armor 100% ready, Vacuum Tubes 100% ready, Jaws 100% ready, Engines 100% ready, initializing vacuum tube logic --- Loading Chew-Chew personality, Debugging complete, Chew-Chew personality 100% ready, Maggot removal imminent, operational!!!".
*''The Rock Plateau'' comes right before the third cap and is ideal for RED to place Sentry Guns. There is even one rock spire whith a medium ammo box and small health kit, allowing a skilled Engineer to place a high Sentry Gun out of sapping range.
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* The official announcement writes the cart's name as "Li'l Chew Chew", but the display on the computer screen reads "Lil' Chew Chew".
*''The Tunnel'' is a pathway that is near the Plateau and can be used a a choke point. Walkways along the top ends can be good areas to apply defense against the Payload from above.
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* There is an unobtainable hidden medium medkit inside the ground below the walkway from BLU second spawn towards Canyon.
  
==Strategy==
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== {{heading|Gallery}} ==
*BLU should always take advantage of their Payload, using it to shield them from incoming attacks while holding a hard defense to the sides. Likewise, the frontal protection provided by the Payload and terrain around the cart during key points encourages flanking and attacking from high ground by RED.
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<gallery>
*Slow moving or just plain unlucky enemies can be shoved into front of the train and killed, assisted by a quick push from a [[Pyro]]'s [[compression blast]] or a [[Scout]]'s [[Force-A-Nature]].
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File:Chew chew screen.PNG|The screen on Li'l Chew Chew.
*The stairs inside the Shack can make it easy for a Spy to sneak up behind a Sentry Gun and the Engineer, so a Pyro would be well-suited to spycheck as well as deflect incoming rockets.
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File:LilChewChew Platform.png|The Platform for Li'l Chew Chew.
*The Cave right before the third cap is a good place either team to [[ambush]] players with the [[Backburner]], or house a Sentry Gun.
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File:LilChewChewDetachGlitch.png|An example of Li'l Chew Chew being detached from its platform.
*While taking the final point, BLU Snipers can use the newly opened shortcut to pick off REDs around the end of the tracks. Other classes can also take this path and quickly head to the ramp on the right, allowing closer access to RED's defenses.
+
File:Pl frontier hidden medkit.png|The hidden medkit.
*Underneath the final cap point there are large ammo and health kits, which most players do not normally venture to unless they fall down there. This allows a very sneaky BLU Engineer to possibly construct a small base to allow BLU faster access towards the end.
+
</gallery>
  
== Additional Links ==
+
{{Community Map Pack Nav}}
* http://www.fpsbanana.com/maps/screens/74124
+
{{Maps Nav}}
  
[[Category:Custom Maps]]
+
[[Category:Quickplay maps]]

Latest revision as of 10:28, 8 September 2025

This article is about the map. For other uses, see Frontier (disambiguation).
Frontier
Pl frontier.jpg
Basic Information
Map type: Payload
File name: pl_frontier_final
Released: February 24, 2011 Patch
(Community Map Pack Update)
Developer(s): Patrick "MangyCarface" Mulholland
Arhurt
Map Info
Environment: Alpine
Setting: Daylight, Sunny
Hazards: Pitfall, Li'l Chew Chew
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×11  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×15   •  
Largeammo.png ×4
Map Photos
Loading screen photos.
Map overview
Frontier overview.png
Map Stamp
Item icon Map Stamp - Frontier.png
Supporters Leaderboard
Meet "Li'l Chew Chew"—a razor-toothed BLU payload designed to messily devour any merc dumb enough to blunder in front of its path through this single-stage payload map. Eat your way past RED's defenses astride a gleaming metal death machine, powered by the blood of your enemies, and also gasoline (mostly gasoline, to be honest).

Frontier is a single-stage Payload map with 4 checkpoints added in the Community Map Pack Update. It is oriented towards organizing pushes around the cart's movement to benefit from its significant protection instead of suppressing the RED team, because the layout of terrain is highly favorable towards the RED team. The crowning feature of Frontier is its custom cart, "Li'l Chew-Chew".

The setup timer is 1 minute and 10 seconds.

Li'l Chew Chew

Li'l Chew-Chew
See also: Carts

In place of the standard BLU cart is a substantially larger mechanized train engine known as Li'l Chew-Chew. It has razor-sharp teeth and two headlights as eyes, and a rideable platform on the back. It is impossible to construct buildings on the rideable platform.

Being much larger than a standard Payload cart, Li'l Chew-Chew provides significant cover from frontal attacks. It is also capable of instantly killing any player in its mouth with a chomp. The range of this chomp is increased when traveling at full speed, catching any player directly in front of the moving cart. The platform also has a built-in BLU Dispenser; however, those riding on it have trouble seeing directly in front of the cart, as the main body of the train is in the way. It has a noticeably increased pushing range when compared to normal carts.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Checkpoint A

  • First BLU Spawn: A large building with four exits. Li'l Chew Chew is initially located inside the spawn.
  • Shack: A small, two-story building to the right of the BLU's initial spawn. There is a tiny balcony hanging off its side as well as a small health kit and a large ammo pack that can be found on the second floor.
  • Cave: Positioned directly across the Shack is a hollowed-out section of a hill that leads directly to the Tower. Sandwiched in between the Cave and the Shack are the Li'l Chew Chew's tracks that lead to checkpoint A. The Cave also holds a medium health and ammo pack.
  • Tower: This is a very tall building that overlooks the entire area of checkpoint A. It is positioned in such a way that the cart needs to first pass underneath it before exiting out of its back side to reach the first checkpoint. Although there is only a single staircase leading up to the top of the Tower, players can also access it by explosive jumping through its windows.
  • Dwellings: A group of houses and hallways that are located at the base of the Tower.
  • Cliffs: Stretching in between the Tower and the Canyon is an elevated section of terrain that runs parallel alongside the cart's tracks. There is also a small wooden shed atop the Cliff that contains a small health kit, as well as a larger building located opposite RED's first spawn exit that houses a large health pack and small ammo pack.
  • Checkpoint A: Checkpoint A sits in an area surrounded by high cliffs and buildings just in front of RED's starting spawn area.

Checkpoint B

  • First RED Spawn and Second BLU Spawn: After checkpoint A gets captured, RED is moved out of their initial spawn, which then becomes occupied by BLU.
  • Canyon: Right after passing checkpoint A, the cart makes a left turn and goes through a small valley where it is surrounded by cliffs from all of its sides. Bordering this area is also a deadly pitfall.
  • First Incline: A large and steep incline on which the cart must travel after traversing the Canyon. On the right is the House, and at the top is the Warehouse.
  • House: Located alongside the Incline is a medium-sized single-story house that also contains a medium health kit and medium ammo pack.
  • Rock Wall: Splitting the Incline in two is a wall made out of large boulders that are adjacent to the Warehouse's left side.
  • Warehouse: A big multi-story structure that houses checkpoint B. It is primarily located on the right side of the Incline, but parts of it also stretch all the way to the Maintenance Shed that comes after the checkpoint B. It has 6 entrances and exits in total, as well as a medium health kit inside.
  • Spiraling Ramp: A vertical structure containing a ramp which ascends to the same level as the RED's second spawn.
  • Third BLU Spawn: Built into the nearby terrain is the third BLU spawn, which becomes active once checkpoint B is captured.
  • Checkpoint B: Checkpoint B is found at the top of a large hill inside of the Warehouse.

Checkpoint C

  • Second Incline: Once the checkpoint B is captured, the cart makes a turn to the left and starts climbing up yet another steep incline. this one taking it to the Maintenance Shed.
  • Second RED Spawn and Fourth BLU Spawn: Located on the left side of the Second Incline is a very tiny room that acts as the Second RED Spawn. Once checkpoint B is captured, RED is moved out of there. The room is then empty and purposeless, until checkpoint C is captured, at which point it becomes the fourth and final BLU spawn.
  • Maintenance Shed: On the right side of the second Incline is a single-room shack that connects to passageway which leads directly to the Rock Plateau.
  • One-way Gate: The building housing the Second RED Spawn (which has by now become the third BLU spawn) has a one-way gate that exits out onto an area in front of the Rock Plateau.
  • Rock Plateau: A group of cliffs and rocks positioned in between (and also connected to) the Hollow Building and the Balcony Building. A small health kit and medium ammo pack can be found on the top of the tallest rock, which can only be reached by blast jumping or using the Thermal Thruster.
  • Hollow building: A large storage-like building with a very tall ceiling. After entering it, the cart makes a U-turn before reaching the checkpoint C. In one of the corners sit a medium health and ammo pack. Attached to the Building's left side is a platform which also has a medium health and ammo pack.
  • Checkpoint C: Checkpoint C sits between the Antenna Building and the Rock Plateau. When this point is captured, two giant doors at the final pit slide open, revealing a satellite dish pointed at the sky.

Checkpoint D

  • Third RED Spawn: The RED team's third and final spawn area is located on either side of the checkpoint, connected by a catwalk.
  • Below Flank: Hidden directly beneath Li'l Chew Chew's final stretch of tracks is an intricate set of cliffs and catwalks that offer many flank routes around the RED Final Spawn. Stashed away the way at the bottom is also a large health kit.
  • Antenna Building: A building with an antenna on top of it, located on the other side of the tracks from the Rock Plateau. It contains stairs that lead to the Below Flank.
  • Balcony Building: In one of the corners sits a dilapidated shed with a large uncovered terrace. It is directly connected to the right-side RED spawn via a metallic catwalk.
  • Checkpoint D: Checkpoint D sits above a large open pit with a satellite dish at its bottom.

Helpful overview

Frontier's locations
1.Shack
2.Cave
3.Tower
4.Cliffs
5.Canyon
6.First Incline
7.House
8.Rock Wall
9.Warehouse
10.Second Incline
11 Maintenance Shed
12.Hollow building
13.Rock Plateau 
14.Balcony Building
15.Red Catwalks
Yellow circle: Checkpoint A
Green circle: Checkpoint B
Black circle: Checkpoint C
White circle: Checkpoint D
Blue diagonal lines: First Blu spawn
Red diagonal lines: First Red spawn  
Double Red/Blue diagonal lines: Second spawn                  
Red/Blue circle w/ double diagonal lines: Third spawn
Red/Blu square w/ circle and double diagonal lines: Fourth spawn

Strategy

Main article: Community Frontier strategy

Update history

February 24, 2011 Patch (Community Map Pack Update)
  • Added Frontier to the game.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed various geometry bugs.

January 26, 2012 Patch

  • Localized the team goal strings.
  • Updated pl_frontier with author-submitted fixes:
    • small prop adjustments.
    • several unsewn/gappy displacements fixed up.
    • func_push altered below final capture point.

February 1, 2013 Patch

  • Fixed exploit where players could be pushed into enemy spawn rooms by the Payload cart.

July 10, 2013 Patch

  • Fixed spawn doors not working properly after second capture.
  • Players can no longer build inside kill volumes.
  • Players can no longer build inside of Blu's second spawn room.
  • Red players can now enter the Blu team spawn upon round win.

December 15, 2023 Patch

  • Fixed Engineers being able to build in Red's final spawn room.

Bugs

  • After the Payload has been delivered and the round has ended, the timer on the cart continues to drop.
  • If a RED player is standing in the open door of BLU's second spawn point when the round ends, they are instantly teleported across the map into the third spawn point.
  • If a BLU player pushes the cart, but not enough to get it out of the spawn room, and the cart retreats, the platform stops when it gets to its starting position, but Li'l Chew Chew keeps going until it reaches the same stopping point as the platform, resulting in Li'l Chew Chew clipping through over half of the platform. It returns to normal when a new round starts.
  • Snipers can fire through the right window frame of the balcony building.
  • Li'l Chew Chew can be glitched so the platform that it is towing ends up far behind the actual engine, allowing the BLU team to have a significant advantage as the cart ends up farther ahead than where the platform is. It also may have a model glitch, getting inside the ground and preventing RED team players from seeing the engine, which still has a functioning deathbox.
  • RED Engineers can build a Teleporter Exit on the border of the entrance to BLU's first spawn, allowing RED entry if a BLU team member does a partner or group taunt.
  • When the final point is capped, any BLU team members who were set to respawn at that time appear in RED's final spawn room, instead of BLU's intended final spawn room.
  • Players can camp RED team's second spawn (BLU's 3rd) by using sticky bombs and firing at the top of a wall where the invisible walls cause the bombs to fall into the spawn area.
  • On Linux servers, it is possible to clip out-of-bounds as an Engineer.

Trivia

  • The computer screen on Li'l Chew Chew bears the message: "Lil' Chew Chew v2.2 I've not been programmed for Regret <3 <3".
    • The ticker tape below reads: "Lil' ChewChew OS 2.5 start up, Running System Check, Armor 100% ready, Vacuum Tubes 100% ready, Jaws 100% ready, Engines 100% ready, initializing vacuum tube logic --- Loading Chew-Chew personality, Debugging complete, Chew-Chew personality 100% ready, Maggot removal imminent, operational!!!".
  • The official announcement writes the cart's name as "Li'l Chew Chew", but the display on the computer screen reads "Lil' Chew Chew".
  • There is an unobtainable hidden medium medkit inside the ground below the walkway from BLU second spawn towards Canyon.

Gallery