Difference between revisions of "Banana Bay"
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− | Banana Bay is a [[Payload Race]] map released during the | + | {{stub}} |
− | [[Jungle Inferno Update]]. | + | {{recent addition}} |
+ | {{Map infobox | ||
+ | | game-type = Payload Race | ||
+ | | file-name = plr_bananabay_rc4 | ||
+ | | map-image = Bananabay main.jpg | ||
+ | | developer = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/bladex64 Blade x64]<br>[http://steamcommunity.com/id/PEARINGTON PEAR]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/neodement NeoDeskeleton] | ||
+ | }} | ||
+ | {{Quotation|Steam Workshop description|The antithesis of room-corridor-room syndrome.}} | ||
+ | |||
+ | Banana Bay is a rotationally symmetrical [[Payload Race]] map released during the [[Jungle Inferno Update]]. | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Banana Bay strategy}} | ||
+ | |||
+ | == Changelog == | ||
+ | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
+ | {{Changelog|'''Jun 21 @ 8:37pm''' | ||
+ | * Packed missing underwater texture | ||
+ | * Adjusted texturing of the arch | ||
+ | * Patched a few seams | ||
+ | * Brightened the battlements | ||
+ | |||
+ | '''Jun 24 @ 7:55pm''' | ||
+ | * Optimized somewhat | ||
+ | * Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload | ||
+ | * Fixed Red team winning on Blu cap (hopefully) | ||
+ | * Added way to jump back up to right spawn exit | ||
+ | * Widened area around cap to prevent getting stuck and allow moving around the cart | ||
+ | * Added dock | ||
+ | * Added push triggers to palm tops | ||
+ | |||
+ | '''Jun 30 @ 10:04am''' | ||
+ | * Added pretty flowers | ||
+ | * Detailed spawns | ||
+ | * Replaced two boxcards with flatbeds | ||
+ | * Made payload explode properly | ||
+ | |||
+ | '''Jul 3 @ 7:17am''' | ||
+ | * Illuminated area under bridge | ||
+ | * Further detailed spawns | ||
+ | * Fixed spawnrooms only partially being covered by spawnroom volume | ||
+ | * Extended rollback zones for final cap to avoid constant warning sounds | ||
+ | * Touched up out of bounds detailing | ||
+ | * Added some clips around train path to prevent some cases of players getting stuck | ||
+ | * Train now slows down after hitting the payload | ||
+ | |||
+ | '''Aug 20 @ 11:01am / rc4''' | ||
+ | * Fixed a few clip issues | ||
+ | * Fixed shadows poking through places they shouldn't have poked | ||
+ | * Made train appoarching signals more noticable | ||
+ | * Cut down train crossing am'''bient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2 | ||
+ | * Made rock arch paths less fragile looking | ||
+ | * Cool beans | ||
+ | * Increased murkiness of water | ||
+ | * Added advertisement for a brand new ice cream''' flavor | ||
+ | * Displacement touchups | ||
+ | |||
+ | '''Aug 14 @ 7:30am / rc3''' | ||
+ | * Matched and shortened final rollback zones | ||
+ | * Minorly overhauled soundscapes | ||
+ | * Marked my territory | ||
+ | |||
+ | '''Aug 11 @ 12:20am''' | ||
+ | * I probably forgot to pack something | ||
+ | |||
+ | '''Aug 11 @ 11:33am / rc2''' | ||
+ | * Fixed a clipping issue over the battlements | ||
+ | * Fixed train stuck spot | ||
+ | * Reduced bloom | ||
+ | * Overhauled soundscapes | ||
+ | * Improved horizon details | ||
+ | * Improved beach details | ||
+ | * Touched up displacements | ||
+ | * Updated train models | ||
+ | * Changed train sounds | ||
+ | * Implemented cart sparks when brushing against train | ||
+ | |||
+ | '''Jul 4 @ 4:44am''' | ||
+ | * Added bananas | ||
+ | * Added signals around track to indicate direction train is approaching | ||
+ | * Made a few detail improvements | ||
+ | }} | ||
+ | |||
+ | {{Jungle Inferno Update Nav}} | ||
+ | {{Maps Nav}} |
Revision as of 15:20, 17 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Banana Bay | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
“ | The antithesis of room-corridor-room syndrome.
— Steam Workshop description
|
” |
Banana Bay is a rotationally symmetrical Payload Race map released during the Jungle Inferno Update.
Strategy
Main article: Community Banana Bay strategy
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Jun 21 @ 8:37pm
- Packed missing underwater texture
- Adjusted texturing of the arch
- Patched a few seams
- Brightened the battlements
Jun 24 @ 7:55pm
- Optimized somewhat
- Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
- Fixed Red team winning on Blu cap (hopefully)
- Added way to jump back up to right spawn exit
- Widened area around cap to prevent getting stuck and allow moving around the cart
- Added dock
- Added push triggers to palm tops
Jun 30 @ 10:04am
- Added pretty flowers
- Detailed spawns
- Replaced two boxcards with flatbeds
- Made payload explode properly
Jul 3 @ 7:17am
- Illuminated area under bridge
- Further detailed spawns
- Fixed spawnrooms only partially being covered by spawnroom volume
- Extended rollback zones for final cap to avoid constant warning sounds
- Touched up out of bounds detailing
- Added some clips around train path to prevent some cases of players getting stuck
- Train now slows down after hitting the payload
Aug 20 @ 11:01am / rc4
- Fixed a few clip issues
- Fixed shadows poking through places they shouldn't have poked
- Made train appoarching signals more noticable
- Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
- Made rock arch paths less fragile looking
- Cool beans
- Increased murkiness of water
- Added advertisement for a brand new ice cream flavor
- Displacement touchups
Aug 14 @ 7:30am / rc3
- Matched and shortened final rollback zones
- Minorly overhauled soundscapes
- Marked my territory
Aug 11 @ 12:20am
- I probably forgot to pack something
Aug 11 @ 11:33am / rc2
- Fixed a clipping issue over the battlements
- Fixed train stuck spot
- Reduced bloom
- Overhauled soundscapes
- Improved horizon details
- Improved beach details
- Touched up displacements
- Updated train models
- Changed train sounds
- Implemented cart sparks when brushing against train
Jul 4 @ 4:44am
- Added bananas
- Added signals around track to indicate direction train is approaching
- Made a few detail improvements
|