Difference between revisions of "Banana Bay"

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(began page on Banana Bay.)
 
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Banana Bay is a [[Payload Race]] map released during the  
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{{stub}}
[[Jungle Inferno Update]].
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{{recent addition}}
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{{Map infobox
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  | game-type                = Payload Race
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  | file-name                = plr_bananabay_rc4
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  | map-image                = Bananabay main.jpg
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  | developer                = [http://steamcommunity.com/id/barnwellewell Stiffy360]<br>[http://steamcommunity.com/id/bladex64 Blade x64]<br>[http://steamcommunity.com/id/PEARINGTON PEAR]<br>[http://steamcommunity.com/id/fuzzymellow - fuzzymellow -]<br>[http://steamcommunity.com/id/void001 void~]<br>[http://steamcommunity.com/id/ceruleanblue Freyja]<br>[http://steamcommunity.com/id/neodement NeoDeskeleton]
 +
}}
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{{Quotation|Steam Workshop description|The antithesis of room-corridor-room syndrome.}}
 +
 
 +
Banana Bay is a rotationally symmetrical [[Payload Race]] map released during the [[Jungle Inferno Update]].
 +
 
 +
== Strategy ==
 +
{{main|Community Banana Bay strategy}}
 +
 
 +
== Changelog ==
 +
{{hatnote|This is the changelog of the map before it was added to the game.}}
 +
{{Changelog|'''Jun 21 @ 8:37pm'''
 +
* Packed missing underwater texture
 +
* Adjusted texturing of the arch
 +
* Patched a few seams
 +
* Brightened the battlements
 +
 
 +
'''Jun 24 @ 7:55pm'''
 +
* Optimized somewhat
 +
* Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
 +
* Fixed Red team winning on Blu cap (hopefully)
 +
* Added way to jump back up to right spawn exit
 +
* Widened area around cap to prevent getting stuck and allow moving around the cart
 +
* Added dock
 +
* Added push triggers to palm tops
 +
 
 +
'''Jun 30 @ 10:04am'''
 +
* Added pretty flowers
 +
* Detailed spawns
 +
* Replaced two boxcards with flatbeds
 +
* Made payload explode properly
 +
 
 +
'''Jul 3 @ 7:17am'''
 +
* Illuminated area under bridge
 +
* Further detailed spawns
 +
* Fixed spawnrooms only partially being covered by spawnroom volume
 +
* Extended rollback zones for final cap to avoid constant warning sounds
 +
* Touched up out of bounds detailing
 +
* Added some clips around train path to prevent some cases of players getting stuck
 +
* Train now slows down after hitting the payload
 +
 
 +
'''Aug 20 @ 11:01am / rc4'''
 +
* Fixed a few clip issues
 +
* Fixed shadows poking through places they shouldn't have poked
 +
* Made train appoarching signals more noticable
 +
* Cut down train crossing am'''bient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
 +
* Made rock arch paths less fragile looking
 +
* Cool beans
 +
* Increased murkiness of water
 +
* Added advertisement for a brand new ice cream''' flavor
 +
* Displacement touchups
 +
 
 +
'''Aug 14 @ 7:30am / rc3'''
 +
* Matched and shortened final rollback zones
 +
* Minorly overhauled soundscapes
 +
* Marked my territory
 +
 
 +
'''Aug 11 @ 12:20am'''
 +
* I probably forgot to pack something
 +
 
 +
'''Aug 11 @ 11:33am / rc2'''
 +
* Fixed a clipping issue over the battlements
 +
* Fixed train stuck spot
 +
* Reduced bloom
 +
* Overhauled soundscapes
 +
* Improved horizon details
 +
* Improved beach details
 +
* Touched up displacements
 +
* Updated train models
 +
* Changed train sounds
 +
* Implemented cart sparks when brushing against train
 +
 
 +
'''Jul 4 @ 4:44am'''
 +
* Added bananas
 +
* Added signals around track to indicate direction train is approaching
 +
* Made a few detail improvements
 +
}}
 +
 
 +
{{Jungle Inferno Update Nav}}
 +
{{Maps Nav}}

Revision as of 15:20, 17 October 2017

Banana Bay
Bananabay main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Banana Bay overview.png
The antithesis of room-corridor-room syndrome.
— Steam Workshop description

Banana Bay is a rotationally symmetrical Payload Race map released during the Jungle Inferno Update.

Strategy

Main article: Community Banana Bay strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Jun 21 @ 8:37pm
  • Packed missing underwater texture
  • Adjusted texturing of the arch
  • Patched a few seams
  • Brightened the battlements

Jun 24 @ 7:55pm

  • Optimized somewhat
  • Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
  • Fixed Red team winning on Blu cap (hopefully)
  • Added way to jump back up to right spawn exit
  • Widened area around cap to prevent getting stuck and allow moving around the cart
  • Added dock
  • Added push triggers to palm tops

Jun 30 @ 10:04am

  • Added pretty flowers
  • Detailed spawns
  • Replaced two boxcards with flatbeds
  • Made payload explode properly

Jul 3 @ 7:17am

  • Illuminated area under bridge
  • Further detailed spawns
  • Fixed spawnrooms only partially being covered by spawnroom volume
  • Extended rollback zones for final cap to avoid constant warning sounds
  • Touched up out of bounds detailing
  • Added some clips around train path to prevent some cases of players getting stuck
  • Train now slows down after hitting the payload

Aug 20 @ 11:01am / rc4

  • Fixed a few clip issues
  • Fixed shadows poking through places they shouldn't have poked
  • Made train appoarching signals more noticable
  • Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
  • Made rock arch paths less fragile looking
  • Cool beans
  • Increased murkiness of water
  • Added advertisement for a brand new ice cream flavor
  • Displacement touchups

Aug 14 @ 7:30am / rc3

  • Matched and shortened final rollback zones
  • Minorly overhauled soundscapes
  • Marked my territory

Aug 11 @ 12:20am

  • I probably forgot to pack something

Aug 11 @ 11:33am / rc2

  • Fixed a clipping issue over the battlements
  • Fixed train stuck spot
  • Reduced bloom
  • Overhauled soundscapes
  • Improved horizon details
  • Improved beach details
  • Touched up displacements
  • Updated train models
  • Changed train sounds
  • Implemented cart sparks when brushing against train

Jul 4 @ 4:44am

  • Added bananas
  • Added signals around track to indicate direction train is approaching
  • Made a few detail improvements