Difference between revisions of "Banana Bay"
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== Changelog == | == Changelog == | ||
{{hatnote|This is the changelog of the map before it was added to the game.}} | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
− | {{Changelog| | + | {{Changelog|'''Aug 20 @ 11:01am / rc4''' |
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− | '''Aug 20 @ 11:01am / rc4''' | ||
* Fixed a few clip issues | * Fixed a few clip issues | ||
* Fixed shadows poking through places they shouldn't have poked | * Fixed shadows poking through places they shouldn't have poked | ||
− | * Made train appoarching signals more noticable | + | * Made train appoarching{{sic}} signals more noticable{{sic}} |
− | * Cut down train crossing | + | * Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2 |
* Made rock arch paths less fragile looking | * Made rock arch paths less fragile looking | ||
* Cool beans | * Cool beans | ||
* Increased murkiness of water | * Increased murkiness of water | ||
− | * Added advertisement for a brand new ice cream | + | * Added advertisement for a brand new ice cream flavor |
* Displacement touchups | * Displacement touchups | ||
Line 81: | Line 51: | ||
* Added signals around track to indicate direction train is approaching | * Added signals around track to indicate direction train is approaching | ||
* Made a few detail improvements | * Made a few detail improvements | ||
+ | |||
+ | '''Jul 3 @ 7:17am''' | ||
+ | * Illuminated area under bridge | ||
+ | * Further detailed spawns | ||
+ | * Fixed spawnrooms only partially being covered by spawnroom volume | ||
+ | * Extended rollback zones for final cap to avoid constant warning sounds | ||
+ | * Touched up out of bounds detailing | ||
+ | * Added some clips around train path to prevent some cases of players getting stuck | ||
+ | * Train now slows down after hitting the payload | ||
+ | |||
+ | '''Jun 30 @ 10:04am''' | ||
+ | * Added pretty flowers | ||
+ | * Detailed spawns | ||
+ | * Replaced two boxcards with flatbeds | ||
+ | * Made payload explode properly | ||
+ | |||
+ | '''Jun 24 @ 7:55pm''' | ||
+ | * Optimized somewhat | ||
+ | * Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload | ||
+ | * Fixed Red team winning on Blu cap (hopefully) | ||
+ | * Added way to jump back up to right spawn exit | ||
+ | * Widened area around cap to prevent getting stuck and allow moving around the cart | ||
+ | * Added dock | ||
+ | * Added push triggers to palm tops | ||
+ | |||
+ | '''Jun 21 @ 8:37pm''' | ||
+ | * Packed missing underwater texture | ||
+ | * Adjusted texturing of the arch | ||
+ | * Patched a few seams | ||
+ | * Brightened the battlements | ||
+ | |||
+ | '''Jun 21 @ 1:41am''' | ||
}} | }} | ||
{{Jungle Inferno Update Nav}} | {{Jungle Inferno Update Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} |
Revision as of 15:38, 17 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Banana Bay | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
“ | The antithesis of room-corridor-room syndrome.
— Steam Workshop description
|
” |
Banana Bay is a rotationally symmetrical Payload Race map released during the Jungle Inferno Update.
Strategy
Main article: Community Banana Bay strategy
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Aug 20 @ 11:01am / rc4
- Fixed a few clip issues
- Fixed shadows poking through places they shouldn't have poked
- Made train appoarching(sic) signals more noticable(sic)
- Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
- Made rock arch paths less fragile looking
- Cool beans
- Increased murkiness of water
- Added advertisement for a brand new ice cream flavor
- Displacement touchups
Aug 14 @ 7:30am / rc3
- Matched and shortened final rollback zones
- Minorly overhauled soundscapes
- Marked my territory
Aug 11 @ 12:20am
- I probably forgot to pack something
Aug 11 @ 11:33am / rc2
- Fixed a clipping issue over the battlements
- Fixed train stuck spot
- Reduced bloom
- Overhauled soundscapes
- Improved horizon details
- Improved beach details
- Touched up displacements
- Updated train models
- Changed train sounds
- Implemented cart sparks when brushing against train
Jul 4 @ 4:44am
- Added bananas
- Added signals around track to indicate direction train is approaching
- Made a few detail improvements
Jul 3 @ 7:17am
- Illuminated area under bridge
- Further detailed spawns
- Fixed spawnrooms only partially being covered by spawnroom volume
- Extended rollback zones for final cap to avoid constant warning sounds
- Touched up out of bounds detailing
- Added some clips around train path to prevent some cases of players getting stuck
- Train now slows down after hitting the payload
Jun 30 @ 10:04am
- Added pretty flowers
- Detailed spawns
- Replaced two boxcards with flatbeds
- Made payload explode properly
Jun 24 @ 7:55pm
- Optimized somewhat
- Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
- Fixed Red team winning on Blu cap (hopefully)
- Added way to jump back up to right spawn exit
- Widened area around cap to prevent getting stuck and allow moving around the cart
- Added dock
- Added push triggers to palm tops
Jun 21 @ 8:37pm
- Packed missing underwater texture
- Adjusted texturing of the arch
- Patched a few seams
- Brightened the battlements
Jun 21 @ 1:41am
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