Difference between revisions of "Banana Bay"

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== Changelog ==
 
== Changelog ==
 
{{hatnote|This is the changelog of the map before it was added to the game.}}
 
{{hatnote|This is the changelog of the map before it was added to the game.}}
{{Changelog|'''Jun 21 @ 8:37pm'''
+
{{Changelog|'''Aug 20 @ 11:01am / rc4'''
* Packed missing underwater texture
 
* Adjusted texturing of the arch
 
* Patched a few seams
 
* Brightened the battlements
 
 
 
'''Jun 24 @ 7:55pm'''
 
* Optimized somewhat
 
* Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
 
* Fixed Red team winning on Blu cap (hopefully)
 
* Added way to jump back up to right spawn exit
 
* Widened area around cap to prevent getting stuck and allow moving around the cart
 
* Added dock
 
* Added push triggers to palm tops
 
 
 
'''Jun 30 @ 10:04am'''
 
* Added pretty flowers
 
* Detailed spawns
 
* Replaced two boxcards with flatbeds
 
* Made payload explode properly
 
 
 
'''Jul 3 @ 7:17am'''
 
* Illuminated area under bridge
 
* Further detailed spawns
 
* Fixed spawnrooms only partially being covered by spawnroom volume
 
* Extended rollback zones for final cap to avoid constant warning sounds
 
* Touched up out of bounds detailing
 
* Added some clips around train path to prevent some cases of players getting stuck
 
* Train now slows down after hitting the payload
 
 
 
'''Aug 20 @ 11:01am / rc4'''
 
 
* Fixed a few clip issues
 
* Fixed a few clip issues
 
* Fixed shadows poking through places they shouldn't have poked
 
* Fixed shadows poking through places they shouldn't have poked
* Made train appoarching signals more noticable
+
* Made train appoarching{{sic}} signals more noticable{{sic}}
* Cut down train crossing am'''bient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
+
* Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
 
* Made rock arch paths less fragile looking
 
* Made rock arch paths less fragile looking
 
* Cool beans
 
* Cool beans
 
* Increased murkiness of water
 
* Increased murkiness of water
* Added advertisement for a brand new ice cream''' flavor
+
* Added advertisement for a brand new ice cream flavor
 
* Displacement touchups
 
* Displacement touchups
  
Line 81: Line 51:
 
* Added signals around track to indicate direction train is approaching
 
* Added signals around track to indicate direction train is approaching
 
* Made a few detail improvements
 
* Made a few detail improvements
 +
 +
'''Jul 3 @ 7:17am'''
 +
* Illuminated area under bridge
 +
* Further detailed spawns
 +
* Fixed spawnrooms only partially being covered by spawnroom volume
 +
* Extended rollback zones for final cap to avoid constant warning sounds
 +
* Touched up out of bounds detailing
 +
* Added some clips around train path to prevent some cases of players getting stuck
 +
* Train now slows down after hitting the payload
 +
 +
'''Jun 30 @ 10:04am'''
 +
* Added pretty flowers
 +
* Detailed spawns
 +
* Replaced two boxcards with flatbeds
 +
* Made payload explode properly
 +
 +
'''Jun 24 @ 7:55pm'''
 +
* Optimized somewhat
 +
* Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
 +
* Fixed Red team winning on Blu cap (hopefully)
 +
* Added way to jump back up to right spawn exit
 +
* Widened area around cap to prevent getting stuck and allow moving around the cart
 +
* Added dock
 +
* Added push triggers to palm tops
 +
 +
'''Jun 21 @ 8:37pm'''
 +
* Packed missing underwater texture
 +
* Adjusted texturing of the arch
 +
* Patched a few seams
 +
* Brightened the battlements
 +
 +
'''Jun 21 @ 1:41am'''
 
}}
 
}}
  
 
{{Jungle Inferno Update Nav}}
 
{{Jungle Inferno Update Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 15:38, 17 October 2017

Banana Bay
Bananabay main.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Overview
Banana Bay overview.png
The antithesis of room-corridor-room syndrome.
— Steam Workshop description

Banana Bay is a rotationally symmetrical Payload Race map released during the Jungle Inferno Update.

Strategy

Main article: Community Banana Bay strategy

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Aug 20 @ 11:01am / rc4
  • Fixed a few clip issues
  • Fixed shadows poking through places they shouldn't have poked
  • Made train appoarching(sic) signals more noticable(sic)
  • Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it to 2
  • Made rock arch paths less fragile looking
  • Cool beans
  • Increased murkiness of water
  • Added advertisement for a brand new ice cream flavor
  • Displacement touchups

Aug 14 @ 7:30am / rc3

  • Matched and shortened final rollback zones
  • Minorly overhauled soundscapes
  • Marked my territory

Aug 11 @ 12:20am

  • I probably forgot to pack something

Aug 11 @ 11:33am / rc2

  • Fixed a clipping issue over the battlements
  • Fixed train stuck spot
  • Reduced bloom
  • Overhauled soundscapes
  • Improved horizon details
  • Improved beach details
  • Touched up displacements
  • Updated train models
  • Changed train sounds
  • Implemented cart sparks when brushing against train

Jul 4 @ 4:44am

  • Added bananas
  • Added signals around track to indicate direction train is approaching
  • Made a few detail improvements

Jul 3 @ 7:17am

  • Illuminated area under bridge
  • Further detailed spawns
  • Fixed spawnrooms only partially being covered by spawnroom volume
  • Extended rollback zones for final cap to avoid constant warning sounds
  • Touched up out of bounds detailing
  • Added some clips around train path to prevent some cases of players getting stuck
  • Train now slows down after hitting the payload

Jun 30 @ 10:04am

  • Added pretty flowers
  • Detailed spawns
  • Replaced two boxcards with flatbeds
  • Made payload explode properly

Jun 24 @ 7:55pm

  • Optimized somewhat
  • Clipped some edges to prevent getting caught running backwards or shoved into walls by the payload
  • Fixed Red team winning on Blu cap (hopefully)
  • Added way to jump back up to right spawn exit
  • Widened area around cap to prevent getting stuck and allow moving around the cart
  • Added dock
  • Added push triggers to palm tops

Jun 21 @ 8:37pm

  • Packed missing underwater texture
  • Adjusted texturing of the arch
  • Patched a few seams
  • Brightened the battlements

Jun 21 @ 1:41am