Difference between revisions of "Concheror"

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* If a player holds down the primary-fire button after the end of activation to keep a buff ready for deployment, the Soldier will lower the conch. The other backpack weapons have the Soldier keep his bugle held until the button is released.
 
* If a player holds down the primary-fire button after the end of activation to keep a buff ready for deployment, the Soldier will lower the conch. The other backpack weapons have the Soldier keep his bugle held until the button is released.
 
* The strange variant of the item can rank up during battles against bots and when sv_cheats is set to 1.
 
* The strange variant of the item can rank up during battles against bots and when sv_cheats is set to 1.
* If the player switches to another secondary weapon while the rage is active, the speed boost will be deployed until the rage is depleted.
+
* If the rage meter is full and the user switches to another banner, and then touches a [[Respawn#Resupply|Resupply locker]], the rage will be carried over.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 08:44, 22 March 2019

I did not have permission to die!
The Soldier emphasizing the Concheror's healing benefits

The Concheror (/kɒŋk'ɛrɔr/ konk-err-or) is a community-created promotional secondary weapon for the Soldier. It is a light brown wooden box with dark brown corners and a quad diamond shaped insignia, accompanied by a conch shell. A white, slightly tattered, vertical banner flag with the same diamond insignia secured onto a pair of bamboo sticks appears, attached to the side of the box, when the banner call is played. The weapon itself has an team-colored tint: orangeish-brown for RED, and light blue-tinted brown on BLU.

Like the Soldier's other Banner weapons, the Concheror gains "Rage" through dealing damage, and provides a specified effect for surrounding teammates once activated. Compared to the Buff Banner and Battalion's Backup, it takes 480 damage to fill up the Concheror's Rage meter, compared to 600 for the other banners. Holding down the primary fire button will delay the effect until the button is released. While this banner's buff is active, allies within 450 units are speed boosted, and are healed for 35% of the damage they deal. The speed boost given is identical to the speed bonus given from the Disciplinary Action, although, the speed bonus cannot be stacked if the effects from both the Concheror and Disciplinary Action are activated. Additionally, the Concheror also adds a passive, self-healing effect, regenerating lost health at 4 points per second; however, much like the Medic's self-healing, this varies based on how recently the player was damaged.

The Concheror was awarded in Genuine quality to players who pre-ordered Total War: SHOGUN 2 on Steam before March 15, 2011.

Damage and function times

See also: Damage
Damage and function times
Effect range 450 units
Damage
Charge fill damage 480 dealt
Healing
Healing amount 35% on hit
Function times
Effect duration 10 s
Activation time 3 s
Values are approximate and determined by community testing.

Speed Comparison

Class Original speed (HU/s) Boosted speed (HU/s) Boost percentage
Leaderboard class scout.png Scout
400
505
26 .3%
Leaderboard class soldier.png Soldier
240
336
40 .0%
Leaderboard class pyro.png Pyro
300
405
35 .0%
Leaderboard class demoman.png Demoman
280
385
37 .5%
Leaderboard class heavy.png Heavy
230
322
40 .0%
Leaderboard class engineer.png Engineer
300
405
35 .0%
Leaderboard class medic.png Medic
320
425
32 .8%
Leaderboard class sniper.png Sniper
300
405
35 .0%
Leaderboard class spy.png Spy
320
432
35 .0%

While aiming, the Sniper's speed boost is 40%.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Battalion's Backup Concheror
Item icon Scrap Metal.png + Item icon Battalion's Backup.png = Item icon Concheror.png
Class Token - Soldier Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Buff Banner.png Item icon Gunboats.png Item icon Battalion's Backup.png Item icon Concheror.png
Item icon Mantreads.png Item icon Reserve Shooter.png Item icon Righteous Bison.png Item icon B.A.S.E. Jumper.png
Item icon Panic Attack.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

The Boostie Boys
The Boostie Boys
Buff 15 teammates with the Buff Banner in a single life.

Mvm navicon.png Mann vs. Machievements

Turbocharger
Turbocharger
Buff 4 or more teammates as a Soldier at the same time in a single wave.

Update history

March 10, 2011 Patch (Shogun Pack)
  • The Concheror was added to the game.

March 15, 2011 Patch

  • Fixed the Concheror animations not always playing correctly for players on the BLU team.
  • The Concheror became tradable.
  • All Concherors crafted before the patch have been upgraded to Vintage quality.
  • [Undocumented] The item was given a unique crafting recipe.

April 14, 2011 Patch (Hatless Update)

  • Damage-to-health conversion increased to 35%.

May 25, 2011 Patch

  • Added the Concheror to the list of weapons allowed in Medieval mode.

June 10, 2011 Patch

  • Fixed a bug that caused players to see the wrong backpacks on some classes.

March 15, 2012 Patch

  • Fixed Soldier buffs and rage meters not always being reset.

April 17, 2012 Patch

  • [Undocumented] When under the Concheror's effects, striking a Building will now grant health.

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

June 27, 2012 Patch (Pyromania Update)

  • Changed rage building source from "damage done and damage received" to only "damage done".
  • Increased the rate at which Rage builds for this item by +25%.

July 10, 2013 Patch

  • Changed attributes:
    • Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect.
  • [Undocumented] Added a unique emblem near the health bar when under the effects of the Concheror.

November 12, 2013 Patch

December 6, 2013 Patch

  • [Undocumented] Added Strange quality.

December 20, 2013 Patch

  • Changed attribute:
    • Added +2 health per second passive for the wearer.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.

December 18, 2015 Patch

  • Fixed an issue with The Concheror regen not being 4 health per second as intended.

Bugs

  • The health regen rate will reset to non-damaging effects such as the Rocket Jumper.
  • If a player holds down the primary-fire button after the end of activation to keep a buff ready for deployment, the Soldier will lower the conch. The other backpack weapons have the Soldier keep his bugle held until the button is released.
  • The strange variant of the item can rank up during battles against bots and when sv_cheats is set to 1.
  • If the rage meter is full and the user switches to another banner, and then touches a Resupply locker, the rage will be carried over.

Trivia

  • The "horn" sound effect is unique for this banner; however, unlike those for the Buff Banner and Battalion's Backup, it is the same for both RED and BLU teams.
  • The flag and the conch shell are styled after the Nobori and the Horagai respectively. The symbol on the flag serves to distinguish which army the troop belongs to while the conch shell is generally used as a signaling trumpet.
  • The flag's symbol is that of the Takeda clan, a famous line of samurai warlords from the Sengoku, or Warring States era.
  • Sashimono (指物) were small banners fitted to the backs of Japanese soldiers from mid-15th to early 17th century, for identification in battle.
  • The name is a play on the words "conch", the weapon's substitute for a bugle, and "conqueror".

Gallery

See also