Bread Space

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Bread Space
Pl breadspace.png
Basic Information
Map type: Payload
File name: pl_breadspace
Released: December 2, 2021 Patch
(Smissmas 2021)
Developer(s): Bailey "Glitch" Hodges
Jesse "Custard1" Budd
Alberto "Petachepas" Zarzuela
Grambee
Dylan "doggoh" Lee
Oliver "OverPovered" Pennanen
Christoph "Gadget" Manschitz
Peter "Tabby" Bryant
William "Cheesypuff" Bartley-Bolster
Kirill "Le Bruhe?" Ruzanov
Hugh "HueZee_" Madoc Schneider
Brandon "Brantopias" Sinkovich
human1
Map Info
Environment: Space
Setting: Night, Moon
Hazards: Big Mama, Pitfalls, Fatties,
Falling Elevator, Payload Cart explosion
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×12  •  Mediumhealth.png ×5  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×1   •   Mediumammo.png ×10   •  
Largeammo.png ×6
Map Photos
Loading screen photos.
Map overview
Bread Space overview.png
Map Stamp
Item icon Map Stamp - Bread Space.png
Supporters Leaderboard
A payload map set in a decaying moonbase. Blu are trying to destroy the monster in the caves. Red are trying to stop them.
Bread Space publicity burb

Bread Space is a community-made Payload map released during the Smissmas 2021 update.

Set in a decaying moonbase, the map features a giant Bread Monster that lurks in an excavated pit. Littered about the site are attempts to fight off the strange, murderous forms of tentacled bread, including wrecked structures and barricaded rooms. Attempts at studying the bread-based life forms and mad wall scrawlings indicate the Bread Forms have successfully brainwashed the mercenaries, and a plan to place "shells" in cryogenic stasis to fly back to Earth.

BLU is tasked with pushing a drill cart into the maw of the Bread Monster, while RED, having been turned into mind-controlled "breadheads", work to defend it.

This map also features its own announcer, the Astronaut.

The setup timer is 1 minute and 25 seconds.

Bread Space was contributed to the Steam Workshop.

Bread Forms

Several Bread Forms can be found across the map.

Shells
Cross-top shells are found deeper in the level. They do not open for the players, but are suspected of infecting RED Team through "spores".
Breadcrabs
Possessing only upper teeth, tentacled Breadcrabs are purported to come from Shells and are rarely found alive. They cannot be accessed by players, but one can be found immediately under first BLU Spawn. Graffiti suggests that they attach to the heads of victims, taking over their minds.
Burstchester
Possibly contracted from spore particles emitted by opened Shells, Burstchester is a life form that rapidly develops within the chest of a victim before bursting out, taking the form of a small, juvenile Bread Monster that crawls off to eat and grow.
Fatties
Littered in the facility are corpses of Bread Monsters that appear to have succumbed to immense green tumors. These are tentatively named 'Fatties' in a recovered Report of Postmortem Examination, Case No. SW1969-04275. Their swollen tumors rupture and spray strong acid when disturbed.
Big Mama (Specimen 79)
Big Mama is a humongous Bread Monster that has crawled into Tyco Excavation's borehole. Its tentacles seem to reach throughout the moonbase.
  • When surrounded by its protective "Bread Heads" (mind-controlled RED mercenaries), Big Mama lies dormant at the bottom, seemingly sleeping, but at great enough depth to cause a lethal fall.
  • When the cart reaches the Gate, Big Mama is roused, rising up from the borehole and roaring. Big Mama retracts slightly afterwards, peeping just above the borehole, and snaps at and gibs any player that touches it.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A: Outer Perimeter

  • First BLU Spawn: BLU's first spawn, with two exits directly to the cart and one exit to the far right side of the base.
  • Front Yard: The area where the cart starts. It is a desolate piece of terrain without much of anything around it, save for the Observation Post in front of the cart.
  • Observation Post: A small enclosed structure with an antenna sticking out of it.
  • Gate 5: A large gate that opens to a small loading dock, inside of which checkpoint A sits.
  • Side Path: A short flank to the right of Gate 5, leading to the right side of the Tycho Corp building. It ends in a room with a large window looking out over the area behind checkpoint A.
  • Collapsed Room: To the left of Gate 5 is a small collapsed room, which can be used to access the area sitting behind checkpoint A.

Checkpoint B: Transition Area

  • Tycho Corp: A large building labeled "Tycho Corp", sitting opposite of checkpoint A. The right entrance contains a small room that leads into the Elevators, acting as a secondary path toward the next checkpoint.
  • Slope: After passing checkpoint A, the cart makes its way down a slope towards checkpoint B through the main entry of the Tycho Corp building.
  • Cave Flank: Next to the slope is an enclosed flank route leading down to the center of the Overrun Room.
  • Elevators: A set of dysfunctional elevator shafts. Occasionally, a malfunctioning elevator will rush by a nearby open shaft, killing players it hits.
  • Overrun Room: The large interior of Tycho Corp that houses the second checkpoint, marked by signs of violence and destruction.
      • Second BLU Spawn: BLU team's second spawn is located behind Overrun Room's right wall, opening after checkpoint B is captured.
  • Dropdown: On the side of the Overrun Room that is opposite the Elevators is a small dropdown in the floor that leads to the Loading Zone area.

Checkpoint C: The Caves

  • Loading Area: Past checkpoint B is a series of hills below a loading dock. The loading platform connects the upper pathways, and an alternate route is accessible by checkpoint B.
  • Cliff: Elevated above the rest of the Loading Zone is a steep cliff.
  • Mixed Spawn Room: RED team's first spawn room, lying behind a set of walls on the outer edge of the loading area. It closes after checkpoint B is captured, later becoming a BLU team spawn once checkpoint C is captured.
  • Pipe Room: A small room with a set of small pipes running through it. It opens into the cart's tracks, and leads to an additional entrance into the main caves.
  • Airlocks: A set of airlocks, one of which is closed, and the other one being the path which the cart travels down.
  • Open Pipe: A massive red pipe that runs through the center of the expansive cave, with checkpoint C sitting directly under it. A section of the pipe is removed, giving access to a platform that overlooks the airlocks.
  • Granite Dugout: The winding path to the right of the main cave entrance, leading behind the checkpoint near the Blast Doors.

Checkpoint D: The Pit

  • Blast Doors: A large, looming set of blast doors that remain closed until the cart approaches them, after which they will remain open for the rest of the round. Once activated, Big Mama will emerge from a large crater in the ground.
  • Alternate Doors: There are additional doorways on either side of the Blast Doors, providing other means to enter the final area from both low ground and high ground.
  • Excavation Drill Site: The final terminus, and home of Big Mama. Centered around the pit containing Big Mama and the large drill above it, the area is wide open with little cover on the linear cart track.
  • Ventilation Duct: A small ventilation area to the left of the Drill Site. A RED team spawn exit drops into this room from a duct in the ceiling.
  • Computer Room: The room to the right of the main Drill Site, with computers and terminals across the walls.
  • Cryopod Chamber: RED team's second, final spawn room lies behind the main pit, in a room lined with cryopods. RED starts spawning in here once checkpoint B is captured.
  • Bread Pit: Once the cart reaches the Big Mama, she throws it up into the air and swallows it whole, before getting obliterated from the inside out.

Strategy

Main article: Community Bread Space strategy

Update history

December 2, 2021 Patch (Smissmas 2021)
  • Added Bread Space to the game.

December 17, 2021 Patch

  • Fixed some clipping around cliffs and BLU base
  • Fixed a bug where players could get stuck behind a wall of computers near the final point
  • Fixed location by BLU spawn where you can build under cliff
  • Fixed an issue with sound in the final sequence
  • Fixed decals
  • Fixed missing Breadcrab animations
  • Added updated drill model
  • Added normal maps for the rock cliffs
  • Added missing decals and logos
  • Added bread chunks that fly when Big Mama explodes
  • Optimized areas to reduce lag
  • Updated backpack and matchmaking images

December 21, 2021 Patch

  • Fixed a bug where BLU could teleport into RED spawn
  • Fixed an animation error within the final arena
  • Fixed some displacements seams
  • Deleted some light effects no longer in use in the final area

January 5, 2022 Patch

  • Fixed being able to place buildings in the forward BLU spawn room

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

B7A Changelog (October 2, 2020)

  • Fixed cap points with no texture
  • Fixed some clipping around displacements (still need to clip areas in last arena)
  • Fixed payload clipping into players
  • Extended Red spawn 2 trigger to allow players on the far side of spawn to still change class.
  • Added nobuild onto pipe to stop Engineers building on the pipe outside of Red Spawn 1
  • Respawn cabinets in Red Spawn 1 will now change colour to Blue when the spawnroom is given to Blue team
  • Fixed some visibility issues
    • Special thanks to Boonie for finding a lot of these bugs.

B8 Changelog (October 7, 2020)

  • Art pass on the room behind CP2
  • Health and ammo has been re-distributed to make a little more sense
  • In general, there is more health and ammo around the place where you'd expect it to be.
  • Fatties now glow green and have a glowing puddle underneath to make them more visible. Also has some cool knock-on effects for lighting.
  • Some clipping fixes
  • Area around the top of the final Cp is clipped a little better, but might be a bit too harsh
  • Some stuck areas allowing players to get caught in displacements
  • Fixed a displacement error in the caves behind Cp3
  • Particles are properly packed into the map now
  • Cart no longer clips through the ground.

B9 Changelog (October 8, 2020)

  • New path! Starts before CP2 and comes out in the crevasse after CP2. The idea is to add a hidden one way flank for Blu to push through, and for retreating Red players.
  • More lights in the area after CP1 and CP3
  • Changed lighting to the wall
  • Changed exit 3 for Red Spawn 1
  • Particles are now packed into the map (?)
  • Some optimisation

B9B Changelog (October 19, 2020)

  • Lighting adjustments: Outdoor areas are brighter
  • Bugfixes
  • Some clipping changes
  • Art pass on a few minor areas

B10 Changelog (January 1, 2021)

  • B10, mainly an update to address an issue that crashed servers, and some bug fixes. Also some optimisation.
  • Reduced entity count
  • Model fade on some high poly props
  • Particles are now packed into the map... hopefully
  • Tons of little bugfixes, more to come
    • Big thanks to Sierra Foxtrot for a lot of the bug fixes and Stealth for bringing up the entity count issue

B11 Changelog (January 11, 2021)

  • LDR support re-enabled

Bugs

  • It is possible to place stickybombs on the bomb cart and spawn door. If the bomb cart moves or spawn doors open, the stickies float in the air.
  • It is possible to jump or fly right though the body of Big Mama while it is roaring.

Trivia

Gallery

General corporate signage
Attempts to study the Bread Forms
Hatman's desperate graffiti in the RED base, suggesting, among other things, Mann Co. is controlled by Bread Aliens, and the role of Teleporters in it all.
Bread Space map posters

References