Difference between revisions of "Fortezza"

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{{ra|day=11|month=12|year=2024}}
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{{Update|Info outdated as of the {{Patch name|7|24|2025}}.}}
{{stub}}
 
 
{{Map infobox
 
{{Map infobox
| map-status        = community
+
| map-status        = community
| map-game-type      = Attack/Defend
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| map-game-type      = Attack/Defend
| map-file-name      = cp_fortezza
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| map-file-name      = cp_fortezza
| map-image          = Cp fortezza.png
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| map-image          = Cp fortezza.png
| map-released      = {{Patch name|12|11|2024}}
+
| map-released      = {{Patch name|12|11|2024}}
| map-released-major = Smissmas 2024
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| map-released-major = Smissmas 2024
  | map-stamp-link    = https://steamcommunity.com/stats/TF2/leaderboards/15362139
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| map-pickups-health-small = 5
 +
| map-pickups-health-medium = 6
 +
| map-pickups-ammo-small    = 3
 +
| map-pickups-ammo-medium  = 10
 
}}
 
}}
  
 
{{Quotation|'''Fortezza''' publicity blurb|In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot.}}
 
{{Quotation|'''Fortezza''' publicity blurb|In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot.}}
  
'''Fortezza''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map featuring two control points.
+
'''Fortezza''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map added in the {{update link|Smissmas 2024}} update. It is set in a snowy village within the Italian Alps, where [[BLU]] assaults the [[RED]]-owned Moschetto munitions depot.
  
 
Fortezza was [https://steamcommunity.com/sharedfiles/filedetails/?id=3358494285 contributed] to the Steam Workshop.
 
Fortezza was [https://steamcommunity.com/sharedfiles/filedetails/?id=3358494285 contributed] to the Steam Workshop.
  
== Locations ==
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== {{heading|Locations}} ==
*'''Spawns''': Each team has only one spawn that remains the same through out the round.
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*'''Spawns''': Each team has a single spawn point that remains the same throughout the round.
 +
 
 
<gallery>
 
<gallery>
 
File:Fortezza BLU spawn exterior.png|Exterior of BLU spawn.
 
File:Fortezza BLU spawn exterior.png|Exterior of BLU spawn.
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File:Fortezza RED spawn.png|Interior of RED spawn.
 
File:Fortezza RED spawn.png|Interior of RED spawn.
 
</gallery>
 
</gallery>
===Control Point A===
+
 
Control Point A is located right in front of a double [https://en.wikipedia.org/wiki/Portcullis Portcullis], that lifts up and clears the way once it is captured.
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=== Control Point A ===
 +
Control Point A is located right in front of a double [[w:Portcullis|portcullis]], that lifts up and clears the way once it is captured.
 
*'''Flank House''': Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage.  
 
*'''Flank House''': Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage.  
 
*'''Bell Arch''': Two church bells and their adjacent supports form an arch over the main street that leads to Control Point A.
 
*'''Bell Arch''': Two church bells and their adjacent supports form an arch over the main street that leads to Control Point A.
*'''Stove House''': After passing through the Bell Arch, the Stove House, named for containing a [https://en.wikipedia.org/wiki/Wood-burning_stove cast iron stove], is located to the left. Sandwiched between it and the Shortcut is a path leading to Control Point A.
+
*'''Stove House''': After passing through the Bell Arch, the Stove House, named for having a cast iron stove, is located to the left. Sandwiched between it and the Shortcut is a path leading to Control Point A.
 
*'''Underpass''': On the right side of the Stove House is a gently descending street that passes underneath a small balcony.
 
*'''Underpass''': On the right side of the Stove House is a gently descending street that passes underneath a small balcony.
 
*'''First Shortcut''': The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch.
 
*'''First Shortcut''': The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch.
 +
 
<gallery>
 
<gallery>
 
File:Fortezza Flank House.png|Flank House.
 
File:Fortezza Flank House.png|Flank House.
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File:Fortezza Control Point A.png|Control Point A.
 
File:Fortezza Control Point A.png|Control Point A.
 
</gallery>
 
</gallery>
===Control Point B===
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 +
=== Control Point B ===
 
The second Control Point can be found just before the ''"Moschetto"'' ammunition factory and the RED spawn inside it.
 
The second Control Point can be found just before the ''"Moschetto"'' ammunition factory and the RED spawn inside it.
*'''Second Shortcut''': The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway is simultaneously closed of with a one-way gate.
+
*'''Second Shortcut''': The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway that connects the Second Shortcut to the main street is simultaneously closed of with a one-way gate.
 
*'''Warehouse''': A large building made out of mortar that leads to the Overlooking Hut.
 
*'''Warehouse''': A large building made out of mortar that leads to the Overlooking Hut.
 
*'''Wine Cellar''': Below the main street that leads to Control Point B is a large basement containing Wine Barrels.
 
*'''Wine Cellar''': Below the main street that leads to Control Point B is a large basement containing Wine Barrels.
 
*'''Sniper's Window''': Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis.  
 
*'''Sniper's Window''': Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis.  
 
*'''Overlooking Hut''': When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point.
 
*'''Overlooking Hut''': When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point.
 +
 
<gallery>
 
<gallery>
 
File:Fortezza second shortcut.png|Second Shortcut
 
File:Fortezza second shortcut.png|Second Shortcut
 
File:Fortezza Warehouse.png|Warehouse.
 
File:Fortezza Warehouse.png|Warehouse.
File:Fortezza Wine Cellar.png|Wince Cellar.
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File:Fortezza Wine Cellar.png|Wine Cellar.
 
File:Fortezza Wine Cellar Entrance.png|Entrance to Wine Cellar.
 
File:Fortezza Wine Cellar Entrance.png|Entrance to Wine Cellar.
 
File:Fortezza sniper window.png|Sniper Window view.
 
File:Fortezza sniper window.png|Sniper Window view.
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</gallery>
 
</gallery>
  
== Strategy ==
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== {{heading|Strategy}} ==
 
{{Map strategy link|Fortezza|main=yes|stub=yes}}
 
{{Map strategy link|Fortezza|main=yes|stub=yes}}
  
== Update history ==
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== {{heading|Update history}} ==
'''{{Patch name|12|11|2024}}''' ({{update link|Smissmas 2024}})
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{{Update history|
 +
'''{{Patch name|12|11|2024|major=Smissmas 2024}}'''
 
* Fortezza was added to the game.
 
* Fortezza was added to the game.
  
== Gallery ==
+
'''{{Patch name|12|16|2024}}'''
 +
* Removed {{botignore|[[sniper]]}}{{sic}} window leading into last.
 +
* Fixed [[Engineer]] being able to build in some doors.
 +
* Fixed some props being solid.
 +
* Slight art pass update.
 +
 
 +
'''{{Patch name|12|24|2024}}'''
 +
* Detail improvements.
 +
* Improved clipping.
 +
 
 +
'''{{Patch name|2|18|2025}}'''
 +
* New radio model for spawn rooms.
 +
* Changed sentry shack ammo pack on last to a medium.
 +
* Adjusted health pickups throughout the map.
 +
* Changed kill volume on Cap A double doors to be more consistent with visuals.
 +
* Improved [[Bots|bot]] support.
 +
 
 +
'''{{Patch name|7|24|2025|major=Summer 2025 Update}}'''
 +
* Reworked routes between Point A and Last.
 +
* Improved lighting and visuals across the map.
 +
* Clipping fixes.
 +
 
 +
'''{{Patch name|7|30|2025}}'''
 +
* Added more cover to Last.
 +
* Added defensive hold for Engineer's holding valley between A and B.
 +
* Rebalanced pickups in some areas.
 +
* Lighting improvements.
 +
* Reduced file size of the map.
 +
 
 +
'''{{Patch name|8|1|2025}}'''
 +
* Managed Sniper sightlines on last.
 +
* Added new cover object to first point.
 +
* Improved clipping in areas.
 +
 
 +
'''{{Patch name|8|5|2025}}'''
 +
* Managed problematic Sniper sightline on point A.
 +
}}
 +
 
 +
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Steamworkshop tf2 fortezza thumb.jpg|Steam Workshop thumbnail for Fortezza.
 
File:Steamworkshop tf2 fortezza thumb.jpg|Steam Workshop thumbnail for Fortezza.
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{{Smissmas 2024 Nav}}
 
{{Smissmas 2024 Nav}}
{{Christmas Map Nav}}
 
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 21:49, 3 September 2025

Fortezza
Cp fortezza.png
Basic Information
Map type: Attack/Defend
File name: cp_fortezza
Released: December 11, 2024 Patch
(Smissmas 2024)
Developer(s): Josh "Gruppy" Baughman
Nickolas "KrazyZark" Fenech
Kubie
Alien31
Map Items
Healthico.png Health Kits: Smallhealth.png ×5  •  Mediumhealth.png ×6
Ammoico.png Ammo Boxes: Smallammo.png ×3   •   Mediumammo.png ×10
Map Photos
Loading screen photos.
Map overview
Fortezza overview.png
Map Stamp
Item icon Map Stamp - Fortezza.png
Supporters Leaderboard
In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot.
Fortezza publicity blurb

Fortezza is a community-created Attack/Defend Control Point map added in the Smissmas 2024 update. It is set in a snowy village within the Italian Alps, where BLU assaults the RED-owned Moschetto munitions depot.

Fortezza was contributed to the Steam Workshop.

Locations

  • Spawns: Each team has a single spawn point that remains the same throughout the round.

Control Point A

Control Point A is located right in front of a double portcullis, that lifts up and clears the way once it is captured.

  • Flank House: Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage.
  • Bell Arch: Two church bells and their adjacent supports form an arch over the main street that leads to Control Point A.
  • Stove House: After passing through the Bell Arch, the Stove House, named for having a cast iron stove, is located to the left. Sandwiched between it and the Shortcut is a path leading to Control Point A.
  • Underpass: On the right side of the Stove House is a gently descending street that passes underneath a small balcony.
  • First Shortcut: The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch.

Control Point B

The second Control Point can be found just before the "Moschetto" ammunition factory and the RED spawn inside it.

  • Second Shortcut: The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway that connects the Second Shortcut to the main street is simultaneously closed of with a one-way gate.
  • Warehouse: A large building made out of mortar that leads to the Overlooking Hut.
  • Wine Cellar: Below the main street that leads to Control Point B is a large basement containing Wine Barrels.
  • Sniper's Window: Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis.
  • Overlooking Hut: When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point.

Strategy

Main article: Community Fortezza strategy

Update history

December 11, 2024 Patch (Smissmas 2024)
  • Fortezza was added to the game.

December 16, 2024 Patch

  • Removed sniper(sic) window leading into last.
  • Fixed Engineer being able to build in some doors.
  • Fixed some props being solid.
  • Slight art pass update.

December 24, 2024 Patch

  • Detail improvements.
  • Improved clipping.

February 18, 2025 Patch

  • New radio model for spawn rooms.
  • Changed sentry shack ammo pack on last to a medium.
  • Adjusted health pickups throughout the map.
  • Changed kill volume on Cap A double doors to be more consistent with visuals.
  • Improved bot support.

July 24, 2025 Patch (Summer 2025 Update)

  • Reworked routes between Point A and Last.
  • Improved lighting and visuals across the map.
  • Clipping fixes.

July 30, 2025 Patch

  • Added more cover to Last.
  • Added defensive hold for Engineer's holding valley between A and B.
  • Rebalanced pickups in some areas.
  • Lighting improvements.
  • Reduced file size of the map.

August 1, 2025 Patch

  • Managed Sniper sightlines on last.
  • Added new cover object to first point.
  • Improved clipping in areas.

August 5, 2025 Patch

  • Managed problematic Sniper sightline on point A.

Gallery