Difference between revisions of "Fortezza"
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− | {{Update|Info outdated as of the {{Patch name|7| | + | {{Update|Info outdated as of the {{Patch name|7|24|2025}}.}} |
{{Map infobox | {{Map infobox | ||
| map-status = community | | map-status = community | ||
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Fortezza was [https://steamcommunity.com/sharedfiles/filedetails/?id=3358494285 contributed] to the Steam Workshop. | Fortezza was [https://steamcommunity.com/sharedfiles/filedetails/?id=3358494285 contributed] to the Steam Workshop. | ||
− | == Locations == | + | == {{heading|Locations}} == |
*'''Spawns''': Each team has a single spawn point that remains the same throughout the round. | *'''Spawns''': Each team has a single spawn point that remains the same throughout the round. | ||
+ | |||
<gallery> | <gallery> | ||
File:Fortezza BLU spawn exterior.png|Exterior of BLU spawn. | File:Fortezza BLU spawn exterior.png|Exterior of BLU spawn. | ||
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File:Fortezza RED spawn.png|Interior of RED spawn. | File:Fortezza RED spawn.png|Interior of RED spawn. | ||
</gallery> | </gallery> | ||
− | ===Control Point A=== | + | |
+ | === Control Point A === | ||
Control Point A is located right in front of a double [[w:Portcullis|portcullis]], that lifts up and clears the way once it is captured. | Control Point A is located right in front of a double [[w:Portcullis|portcullis]], that lifts up and clears the way once it is captured. | ||
*'''Flank House''': Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage. | *'''Flank House''': Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage. | ||
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*'''Underpass''': On the right side of the Stove House is a gently descending street that passes underneath a small balcony. | *'''Underpass''': On the right side of the Stove House is a gently descending street that passes underneath a small balcony. | ||
*'''First Shortcut''': The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch. | *'''First Shortcut''': The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch. | ||
+ | |||
<gallery> | <gallery> | ||
File:Fortezza Flank House.png|Flank House. | File:Fortezza Flank House.png|Flank House. | ||
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File:Fortezza Control Point A.png|Control Point A. | File:Fortezza Control Point A.png|Control Point A. | ||
</gallery> | </gallery> | ||
− | ===Control Point B=== | + | |
+ | === Control Point B === | ||
The second Control Point can be found just before the ''"Moschetto"'' ammunition factory and the RED spawn inside it. | The second Control Point can be found just before the ''"Moschetto"'' ammunition factory and the RED spawn inside it. | ||
*'''Second Shortcut''': The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway that connects the Second Shortcut to the main street is simultaneously closed of with a one-way gate. | *'''Second Shortcut''': The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway that connects the Second Shortcut to the main street is simultaneously closed of with a one-way gate. | ||
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*'''Sniper's Window''': Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis. | *'''Sniper's Window''': Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis. | ||
*'''Overlooking Hut''': When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point. | *'''Overlooking Hut''': When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point. | ||
+ | |||
<gallery> | <gallery> | ||
File:Fortezza second shortcut.png|Second Shortcut | File:Fortezza second shortcut.png|Second Shortcut | ||
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</gallery> | </gallery> | ||
− | == Strategy == | + | == {{heading|Strategy}} == |
{{Map strategy link|Fortezza|main=yes|stub=yes}} | {{Map strategy link|Fortezza|main=yes|stub=yes}} | ||
− | == Update history == | + | == {{heading|Update history}} == |
− | {{Update history | '''{{Patch name|12|11|2024}}''' | + | {{Update history| |
+ | '''{{Patch name|12|11|2024|major=Smissmas 2024}}''' | ||
* Fortezza was added to the game. | * Fortezza was added to the game. | ||
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* Improved [[Bots|bot]] support. | * Improved [[Bots|bot]] support. | ||
− | '''{{Patch name|7|24|2025 | + | '''{{Patch name|7|24|2025|major=Summer 2025 Update}}''' |
− | * Reworked routes between Point A and Last | + | * Reworked routes between Point A and Last. |
− | * Improved lighting and visuals across the map | + | * Improved lighting and visuals across the map. |
− | * Clipping fixes | + | * Clipping fixes. |
'''{{Patch name|7|30|2025}}''' | '''{{Patch name|7|30|2025}}''' | ||
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'''{{Patch name|8|1|2025}}''' | '''{{Patch name|8|1|2025}}''' | ||
− | * Managed Sniper sightlines on last | + | * Managed Sniper sightlines on last. |
− | * Added new cover object to first point | + | * Added new cover object to first point. |
− | * Improved clipping in areas}} | + | * Improved clipping in areas. |
+ | |||
+ | '''{{Patch name|8|5|2025}}''' | ||
+ | * Managed problematic Sniper sightline on point A. | ||
+ | }} | ||
− | == Gallery == | + | == {{heading|Gallery}} == |
<gallery> | <gallery> | ||
File:Steamworkshop tf2 fortezza thumb.jpg|Steam Workshop thumbnail for Fortezza. | File:Steamworkshop tf2 fortezza thumb.jpg|Steam Workshop thumbnail for Fortezza. |
Latest revision as of 21:49, 3 September 2025
![]() | “Gotta move that gear up!” This article may contain content that is out of date. You can help improve this article by updating the content as necessary. See the wiki style guide. Notes: Info outdated as of the July 24, 2025 Patch. |
Fortezza | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_fortezza
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Released: | December 11, 2024 Patch (Smissmas 2024) |
Developer(s): | Josh "Gruppy" Baughman Nickolas "KrazyZark" Fenech Kubie Alien31 |
Map Items | |
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Map Photos | |
Map overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | In a small village somewhere deep within the Italian Alps, BLU team lays siege to a suspected RED munitions depot.
— Fortezza publicity blurb
|
” |
Fortezza is a community-created Attack/Defend Control Point map added in the Smissmas 2024 update. It is set in a snowy village within the Italian Alps, where BLU assaults the RED-owned Moschetto munitions depot.
Fortezza was contributed to the Steam Workshop.
Locations
- Spawns: Each team has a single spawn point that remains the same throughout the round.
Control Point A
Control Point A is located right in front of a double portcullis, that lifts up and clears the way once it is captured.
- Flank House: Located just to the right of BLU spawn, it serves as a flank route around the Bell Passage.
- Bell Arch: Two church bells and their adjacent supports form an arch over the main street that leads to Control Point A.
- Stove House: After passing through the Bell Arch, the Stove House, named for having a cast iron stove, is located to the left. Sandwiched between it and the Shortcut is a path leading to Control Point A.
- Underpass: On the right side of the Stove House is a gently descending street that passes underneath a small balcony.
- First Shortcut: The so-called First Shortcut is located just to the left of BLU spawn. Once Control Point A is captured, its double wooden doors open up, thus allowing BLU to bypass the Bell Arch.
Control Point B
The second Control Point can be found just before the "Moschetto" ammunition factory and the RED spawn inside it.
- Second Shortcut: The Second Shortcut is located just to the left of Control Point A. Much like the first one, it will only open after Point A is captured. In addition, a previously open passageway that connects the Second Shortcut to the main street is simultaneously closed of with a one-way gate.
- Warehouse: A large building made out of mortar that leads to the Overlooking Hut.
- Wine Cellar: Below the main street that leads to Control Point B is a large basement containing Wine Barrels.
- Sniper's Window: Just above the entrance to the Wine Cellar is a two story house with a wide open window, providing a sightline of the Second Shortcut and the now-open Portcullis.
- Overlooking Hut: When viewed from RED's perspective, it is a small brick building located to the left of Point B. Due to its slight elevation advantage, it offers a good view on the majority of the final Point.
Strategy
Main article: Community Fortezza strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 11, 2024 Patch (Smissmas 2024)
- Fortezza was added to the game.
- Removed sniper(sic) window leading into last.
- Fixed Engineer being able to build in some doors.
- Fixed some props being solid.
- Slight art pass update.
- Detail improvements.
- Improved clipping.
- New radio model for spawn rooms.
- Changed sentry shack ammo pack on last to a medium.
- Adjusted health pickups throughout the map.
- Changed kill volume on Cap A double doors to be more consistent with visuals.
- Improved bot support.
July 24, 2025 Patch (Summer 2025 Update)
- Reworked routes between Point A and Last.
- Improved lighting and visuals across the map.
- Clipping fixes.
- Added more cover to Last.
- Added defensive hold for Engineer's holding valley between A and B.
- Rebalanced pickups in some areas.
- Lighting improvements.
- Reduced file size of the map.
- Managed Sniper sightlines on last.
- Added new cover object to first point.
- Improved clipping in areas.
- Managed problematic Sniper sightline on point A.
Gallery
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