Difference between revisions of "Control point timing"

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(Attack/Defend: added Gorge Event)
(King of the Hill: Highpass)
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| <h4 style='display: none'>Harvest Event</h4>
 
| <h4 style='display: none'>Harvest Event</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Harvest Event}}
| <h4 style='display: none'>Kong King</h4>
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| <h4 style='display: none'>Highpass</h4>
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
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{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Highpass}}
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
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| <h4 style='display: none'>Kong King</h4>
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{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Kong King}}
 
| <h4 style='display: none'>Lakeside</h4>
 
| <h4 style='display: none'>Lakeside</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Lakeside}}
 
| <h4 style='display: none'>Moonshine Event</h4>
 
| <h4 style='display: none'>Moonshine Event</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Moonshine Event}}
| <h4 style='display: none'>Nucleus (King of the Hill)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
 
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|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
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| <h4 style='display: none'>Nucleus (King of the Hill)</h4>
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{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Nucleus (King of the Hill)}}
 
| <h4 style='display: none'>Probed</h4>
 
| <h4 style='display: none'>Probed</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Probed}}
 
| <h4 style='display: none'>Sawmill (King of the Hill)</h4>
 
| <h4 style='display: none'>Sawmill (King of the Hill)</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Sawmill (King of the Hill)}}
| <h4 style='display: none'>Suijin</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 
 
|-
 
|-
 
| colspan="3" height="10" |
 
| colspan="3" height="10" |
 
|- style="vertical-align: top;"
 
|- style="vertical-align: top;"
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| <h4 style='display: none'>Suijin</h4>
 +
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Suijin}}
 
| <h4 style='display: none'>Viaduct</h4>
 
| <h4 style='display: none'>Viaduct</h4>
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}
 
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}}

Revision as of 21:26, 22 December 2015

This point is mine! Do you understand that?
The Soldier

The following is a list of information on control point timing.

Base capture times

The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point. The capture speed grows as a harmonic number depending on the number of capturing players.

Multiplier Adjustment Rate
×1
1 .000
100%
×2
0 .667
150%
×3
0 .545
183%
×4
0 .480
208%
×5
0 .438
228%
×6
0 .408
245%
×7
0 .386
259%
×8
0 .368
272%
×9
0 .353
283%
×10
0 .341
293%
×11
0 .331
302%
×12
0 .322
310%
×13
0 .314
318%
×14
0 .308
325%
×15
0 .301
332%
×16
0 .296
338%
×17
0 .291
344%
×18
0 .286
350%
×19
0 .282
355%
×20
0 .278
360%
×21
0 .274
365%
×22
0 .271
369%
×23
0 .268
373%
×24
0 .265
378%
×25
0 .262
382%
×26
0 .259
385%
×27
0 .257
389%
×28
0 .255
393%
×29
0 .252
396%
×30
0 .250
399%
×31
0 .248
403%
×32
0 .246
406%

Note to map makers

The trigger_capture_area entity defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2 (and/or team_numcap_3). In other words, the number you set in Hammer Editor is actually half of its real value in-game.

Decay rates

The decay rates are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During Overtime, the control point decay rate is six times faster than normal. The mp_capdeteriorate_time console variable controls the base decay rate.

Map-specific times

Arena

Badlands (Arena)

Badlands (Arena)
Control Point Multiplier Seconds
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Byre

Byre
Control Point Multiplier Seconds
Capture point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Granary (Arena)

Granary (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus (Arena)

Nucleus (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
Control Point Multiplier Seconds
Capture point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill (Arena)

Sawmill (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well (Arena)

Well (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Standard Control Point

5Gorge

5Gorge
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands (Control Point)

Badlands (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary (Control Point)

Granary (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Powerhouse

Powerhouse
Control Point Multiplier Seconds
Control Point 1 and 3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Process

Process
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Sinshine

Sinshine
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Snakewater

Snakewater
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
×2
3 .067
×3
2 .509
×4
2 .208
Control Point 2 and 4 ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720
Control Point 3 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560

Standin

Standin
Control Point Multiplier Seconds
All control points ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120

Well (Control Point)

Well (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Attack/Defend

DeGroot Keep

DeGroot Keep
Control Point Multiplier Seconds
Control Point A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl (Control Point)

Dustbowl
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
Control Point Multiplier Seconds
Control Point 1-1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
Control Point 1-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 2-1 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 3-1 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Control Point 3-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gorge Event

Gorge Event
Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
Control Point Multiplier Seconds
Control Point A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mountain Lab

Mountain Lab
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Snowplow

Snowplow
Control Point Multiplier Seconds
Control Point 1-1 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 1-3 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-1 ×1
22 .000
×2
14 .667
×3
12 .000
×4
10 .560
Control Point 2-2 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600
Control Point 2-3 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
Control Point Multiplier Seconds
Control Point A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

King of the Hill

Badlands (King of the Hill)

Badlands (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Eyeaduct

Eyeaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ghost Fort

Ghost Fort
Control Point Multiplier Seconds
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720

Harvest

Harvest
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Highpass

Highpass
Control Point Multiplier Seconds
Control Point ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840

Kong King

Kong King
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Lakeside

Lakeside
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Moonshine Event

Moonshine Event
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Nucleus (King of the Hill)

Nucleus (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Probed

Probed
Control Point Multiplier Seconds
Control Point ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Sawmill (King of the Hill)

Sawmill (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Suijin

Suijin
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Viaduct

Viaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Territorial Control

Hydro

Hydro
Control Point Multiplier Seconds
Center four control points ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Final control points ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


Training Mode

Dustbowl (Training)

Dustbowl (Training)
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880