Difference between revisions of "Control point timing"
m (Added missing newline) |
(Cleanup) |
||
Line 1: | Line 1: | ||
{{Quotation|'''The Soldier'''|This point is mine! Do you understand that?|sound=Soldier_autocappedcontrolpoint02.wav}} | {{Quotation|'''The Soldier'''|This point is mine! Do you understand that?|sound=Soldier_autocappedcontrolpoint02.wav}} | ||
− | The following is a list of information on ''' | + | The following is a list of information on '''control point timing'''. All information, except for 1x capture speeds, are approximate determinations derived from tests. |
== Base capture times == | == Base capture times == | ||
− | + | The '''base capture times''' are the rates to capture each control point depending on the amount of people (the multiplier) that are on the [[Control point (objective)|control point]]. | |
− | The base capture times are the rates to capture each point depending on the amount of people (the multiplier) that are on the [[Control | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
Line 110: | Line 109: | ||
=== Note to map makers === | === Note to map makers === | ||
− | + | The [http://developer.valvesoftware.com/wiki/Trigger_capture_area trigger_capture_area] defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is <code>2 * area_time_to_cap * team_numcap_2</code> (and/or <code>team_numcap_3</code>). In other words, the number you set in [[Hammer Editor]] is actually half of its real value in-game. | |
− | The [http://developer.valvesoftware.com/wiki/Trigger_capture_area trigger_capture_area] defines the time it takes to | ||
== Decay rates == | == Decay rates == | ||
+ | The '''decay rates''' are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During [[Overtime]], the control point timing decays at an expedited rate. | ||
− | + | == Map-specific times == | |
− | |||
− | == Map specific times == | ||
=== [[Arena]] === | === [[Arena]] === | ||
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
Line 147: | Line 144: | ||
|} | |} | ||
− | + | === [[Control Point (game mode)|Standard Control Point]] === | |
− | === [[Control Point ( | ||
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
Line 175: | Line 171: | ||
|} | |} | ||
− | + | === [[Control Point (game mode)|Attack/Defend]] === | |
− | === [[Control Point ( | ||
{| style="width: 100%; max-width: 800px;" | {| style="width: 100%; max-width: 800px;" | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
Line 204: | Line 199: | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Steel}} | ||
|} | |} | ||
− | |||
=== [[King of the Hill]] === | === [[King of the Hill]] === | ||
Line 230: | Line 224: | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Viaduct}} | ||
|} | |} | ||
− | |||
=== [[Territorial Control]] === | === [[Territorial Control]] === | ||
Line 236: | Line 229: | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Hydro}} | ||
− | + | === [[Training Mode]] === | |
− | === [[Training | ||
<h4 style='display: none'>Dustbowl (Training)</h4> | <h4 style='display: none'>Dustbowl (Training)</h4> | ||
{{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}} | {{Control Point Timing/Official Map | SHOWNAME = yes | MAP = Dustbowl (Training)}} | ||
− | |||
{{Maps nav}} | {{Maps nav}} | ||
Line 246: | Line 237: | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
+ | [[Category:Mapping]] | ||
[[Category:Strategy]] | [[Category:Strategy]] | ||
− |
Revision as of 15:45, 28 September 2011
“ | This point is mine! Do you understand that?
Click to listen
— The Soldier
|
” |
The following is a list of information on control point timing. All information, except for 1x capture speeds, are approximate determinations derived from tests.
Contents
Base capture times
The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point.
Multiplier | Adjustment | Rate |
---|---|---|
x1 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x2 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x3 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x4 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x5 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x6 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x7 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x8 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x9 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x10 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x11 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x12 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x13 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x14 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x15 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x16 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x17 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x18 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x19 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x20 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x21 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x22 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x23 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
x24 | Template:Control Point Timing/Decay | Expression error: Unrecognized punctuation character "[".% |
Note to map makers
The trigger_capture_area defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2
(and/or team_numcap_3
). In other words, the number you set in Hammer Editor is actually half of its real value in-game.
Decay rates
The decay rates are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During Overtime, the control point timing decays at an expedited rate.
Map-specific times
Arena
Badlands (Arena)
|
Granary (Arena)
|
Lumberyard
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nucleus (Arena)
|
Offblast
|
Ravine
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sawmill (Arena)
|
Watchtower
|
Well (Arena)
|
Standard Control Point
5Gorge
|
Badlands (Control Point)
|
Coldfront
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fastlane
|
Freight
|
Granary (Control Point)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Well (Control Point)
|
Yukon
|
Attack/Defend
Degroot Keep
|
Dustbowl (Control Point)
|
Egypt
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorge
|
Gravel Pit
|
Junction
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mann Manor
|
Mountain Lab
|
Steel
|
King of the Hill
Badlands (King of the Hill)
|
Harvest
|
Harvest Event
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lakeside
|
Nucleus (King of the Hill)
|
Sawmill (King of the Hill)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Viaduct
|
Territorial Control
Hydro
Hydro | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Center four control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Final control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Training Mode
Dustbowl (Training)
Dustbowl (Training) | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
|