Control point timing

From Team Fortress Wiki
Revision as of 23:42, 26 October 2012 by Org (talk | contribs) (King of the Hill)
Jump to: navigation, search
This point is mine! Do you understand that?
The Soldier

The following is a list of information on control point timing. All information, except for ×1 capture speeds, are approximate determinations derived from tests.

Base capture times

The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point.

Multiplier Adjustment Rate
×1 1 100%
×2 0.66666666666667 150%
×3 0.54545454545455 183%
×4 0.48 208%
×5 0.43795620437956 228%
×6 0.40816326530612 245%
×7 0.38567493112948 259%
×8 0.36793692509855 272%
×9 0.35348576237902 283%
×10 0.34141715214741 293%
×11 0.33113927679755 302%
×12 0.3222468932005 310%
×13 0.31445218251769 318%
×14 0.30754446618812 325%
×15 0.30136557845783 332%
×16 0.29579419172694 338%
×17 0.29073549347409 344%
×18 0.28611418520599 350%
×19 0.2818696118207 355%
×20 0.2779522965244 360%
×21 0.27432142650145 365%
×22 0.27094299608389 369%
×23 0.26778841368733 373%
×24 0.26483344171861 378%

Note to map makers

The trigger_capture_area defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2 (and/or team_numcap_3). In other words, the number you set in Hammer Editor is actually half of its real value in-game.

Decay rates

The decay rates are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During Overtime, the control point timing decays at an expedited rate.

Map-specific times

Arena

Badlands (Arena)

Badlands (Arena)
Control Point Multiplier Seconds
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Granary (Arena)

Granary (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Lumberyard

Lumberyard
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Nucleus (Arena)

Nucleus (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Offblast

Offblast
Control Point Multiplier Seconds
Capture point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Ravine

Ravine
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Sawmill (Arena)

Sawmill (Arena)
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Watchtower

Watchtower
Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Well (Arena)

Well (Arena)
Control Point Multiplier Seconds
Capture point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Standard Control Point

5Gorge

5Gorge
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Badlands (Control Point)

Badlands (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
20 .000
×2
13 .333
×3
10 .909
×4
9 .600

Coldfront

Coldfront
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .000
×2
2 .000
×3
1 .636
×4
1 .440
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Fastlane
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Freight

Freight
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Foundry

Foundry
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Granary (Control Point)

Granary (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Fastlane

Gullywash
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120

Well (Control Point)

Well (Control Point)
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
2 .000
×2
1 .333
×3
1 .091
×4
0 .960
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Yukon

Yukon
Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Attack/Defend

DeGroot Keep

DeGroot Keep
Control Point Multiplier Seconds
Control Point A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800

Dustbowl (Control Point)

Dustbowl
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Egypt

Egypt
Control Point Multiplier Seconds
Control Point 1-1 ×1
28 .000
×2
18 .667
×3
15 .273
×4
13 .440
Control Point 1-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 2-1 ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point 2-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880
Control Point 3-1 ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Control Point 3-2 ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880

Gorge

Gorge
Control Point Multiplier Seconds
Control Point 1 ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point 2 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Gravel Pit

Gravel Pit
Control Point Multiplier Seconds
Control Point A ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point B ×1
60 .000
×2
40 .000
×3
32 .727
×4
28 .800
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Junction

Junction
Control Point Multiplier Seconds
Control Point A ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point B ×1
54 .000
×2
36 .000
×3
29 .455
×4
25 .920
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mann Manor

Mann Manor
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Mountain Lab

Mountain Lab
Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Steel

Steel
Control Point Multiplier Seconds
Control Point A ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point B ×1
32 .000
×2
21 .333
×3
17 .455
×4
15 .360
Control Point C ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point D ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280
Control Point E ×1
70 .000
×2
46 .667
×3
38 .182
×4
33 .600

King of the Hill

Badlands (King of the Hill)

Badlands (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
18 .000
×2
12 .000
×3
9 .818
×4
8 .640

Eyeaduct

Eyeaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Harvest

Harvest
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Harvest Event

Harvest Event
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Kong King

Kong King
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Lakeside

Lakeside
Control Point Multiplier Seconds
Control Point ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680

Lakeside Event


Nucleus (King of the Hill)

Nucleus (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520

Sawmill (King of the Hill)

Sawmill (King of the Hill)
Control Point Multiplier Seconds
Control Point ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280

Viaduct

Viaduct
Control Point Multiplier Seconds
Control Point ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760

Territorial Control

Hydro

Hydro
Control Point Multiplier Seconds
Center four control points ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800
Final control points ×1
5 .000
×2
3 .333
×3
2 .727
×4
2 .400


Training Mode

Dustbowl (Training)

Dustbowl (Training)
Control Point Multiplier Seconds
All control points ×1
6 .000
×2
4 .000
×3
3 .273
×4
2 .880