Difference between revisions of "Phoenix"

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{{Update|Some info outdated since the [[December 8, 2023 Patch]].}}
 
{{Stub|Locations}}
 
 
{{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}}
 
{{Other uses|this=Payload map|for=the cosmetic item|Fiery Phoenix}}
 
{{Map infobox
 
{{Map infobox
Line 11: Line 9:
 
   | map-environment          = Desert
 
   | map-environment          = Desert
 
   | map-setting              = Daylight, Sunny
 
   | map-setting              = Daylight, Sunny
   | map-hazards              = [[Environmental death#Pitfalls|Pitfall]], [[Environmental death#Payload Cart explosion|Payload Cart explosion]],<br>[[Environmental death#Drowning|Drowning]]
+
   | map-hazards              = [[Environmental death#Pitfalls|Pitfall]], [[Environmental death#Payload Cart explosion|Payload Cart explosion]],<br>[[Environmental death#Drowning|Drowning]], [[Environmental death#Crushing|Crushing]]
 
   | map-has-pyrovision        = no
 
   | map-has-pyrovision        = no
 
   | map-pickups-health-small  = 11
 
   | map-pickups-health-small  = 11
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   | map-pickups-ammo-medium  = 18
 
   | map-pickups-ammo-medium  = 18
 
   | map-pickups-ammo-large    = 4
 
   | map-pickups-ammo-large    = 4
  | map-stamp-link            = https://steamcommunity.com/stats/TF2/leaderboards/11230215
 
 
}}
 
}}
  
'''Phoenix''' is a [[Steam Workshop|community-created]] single-stage [[Payload]] map added in the [[Summer 2023 Update]]. Drenched in brilliant sunlight that highlights reddish canyon landscapes, it is set in a national forest and reservoir area within the [[Badlands (region)|Badlands]] of the southwestern United States. BLU team has unloaded their Payload from a disguised van and plan on pushing it to blow up RED team's nearly completed hydroelectric dam. RED must stop them.
+
'''Phoenix''' is a [[Steam Workshop|community-created]] [[Payload]] map added in the [[Summer 2023 Update]]. It is set in a [[w:national park|national park]] situated in the [[Badlands (region)|Badlands]]. [[RED]] is constructing a [[w:Dam|hydroelectric dam]] (located at the end of the map), which is blown up upon final checkpoint capture.  
 +
 
 +
The [[Setup time|setup]] timer is 1 minute and 10 seconds.
  
 
Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop.
 
Phoenix was [https://steamcommunity.com/sharedfiles/filedetails/?id=2969509359 contributed] to the Steam Workshop.
  
== Locations ==
+
== {{heading|Locations}} ==
=== Watermill ===
+
{{Locations perspective|BLU}}
* BLU team's first spawn, having four exits out onto an area with three water features:  
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=== Checkpoint A (the Canyon) ===
 +
*'''Watermill''': BLU team's first spawn, having four exits out onto an area with three water features:  
 
** '''Stream''': BLU's left exit into shallow water towards a path up to a flank.
 
** '''Stream''': BLU's left exit into shallow water towards a path up to a flank.
 
** '''Gate House''': Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water.
 
** '''Gate House''': Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water.
** '''Pond''': A flank close upon Checkpoint A. BLU's right gate onto the Pond unlocks only when Checkpoint A is captured.  
+
** '''Pond''': A flank close to checkpoint A. BLU's right exit onto the Pond unlocks only when checkpoint A is captured.  
* '''Arch''': A natural arch forms the first choke.
+
<gallery>
 +
File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room.
 +
File:Phoenix BLU Spawn1 Outside.png|BLU Building outside.
 +
File:Phoenix pond.png|Pond.
 +
File:Phoenix stream.png|Stream.
 +
</gallery>
  
=== First Capture (A) The Rest Stop ===
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* '''Arch''': A natural arch forms the first [[chokepoint]] through which the cart passes.
 
* '''Restrooms''': A deeper sheltered area behind the '''Car''' and '''Camper'''<!-- actually confirmed to be a Ford and Winnebago to get citations later --> under a large jumpable '''Awning'''.
 
* '''Restrooms''': A deeper sheltered area behind the '''Car''' and '''Camper'''<!-- actually confirmed to be a Ford and Winnebago to get citations later --> under a large jumpable '''Awning'''.
* '''Tunnel Gate''': Opposite the Restrooms is a shortcut tunnel between Checkpoints A and B that opens when Checkpoint A is captured.
+
* '''Tunnel Gate''': Opposite the Restrooms is a shortcut tunnel between checkpoints A and B that only opens when checkpoint A is captured.
* '''Trestle''': The wooden trestle is the choke between Checkpoints A and B.
+
* '''Road Tunnel''': Located next to the Restrooms is an entrance to a road tunnel that leads to the Wagon Building.
* '''Jump Gate''': A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when Checkpoint A is captured.
+
 
 +
<gallery>
 +
File:Phoenix BLU Spawn1 Outside 2.png|Starting point of the cart.
 +
File:Phoenix arch.png|Arch.
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File:Reststop point A phoenix.png|The first checkpoint.
 +
File:Phoenix road tunnel entrance.png|Road Tunnel entrance.
 +
File:Reststop point A phoenix flank.png|Road Tunnel interior.
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File:Phoenix RED Spawn1.png|[[RED]]'s initial Spawn room.
 +
</gallery>
  
=== Second Capture (B) RED Warehouse ===
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=== Checkpoint B (the Depot) ===
The building enclosing RED's First spawn and Checkpoint B.  
+
The building enclosing RED's First spawn and checkpoint B.  
* '''Loading Zone B Gate''': A gate opening when Checkpoint A is captured, leading to the '''Loading Zone''' battlements overwatching the point.
+
* '''Wagon Building''': After capturing the first checkpoint, cart ascends up a small incline and passes by the Wagon Building; a large wooden structure connected to the Rail Trestle.
* '''ABC's Gate''': A BLU flank to an overlook over the Rollback, opening when Checkpoint B is captured, noted for directions to the first three points.
+
* '''Rail Trestle''': The wooden trestle located between the Wagon Building and the Depot is also the choke between checkpoints A and B. Stationed on it are multiple wagons.
* '''Cliffside''': A flank from Checkpoint B to Checkpoint C.
+
* '''Pulley House''': A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when checkpoint A is captured.
* '''Rollback''': A choke around a rollback ramp.
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* '''Second BLU Spawn''': Located behind the Pulley House is the Second BLU Spawn, which becomes active once checkpoint B is captured.
 +
* '''Loading Zone B Gate''': A gate opening when checkpoint A is captured, leading to the '''Loading Zone''' battlements overlooking the second checkpoint.
  
=== Third Capture (C) Power building ===
+
<gallery>
* The location of Checkpoint C. The upper levels have flanks to Checkpoint D.  
+
File:Phoenix wagon building.png|Wagon Building.
 +
File:Phoenix wagon building interior.png|Wagon Building's interior.
 +
File:Phoenix bridge area.png|The Rail Trestle between checkpoints A and B.
 +
File:Phoenix pulley house.png|Pulley House.
 +
File:Phoenix RED Spawn1_Outside.png|Depot from the outside.
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File:Phoenix loading zone.png|Loading Zone.
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File:Phoenix warehouse point B.png|The second checkpoint.
 +
File:Phoenix warehouse point B flank entrance.png|Entrance to the Depot.
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File:Phoenix BLU Spawn2.png|Second BLU Spawn room.
 +
</gallery>
  
=== Final Capture (D) The Hydrodam ===
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=== Checkpoint C (the Concrete Plant) ===
* The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must lift the cart on an inclined elevator. After reaching the top, the lift plummets to the bottom and explodes, destroying the dam.
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The location of checkpoint C. It is an L-shaped building partially built into the mountain side.
 +
* '''ABC's Gate''': A BLU flank positioned in the back of the Depot and overlooking the Rollback, opens when checkpoint B is captured; noted for directions to the first three points.
 +
* '''Rollback''': After securing checkpoint B, the cart exits the Depot and proceeds up an incline that reduces its speed by almost 50%.
 +
* '''Cliffside''': A flank following along a deadly pitfall from checkpoint B's Depot to checkpoint C's Concrete Plant. Located on the left side of the Rollback zone.
 +
* '''Silos''': Positioned in the middle of the Cliffside flank is a group of Silos hanging over the cliff, with a medium health and ammo pack next to them.
 +
* '''Concrete Plant Entrance''': The cart enters the Concrete Plant through a wooden side-structure located next to BLU's third spawn.
 +
* '''Third BLU Spawn''': Once checkpoint C is captured, BLU's spawn is moved to a room located on the left side of the Concrete Plant Entrance.
 +
<gallery>
 +
File:Phoenix depot backside.png|Depot's backside.
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File:Phoenix abc's gate.png|ABC's gate.
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File:Phoenix rollback zone.png|Rollback.
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File:Phoenix silos.png|The four Silos.
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File:Phoenix cliffside and Plant entrance.png|Cliffside and the Concrete Plant Entrance.
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File:Phoenix Plant entrance interior.png|Concrete Plant Entrance interior.
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File:Phoenix point C.png|The third checkpoint.
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File:Phoenix point C flank.png|Flank route within the checkpoint C.
 +
</gallery>
  
<gallery widths=140px heights=80px>
+
=== Final Checkpoint (the Dam) ===
File:Phoenix BLU Spawn1.png|[[BLU]] Spawn room.
+
The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must push the cart onto a giant [[w:Inclined elevator|inclined elevator]]. After reaching the top, the lift plummets to the bottom, [[Environmental death#Crushing|crushing]] any players caught in its way before exploding and destroying the dam.
File:Phoenix BLU Spawn1 Outside.png|BLU Building outside.
+
*'''Concrete Plant Balcony''': The side of the Plant facing towards the Hydroelectric Dam has a long wooden terrace that stretches the entire length of the building. One of its ends leads to the BLU Battlements.
File:Phoenix BLU Spawn1 Outside 2.png|Starting point of the Payload.
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*'''Machinery Shed''': Just before the cart boards onto the Lift, it passes by a small shed on its right containing large health pack.
File:Phoenix BLU Spawn2.png|BLU Second Spawn room.
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*'''Lift''': The inclined elevator that takes the cart to the final checkpoint. It mostly resembles a flat, rectangular platform, with the exception of an semi-enclosed operator cabin in its upper right corner. To push the Lift up, at least a single BLU member needs to ride on it. If the Lift is left unattended for even a moment, it begins sliding back down.
 +
*'''BLU Battlements''': Positioned on the left side of the Lift are a set of buildings connected to the Concrete Plant's balcony, typically occupied by BLU.
 +
*'''RED Battlements''': Meanwhile, found on the Lift's right side is a single small shack, as well as some other structures, located right in front RED's final spawn. The two battlements are connected via a narrow bridge that passes over the Lift's tracks.
 +
*'''Second RED Spawn''': After checkpoint B is captured, RED team's spawn is relocated behind the RED Battlements.
 +
 
 +
<gallery>
 +
File:Final point phoenix.png|The final point, the Hydrodam.
 +
File:Phoenix plant balcony.png|Concrete Plant Balcony.
 +
File:Phoenix machinery shed.png|Machinery Shed.
 +
File:Phoenix lift.png|Lift.
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File:Phoenix blu battlements.png|BLU Battlements
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File:Phoenix red battlements.png|RED Battlements
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File:Final point Phoenix spawn back exit.png|Exit furthest back from RED's Spawn room.
 +
File:Final point Phoenix Outside.png|The two battlements from RED's Spawn room.
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File:Final point Phoenix flank.png|Flank route behind the Machinery Shed.
 
File:Phoenix BLU Spawn3.png|BLU Third Spawn room.
 
File:Phoenix BLU Spawn3.png|BLU Third Spawn room.
File:Phoenix RED Spawn1.png|[[RED]] Spawn room.
 
File:Phoenix RED Spawn1_Outside.png|RED Building outside.
 
 
File:Phoenix RED Spawn2.png|RED Second Spawn room.
 
File:Phoenix RED Spawn2.png|RED Second Spawn room.
File:Reststop point A phoenix.png|The first point.
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File:Phoenix cart explosion.png|Cart destroying the Lift.
File:Reststop point A phoenix flank.png|Flank route within the first point.
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File:Phoenix cart explosion second angle.png|Second angle of the cart exploding.
File:Phoenix bridge area.png|The bridge between point A and point B.
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File:Phoenix destroyed damm and lift.png|Destroyed Dam and Lift.
File:Phoenix warehouse point B.png|The second point.
 
File:Phoenix warehouse point B flank entrance.png|Entrance to the warehouse.
 
File:Phoenix point C.png|The third point.
 
File:Phoenix point C.png|Flank route within the third point.
 
File:Final point phoenix.png|The final point, the Hydrodam.
 
File:Final point Phoenix Outside.png|Outside of RED's Spawn room.
 
File:Final point Phoenix spawn back exit.png|Exit furthest back from RED's Spawn room.
 
File:Final point Phoenix flank.png|Flank route towards the final point.
 
 
</gallery>
 
</gallery>
  
== Strategy ==
+
== {{heading|Strategy}} ==
 
{{map strategy link|Phoenix|main=yes|stub=yes}}
 
{{map strategy link|Phoenix|main=yes|stub=yes}}
  
== Update history ==
+
== {{heading|Update history}} ==
 
{{Update history|
 
{{Update history|
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
+
'''{{Patch name|7|12|2023|major=Summer 2023 Update|num=1}}'''
 
* Added Phoenix to the game.
 
* Added Phoenix to the game.
  
Line 105: Line 148:
 
* Performance improvements.
 
* Performance improvements.
 
* Updated checkpoint names.
 
* Updated checkpoint names.
 +
 +
'''{{Patch name|7|18|2024|num=1|major=Summer 2024 Update}}'''
 +
* Updated {{code|pl_phoenix}} to fix localization issues.}}
 +
 +
== {{heading|Changelog}} ==
 +
{{Changelog note}}
 +
{{Changelog|
 +
'''Changelog (May 19, 2023)'''
 +
* Minor visual fixes
 +
* Continued detail pass
 +
* Increased RED respawn wave time on B from 8 to 9
 +
* Fixed players getting stuck in the one-way door on B
 +
* Fixed RED players spawning inside their first spawn door trigger
 +
* Increased time added when B is capped from 180 to 240 seconds
 +
* Added a delay before BLU’s second spawn activates after B is capped
 +
* Reduced RED respawn wave time on C from 7 to 6
 +
* Added a ramp to the top of the dam running parallel to the payload elevator track
 +
* Payload elevator speed now scales with the number of players capturing
 +
* Expanded payload elevator dispenser radius to cover the entire platform
 +
* Changed payload elevator announcer VO to only play once per round
 +
* Added new finale explosion sequence (work in progress)
 +
* Reduced RED respawn wave time on D from 9 to 8
 +
* Fixed the round ending if the payload cart is pushed onto the elevator in overtime
 +
* Fixed players who captured C mistakenly receiving credit for capturing last
 +
* Fixed a case where the payload cart could separate from the elevator
 +
* Fixed players getting stuck inside the payload elevator control booth
 +
* Fixed stickies sliding off bridge over the payload elevator
 +
* Fixed the payload cart light being permanently enabled
 +
* Various pickup size and placement adjustments
 +
* Various clipping fixes and adjustments
 +
* Various visual fixes and adjustments
 
}}
 
}}
  
== Gallery ==
+
== {{heading|Unused content}} ==
 +
* There is a cutout texture based off KrazyZark's character, one of the map authors, in the map files.
 +
* Located inside the walls of the Concrete Plant Entrance is a hidden room only accessible via {{code|noclip}}, showing wooden cutouts of Soldier and Demoman having beer together.
 +
 
 +
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Phoenix Workshop image.jpg|Steam Workshop thumbnail for Phoenix.
 
File:Phoenix Workshop image.jpg|Steam Workshop thumbnail for Phoenix.
 
File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]].  
 
File:Ominous sign phoenix.png|Sign with the hotline number of 666 and a hanging corpse, similar to the one featured in [[Meet the Sniper]].  
 +
File:Phoenix KrazyZark Cutout.png|The unused cutout.
 +
File:Phoenix secret room.png|The secret room.
 
</gallery>
 
</gallery>
  
 
{{Summer 2023 Nav}}
 
{{Summer 2023 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Latest revision as of 20:00, 26 August 2025

This article is about Payload map. For the cosmetic item, see Fiery Phoenix.
Phoenix
Pl phoenix.png
Basic Information
Map type: Payload
File name: pl_phoenix
Released: July 12, 2023 Patch
(Summer 2023 Update)
Developer(s): Evan "Defcon" LeBlanc
Liam "Diva Dan" Moffitt
Nickolas "KrazyZark" Fenech
Neal "Blade x64" Smart
Stuffy360
Map Info
Environment: Desert
Setting: Daylight, Sunny
Hazards: Pitfall, Payload Cart explosion,
Drowning, Crushing
Pyrovision Support: No
Map Items
Healthico.png Health Kits: Smallhealth.png ×11  •  Mediumhealth.png ×16  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×9   •   Mediumammo.png ×18   •  
Largeammo.png ×4
Map Photos
Loading screen photos.
Map overview
Phoenix overview.png
Map Stamp
Item icon Map Stamp - Phoenix.png
Supporters Leaderboard

Phoenix is a community-created Payload map added in the Summer 2023 Update. It is set in a national park situated in the Badlands. RED is constructing a hydroelectric dam (located at the end of the map), which is blown up upon final checkpoint capture.

The setup timer is 1 minute and 10 seconds.

Phoenix was contributed to the Steam Workshop.

Locations

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A (the Canyon)

  • Watermill: BLU team's first spawn, having four exits out onto an area with three water features:
    • Stream: BLU's left exit into shallow water towards a path up to a flank.
    • Gate House: Near BLU's middle exits, the Gate House's bridge crosses fire-extinguishing water.
    • Pond: A flank close to checkpoint A. BLU's right exit onto the Pond unlocks only when checkpoint A is captured.
  • Arch: A natural arch forms the first chokepoint through which the cart passes.
  • Restrooms: A deeper sheltered area behind the Car and Camper under a large jumpable Awning.
  • Tunnel Gate: Opposite the Restrooms is a shortcut tunnel between checkpoints A and B that only opens when checkpoint A is captured.
  • Road Tunnel: Located next to the Restrooms is an entrance to a road tunnel that leads to the Wagon Building.

Checkpoint B (the Depot)

The building enclosing RED's First spawn and checkpoint B.

  • Wagon Building: After capturing the first checkpoint, cart ascends up a small incline and passes by the Wagon Building; a large wooden structure connected to the Rail Trestle.
  • Rail Trestle: The wooden trestle located between the Wagon Building and the Depot is also the choke between checkpoints A and B. Stationed on it are multiple wagons.
  • Pulley House: A flank building beyond the Trestle, same side as the Tunnel Gate. This gate also opens when checkpoint A is captured.
  • Second BLU Spawn: Located behind the Pulley House is the Second BLU Spawn, which becomes active once checkpoint B is captured.
  • Loading Zone B Gate: A gate opening when checkpoint A is captured, leading to the Loading Zone battlements overlooking the second checkpoint.

Checkpoint C (the Concrete Plant)

The location of checkpoint C. It is an L-shaped building partially built into the mountain side.

  • ABC's Gate: A BLU flank positioned in the back of the Depot and overlooking the Rollback, opens when checkpoint B is captured; noted for directions to the first three points.
  • Rollback: After securing checkpoint B, the cart exits the Depot and proceeds up an incline that reduces its speed by almost 50%.
  • Cliffside: A flank following along a deadly pitfall from checkpoint B's Depot to checkpoint C's Concrete Plant. Located on the left side of the Rollback zone.
  • Silos: Positioned in the middle of the Cliffside flank is a group of Silos hanging over the cliff, with a medium health and ammo pack next to them.
  • Concrete Plant Entrance: The cart enters the Concrete Plant through a wooden side-structure located next to BLU's third spawn.
  • Third BLU Spawn: Once checkpoint C is captured, BLU's spawn is moved to a room located on the left side of the Concrete Plant Entrance.

Final Checkpoint (the Dam)

The final point is located at the base of RED team's hydroelectric dam. To capture the last checkpoint, BLU must push the cart onto a giant inclined elevator. After reaching the top, the lift plummets to the bottom, crushing any players caught in its way before exploding and destroying the dam.

  • Concrete Plant Balcony: The side of the Plant facing towards the Hydroelectric Dam has a long wooden terrace that stretches the entire length of the building. One of its ends leads to the BLU Battlements.
  • Machinery Shed: Just before the cart boards onto the Lift, it passes by a small shed on its right containing large health pack.
  • Lift: The inclined elevator that takes the cart to the final checkpoint. It mostly resembles a flat, rectangular platform, with the exception of an semi-enclosed operator cabin in its upper right corner. To push the Lift up, at least a single BLU member needs to ride on it. If the Lift is left unattended for even a moment, it begins sliding back down.
  • BLU Battlements: Positioned on the left side of the Lift are a set of buildings connected to the Concrete Plant's balcony, typically occupied by BLU.
  • RED Battlements: Meanwhile, found on the Lift's right side is a single small shack, as well as some other structures, located right in front RED's final spawn. The two battlements are connected via a narrow bridge that passes over the Lift's tracks.
  • Second RED Spawn: After checkpoint B is captured, RED team's spawn is relocated behind the RED Battlements.

Strategy

Main article: Community Phoenix strategy

Update history

July 12, 2023 Patch 1 (Summer 2023 Update)
  • Added Phoenix to the game.

July 13, 2023 Patch

  • Fixed missing materials.
  • Fixed various physics props obstructing the Payload cart.

July 25, 2023 Patch

  • Increased Red respawn wave time on D from 8 to 9.
  • Fixed projectile collision bug around the Payload elevator track.
  • Fixed a case where the Payload cart could get stuck at the base of the elevator.
  • Various clipping fixes.
  • Various visual fixes.

December 8, 2023 Patch

  • Reduced Blu respawn wave time on A and C from 5 to 4.
  • Increased Red respawn wave time on A and C from 6 to 7.
  • Rollback zone on C now reduces the Payload push speed by 50%.
  • Locked door connecting B and C now opens when A is captured instead of B.
  • Added a failsafe to prevent a case where the Payload cart could get stuck at the base of the elevator finale.
  • Various visual fixes and adjustments.
  • Various pickup size adjustments.
  • Various clipping adjustments.
  • Performance improvements.
  • Updated checkpoint names.

July 18, 2024 Patch 1 (Summer 2024 Update)

  • Updated pl_phoenix to fix localization issues.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:

Changelog (May 19, 2023)

  • Minor visual fixes
  • Continued detail pass
  • Increased RED respawn wave time on B from 8 to 9
  • Fixed players getting stuck in the one-way door on B
  • Fixed RED players spawning inside their first spawn door trigger
  • Increased time added when B is capped from 180 to 240 seconds
  • Added a delay before BLU’s second spawn activates after B is capped
  • Reduced RED respawn wave time on C from 7 to 6
  • Added a ramp to the top of the dam running parallel to the payload elevator track
  • Payload elevator speed now scales with the number of players capturing
  • Expanded payload elevator dispenser radius to cover the entire platform
  • Changed payload elevator announcer VO to only play once per round
  • Added new finale explosion sequence (work in progress)
  • Reduced RED respawn wave time on D from 9 to 8
  • Fixed the round ending if the payload cart is pushed onto the elevator in overtime
  • Fixed players who captured C mistakenly receiving credit for capturing last
  • Fixed a case where the payload cart could separate from the elevator
  • Fixed players getting stuck inside the payload elevator control booth
  • Fixed stickies sliding off bridge over the payload elevator
  • Fixed the payload cart light being permanently enabled
  • Various pickup size and placement adjustments
  • Various clipping fixes and adjustments
  • Various visual fixes and adjustments

Unused content

  • There is a cutout texture based off KrazyZark's character, one of the map authors, in the map files.
  • Located inside the walls of the Concrete Plant Entrance is a hidden room only accessible via noclip, showing wooden cutouts of Soldier and Demoman having beer together.

Gallery