Difference between revisions of "Mvm example"
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Revision as of 18:31, 27 August 2012
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Mvm example | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Dev textures |
Mvm_example is an example map that comes with the source SDK. It shows the minimum needed entity setup for a functioning MVM map as well as including a mission that showcases all features in the mission file format in a decently sane manner.
Layout
The map is one long room with the floor split into three trenches, separated by low walls. The middle trench is twice as wide as the other trenches and the side trenches has raised flanking areas on their outsides.
The spawn room sits on top of a cliff overlooking the bomb hatch and has ramps on the sides. There are dead end closets in the cliff, intended as spawn areas for Spy bots.
The bots spawn from a cliff on the opposite side of the map and the cliff has two tunnels where tanks spawn.
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