Difference between revisions of "Gravestone"
m |
m |
||
(74 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Payload |
− | | map-image | + | | map-file-name = pl_rumble_event |
− | | | + | | map-image = Pl rumble event.png |
− | | | + | | map-released = {{Patch name|10|19|2018}} |
− | + | | map-released-major = Scream Fortress 2018 | |
− | | map-environment | + | | map-environment = Halloween |
− | | map-setting | + | | map-setting = Nighttime, overcast |
− | | map-hazards | + | | map-hazards = [[Environmental death#Bubbling Cauldron|Bubbling Cauldron]], [[Environmental death#Saw blades|Saw blades]],<br/>[[Pumpkin bomb]]s, [[Ghost]]s,<br/>[[Skeletons]], [[MONOCULUS]], <br/>[[Environmental death#Pitfall|Pitfall]],<br/>[[Horseless Headless Horsemann]],<br/>''Visual effects only:''<br/>[[Environmental death#Steam|Steam]], [[Environmental death#Shake|Shake]] |
− | | map- | + | | map-hazards-underworld = [[Environmental death#Health drain|Health drain]] <small>(Island and Graveyard)</small>,<br/>[[Environmental death#Deadly waters|Stygian waters]],<br/>[[Merasmus]] <small>(Bumper Car Race)</small>,<br/>[[Skeletons]] <small>(Bumper Car Race)</small> |
− | | map- | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/3036450 |
− | | map- | + | | map-has-deep-water = no |
− | | map-health | + | | map-pickups-health-small = 8 |
− | | map-health | + | | map-pickups-health-medium = 5 |
− | | map-ammo | + | | map-pickups-health-large = 2 |
− | | map-ammo | + | | map-pickups-ammo-small = 1 |
− | | map-ammo | + | | map-pickups-ammo-medium = 8 |
− | | map-special-pickups- | + | | map-pickups-ammo-large = 5 |
− | | map- | + | | map-pickups-special-sgg = yes |
+ | | map-pickups-special-pumpkin = yes | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
− | |||
− | '''Gravestone''' | + | {{Quotation|'''Gravestone''' — opening instructions to BLU|Push the scrumpy bottle cart into the RED teams{{sic}} cauldron and ruin their cooking!}} |
− | + | '''Gravestone''' is a [[Steam Workshop|community-created]] [[Payload]] [[Halloween map]] added in the [[Scream Fortress 2018]] update. | |
− | Gravestone was [https://steamcommunity.com/sharedfiles/filedetails/?id=1142333364 contributed] to the Steam Workshop | + | To win the round, [[BLU]] must push the scrumpy into the giant [[Environmental death#Bubbling Cauldron|witch's cauldron]]. [[Magic spells|Magic Spells]] spawn from cauldrons scattered around the map. [[Ghost]]s wander the map. [[MONOCULUS]] and the [[Horseless Headless Horsemann]] may appear. [[Soul Gargoyle]]s also appear. It is a Halloween version of the [[custom map]] [[Rumble]]. |
+ | |||
+ | Gravestone was [https://steamcommunity.com/sharedfiles/filedetails/?id=1142333364 contributed] to the Steam Workshop. | ||
== Witching Hour == | == Witching Hour == | ||
− | Every [[Witching Hour]], | + | Every [[Witching Hour]], accompanied by the sounds of either witch cackles or the [[Misfortune Teller (Soundtrack)|''Misfortune Teller'']], two doors and three coffin lids around the map open white portals through which players can enter an [[Underworld]] '''Island'''. Players entering the Island at full Heath receive an [[Healing#Overheal|Overheal]] and a very brief [[ÜberCharge|Invulnerability]] while injured players receive only a brief Healing. While on the Island, players suffer [[Environmental death#Health drain|Underworld Health drain]] and are killed if they touch the [[Environmental death#Deadly waters|Stygian waters]]; however, they may pick up respawning Rare Magic Spells there before dying or exiting. Players that use the glowing white exit portal receive Overheal, Invulnerability, and [[Critical hits]]. |
+ | |||
+ | * This Witching Hour runs 23.5 seconds<!-- per ICS --> about every 3 and a half minutes. | ||
+ | |||
+ | * The Island is one of the locations for the Soul Gargoyle spawns. | ||
+ | |||
+ | == Graveyard == | ||
+ | Entering a purple [[MONOCULUS]] portal takes players to a small '''Graveyard'''. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are ''five'' Rare Magic Spell to pick up. The Graveyard may be exited through the glowing white portal surrounded by [[Environmental death#Pitfalls|Pitfall]]. Staying too long will drain the player's health. Players that use that exit portal receive a brief Healing. | ||
== Bumper Car Race == | == Bumper Car Race == | ||
− | When a round ends, all players are transported to a Mansion in the Underworld. Winners of the Payload round are given a head start in a [[ | + | When a Payload round ends, all players are transported to a '''Mansion''' in the Underworld. Winners of the Payload round are given a head start in a [[Bumper Cars|Bumper Car Race]] to the top floor of the Mansion. Shortly after the start, [[Merasmus]] and [[Skeletons]] appear in the Yard, following the racers and attacking the slowpokes whose only defense is to ''drive''! Shortly after a player wins the race, two more Skeletons appear in the circles near the finish line and work their way down to wipe out the remaining losers. |
== Locations == | == Locations == | ||
{{stub|More detail in Locations is needed before Strategy can be effectively written.}} | {{stub|More detail in Locations is needed before Strategy can be effectively written.}} | ||
− | The map has three distinct sections for the Payload | + | The map has three distinct sections for the Payload. Locations are also given for the Bumper Car Race: |
− | === | + | {{HelpfulOverviewNote}} |
− | * Capturing the | + | === Clock hill (A) === |
+ | * The '''BLU Spawn''' with exits, from inside right to left, 1, 2, 3, 4, and 5. | ||
+ | * The '''Shack''' contains large Health and Ammo pickups. | ||
+ | * The '''Kitchen''' on the outside of the curve is a [[RED]] flank to BLU's long flank through Husky Acres. | ||
+ | * The '''"Red Barn"''' commands point (A). | ||
+ | * The '''Jimi Jam''' flank (portal door). | ||
+ | * The '''Loading Dock''' is a long hallway from the Shortcut, past the dock (portal door), to a ramp-up to an overlook into the Haunted Sawblades. | ||
+ | * Capturing the point (A) closes the short cut from RED Spawn. | ||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Gravestone A area.png|Clock Hill | ||
+ | File:Gravestone corner.png|Around the bend | ||
+ | File:Gravestone shack.png|The Shack. | ||
+ | </gallery> | ||
− | === | + | === Haunted Sawblades (B) === |
− | * The Binski Logging | + | * The Binski Logging '''Sawmill''' hosts a flock of [[Environmental death#Saw blades|'''Haunted Sawblades''']], flying about to slay any player in the way. |
− | * | + | * A suspended '''Log''' bridges the room between the overlooks from the Loading Dock and the '''Forward BLU Spawn'''. |
+ | * Capturing point (B) releases harmless [[Environmental death#Steam|steam]], and [[Environmental death#Shake|shakes]] the players. | ||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Gravestone sawblades.png|Flying saw blade. | ||
+ | </gallery> | ||
− | === | + | === Pumpkin Patch (C) === |
+ | * The '''RED Spawn''' with exits, from inside right to left, 1, 2, and 3. | ||
+ | * The '''Shortcut''' near exits 1 and 2 quickly takes RED players to point (A) on Tick Tock Clock Hill. | ||
+ | * The '''Pumpkin Patch''' is a grouping of prop Pumpkins surrounding the point. | ||
+ | * The '''Alley''' is a flank route from exits 1 and 2 to the Pumpkin Patch. | ||
* The '''Backyard''' is a side path to the forward BLU spawn and a side entrance to the Haunted Sawblades. | * The '''Backyard''' is a side path to the forward BLU spawn and a side entrance to the Haunted Sawblades. | ||
− | * When | + | * The [[Environmental death#Bubbling Cauldron|'''Bubbling Cauldron''']] is the exploding final point, but also instantly kills any player that touches the contents. |
+ | * When point (C) is captured, BLU team spawn moves forward inside the Sawmill. MONOCULUS also has a small chance of rising from the lake behind the Backyard, from there teleporting around the map. | ||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Gravestone Last.png|The pumpkin patch | ||
+ | File:Gravestone Cauldron.png|The cauldron | ||
+ | File:Gravestone Backyard.png|The backyard | ||
+ | </gallery> | ||
+ | |||
+ | === Bumper Car Race === | ||
+ | * Racers must thread the '''Gates''', cross the '''Yard''' and the '''Bridge''' over a deadly pond, and take either the '''Left''' or '''Right''' ramps to the top floor '''Balcony'''. | ||
+ | <gallery widths=140px heights=80px> | ||
+ | File:Gravestone Bumper Cars.png|The bumper car area | ||
+ | </gallery> | ||
+ | |||
+ | == Helpful overview == | ||
+ | [[File:Gravestone overview with lines.png|Gravestone's locations|left|500px]] | ||
+ | <big>1. Shack | ||
+ | 2. Jimi Jam | ||
+ | 3. Red Barn | ||
+ | 4. Kitchen | ||
+ | 5. Binski logging sawmill | ||
+ | 6. Backyard | ||
+ | 7. Shortcut | ||
− | + | Blue diagonal lines: BLU first spawn | |
− | + | Blue double diagonal lines: BLU second spawn | |
+ | Red diagonal lines: RED spawn | ||
− | + | Yellow circle: First checkpoint | |
− | + | Green circle: Second checkpoint | |
− | + | Brown circle: Third checkpoint | |
+ | Purple circle: Final checkpoint</big> | ||
+ | {{clr}} | ||
== Strategy == | == Strategy == | ||
{{Community strategy stub link|Complete Locations first.}} | {{Community strategy stub link|Complete Locations first.}} | ||
{{main|Community Gravestone strategy}} | {{main|Community Gravestone strategy}} | ||
− | + | {{See also|Community Skeletons strategy}} | |
− | |||
− | |||
− | |||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]]) | '''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]]) | ||
* Added Gravestone to the game. | * Added Gravestone to the game. | ||
'''{{Patch name|10|25|2018}}''' | '''{{Patch name|10|25|2018}}''' | ||
− | * Fixed an exploit related to using the [[Magic spells|tiny spell]] and building [[Sentry Gun | + | * Fixed an exploit related to using the [[Magic spells|tiny spell]] and building [[Sentry Gun]]s inside a wall. |
− | * Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion | + | * Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion. |
− | * Fixed bumper car race instructional text not showing to all players | + | * Fixed bumper car race instructional text not showing to all players. |
− | * Fixed Merasmus sometimes using his [[ | + | * Fixed Merasmus sometimes using his [[Halloween Boss voice responses#Merasmus 2|round-beginning lines]] in the middle of the round. |
+ | |||
+ | '''{{Patch name|10|30|2018}}''' | ||
+ | * Fixed bumper car head start not being awarded correctly to the winning team of the normal world. | ||
+ | * Fixed Merasmus announcing winner of the bumper car race twice. | ||
+ | * Fixed players sometimes getting stuck on closing doors. | ||
+ | * Added spawn locations for the collectable soul gargoyle in the normal world. | ||
+ | * Increased sound distance for the flying sawblades so they can be heard from farther away. | ||
+ | * Improved clipping in the underworld race area. | ||
+ | * {{Undocumented}} Fixed MONOCULUS getting stuck. | ||
+ | |||
+ | '''{{Patch name|10|9|2020}}''' | ||
+ | * Fixed Merasmus uttering round start voice lines randomly during mid round. | ||
+ | * Fixed some misaligned textures. | ||
+ | * Fixed a tree from hovering in underworld. | ||
+ | * Fixed few models fading too late or too soon. | ||
+ | * Fixed clock sometimes triggering underworld entrances during bumper kart race. | ||
+ | * Fixed Merasmus from spawning if the race was already over. | ||
+ | * Fixed push trigger in underworld being too low. | ||
+ | * Improved clipping around the map. | ||
+ | }} | ||
+ | |||
+ | == Bugs == | ||
+ | * Sometimes, the Final Point Bubbling Cauldron and the magic spell cauldrons are invisible. | ||
+ | * If a player joins a round of Gravestone after the bumper car race starts, they spawn in the overworld and are able to move freely though it. During this, the player's HUD remains that of the HUD during the bumper car race. | ||
− | == | + | == Gallery == |
− | The | + | <gallery widths=140px heights=80px> |
− | + | File:Gravestone Bottle Cart.png|The scrumpy cart. | |
− | + | File:Gravestone Coffin.png|An underworld coffin portal. | |
− | + | File:Gravestone Underworld.png|The underworld. | |
+ | File:Gravestone ghosts and carts under the waterfall.png|Ghosts and carts stored under the waterfall. | ||
+ | File:Gravestone Underworld overview.png|Overview of the Gravestone [[Underworld]]. | ||
+ | File:Top Secret Ghost.png|A hidden ghost using a console. | ||
+ | File:Gravestone Workshop image.jpg|Steam Workshop image for Gravestone. | ||
+ | </gallery> | ||
{{Scream Fortress 2018 Nav}} | {{Scream Fortress 2018 Nav}} | ||
{{Halloween Map Nav}} | {{Halloween Map Nav}} | ||
{{Maps Nav}} | {{Maps Nav}} | ||
− |
Latest revision as of 23:02, 17 January 2024
Gravestone | |
---|---|
![]() | |
Basic Information | |
Map type: | Payload |
File name: | pl_rumble_event
|
Released: | October 19, 2018 Patch (Scream Fortress X) |
Developer(s): | Tomi "ICS" Uurainen Riley "Sheltr" Aanestad Michał "AsG_Alligator" Byczko Zach "Exactol" Matuson Liam "Diva Dan" Moffitt |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Bubbling Cauldron, Saw blades, Pumpkin bombs, Ghosts, Skeletons, MONOCULUS, Pitfall, Horseless Headless Horsemann, Visual effects only: Steam, Shake |
Hazards (Underworld): | Health drain (Island and Graveyard), Stygian waters, Merasmus (Bumper Car Race), Skeletons (Bumper Car Race) |
Deep Water: | No |
Bot support: | Yes |
Map Items | |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() |
Map Photos | |
Map Overview | |
Map Stamp | |
![]() | |
Supporters Leaderboard |
“ | Push the scrumpy bottle cart into the RED teams(sic) cauldron and ruin their cooking!
— Gravestone — opening instructions to BLU
|
” |
Gravestone is a community-created Payload Halloween map added in the Scream Fortress 2018 update.
To win the round, BLU must push the scrumpy into the giant witch's cauldron. Magic Spells spawn from cauldrons scattered around the map. Ghosts wander the map. MONOCULUS and the Horseless Headless Horsemann may appear. Soul Gargoyles also appear. It is a Halloween version of the custom map Rumble.
Gravestone was contributed to the Steam Workshop.
Contents
Witching Hour
Every Witching Hour, accompanied by the sounds of either witch cackles or the Misfortune Teller, two doors and three coffin lids around the map open white portals through which players can enter an Underworld Island. Players entering the Island at full Heath receive an Overheal and a very brief Invulnerability while injured players receive only a brief Healing. While on the Island, players suffer Underworld Health drain and are killed if they touch the Stygian waters; however, they may pick up respawning Rare Magic Spells there before dying or exiting. Players that use the glowing white exit portal receive Overheal, Invulnerability, and Critical hits.
- This Witching Hour runs 23.5 seconds about every 3 and a half minutes.
- The Island is one of the locations for the Soul Gargoyle spawns.
Graveyard
Entering a purple MONOCULUS portal takes players to a small Graveyard. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spell to pick up. The Graveyard may be exited through the glowing white portal surrounded by Pitfall. Staying too long will drain the player's health. Players that use that exit portal receive a brief Healing.
Bumper Car Race
When a Payload round ends, all players are transported to a Mansion in the Underworld. Winners of the Payload round are given a head start in a Bumper Car Race to the top floor of the Mansion. Shortly after the start, Merasmus and Skeletons appear in the Yard, following the racers and attacking the slowpokes whose only defense is to drive! Shortly after a player wins the race, two more Skeletons appear in the circles near the finish line and work their way down to wipe out the remaining losers.
Locations
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: More detail in Locations is needed before Strategy can be effectively written. |
The map has three distinct sections for the Payload. Locations are also given for the Bumper Car Race:
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
Clock hill (A)
- The BLU Spawn with exits, from inside right to left, 1, 2, 3, 4, and 5.
- The Shack contains large Health and Ammo pickups.
- The Kitchen on the outside of the curve is a RED flank to BLU's long flank through Husky Acres.
- The "Red Barn" commands point (A).
- The Jimi Jam flank (portal door).
- The Loading Dock is a long hallway from the Shortcut, past the dock (portal door), to a ramp-up to an overlook into the Haunted Sawblades.
- Capturing the point (A) closes the short cut from RED Spawn.
Haunted Sawblades (B)
- The Binski Logging Sawmill hosts a flock of Haunted Sawblades, flying about to slay any player in the way.
- A suspended Log bridges the room between the overlooks from the Loading Dock and the Forward BLU Spawn.
- Capturing point (B) releases harmless steam, and shakes the players.
Pumpkin Patch (C)
- The RED Spawn with exits, from inside right to left, 1, 2, and 3.
- The Shortcut near exits 1 and 2 quickly takes RED players to point (A) on Tick Tock Clock Hill.
- The Pumpkin Patch is a grouping of prop Pumpkins surrounding the point.
- The Alley is a flank route from exits 1 and 2 to the Pumpkin Patch.
- The Backyard is a side path to the forward BLU spawn and a side entrance to the Haunted Sawblades.
- The Bubbling Cauldron is the exploding final point, but also instantly kills any player that touches the contents.
- When point (C) is captured, BLU team spawn moves forward inside the Sawmill. MONOCULUS also has a small chance of rising from the lake behind the Backyard, from there teleporting around the map.
Bumper Car Race
- Racers must thread the Gates, cross the Yard and the Bridge over a deadly pond, and take either the Left or Right ramps to the top floor Balcony.
Helpful overview
1. Shack 2. Jimi Jam 3. Red Barn 4. Kitchen 5. Binski logging sawmill 6. Backyard 7. Shortcut
Blue diagonal lines: BLU first spawn Blue double diagonal lines: BLU second spawn Red diagonal lines: RED spawn
Yellow circle: First checkpoint Green circle: Second checkpoint Brown circle: Third checkpoint Purple circle: Final checkpoint
Strategy
![]() | “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Complete Locations first. |
Update history
- Added Gravestone to the game.
- Fixed an exploit related to using the tiny spell and building Sentry Guns inside a wall.
- Bumper cars are now placed in a random order in underworld, after main world has run out of time or ended by explosion.
- Fixed bumper car race instructional text not showing to all players.
- Fixed Merasmus sometimes using his round-beginning lines in the middle of the round.
- Fixed bumper car head start not being awarded correctly to the winning team of the normal world.
- Fixed Merasmus announcing winner of the bumper car race twice.
- Fixed players sometimes getting stuck on closing doors.
- Added spawn locations for the collectable soul gargoyle in the normal world.
- Increased sound distance for the flying sawblades so they can be heard from farther away.
- Improved clipping in the underworld race area.
- [Undocumented] Fixed MONOCULUS getting stuck.
- Fixed Merasmus uttering round start voice lines randomly during mid round.
- Fixed some misaligned textures.
- Fixed a tree from hovering in underworld.
- Fixed few models fading too late or too soon.
- Fixed clock sometimes triggering underworld entrances during bumper kart race.
- Fixed Merasmus from spawning if the race was already over.
- Fixed push trigger in underworld being too low.
- Improved clipping around the map.
Bugs
- Sometimes, the Final Point Bubbling Cauldron and the magic spell cauldrons are invisible.
- If a player joins a round of Gravestone after the bumper car race starts, they spawn in the overworld and are able to move freely though it. During this, the player's HUD remains that of the HUD during the bumper car race.
Gallery
Overview of the Gravestone Underworld.
|
|