| Gravel Pit
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| Basic Information
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| Map type: |
Attack/Defend
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| File name: |
cp_gravelpit
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| Released: |
October 10, 2007 (Launch)
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| Variants: |
Coal Pit and Lava Pit
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| Developer(s): |
Valve
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| Map Info
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| Environment: |
Industrial
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| Setting: |
Daylight, overcast
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| Pyrovision Support: |
Yes
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| Map Items
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Health Kits:
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×6 • ×1
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Ammo Boxes:
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×6 • ×3
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| Map Photos
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| Map overview
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Gravel Pit is an Attack/Defend Control Point map. It was one of the six maps included with Team Fortress 2's initial release.
In Gravel Pit, BLU must capture control points A and B before they can capture point C, the final point, though they can capture A and B in any order. Points A and B are directly accessible from the BLU base, while they must cross through one of them in order to reach point C. RED's base is located near point C.
The setup timer is 60 seconds.
Introduction video
Locations
The following locations are described from the BLU perspective.
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
BLU spawn
- BLU Spawn: Located in the upper left corner of the map, the BLU base is separated from the rest of the map by a tall cliff face. Connecting it to the rest of the map are two tunnels: one to control point A and the other one to control point B. Both of these tunnels are locked during setup time, restricting BLU to just their spawn and a small courtyard around it.
Point A: The Radio Tower
- Control Point A: Control point A can be accessed by taking the left-most tunnel outside BLU spawn. The point is at the top of a hill, inside a tall wooden building called the Radio Tower. There are two exits from the BLU tunnel to this area, and they allow access to the two ramps around the outside of the point. A medium health pack is under the control point. There are also two medium ammo packs near the point building, one to the front and one at the back of said building. From Point A, there are tunnels that connect to Points B and C.
- A-side Tunnel: The tunnel which connects BLU's spawn yard and the A battlefield. It starts out as a single tunnel, but eventually splits off into two separate exits. The exits of these tunnels form a ledge that is elevated above the rest of the terrain, requiring extra vertical mobility in order for players to get back inside the tunnel; they can also be entered by crouch-jumping onto the part of the wall jutting out next to the left entrance, then by crouch-jumping toward the left entrance while strafing right and turning right to barely land on the tunnel's ledge.
- Valley: The Valley is the area between the two dirt Paths which lead up to the Radio Tower. There are numerous small, single-room buildings in this area. In the middle of the Valley is a medium ammo pack.
- Paths: On both sides of the area are dirt paths which lead to the top of the area and the Radio Tower, bypassing the Valley.
- Radio Tower: The radio tower houses the control point. It is atop the dirt Paths at the far end of the Valley. There are two floors, the bottom directly under the control point and the control point floor. On the side of the building is a set of stairs which lead to the control point from the Valley.
Path up to A/C connector.
Point B: The Radar
- Control Point B: Control Point B can be accessed from the right-most tunnel outside BLU spawn. The point is in the large structure in the center of the area.
- B-side Tunnel: Much like the A-side Tunnel, the tunnel connecting BLU spawn with the B battlefield starts out as a single entrance that then splits off into two more tunnels. Both tunnels sharply drop off at their end, requiring players to use increased vertical movement abilities to access the tunnels from the side of the control point.
- Short B Tunnel: The smaller of the two tunnels. It leads to the left, exiting next to the A/B connector in front of a small house.
- Long B Tunnel: This branch leads to the right and exits out on the far side of the B area.
- Radar: The Radar is the building which houses the control point. It has three entrances; the main entrance on the far side of the area, near the Long B Tunnel, that is located atop a wide ramp. The other two entrances are located on the side facing Point C, atop two narrower ramps. There are also four windows, two on each side, which are all accessible. The roof can be stood on and has an opening in the middle directly above Point B.
- Shadow Side: Next to the building, on the side opposite the B Tunnels is the Shadow Side, named for the building's shadow which is cast on it. Found here is a small health and ammo pack.
- Balcony: Directly outside the C entrances is the Balcony. It is located on an elevated position, serving as a vantage point for most of the B area. There are two ramps on both sides which leads down to ground level. Two ramps along the back wall give access to Control Point C.
- A/B connector: Between the areas around control point A and B is the A/B connector, which is another tunnel stretching from BLU's A Tunnel to short B Tunnel exits.
Point C: The Laser Gun
- Control Point C: Control point C is past the first two points, and adjacent to the RED base. The tunnels leading to the other control points are on a higher level than the ground in this area. The control point is located at the top of the central structure.
- RED Spawn Base: Located directly behind control point C, on the opposite side of the area from the tunnels to Control Points A and B. It has two exits.
- Laser Tower: In the center of the area is the giant tower, atop which sits a laser gun. There are three floors to the tower. The first is accessible from ground level by a ramp, and from two bridges connected to the Catwalks. The second floor is accessible by two sets of ramps of which lead along the outside of the tower and one through it. The third floor is the top which contains the control point and a small room behind the point open on three of its sides.
- Catwalks: All along the outside edge of the area below the Laser Tower are the Catwalks. These are the metal walkways which are accessible via four entrances, two from the A/C connector tunnels and two from the B/C connector tunnels, and also accessible from two ramps outside the RED spawn.
- Ground Level: Below the catwalks and surrounding the Laser Tower is the ground level. On the far side is an entrance which leads to the A/C connector tunnels.
Helpful overview
1.B side Tunnel
2.Radar building and Control Point B
3.Shadow Side
4.Balcony
5.A/B Connector
6.A side Tunnel
7.Paths
8.Valley
9.Radio Tower and Control Point A
10.Laser Tower and Control Point C
11.Ground Level
Strategy
Control Point timing
| Control Point A
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×1
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| ×2
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| ×3
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| ×4
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| Control Point B
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×1
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| ×2
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| ×3
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| ×4
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| Control Point C
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×1
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| ×2
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| ×3
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| ×4
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Related achievements
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Impossible Defense Successfully defend Gravel Pit without giving up a capture.
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Update history
January 25, 2008 Patch
- Changed the scoring method in
CP_GravelPit to score per capture rather than per round.
- Updated
CP_GravelPit to fix all known exploits.
August 2, 2011 Patch
August 3, 2011 Patch
- Fixed the new Gravel Pit backgrounds using the wrong filename.
February 14, 2012 Patch
- Fixed z-fighting on the fan in the Red spawn building.
- Fixed Red Engineers building inside their spawn room.
July 10, 2013 Patch
- Clipped roof of building over cap A.
- Removed healthpack under terrain.
- Added decals under health kits and ammo packs.
September 10, 2015 Patch
- [Undocumented] Added saucers and posters to Gravel Pit.
November 25, 2015 Patch
- [Undocumented] Removed Saucers and Posters from all maps.
Bugs
- If a BLU Engineer builds a Teleporter Exit in the BLU-only area outside the main spawn, it is possible for an enemy Spy to teleport into the BLU spawn.
- In BLU's main spawn, it is possible to get stuck behind the utility pole to the left of the exit toward point A. This happens because the ground is uneven, and the area behind the pole is lower than the rest. Players can still escape as certain classes using methods like explosive jumping, but others may have to commit suicide to escape.
- When in Pyrovision, Gravel Pit's sky is unaffected.
- A player from BLU can spam control point announcer dialogue for RED by crouch jumping on top of a barrel prop in the room under Control Point A.[2]
- Engineers are able to build inside of BLU's main spawn room. [3]
Trivia
- Gravel is #34 in the "Pits of America" stamp series.[4]
- Before their war, the RED Demoman and BLU Soldier went on the "Gravel Pits of America" scenic bus tour together.[5]
- The comic The Insult That Made a "Jarate Master" Out of Sniper takes place in Gravel Pit.
- According to the "Map of Badlands", Gravel Pit is westward of Badwater Basin and northeast of Well (called "The Well"). A sea of gravel (called "The Gravel Sea" on the map) lies to the west.
- Meet the Demoman takes place in Gravel Pit, though the teams' roles are reversed - RED attacks while BLU defends.
- Gravel Pit appears in Worms: Reloaded as one of the forts.
- The image of Gravel Pit that appears in the background of the main menu was actually supposed to be Granary.
- The company name "Gray Gravel Co." can be seen on the outside wall of the Control Point B building. Long after the map was released, this company was revealed to be owned by Gray Mann, the long-forgotten brother of Blutarch and Redmond Mann.[6]
- Gravel Pit was originally going to be called cp_bridge.[7]
Gallery
See also
References