Difference between revisions of "Enclosure"
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Enclosure is a three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. | Enclosure is a three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. | ||
+ | |||
+ | == Strategy == | ||
+ | {{main|Community Enclosure strategy}} | ||
+ | |||
+ | == Changelog == | ||
+ | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
+ | {{Changelog|'''Jul 22 @ 5:59pm''' | ||
+ | |||
+ | '''Jul 14 @ 9:28am'''<br> | ||
+ | >Stage 1 | ||
+ | * Cut down on size of OOB areas in aviary bit, and second half of the stage. | ||
+ | * Added occluders in several places. | ||
+ | >Stage 2 | ||
+ | * Redesigned last point building of stage 2. | ||
+ | * Added occluders in several places. | ||
+ | >Stage 3 | ||
+ | * Added occluders in several places. | ||
+ | * Removed bunker interior from play area. | ||
+ | * Added sightline blocker to the upper exit from starting building. | ||
+ | >Cut down on static props across all stages. | ||
+ | |||
+ | '''Jun 29 @ 9:48am'''<br> | ||
+ | >Overall | ||
+ | * Replaced borneo assets with E* Arkham's and Pear's foliage models. | ||
+ | * Hopefully fixed displacement seams popping up here and there. | ||
+ | >Stage 1 | ||
+ | * Added a few pickups in initial area. | ||
+ | >Stage 2 | ||
+ | * Changed water in out of bounds area behind red spawn to 2fort_expensive | ||
+ | * Fixed lighting on several props. | ||
+ | >Stage 3 | ||
+ | * Changed water behind blu spawnroom to 2fort_expensive | ||
+ | * Added some detail to the interior of the bunker. | ||
+ | * Replaced a displacement fallen tree in initial area with a fallen hollow tree model. | ||
+ | |||
+ | '''May 27 @ 5:15am'''<br> | ||
+ | >Overall | ||
+ | * Optimized a number of assets (decreased polycount and added LOD's to some models). | ||
+ | * Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope. | ||
+ | * Removed EOTL round start tune. | ||
+ | >Stage 1 | ||
+ | * Slightly increased RED respawntime. | ||
+ | >Stage 3 | ||
+ | * Fixed RED not being able to leave their spawn. | ||
+ | |||
+ | '''May 12 @ 11:38am''' | ||
+ | |||
+ | '''Apr 27 @ 1:20pm'''<br> | ||
+ | >Stage 1 | ||
+ | * Several visual changes to out of bounds areas in this stage. | ||
+ | >Stage 2 | ||
+ | * Changed the entrance door to security station building. | ||
+ | >Stage 3 | ||
+ | * Changed several out of bounds areas. | ||
+ | >Skybox | ||
+ | * Added some buildings to the skybox. | ||
+ | >Overall | ||
+ | * Removed all Mayann pack assets. | ||
+ | * Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys). | ||
+ | |||
+ | '''Apr 20 @ 7:37am'''<br> | ||
+ | >Stage 1 | ||
+ | * Removed cage crane room route (it is now an out of bounds area). | ||
+ | * Updated aviary model. | ||
+ | * Added a new route to second point outdoor area. | ||
+ | >Stage 2 | ||
+ | * Changed initial area to get rid of sniper sightlines into blu spawn exit. | ||
+ | * Added stairs to the roof of the boathouse. | ||
+ | >Stage 3 | ||
+ | * Several changes to final point area that will hopefully mitigate engie spam issue. | ||
+ | |||
+ | '''Mar 31 @ 12:18pm''' | ||
+ | * Shortened stage 1 | ||
+ | * BLU now spawns in the generator room. | ||
+ | * Area with the truck is now out of bounds. | ||
+ | * Added a passage between concrete tunnel and cage unloading room. | ||
+ | * Moved setupgates to the entrance to the aviary area. | ||
+ | |||
+ | '''Mar 12 @ 9:29am''' | ||
+ | * Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall. | ||
+ | * Added multiple areaportals and hint brushes in all stages to improve performance. | ||
+ | * Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once. | ||
+ | |||
+ | '''Mar 10 @ 12:28pm''' | ||
+ | * Fixed several func_brushes tied to func_areaportalwindows being solid. | ||
+ | |||
+ | Mar 10 @ 8:30am''' | ||
+ | * Changed all displacement rock textures. | ||
+ | * Fixed multiple displacement seams. | ||
+ | * Fixed glowing waterfall models. | ||
+ | * Added missing nobuild area on one of buildings in stage 2. | ||
+ | * Added occluders to several areas. | ||
+ | * Replaced brush spawn truck in stage 1 blu spawn with a custom model. | ||
+ | |||
+ | '''Mar 2 @ 3:34pm''' | ||
+ | * Fixed incorrect sun position. | ||
+ | * Added nobuild zones on rooves in stages 1 and 2. | ||
+ | * Fixed light leaks in several spots. | ||
+ | * Toned down the volume of waterfall sounds in aviary soundscapes. | ||
+ | |||
+ | '''Feb 17 @ 5:52am''' | ||
+ | * Added lamps to several darker areas of the map. | ||
+ | * Replaced brush electric fence pylons with models. | ||
+ | * Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2. | ||
+ | * Fixed a bunch of props being dynamic instead of static | ||
+ | * Removed excess teamspawn points and some sprites to cut down on edicts. | ||
+ | |||
+ | '''Jan 31 @ 8:45am''' | ||
+ | * Recompiled the map to fix missing LDR lighting. | ||
+ | |||
+ | '''Jan 30 @ 7:49am''' | ||
+ | * Changed skybox texture and lighting to that of tc_hydro | ||
+ | * Moved/added/removed some foliage from areas around the map. | ||
+ | * Fixed a bunch of light sprites not working. | ||
+ | |||
+ | '''Jan 27 @ 5:10pm''' | ||
+ | }} | ||
+ | |||
+ | {{Jungle Inferno Update Nav}} | ||
+ | {{Maps Nav}} |
Revision as of 15:33, 17 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Enclosure | |
---|---|
Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Overview | |
“ | Welcome, to Charles Darling's Triassic Preserve!
The past - today! — Steam Workshop description
|
” |
Enclosure is a three-stage Payload map released during the Jungle Inferno Update.
Strategy
Main article: Community Enclosure strategy
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
Jul 22 @ 5:59pm
Jul 14 @ 9:28am
>Stage 1
- Cut down on size of OOB areas in aviary bit, and second half of the stage.
- Added occluders in several places.
>Stage 2
- Redesigned last point building of stage 2.
- Added occluders in several places.
>Stage 3
- Added occluders in several places.
- Removed bunker interior from play area.
- Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
Jun 29 @ 9:48am
>Overall
- Replaced borneo assets with E* Arkham's and Pear's foliage models.
- Hopefully fixed displacement seams popping up here and there.
>Stage 1
- Added a few pickups in initial area.
>Stage 2
- Changed water in out of bounds area behind red spawn to 2fort_expensive
- Fixed lighting on several props.
>Stage 3
- Changed water behind blu spawnroom to 2fort_expensive
- Added some detail to the interior of the bunker.
- Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
May 27 @ 5:15am
>Overall
- Optimized a number of assets (decreased polycount and added LOD's to some models).
- Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
- Removed EOTL round start tune.
>Stage 1
- Slightly increased RED respawntime.
>Stage 3
- Fixed RED not being able to leave their spawn.
May 12 @ 11:38am
Apr 27 @ 1:20pm
>Stage 1
- Several visual changes to out of bounds areas in this stage.
>Stage 2
- Changed the entrance door to security station building.
>Stage 3
- Changed several out of bounds areas.
>Skybox
- Added some buildings to the skybox.
>Overall
- Removed all Mayann pack assets.
- Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
Apr 20 @ 7:37am
>Stage 1
- Removed cage crane room route (it is now an out of bounds area).
- Updated aviary model.
- Added a new route to second point outdoor area.
>Stage 2
- Changed initial area to get rid of sniper sightlines into blu spawn exit.
- Added stairs to the roof of the boathouse.
>Stage 3
- Several changes to final point area that will hopefully mitigate engie spam issue.
Mar 31 @ 12:18pm
- Shortened stage 1
- BLU now spawns in the generator room.
- Area with the truck is now out of bounds.
- Added a passage between concrete tunnel and cage unloading room.
- Moved setupgates to the entrance to the aviary area.
Mar 12 @ 9:29am
- Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
- Added multiple areaportals and hint brushes in all stages to improve performance.
- Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
Mar 10 @ 12:28pm
- Fixed several func_brushes tied to func_areaportalwindows being solid.
Mar 10 @ 8:30am
- Changed all displacement rock textures.
- Fixed multiple displacement seams.
- Fixed glowing waterfall models.
- Added missing nobuild area on one of buildings in stage 2.
- Added occluders to several areas.
- Replaced brush spawn truck in stage 1 blu spawn with a custom model.
Mar 2 @ 3:34pm
- Fixed incorrect sun position.
- Added nobuild zones on rooves in stages 1 and 2.
- Fixed light leaks in several spots.
- Toned down the volume of waterfall sounds in aviary soundscapes.
Feb 17 @ 5:52am
- Added lamps to several darker areas of the map.
- Replaced brush electric fence pylons with models.
- Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
- Fixed a bunch of props being dynamic instead of static
- Removed excess teamspawn points and some sprites to cut down on edicts.
Jan 31 @ 8:45am
- Recompiled the map to fix missing LDR lighting.
Jan 30 @ 7:49am
- Changed skybox texture and lighting to that of tc_hydro
- Moved/added/removed some foliage from areas around the map.
- Fixed a bunch of light sprites not working.
Jan 27 @ 5:10pm
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