Galleria
| Galleria | |
|---|---|
| Basic Information | |
| Map type: | Player Destruction |
| File name: | pd_galleria
|
| Released: | December 7, 2023 Patch (Smissmas 2023) |
| Variants: | Nucleus (King of the Hill), Player Destruction, Nucleus VSH and Nucleus (Arena) |
| Developer(s): | Patrick "Zeus" Hennessy James Jameson Gabriel "MCL15" Macken Alex "FGD5" Stewart Paul "Brokk" Clausen Chandler "OctoBlitz" Dunaway Stuffy360 Kirill "BadassCook" Ruzanov Brandon "Bonk Nickeltoon" Koller Robert "Spleep" Chisholm |
| Map Info | |
| Environment: | Shopping Center |
| Setting: | Sunset |
| Hazards: | Slippery ice, Ice Resurfacer,Rocket pit (Pitfall) |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | C'mon down to the Teufort Galleria and check out our great Smissmas Festivities! A wonderland of shopping pleasure is open every day from 9am to 9pm!
— Galleria publicity blurb
|
” |
Galleria is a community-created Player Destruction map added in the Smissmas 2023 update. It is set in the Teufort Galleria, a shopping center located in the town of Teufort with music playing in the background. The center of the building is a circular court with a slippery ice-skating rink around a very large Christmas tree. But careful inspection reveals that the tree is in fact a missile disguised with hastily welded-on corrugated metal branches and a fuel line wrapped around it like a garland.
The objective of the map sees players collecting "presents" (cans of fuel) and delivering them to the "tree" under the pretext of a "Secret Santa" gift exchange. Whenever the delivery zone is closed, an ice resurfacer circles around the rink, killing any player it hits with either its front or the side extensions of the ice conditioner on the rear. When either team wins the round, the rocket launches through the circular center of the glass-domed roof, stripping off lethal sheet metal "branches" to fall on any players below. The Rocket Pit contains the launch exhaust, but walking into it results in a Pitfall death.
This map also features its own announcer: Sheila, the bored voice coming over the intercom.
Galleria was contributed to the Steam Workshop.
Contents
Locations
- The Ice Rink: The ice skating rink that dominates the center of the map. It contains the map's delivery zone (the "tree"), which unlocks periodically. When locked, the ice resurfacer circles the tree, instantly killing anyone it collides with (though it is possible to stand on top of it unharmed). The ice is slippery, making movement difficult as players keep their momentum.
- The Perimeter: The series of ledges and shops which directly surround the Ice Rink. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map.
- The Food Court: The ground level of the Perimeter, also divided into a RED side and a BLU side by the Skate Rental.
- Elevator Lobbies are high-traffic junctions between the Skate Rental, Food Courts and the Outer Concourse with the Spawn Gates. Each as an often-overlooked dropdown. Both elevators are stopped at the inaccessible fourth floor, visible from the Control Room.
- Control Room: The Control Room is one of the buildings on the perimeter located at a halfway point between each team's side. It has no connection to the point from the second floor, but has an opening to the rink on the first floor. It is a spytech-themed room with slanted glass windows overlooking the rink and a large neutral-colored launch control panel in the center. The control panel has a number of attached monitors displaying various launch-related technical readouts, jokes, and references. The entrances to the Control Room are metal security doors which open on round start and slowly close on round end.
- Cinema: Directly across from the Control Room is the Cinema. It is entered from each team's side by an escalator and in its center are two sets of staircases which lead down to the Perimeter, where the escalators to the Food Court are. On each side there are entrances to balconies which overlook most of the area.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Update history
December 7, 2023 Patch (Smissmas 2023)
- Added Galleria to the game.
- Updated
pd_galleriato fix broken cube maps
Changelog
- Fix cubemaps and logic
Changelog #2 (October 10, 2022)
- shrank cap zone area
- increase size of zamboni
- change path of zamboni
- change kill trigger shape on zamboni
- add cover around the rink
- add cover around the upper catwalks
- removed clipping on various props
- replaced spawn doors with window'd doors
- add patches under health and ammos
- add more health and ammos
- setup locations for a first date
- remove light glows
- fix some stuck spots on mid
- voice lines
Changelog #3 (October 12, 2022)
- Increase cap zone size
- Change cap zone marker to look not bad
- Add (almost) final version of Zamboni machine
- Add cues to zamboni
- Fix clipping on zamboni garage
- Add a no entry sign to zamboni garage
- Add basic soundscape
- Fix voice line issues
- Adjust ice texture
- Fix clipping on many props
Changelog #3a (October 12, 2022)
- Added rocket effects to finale
Changelog #4 (October 13, 2022)
- Added basic blockout for detailing
- Elevator Bays
- Shop stalls
- Undiaperized Skybox
- Reoganize everything into instances
- Add some fun places to go on a date
- Fixed some clipping things
- Adding clipping to all the roofs, no more of that
Changelog #5 (October 14, 2022)
- Bigger cap zone
- Add clipping in upper areas
- Changed rocket ending effects to be less annoying
- Removed clipping on light props
- Smoothed clipping on zamboni garage
- Zamboni has animation!
- Zamboni is out for blood!
Changelog #6 (October 16, 2022)
- Make glass near spawn rooms opaque
- Fix small seams
- Turn prop dynamic gameplay signs to prop statics (no need to waste edits)
- Add railings
- Zamboni more blood skins
- Zamboni wheel anims match speed
- Zamboni turning animations
- Remove collision on more light props
- Allow players to stand on top of Zamboni
- Add icons to HUD
- Possibly fixed the VO sounding too quiet? (Need feedback on this)
- Reconfigured spawn rooms to put more emphasis on side
- Bring resupply closer to exits to help against spawn camping
- Fix some wall / railings
Changelog #7 (October 18, 2022)
- Add a PD game description file
- Fuel Can Pickups
- Fix blood skins thing
- Testing ice slipperyness (reduced from 0.1 to 0.4)
Changelog #8 (October 24, 2023)
- Added cinema facade blockout
- Blockout elevator bays in mid
- Signs for Red Bread, Crummys, Barneys, Carmack, and Conquistador
- Lots of clipping and alignments
- Optimized Bookshelves
B2 Changelog (October 29, 2023)
- Lowered the second floor into playable space
- First optmization pass
- More art
- 3d Skybox added
- Improved track train for zamboni machine
Changelog #10 (November 12, 2023)
- All major details are completed
- First optimization pass completed
B8 Changelog (November 15, 2023)
- Added menu to Conquistador
- Fixed nodraw seams in cinema near escalators
- Fixed menu material for use on brush faces instead of decals
- Added payload vscript logic so zamboni cant get stuck any more
- Removed collision on some props near blue spawn loading bay
- Changed props_diner tables, milkshakes, fries and burgers to use the mall specific ones
- Fixed areaportal window near red spawn
- Fixed intercom in ticket booth clipping into other props
- Fixed the black walls where the elevator shafts are by remaking the brushes altogether
- Clipping added to the upper balconys above the cinema
- Added info_observer_points
- Added signs outside blue and red spawns to help identify them better
- Updated kisok map to be more accurate and show new shops
- Updated crummys facade to have higher res and more vibrance
Changelog #12 (November 18, 2023) General Changes
- New lighting pass
- Cubemap pass
- Ice resurfacer kill icon added (not implemented in map)
- Fix clipping of one of the escalator models
- Update LODs and phys for clothing models
- Finale effects
- Soundscapes
Bug Fixes:
- Fixed being able to build in Red spawn
- Fixed dupe brushes causing z-fighting
- Fixed z-fighting on areaportal window near red
b11 Changelog (November 21, 2023)
- Added car dealership posters
- Improved spectator camera things
- Fixed texture alignments
- Fixed some compile errors
- Some clipping
- Added more OOB detailing
- First pass of detailing rocket launch control room
rc1 Changelog (November 22, 2023)
- Added car dealership posters
- Improved spectator camera things
- Fixed texture alignments
- Fixed some compile errors
- Some clipping
- Added paintings
- Removed collision on food props
- Less shiney floors
- Added shops and signs to upper OOB balcony area
- Replaced tinsile with garlands and lights
- More smissmas decorations
- More effects to finale sim
- Fixed movie poster borders
- Replaced firetruck with new version
- Remodeled awning in front of Conquistador
- Lots of prop fades
- Added additional AP to BLU loading zone
- Added additional APs on exterior shops
- Added finished control panel
- Reduced opacity/cubemap strength on the roof dome
- The rocket now breaks the center dome glass
- The door now closes shortly after the ice resurfacer exits the garage
- Added sparks to the finale
rc2 Changelog (November 24, 2023)
- Added a few more wall decorations
- Added some mappers easter eggs
- HDR lighting pass and compile
- Mannequins now have clothing
- Optimized file sizes
- Tree shook assets
- Clipping fixes
- Added more OOB detailing to Blu loading dock
rc3 Changelog (November 30, 2023)
- Added some ads
- Added area portal windows to some shops
- Added clothes mannequins
- Fixed many no draw issues
- Added Joke VO lines in between cap opening
Trivia
- The control panels in the control room make a number of game, holiday, and historic references:
- The Naughty/Nice indicator references a tradition that the target, Santa Claus, monitors who is naughty and who is nice.
- The mission flight path refers to the commonly illustrated, late 1960s Apollo mission flight path, but here modified to target Santa's facilities at the North Pole.
- Above the flight path is Engineer's favorite equation, used to calculate Phong lighting in-game.
- The Bleeps, Sweeps, Creeps indicator refers to dialog from the movie Spaceballs.[1]
- 0.166 G is the gravity of the Moon relative to that of Earth, 1.0 G.
- MCL-15 is the signature of the artist.
- The soda choices refer to particular principles in nuclear physics, in order, fluorescence, Cherenkov radiation, plasma, Rads, and heavy water.
- The Dapper Cadaver store's purple and gold fleur de lis decor, sign, and poster reference the Spy's preference for exclusive French suits and to the name of a magazine that the Spy is reading in Expiration Date.
- The main voice inspirations for the announcer were Dr. Girlfriend from The Venture Bros and Roz, the administrator from Monsters, Inc..
- FGD Luxury Automobiles refers to FGD5 who created various assets for the map including the cars in the showroom and the ice resurfacer.
- "Prince" car poster: The car is modeled on the late-1950s Chevy Bel Air. The woman's attire and the model name "Prince" were selected to form a visual pun reference to the 1990s TV show The Fresh Prince of Bel-Air.[2]
- "Washington" car poster: The car is modeled on the early-1970s Lincoln Continentals. Playing on cars and cities named for U.S. Presidents, the poster uses the name "Washington".
- "Country Cruisier" car poster: The car is modeled on the 1968 Mercury Colony Park station wagon.[3] 1960's Colony Parks were lined up within the Country Cruisier series of Mercury station wagons.
- The movie posters in the Cinema refer to popular movies or other media from the 1960s-1980s.[4]
- Saws refers to Jaws, 1975.
- Evil RED 2: RED by Dawn refers to Evil Dead 2: Dead by Dawn, 1987.
- Mad Milk: The Ultimate Milkman of the Future refers to Mad Max: The Magnum Force of the Future, 1979.
- Dr. Yes refers to Dr. No, 1962.
- Sentry Busters ("They're here to bust some Sentries") refers to Ghostbusters ("They're here to save the world."), 1984, but to no specific real poster.
- Weekend at Heavy's refers to Weekend at Bernie's, 1989.
- Trains, Trains and Trainsmobiles refers to Trains, Planes and Automobiles, 1987.
- How Ol' Nick Stole Smissmas 2's poster does not reference any specific movie, but the title is a reference to How the Grinch Stole Christmas!.
- The title and art broadly refers to the incidents of A Smissmas Story, where Nicholas Crowder (Ol' Nick) attempted to steal children from a mall in Teufort.
- Minor League refers to Major League, 1989.
- Faulty Siphon and the Golden Pan refers to Monty Python and the Holy Grail, 1975.
- Carmack Computers is a reference to Doom co-creator John Carmack.[5]
- The Telmax poster in the back of the store states, in fine print, "Small tumors are known to form within any yeast products sent through the device. Use with caution.", referring to the Bread ARG, including Expiration Date.
- The "Big Bob's Ballbearings Bananas Roller Skates & Floor Wax, Inc" (with floor models outside their door, including the "fresh floor wax" trope) refers to a comic of the same title of The Far Side by G. Larson.
Gallery
Movie Posters
The following gallery captions include links to their real-life equivalent
Saws.
(example poster)Evil RED 2.
(example poster)Dr. YES.
(example poster)Weekend at Heavy's.
(example poster)How Ol' Nick Stole Smissmas 2.
Minor League.
(example poster)Faulty Siphon and the Golden Pan.
(example poster)Advertisement for the movie Saxton Hale's Jungle Inferno.
Jungle Inferno popcorn and Yeti gib stuffy promotion.
Business signs and posters
The Food Court and Ice Rink (ground floor)
Restaurants for businesses previously only known through signs.
Outer concourse (ground floor)
Commemorative business.
Other
Plaque for Eric Smith.
References
- ↑ Creators confirming the several references. "(Bleeps, Sweeps, Creeps)"
- ↑ Creators confirming the car poster references.
- ↑ Creator confirming the car poster reference.
- ↑ Creators confirming the several references.
- ↑ Creators confirming the several references. "Yes, all hail the creator of BSP." — Brokkhouse
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