Difference between revisions of "Enclosure"
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'''Enclosure''' is a community-made, three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. | '''Enclosure''' is a community-made, three-stage [[Payload]] map released during the [[Jungle Inferno Update]]. | ||
+ | It takes place in varying areas of a massive Nature reserve. | ||
== Locations == | == Locations == |
Revision as of 19:58, 23 October 2017
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Enclosure | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Jungle, industrial |
Setting: | Daylight, sunny |
Hazards: | White water, Raptors, Payload Cart explosion, Pitfalls |
Map Photos | |
Map Overview | |
“ | Welcome, to Charles Darling's Triassic Preserve!
The past - today! — Steam Workshop description
|
” |
Enclosure is a community-made, three-stage Payload map released during the Jungle Inferno Update. It takes place in varying areas of a massive Nature reserve.
Contents
Locations
The BLU team must push the cart through three stages of the Charles Darling Triassic Preserve.
Aviary Gate 03
- Aviary Gate 03 – BLU Base
- Capture point (A) "Aviary"
- Aviary Gate 04
- Hammond’s Amber Mining Co.
- Final point - Amber mine entrance
Security Station 02
- Amber mine – BLU Base
- Capture point (A) "Security Station"
- Pipeline
- Final point – "Boat house" & Freeman Airboat Tours
Holding Facility Gate 01
- Warehouse – BLU Base
- Capture point (A) "Raptor enclosure" & Gate 01
- Capture point (B) "Loading Area"
- Final point – "T-Rex enclosure"
Strategy
Changelog
Jul 14 @ 9:28am
>Stage 1
- Cut down on size of OOB areas in aviary bit, and second half of the stage.
- Added occluders in several places.
>Stage 2
- Redesigned last point building of stage 2.
- Added occluders in several places.
>Stage 3
- Added occluders in several places.
- Removed bunker interior from play area.
- Added sightline blocker to the upper exit from starting building.
>Cut down on static props across all stages.
Jun 29 @ 9:48am
>Overall
- Replaced borneo assets with E* Arkham's and Pear's foliage models.
- Hopefully fixed displacement seams popping up here and there.
>Stage 1
- Added a few pickups in initial area.
>Stage 2
- Changed water in out of bounds area behind red spawn to 2fort_expensive
- Fixed lighting on several props.
>Stage 3
- Changed water behind blu spawnroom to 2fort_expensive
- Added some detail to the interior of the bunker.
- Replaced a displacement fallen tree in initial area with a fallen hollow tree model.
May 27 @ 5:15am
>Overall
- Optimized a number of assets (decreased polycount and added LOD's to some models).
- Fixed issues with cart getting stuck on rolling back and causing mini* earthquakes when it went up or down a slope.
- Removed EOTL round start tune.
>Stage 1
- Slightly increased RED respawntime.
>Stage 3
- Fixed RED not being able to leave their spawn.
May 12 @ 11:38am
Apr 27 @ 1:20pm
>Stage 1
- Several visual changes to out of bounds areas in this stage.
>Stage 2
- Changed the entrance door to security station building.
>Stage 3
- Changed several out of bounds areas.
>Skybox
- Added some buildings to the skybox.
>Overall
- Removed all Mayann pack assets.
- Replaced all mayann palm trees with ones made by Void and Stiffy (thanks guys).
Apr 20 @ 7:37am
>Stage 1
- Removed cage crane room route (it is now an out of bounds area).
- Updated aviary model.
- Added a new route to second point outdoor area.
>Stage 2
- Changed initial area to get rid of sniper sightlines into blu spawn exit.
- Added stairs to the roof of the boathouse.
>Stage 3
- Several changes to final point area that will hopefully mitigate engie spam issue.
Mar 31 @ 12:18pm
- Shortened stage 1
- BLU now spawns in the generator room.
- Area with the truck is now out of bounds.
- Added a passage between concrete tunnel and cage unloading room.
- Moved setupgates to the entrance to the aviary area.
Mar 12 @ 9:29am
- Removed rock spire from out of bounds area in stage 1, extended unclipped area out to the edge of the waterfall.
- Added multiple areaportals and hint brushes in all stages to improve performance.
- Replaced electric fence in stage 3 with a solid wall to split up areas and prevent whole stage from rendering at once.
Mar 10 @ 12:28pm
- Fixed several func_brushes tied to func_areaportalwindows being solid.
Mar 10 @ 8:30am
- Changed all displacement rock textures.
- Fixed multiple displacement seams.
- Fixed glowing waterfall models.
- Added missing nobuild area on one of buildings in stage 2.
- Added occluders to several areas.
- Replaced brush spawn truck in stage 1 blu spawn with a custom model.
Mar 2 @ 3:34pm
- Fixed incorrect sun position.
- Added nobuild zones on rooves in stages 1 and 2.
- Fixed light leaks in several spots.
- Toned down the volume of waterfall sounds in aviary soundscapes.
Feb 17 @ 5:52am
- Added lamps to several darker areas of the map.
- Replaced brush electric fence pylons with models.
- Added a building covering rightmost BLU spawn exit from snipers on cliff path in stage 2.
- Fixed a bunch of props being dynamic instead of static
- Removed excess teamspawn points and some sprites to cut down on edicts.
Jan 31 @ 8:45am
- Recompiled the map to fix missing LDR lighting.
Jan 30 @ 7:49am
- Changed skybox texture and lighting to that of tc_hydro
- Moved/added/removed some foliage from areas around the map.
- Fixed a bunch of light sprites not working.
Jan 27 @ 5:10pm
Update history
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Added Enclosure to the game.
Bugs
- On Stage 2, in a side room in between the first and second points, the ceiling has missing textures.[1]
Trivia
- The Hammond's Amber Mining Co. references John Hammond, founder of Jurassic Park.
References
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