Difference between revisions of "Original"

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m (Damage and function times)
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| long range      = 45-60
 
| long range      = 45-60
 
| minicrit        = 122-151
 
| minicrit        = 122-151
| crit            = 270
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| crit            = 270 (Range does not affect damage)
 
| splash damage    = yes
 
| splash damage    = yes
 
| splash min %    = 50
 
| splash min %    = 50

Revision as of 23:00, 15 March 2013

What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
Robin Walker

The Original is a promotional primary weapon for the Soldier. Styled after the weapon from Template:W, it is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.

This weapon functions like the Rocket Launcher, yet has additional minor changes. As with the Rocket Launcher in Quake, the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view.

This item was awarded in Genuine quality to players who purchased Quake 4 on Steam before 10AM PDT (5PM UTC) on August 8, 2011. It was also awarded in Unique quality to players who purchased the Quakecon Bundle before August 6th, 2012 at 10AM PDT.

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270 (Range does not affect damage)
Mini-crit 122-151
Splash damage
Minimum splash 50% 9 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Crafting

See also: Crafting

Blueprint

Scrap Metal Reclaimed Metal Original
Item icon Scrap Metal.pngx2 + Item icon Reclaimed Metal.png = Item icon Original.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.
Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

August 3, 2011 Patch

  • The Original was added to the game.

August 9, 2011 Patch

  • Updated The Original so it can be purchased/crafted/traded/found
  • Updated the gamehaptics file
    • Added draw/recoil/reload/crit forces for the Original
  • [Undocumented] Fixed disguised Spies holding the Rocket Launcher.

August 18, 2011 Patch

  • [Undocumented] Gave the Original a unique crafting blueprint.

September 15, 2011 Patch

  • [Undocumented] Updated the Original's crit sound effect to now be in stereo.

March 12, 2013 Patch

  • Added Strange quality.

Unused content

  • The game files contain additional remastered sounds from Quake, such as explosions, picking up items, and using chat.

Bugs

  • The firing sound effect will not play when high quality stereo is enabled.
  • The reloading sound effect does not play, instead, it defaults to the Rocket Launcher's reload sound.

Trivia

  • Most of the sounds triggered by the use of this weapon were remastered from the original Quake Rocket Launcher.

Gallery

See also

External links

TF2 Official Blog - A History of Violence