Zombie Infection
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Zombie Infection is a community-created game mode added in Scream Fortress XV with the October 9, 2023 Patch. It features the RED team (also referred to as "Humans" or "Survivors") fighting to survive against the undead hordes of BLU team Zombies.
Contents
Gameplay
At the start of a round, all players begin on RED team and are given a small period of time to prepare their defenses. After a short countdown, a certain number of players based on the amount of players on RED team are randomly chosen to become infected. If a RED player dies, they are moved to the BLU team and play as a Zombie. BLU team wins if they manage to infect all Humans, while RED team wins if the remaining Humans hold out long enough without all being infected.
Humans
- When there are 3 Humans left, all surviving Humans deal mini-crit damage.[1] When there is 1 Human left, the last surviving Human deals full critical hits.[2]
Weapon modifications
- Demoman shields give a 50% damage resistance against Zombie attacks.[3]
- The Huntsman and Fortified Compound deal double damage.[3]
- The Crusader's Crossbow deals triple damage.[3]
- Heavy's Miniguns have a 40% damage penalty.[3]
- Sentry Guns deal 40% less damage.[3]
Zombies
- Zombies are mostly limited to only using melee attacks, however, each Zombie class features a unique ability or passive.
- Zombies cannot deal Critical hits, pick up Ammo or Health packs, and do not drop ammo on death (except for the Engineer if he has an unused EMP grenade).[4]
- Zombies never take fall damage.[5]
- Except for Heavy and Scout Zombies, if a Zombie is not considered in combat, they receive a small movement speed speed buff. This goes away after hitting a Human or being hit by a Human.[6]
- All Zombies wear a Voodoo-Cursed Soul, have a green footstep Halloween Spell effect, and have a voice modifier applied that deepens their voice.
- Zombies explode on death and drop a small health kit.[7]
- Scout Zombies do the same damage as a standard melee attack.
Zombie abilities
Class | Abilities | Cooldown | HUD icon |
---|---|---|---|
Zombie Scout | Speed Demon
Passive: 75% faster movement speed (520 Hu/s) and 25% extra jump height.[8] |
N/A | |
Zombie Soldier | Pounce
Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the Mantreads. |
5 seconds[11] | |
Zombie Pyro | Dragon's Breath
Ability: Shoot a Dragon's Fury fireball. The initial cast of the fireball can reflect projectiles and airblast enemies. |
5 seconds[11] | |
Zombie Demoman | Blast Charge
Ability: Explosive Charge, similar to the Charge when wearing a shield, dealing 275 damage in a 150 Hammer unit radius.[15] |
6 seconds[11] | |
Zombie Heavy | The Tank
Passive: Deals 220% damage, immune to knockback,[14] 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.[16] |
N/A | |
Zombie Engineer | EMP Grenade
Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.[17] |
9 seconds[11] | |
Zombie Medic | Heal
Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability. |
7 seconds[11] | |
Zombie Sniper | Spit
Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the Spy-cicle, and deals half damage to buildings. |
10 seconds[11] | |
Zombie Spy | Reveal
Ability: Mark Humans in a radius around the player, revealing their location with an outline. |
10 seconds[11] |
Strategy
Maps
Zombie Infection maps carry the zi_
prefix; community maps are identified with an italic font.
Template:Zombie Infection maps
Update history
October 9, 2023 Patch #1 (Scream Fortress 2023)
- Added maps: Atoll, Devastation, Murky, Sanitarium, and Woods.
Bugs
- Afterburn caused by the Pyro Zombie's on-hit ignite does not trigger hitsounds.[23]
Unused content
- Zombies under the effect of Jarate were originally meant to take Critical Hits instead of Mini-Crits, as suggested by some commented out code.[24]
Gallery
References
- ↑ Chat message when 3 Humans are left.
- ↑ Chat message when 1 Human is left.
- ↑ a b c d e vscript\infection\infection.nut:L563-670
- ↑ a b c d e f g h i j k vscripts\infection\const.nut:L167-210
- ↑ vscripts\infection\infection.nut:L525-526
- ↑ vscripts\infection\infection.nut:L516-531
- ↑ vscripts\infection\infection.nut:L378 (gib explode) and L360 (gas passer drop)
- ↑ vscripts\infection\const.nut:L99
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedScoutTripleJump
- ↑ vscripts\infection\ability.nut:L225
- ↑ a b c d e f g vscripts\infection\const.nut:L17-28
- ↑ vscripts\infection\infection.nut:L349
- ↑ vscripts\infection\infection.nut:L695-713
- ↑ a b vscripts\infection\const.nut:L42-50
- ↑ vscripts\infection\ability.nut:L64-67
- ↑ vscripts\infection\const.nut:L229
- ↑ a b vscripts\infection\ability.nut:L10-29
- ↑ vscripts\infection\const.nut:L334-335
- ↑ vscripts\infection\ability.nut:L59-62
- ↑ vscripts\infection\ability.nut:L320
- ↑ a b vscripts\infection\ability.nut:L32-50
- ↑ vscripts\infection\ability.nut:L53-56
- ↑ Video showing bug.
- ↑ vscripts\infection\infection.nut:L548
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