Ghost Town
Ghost Town | |
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Basic Information | |
Variants: | Coal Town |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Night |
Hazards: | Pitfall |
Map Photos | |
Map Overview | |
“ | Your robot attackers have been replaced by a single apocalyptic wave of zombies! How many zombies? How does 666 sound, fear friends? Because it sounds like a candy-ass pile of crap to us! 666 is where we started. But where we ended was MORE THAN EIGHT HUNDRED!
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Ghost Town (originally released as Coaltown Event) is a map that was released on October 26, 2012, as part of the Spectral Halloween Special update. It is designed for the game mode Mann vs. Machine. Ghost Town is a Halloween version of Coal Town at night, with pumpkins, gravestones, and other Halloween-themed objects scattered around. It is unique in that all robots on the map are reskinned to look like zombies, though this is purely cosmetic. The map contains only 1 mission: the Nightmare mission Caliginous Caper. As it is not playable in Mann Up mode, there is no reward for completing this mission.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Gallery
- Mvm coaltown event5.jpg
The Upgrade Station as it appears in Ghost Town
- Mvm coaltown event1.jpg
The Defender's Base
- Mvm coaltown event2.jpg
The middle area
- Mvm coaltown event3.jpg
The left lane
- Mvm coaltown event6.jpg
The right lane
- Mvm coaltown event4.jpg
The bot spawn area
Update history
October 26, 2012 Patch (Spectral Halloween Special)
- Added Ghost Town to the game.
- Added mission Calignious Caper.
- Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town.
October 21, 2016 Patch (Scream Fortress 2016)
- Fixed Mann vs. Machine zombies not using the correct skin in Ghost Town outside of the Halloween event.
- Updated
mvm_ghost_town
to fix error models in the spawn rooms
- Updated
mvm_ghost_town
to fix the cube maps.
Bugs
- When playing with minimal HUD, the bar on the top will not display correctly.
- Some of the zombie reskins encountered on this map do not have an animation for jumping into the bomb hatch; as a result, they appear to simply vanish when the wave is failed.
- When Halloween mode is disabled, the zombies will appear as humans.
- Sentry Busters will spawn with Demoman's zombified upper arms levitating at their sides, and Spine-Chilling Skull hats on their invisible heads when Halloween mode is activated.
- This can also happen to the Critical Demoknights, appearing to have a Sentry Buster model, but can't explode and attacks normally.
- At the robot's left drop point, knocking them back may cause them to become stuck in the ground and therefore invulnerable.
- When standing on the rocks where robots spawn on the left side and switching weapons in your loadout, you will respawn at spawn with your new loadout (provided tf_respawn_on_loadoutchanges is set to 1).
Trivia
- There is a medkit and an ammobox that are unreachable without
noclip
. - There is a second version of Caliginous Caper available for this map that does not contain zombies, has slightly different robots, and ends early before every bot is dead.
External links
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