Lugermorph

From Team Fortress Wiki
Revision as of 02:27, 10 December 2010 by GODLIKE99KINGZ (talk | contribs) (Bugs)
Jump to: navigation, search
No-one expects the Lagomorphic Inquisition!
Max, on expecting the unexpectable.

The Lugermorph is a secondary weapon for the Scout and the Engineer. A promotional item, it represents the sidearm of Max, the "hyperkinetic rabbity thing" from Sam & Max. The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release.

It can also be acquired through defeating Max in a round of Poker Night at the Inventory in which he has bought in with the item and the License to Maim instead of cash.

The weapon functions in exactly the same way as the standard Pistol.

Damage

See also: Damage

Identical to the Pistol.

Function times

Identical to the Pistol.

Demonstration

Related achievements

Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.


Previous changes

  • Originally, this gun could only be used by the Scout. In the July 1, 2010 Patch, it was made available for use by the Engineer.
  • The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the July 8, 2010 Patch.
  • All Lugermorphs obtained by pre-ordering The Devil's Playhouse were changed to Vintage items in the November 19, 2010 Patch, distinguishing them from Lugermorphs acquired through Poker Night at the Inventory. The Self-Made Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally.

Bugs

None

Trivia

  • The name "Lugermorph" is a portmanteau of "Template:W", the German sidearm the Lugermorph is based on, and "Template:W", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max series: Where does Max keep his items? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.[citation needed]
  • The Lugermorph released with Poker Night at the Inventory uses a separate internal item id from the original Lugermorph released in The Devil's Playhouse promotion; this technically makes it a different item, though the only difference is that the Poker Night Lugermorph cannot be traded.
  • The Lugermorph shares the same taunt as the Pistol for both the Scout and the Engineer. Since the barrel of this gun is longer than the Pistol's, the Engineer will blow on the side of the barrel instead of the end of it while taunting.

Gallery

See also

External links