Difference between revisions of "Lugermorph"

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(Previous Changes: Note: Need external links to be put in: http://www.teamfortress.com/post.php?id=3698&p=1 for Sam and Max, http://tf2.com/post.php?id=4608&p=1 for Poker Night at the Inventory.)
m (Undo edit by LaughingDemon (Talk) (189211) Already mentioned at the top of the page)
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* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch|July 1st, 2010 update]], it was made available for use by the Engineer.
 
* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch|July 1st, 2010 update]], it was made available for use by the Engineer.
 
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the [[July 8, 2010 Patch]].
 
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the [[July 8, 2010 Patch]].
* Originally, the Lugermorph was only available with the purchase of ''The Devil's Playhouse''. It is now available to anyone who beats Max in Poker Night at the Inventory.
 
  
 
== Trivia ==
 
== Trivia ==

Revision as of 01:27, 14 November 2010

Template:Weapon infobox

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description

The Lugermorph is a secondary weapon for the Scout and the Engineer. A promotional item, it represents the sidearm of Max, the hyperkinetic rabbity thing from Sam & Max. The Lugermorph was first given to players who pre-ordered Sam & Max: The Devil's Playhouse or who bought it up to a week after release. It can also be acquired through bonus rounds in Poker Night at the Inventory.

The weapon functions in exactly the same way as the standard Pistol. As such, the accuracy of the Lugermorph is average, more suited to attacking medium or long range targets that the Scattergun or Shotgun cannot normally hit; however, it suffers from medium damage falloff over distance. The gun is also useful for destroying Sticky bombs or attacking Sentry Guns from outside their firing range.

Damage

See also: Damage
  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical hit: 45

Medium range is defined as length of the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Previous Changes

  • Originally, this gun could only be used by the Scout. In the July 1st, 2010 update, it was made available for use by the Engineer.
  • The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the July 8, 2010 Patch.

Trivia

  • The name "Lugermorph" is a portmanteau of "Template:W", the German sidearm the Lugermorph is based on, and "Template:W", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description is a reference to a mystery and running joke in the Sam & Max games: where does Max keep his gun? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.

Gallery

See also

External links