Graveyard

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Graveyard
Arena lumberyard event.png
Basic Information
Map type: Arena
File name: arena_lumberyard_event
Released: October 5, 2021 Patch
(Scream Fortress XIII)
Variants: Lumberyard
Developer(s): Liam "Diva Dan" Moffitt
Benjamin "blaholtzen" Blåholtz
Alex "FGD5" Stewart
Seb "Tianes" Necula
Aeon "Void" Bollig
Erik "Colteh" Coltey
Juniper
Map Info
Environment: Halloween
Setting: Night
Hazards: Pitfall, Pumpkin bombs, Skeletons
Magic spells: Yes
Map Items
Healthico.png Health Kits: Healthbar.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×4   •  
Largeammo.png ×4
TF2 crosshair.png Special: Gargoyle Ghost.png
Map Photos
Loading screen photos.
Map overview
Graveyard overview.png
Map Stamp
Item icon Map Stamp - Graveyard.png
Supporters Leaderboard
Welcome to Graveyard, a fresh, spooky new take on Lumberyard! When you die, your spirit leaves your body, haunting your enemies and healing your allies! Track your teammates through walls, fly to their position, and float around their body to provide the benefits of a level 1 dispenser! Will you group up and stack heals on a strong player, or pair up with a more frail friend to save them in their time of need?
Graveyard publicity blurb

Graveyard is a community-contributed Arena map released during the Scream Fortress 2021 update. It is a Halloween-themed Arena map where the mercenaries fight for control of a recently installed crematorium inside a Charnel Church.

Similar to Lumberyard, the objective of this map is to kill all other players on the enemy team or capture the central control point once it is unlocked. Randomly in one of three spots on the map (near the cliff, on the roof of the church, or near the mountain), a Rare Spellbook spawns 60 seconds after the round starts. After a minute and 15 seconds have elapsed since the round started, the control point becomes active. If the round timer reaches 0 and neither of the teams is contesting the control point, the round ends in a stalemate. When there is one player left on the team, they deal Mini-Crit damage.

Differing from conventional Arena maps, however, once a player dies, they become a miniature dispenser ghost rather than spectating. As a ghost, players can passively heal their teammates and restore ammo similar to a Level 1 Dispenser. They are able to freely "fly" around, and can also say "Boo!" when using primary fire or attempting to use voice commands.

Graveyard was contributed to the Steam Workshop.

Locations

  • Spawn Rooms: Both sides of the spawn room have an exit, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
  • Charnel Church: The central building houses the Crematorium (control point) and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
  • Mountain Side: The area to the left of BLU spawn (right of RED spawn) which curves around the Charnel Church.
  • Cliff Side: Opposite to the mountain side (and the opposite direction from team spawn). Contains a log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.

Soul Gargoyle Locations

Soul Gargoyle locations in Graveyard

Strategy

Main article: Community Graveyard strategy

Control Point timing

Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

October 5, 2021 Patch (Scream Fortress XIII)
  • Added Graveyard to the game.

October 14, 2021 Patch

  • Fixed missing beacon particle to signify rare spell spawn locations.
  • Fixed an issue with custom HUDs interfering with the map's own HUD.
  • Fixed middle doors shutting themselves when blocked by a player.
  • Fixed various props z-fighting inside of walls.
  • Fixed instances of the announcer lines playing over the Merasmus' announcer lines.
  • Fixed an issue that caused players to remain in third-person at the beginning of a new round.
  • Fixed spells dropped by the skeleton king persisting between rounds.
  • Fixed pumpkin bombs generated from spells persisting between rounds.
  • Fixed server lag caused by dynamic props.
  • Reworked various VO to use new soundscript entries.
  • Merasmus will now react to player deaths with varying degrees of sarcasm.
  • Pumpkin bombs will now all refresh simultaneously at the start of every round.
  • Added a "No entry" sign to the middle doors.
  • Smoothed surfaces around the map to ease flying around as a ghost.
  • Increased sound of the ghost Dispenser to improve healing feedback.
  • Extended the warmup periods by 5 seconds (now 15 seconds).
  • Nature & Wildlife preservation measures.
  • Removed the Observer.

October 28, 2021 Patch

  • Fixed a missing material in RED spawn.
  • Changed the ghost particles in the 3d skybox.
  • The team-colored ghosts that appear on round win now last longer and are more plentiful.
  • The constant, purple-colored ghosts are now less abundant.
  • Added various clipping improvements around the map.
  • Added smoke to the chimneys.
  • Added a line of sight check to the ghost Dispensers so you can no longer provide benefits through walls.
  • Removed the Observer.

October 9, 2023 Patch 1 (Scream Fortress XV)

  • Updated arena_lumberyard_event to fix problems with the materials.

October 10, 2024 Patch 1 (Scream Fortress XVI)

  • Recreated the game mode in VScript.
  • Significantly increased server performance.
  • Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH.
  • Updated the healing ghost appearance for RED team.
  • Text pop-ups are now drawn in chat instead of in the middle of your screen.
  • Reduced volume of the incoming spell.
  • Removed the random Skeleton King and the Horseless Headless Horseman.
  • Removed the rare spell given to the last player standing.
  • Converted some medium health kits into small health kits.
  • Removed small health kits from the second story of both churches.
  • Fixed a pumpkin bomb that was stuck in the terrain.

October 24, 2024 Patch

  • Added missing list of authors for arena_lumberyard_event.
  • Fixed Mini-Crits being removed from the last player standing if they used the Crit-a-Cola.
  • Added missing navigation mesh.
  • Fixed areaportal windows in spawn fading in too early.
  • Fixed cases where players would get stuck on the setup doors.
  • Adjusted prop fades.

Changelog

This is the changelog of the map before it was added to the game.
Changelog:
Changelog Update 1 (Febuary 8, 2021)
  • Radius for the ghost dispensers are larger
  • Ghosts now drop ammo packs (previous oversight)
  • Text will now pop up on the screen when you become a ghost, letting you know that you can heal teammates
  • New hud
    • Now uses the PD hud as a base instead of a koth clock
    • The bar on the bottom tracks the wins each team has with text to hopefully explain it
    • Win condition is still the same; you dont drop cores or anything
    • Player counters will come soon
  • Fixed issues with the lava event
    • Skybox lava now matches speeds with the playspace lava
    • Cap zone trigger now gets enabled on top of the hut, so you can win by capturing in the event of a bug or an invis spy hiding some weird spot
  • Removed the "more spells" event
  • Players now get overhealed during the "huge" event
  • Sudden death now activates 120 seconds into the round
  • all players will take incrementing, doubling damage after another 60 seconds
  • Control point now takes 10 seconds to cap (previously 15)
  • Clipping improvements
  • Random bits of detail

A3 Changelog (Febuary 17, 2021)

  • Completely redid the HUD
    • There is now a counter at the top of the HUD that will display how many players are alive on each team, just like normal arena
    • The win counter looks much cleaner, now with new art
  • Turned off all of the random events for the time being
  • Text will appear on the screen to denote which team won the round
  • Changed the win condition to 6 instead of 8
  • Players without minimal HUD enabled will get a hint prompt letting them know what ghosts do
  • Fixed players being ressurected after a round ended
  • Cleaned up more collisions

Changelog Update 2 (Febuary 22, 2021)

  • New mechanic "Last Man Standing"
    • When your team is reduced to just one player, they will be announced as the last player remaining.
    • This player will be given mini-crits, speed, and a particle effect.
    • This effect will not apply if there is only 1 player on both teams when the round starts.

This new mechanic will help the underdog, ensuring an interesting final fight. This will also make final 1V1's less of a stalemate, since the minicrit damage will more effectively counter any healing the opponent is getting from ghosts. Let me know what you think!

  • The spellbook on the log will now only appear once the control point is unlocked
    • This will stop the beginning of every round playing the same, where players would race for the spellbook right away.
    • Teams unable to contest the control point can counter a grouped-up enemy team with a well-placed spell.
  • Ghosts can now see ally positions and health
    • Fly over to a teammate who needs some help!
  • Ghost healing radius has been increased once more
    • Merasmus VO now counts down the start of the round, and now announces events like sudden death, the point unlocking, and which team won a round
  • Doors should hopefully not crush people any more
  • Win condition is now 5 (from 6)
  • Cleaned up more collisions and stuck spots
  • Added skybox particles

Changelog Update 3 (Febuary 23, 2021)

  • The spellbook that spawns when the point unlocks is now a rare spell, and only spawns once
    • The spellbook now has a particle effect to announce it's presence
  • The point now unlocks 90 seconds into a round (previously 60)
    • This should make the "Last Man Standing" bonus a more noticeable mechanic, leading to more varied battles that don't always revolve around the point
  • The Last Man Standing no longer gets increased speed
    • The player will still get mini-crits as usual
  • Made voice lines more varied
  • Fixed an edge case that was causing players to die at the start of the round
  • Reworked respawn mechanics behind the scenes to prevent players from sitting out in spectator instead of becoming a ghost
  • Fixed control point progress being staggered on the HUD
  • Fixed repeated door sounds outside the map

b1 Changelog (March 1, 2021)

  • Healing ghosts now have a unique model and pitched-up sounds
  • The dispenser noises from ghosts are now much quieter
  • Added color correction
  • Added new weather effects
  • Added basic retheming
  • The control point now unlocks 1:20 into the round (previously 1:30, and before that, 1:00)
  • Fixed some exploits involving rare spells
    • NPCs spawned by rare spells will be instantly killed at the end and start of any round
    • Spells the player may be holding will be taken from them as soon as the round ends (previously when the round started)
  • Adjusted some text on the screen to have better alignment
  • Cleaned up a bit more clipping

b2 Changelog (March 15, 2021)

  • Win condition is now first to 4 (from 5)
  • Kills and deaths are now tracked (thanks tf2 team!)
  • Fixed the majority of cases of players becoming a big ghost on death (and therefor considered alive, or considered contesting a control point)
    • Exceptions, such as multiple players dying at once, are now handled by a failsafe
  • Fixed an bug with the engineer's teleporter and the lightning ball spell that caused players to appropriate the attributes of ghosts
  • Fixed a couple bugged pumpkin bomb spawns
  • Fixed players becoming large ghosts if they died after a round ended
  • Fixed a case of some ghosts not getting a dispenser when dying at the same time as another player
    • This will need revisiting down the line, as it can still happen under rare circumstances.
  • More collision improvements
  • Bits of detailing
  • Ground fog is 30% less dense to improve performance and visibility

b3 Changelog (March 20, 2021)

  • Fixed Eureka Effect users being posthumously trapped in the debug room if killed when teleporting home
  • Ghosts who join late now rise from the coffins in the pit instead of spawning in the air
  • The rare spellbook now has 3 random spawn points, makes a noise on spawn, and has a large light beam particle.
    • The light beam takes 8 seconds to fully manifest, and then the spell will spawn in a flash of white light
  • the HHH spawns in sudden death
  • Fixed players being killed when blastjumping above the death pit
  • Updated ground materials to be envmapped
  • Tweaked health/ammo pickup locations near the cliff to be behind each team's respective shack
  • Fixed some erroneous clipping

b3a Changelog (March 20, 2021) i forgot to turn on brush entities when compiling

  • Fixed some poor timing with cp unlock relays
  • Fixed the announcer not speaking when the point was becoming unlocked

b4 Changelog (March 23, 2021)

  • Regressed the eureka effect fix due to unintended side effects
  • Fixed "last man standing" voicelines not playing
  • The HHH can no longer enter the control point room in order to prevent players fleeing the objective

b5 Changelog (April 4, 2021)

  • Fixed the HHH being able to enter the control point room
  • Updated particle effects for the spell spawner
  • Timings of the map have been changed.
    • 40 seconds into the round, the rare spell spawns in 1 of 3 random locations.
    • 65 seconds in, the point unlocks.
    • 130 seconds in, sudden death occurs and HHH spawns.
    • 180 seconds in, the round ends.
  • The HHH can now spawn once every 4 rounds, randomly
  • Turned half of the mid structure into a church

b6 Changelog (May 19, 2021)

  • Changed timings of pre-round and end-round events.
    • Pre-round is 10 seconds (previously 7)
    • end round is 7 seconds (previously 5)
  • Spellbook spawns now have a unique sound effect to draw you towards them
  • Made changes to the random HHH
    • 0.7x his usual size
    • Now has 1100 health (previously 3k, up to 8k on a full server)
    • The HHH will enter the capture point room if it cannot track a player anywhere else
    • The HHH is now pinker to signify he's different than normal
  • Added more models around the map such as new cars, trees, and gravestones
  • Detailed the exterior of the other half of the mid building, adding a bell tower (it doesn't ring, sorry)
  • The church now has custom stained glass windows
  • Converted the empty wood shacks into a flower shed and small mausoleum
  • Fixed the control point becoming active in the next round if a round ended during the 5 second open sequence
  • Fixed the announcer being doubled-up when the point is unlocking
  • Removed several pumpkin bomb spots
  • Various clipping tweaks

b6 Changelog (June 22, 2021)

  • The random HHH has been replaced with the skeleton king
    • The skeleton is slower, has much less hp, and drops a rare spell when killed
  • Detailed BLU side
  • Added random thunder and lightning
  • Added red and blue colored ghosts that will fly up on the respective team's round wins
  • Lowered the amount of fog particles per system

b6a Changelog (June 22, 2021)

  • Fixed previous upload having no particles packed

b7 Changelog (June 23, 2021)

  • Fixed weird file issue

b8 Changelog (July 6, 2021)

  • Detailed the middle point room + OOB below the control point
  • Fixed broken tutorial text on round start
  • Slightly increased size of ghost healing trigger
  • Added a small health kit to the second floor of both churches
  • Changed courtyard health kits into medium kits and moved them further out
  • Fixed various windows across the map, turning their frames non-solid and clipping them off
  • Darkened some lights that were too bright
  • Lightened the lighting on the roof of the center building
  • Last man standing now receives a common spellbook
    • If they are already holding a rare spell, it will not be overridden

b9 Changelog (August 18, 2021)

  • Added lots of clipping around the map
  • Returned the yard tree to a stump
  • Removed some foliage for performance and visibility
  • Covered the windows in the sliding middle doors with black glass
  • Detailed most of RED side, a well as the church interiors and middle interior
  • Detailed the yard building into a flower shop
  • Added RTX raytracing to the church windows
  • Removed lightning for performance
  • Did loads of de-cluttering for optimization and easier movement
  • Removed redundant or unnecessary light sources
  • Added a purple Uber overlay to the screens of ghosts
  • Fixed console spam caused by the spellspawn.mp3 file
  • Fixed some balance plugins breaking by renaming the map to pd_
  • Fixed the spellspawn particles sometimes having incorrect orientation
  • Fixed feedback rounds causing a server crash from edict overloads

b10 Changelog (August 30, 2021)

  • Fixed more collisions, clipping, and perches
  • Fixed the sounds for spell spawns being too loud
    • Fixed users on <dx90 having a white overlay when becoming a ghost
  • Fixed a case of players being awarded a common Last Man Standing spell after a round has ended
  • Fixed the death pit not being removed during FB rounds
  • The random skeleton king can no longer happen on the first round
  • Changed the random spell prompt to tf_game_text from game_text
  • ACTUALLY fixed the spell spawn particle
  • Added gargoyle spawns
  • Fixed some minor prop clipping
  • Added more signs and changed some vehicles

b10a Changelog (August 30, 2021)

  • Fixed missing church signs
  • I also forgot "b10a" but its been a long day

b11 Changelog (August 31, 2021)

  • Tweaked the texture of the ghosts
  • Fixed misaligned clipping on stairs and gates
  • Fixed z fighting walls
  • Changed the normal announcer/Blutarch lines for Merasmus ones, making them all Merasmus
  • Added voiceover for the spell spawn event
  • Undid the rare spell game text change
  • Added loading screen photo collage and mission briefing

b12 Changelog (September 7, 2021)

  • The Lightning Ball spell, along with various exploits, can no longer be used to retrigger the Last Man Standing effect in the same round
  • Fixed missing sounds and effects for the random spell spawning event
  • Clipped the tops of the pine trees
  • Removed floating support above the control point
  • Various clipping and prop adjustments
  • Added a delay to the spawning of the skeleton king

b13 Changelog (September 15, 2021)

  • Removed erroneous coffin that existed for no reason
  • Replaced some textures with improved edits
  • Added more clips to smoothen corners
  • Replaced concrete block in the yard with a white truck
  • Fixed the windows on red side to match the balance of blue side
  • Updated pickup truck models

b14 Changelog (October 3, 2021)

  • Removed erroneous coffin that existed for no reason
  • Replaced some textures with improved edits
  • Added more clips to smoothen corners
  • Replaced concrete block in the yard with a white truck
  • Fixed the windows on red side to match the balance of blue side
  • Updated pickup truck models

b15 Changelog (October 4, 2021)

  • I had a complete brain spasm and uploaded a totally broken version, so I fixed b13 and regressed back to it

Changelog VScript (September 13, 2024)

  • I remade the mode in VScript, fixed a few bugs, and made it look a bit more polished overall. This version may not be perfect and will be tested soon!

Changelog VScript v2 (September 14, 2024)

  • Fixed lingering wearables on players that turned into ghosts.
  • Fixed players joining late being added into a team's player count on the HUD.
  • Removed the rare spell given to the last player standing.
  • Converted some medium health kits into small health kits.
  • Removed small health kits from the second story of both churches.
  • The strings in chat are uncolored for the time being while tf_english gets updated on valve's end.

Changelog VScript v3 (September 14, 2024)

  • Fixed TFBots not becoming ghosts

Trivia

  • A number of tombstones in the play area have epitaphs making in-jokes about particular "deaths" within Team Fortress 2.
  • If a player shoots at various hidden skulls around the map during a round, the Horseless Headless Horsemann doing the Thriller taunt, MONOCULUS, and a couple of Skeletons doing the Conga and Kazotsky Kick become observable on the out-of-bounds arch bridge for the rest of the game.[1]
  • Two hidden messages made out of clip brushes can be found, one message reads "DIVA DAN WAS HERE" and the other reads "THANK FOR PLAY".
  • Internally, Graveyard is actually a Player Destruction map, with careful usage of map entities to recreate the Arena game mode.[2]

Gallery

Tombstones

Pictogram comment.png Due to the dark environment, fullbright has been used on all images to better show off the contents.

Easter eggs

Pictogram comment.png Due to the dark environment, fullbright has been used on some images to better show off the contents.

Hidden messages

Pictogram comment.png These are only visible using r_drawclipbrushes

References

  1. Video example.
  2. Steam Workshop page, noted under Technical Notes.