Difference between revisions of "Ghost Fort"

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(Wheel of Fate: Renaming and rearranging as to proper design requirements.)
m (Wheel of Doom: Since when was the Wheel of Fate the "Wheel of doom"?)
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{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  
== Wheel of Doom ==
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== Wheel of Fate ==
{{main|Wheel of doom}}
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A booby-trap within the Control Point, the "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's [[HUD]] next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. Here is a list of possible effects:
  
A booby-trap within the Control Point, the "Wheel of doom" is spun whenever the Control Point changes hands. Its effect will be bestowed upon all players of both teams and will be displayed on each player's [[HUD]], next to their health as well as announced by Merasmus.
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{| class="wikitable grid"
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! class="header" | Card
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! class="header" | Description
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|-
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| [[File:Fate card highjump.png|x70px]]
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| '''Super Jump''' makes every player jump much higher. In compensation, the minimum height to receive [[fall damage]] is increased.
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|-
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| [[File:Fate card shrunkenhead.png|x70px]]
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| '''Small Head''' will shrink the players' heads. This increases their vocal pitching. This does not affect the [[hitbox]] of the head.
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|-
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| [[File:Fate card superspeed.png|x70px]]
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| '''Super Speed''' makes every player run faster.
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|-
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| [[File:Fate card lowgravity.png|x70px]]
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| '''Zero Gravity''' lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
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|-
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| [[File:Fate card bighead.png|x70px]]
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| '''Big Head''' will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
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|-
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| [[File:Fate card ubercharge.png|x70px]]
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| '''ÜberCharge''' makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it will immediately end.
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|-
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| [[File:Fate card critboost.png|x70px]]
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| '''Critical Hits''' grants 100% critical chance on each player. This effect is shorter in length than others.
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|-
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| [[File:Fate card dance.png|x70px]]
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| '''Dance Off''' teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the [[Taunts#Thriller taunt|Thriller taunt]] with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
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|-
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| [[File:Fate card skull.png|x70px]]
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| '''Whammy''' has negative effects and will either [[Fire|ignite]] every player, bestow [[bleed]]ing effects on every player, rain [[Jarate]] on players, or spawn [[Ghost]]s that encircle the area around the control point.
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|}
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=== Other Cards ===
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These cards also appear on the Wheel of Fate while it's spinning, but they do not have any effects and cannot be picked.
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{| class="wikitable grid"
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! class="header" | Card
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! class="header" | Name
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|-
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| [[File:Fate card fishtroll.png|x70px]]
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| '''Fish Troll'''
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|-
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| [[File:Fate card decapitated.png|x70px]]
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| '''Decapitated'''
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|-
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| [[File:Fate card hellsbells.png|x70px]]
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| '''Hells Bells'''
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|-
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| [[File:Fate card cherrybomb.png|x70px]]
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| '''Cherry Bomb'''
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|-
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| [[File:Fate card luckyyou.png|x70px]]
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| '''Lucky You'''
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|}
  
 
== Related achievements ==
 
== Related achievements ==

Revision as of 11:14, 26 November 2012

Ghost Fort
Ghost Fort.png
Basic Information
Variants: King of the Hill
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pumpkin bombs,
Merasmus,
Bottomless pit,
Skull Island explosion
Map Photos
Loading screen photos.
Map Overview
Ghost Fort overview.png
Enter a haunted King of the Hill map to battle a bomb-spewing, fate-spinning spectral magician! And if that isn't scary enough for you, how about he's also a good damn cop pushed too damn far! What's that? It was scary enough? Okay, we'll save that last part for next year. AWOOOOOOOOOO!
Ghost Fort publicity blurb

Ghost Fort is a Valve-made King of the Hill map, released as part of the Spectral Halloween Special on October 26, 2012. It is a "haunted" version of Lakeside.

Similar to Eyeaduct and Mann Manor, Ghost Fort has spawning prizes, pumpkin bombs, and a boss.

Whenever the control point is captured, the Wheel of Fate will spin, and one of nine cards will be randomly chosen. Its effect is bestowed upon all players for a short time. One key deviation from all other King of the Hill maps is the timer length. To win at Ghost Fort, a team must have controlled the point for at least seven minutes (in contrast to the usual three).

During certain intervals, Merasmus will appear near the control point and roam around the map, teleporting around and attacking players. When Merasmus is on the field, the Bombinomicon will choose two players to turn into a bomb, which tells those players to run the bomb back to Merasmus to stun him.

Ghost Fort features a second location, called Skull Island. When Merasmus is killed, he will be replaced by a Bombinomicon, which players can use to transport to the island. Atop the hill, players can enter a cage and obtain the achievement A Lovely Vacation Spot, and the Skull Island Topper, if they haven't already been obtained. Players are then teleported back into the main field, with invulnerability, 200% overheal, a speed boost, and a crit boost for a limited time.

There is a bottomless, "toothed" pit where there was water in Lakeside, which kills all players who fall in and catapults their ragdoll onto the control point.

A Haunted Halloween Gift will spawn on the map for each player individually during Halloween events. Several notifications will appear until the player grabs the gift or it disappears. Only the player for which the gift has spawned will see the spawn and obtain notifications.

Strategy

Main article: Community Ghost Fort strategy
Main article: Merasmus match-ups

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


Wheel of Fate

A booby-trap within the Control Point, the "Wheel of Fate" is spun whenever the Control Point is captured. Its effect will be bestowed upon all players of both teams and will be displayed on each player's HUD next to their health, as well as announced by Merasmus. The effect will expire after a short period of time or when a rapid changeover of the Control Point occurs and causes the new effect to replace it. Here is a list of possible effects:

Card Description
Fate card highjump.png Super Jump makes every player jump much higher. In compensation, the minimum height to receive fall damage is increased.
Fate card shrunkenhead.png Small Head will shrink the players' heads. This increases their vocal pitching. This does not affect the hitbox of the head.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card lowgravity.png Zero Gravity lowers the map gravity, making higher areas accessible. Also allows the players to jump farther.
Fate card bighead.png Big Head will cause the players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head.
Fate card ubercharge.png ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. If Merasmus appears while players have been bestowed with this fate, it will immediately end.
Fate card critboost.png Critical Hits grants 100% critical chance on each player. This effect is shorter in length than others.
Fate card dance.png Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, the RED team in one line and BLU in the other, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them.
Fate card skull.png Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the control point.

Other Cards

These cards also appear on the Wheel of Fate while it's spinning, but they do not have any effects and cannot be picked.

Card Name
Fate card fishtroll.png Fish Troll
Fate card decapitated.png Decapitated
Fate card hellsbells.png Hells Bells
Fate card cherrybomb.png Cherry Bomb
Fate card luckyyou.png Lucky You

Related achievements

Achieved.png General

A Lovely Vacation Spot
A Lovely Vacation Spot
Get to Skull Island and claim your reward!

Reward: Skull Island Topper

Wizards Never Prosper
Wizards Never Prosper
Kill MERASMUS!

Gallery

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Added Ghost Fort.

Bugs

  • If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
  • If players die while falling down the hole in the big building without going all the way through, they will see whiteness through the terrain at the bottom.
  • If two players go through the hole in the big building at the same time, there is a chance that they will be stuck until one of them dies.
  • The player can avoid being killed in Skull Island by deploying an ÜberCharge or being the recipient of one as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer.
  • Rolling the "Big Head" or "Small Head" fate can cause some hats and miscellaneous items, such as the MONOCULUS! or various pet items, to flicker very quicky between the scaled size and their normal size.
  • Players equipped with the Tin Soldier item set will sometimes use the Robot Dance taunt during the Dance Off instead of the Thriller taunt.

Trivia

  • When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Template:W.
  • Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Template:W.
  • When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Template:W[1].
  • The pit that replaces the water in Lakeside resembles the mouth and teeth on the cover of the Bombinomicon.

References