Difference between revisions of "Lugermorph"

From Team Fortress Wiki
Jump to: navigation, search
m (Related achievements: product title formatting)
 
(452 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
| image              = Weapon_lugermorph.png
+
| image              = Weapon lugermorph.png
| used-by            = [[Scout]], [[Engineer]]
+
| used-by            = {{used by|Scout|Engineer}}
 
| slot              = secondary
 
| slot              = secondary
| availability      = Promotion
+
| released          = {{Patch name|4|15|2010}}
| trade              = {{nowrap|''The Devil's Playhouse'': Yes}}<br />''Poker Night'': No
+
| availability      = {{avail|promotional-expired|promotional-unlock}}
 +
| trade              = no
 +
| gift              = no
 +
| marketable        = yes
 +
| numbered          = no
 +
| medieval          = no
 
| ammo-loaded        = 12
 
| ammo-loaded        = 12
 
| ammo-carried      = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
 
| ammo-carried      = 36 <small>(Scout)</small><br>200 <small>(Engineer)</small>
| reload            = Magazine
+
| reload            = Clip
 
| loadout            = yes
 
| loadout            = yes
   | level           = Level 5 Pistol
+
   | item-kind        = {{item kind|Pistol}}
   | item-description = The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
+
  | item-level       = 5
 +
   | item-description = {{item description|Lugermorph}}
 +
  | item-flags      = {{attribute|AchievementItem}}
 
}}
 
}}
{{Quotation|Official Description|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
 
  
The '''Lugermorph''' is a secondary weapon for the [[Scout]] and the [[Engineer]]. A promotional item, it represents the sidearm of Max, the "hyperkinetic rabbity thing" from ''[[wikipedia:Sam & Max|Sam & Max]]''. The Lugermorph was first given to players who pre-ordered ''[[wikipedia:Sam & Max: The Devil's Playhouse|Sam & Max: The Devil's Playhouse]]'' or who bought it up to a week after release. It can also be acquired through defeating Max in a round of ''[[wikipedia:Poker Night at the Inventory|Poker Night at the Inventory]]'' in which he has bought in with the item and the [[License to Maim]] instead of cash.  
+
{{Quotation|'''Lugermorph''' publicity blurb|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
  
The weapon functions in exactly the same way as the standard [[Pistol]]. As such, the accuracy of the Lugermorph is average, more suited to attacking medium or long range targets that the [[Scattergun]] or [[Shotgun]] cannot normally hit; however, it suffers from medium damage falloff over distance. The gun is also useful for destroying Sticky bombs or attacking Sentry Guns from outside their firing range.  
+
The '''Lugermorph''' ({{pronounce|ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf}} {{respell|loo|gerr-morf}}) is a [[Promotional items|promotional]] [[Weapons#scoutsecondary|secondary weapon]] for the {{cl|Scout}} and {{cl|Engineer}}. It is based on the {{botignore|pistol}} used by [[wikia:w:c:samandmax:Max|Max]] from the ''[[w:Sam & Max|Sam & Max]]'' franchise.
  
==Damage==
+
This weapon functions identically to the [[Pistol]].
{{See also|Damage}}
 
* Base: 15
 
* Max Ramp Up: 150% (22 damage)
 
* Max Fall Off: 50% (8 damage)
 
* Point Blank: 20-22
 
* Medium Range: 10-15
 
* Long Range: 8-9
 
* [[Mini-Crit]]: 20
 
* [[Critical hit]]: 45
 
  
Medium range is defined as length of the main resupply door to the opposite wall on the upper level of [[2Fort]].  Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 [[Hammer unit|units]] before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
This item was awarded in [[Vintage]] quality ([[Trading|tradable]] and [[Gift Wrap|giftable]]) to players who purchased ''[[Sam & Max: The Devil's Playhouse]]'' on [[Steam]] before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.
  
==Function times==
+
Currently, it is awarded in [[Unique]] quality to players who earn the ''[[Poker Night at the Inventory]]'' achievement ''Special Item: Max'' by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
* Attack Interval: 0.17 (6 rounds/second)
 
* Reload: 1.25 (Scout)
 
* Spread Recovery: 1.25
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Related achievements==
+
The kill icon for the Lugermorph was contributed by [https://steamcommunity.com/id/neodement NeoDement].
  
===Scout===
+
== Damage and function times ==
 +
{{Damage table
 +
| identical        = [[Pistol]]
 +
| type            = [[Hitscan]]
 +
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  base            = 15
 +
|  fall off        = {{tooltip|8|Long range}}
 +
|  ramp up        = {{tooltip|22|Point blank}}
 +
|  pellet spread  = 50
 +
|  crit            = 45
 +
|  minicrit        = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.15 s
 +
|  reload          = <!--
 +
--><div style="float:left">{{cl|Scout}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 1.035 s
 +
|  spread recovery = 1.25 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
}}
 
}}
  
=== ''[[Poker Night at the Inventory]]'' ===
 
{|
 
|[[Image:Pokernight max.png|64px]]
 
|''' Special Item: Max '''
 
Knock out Max after he's bought in with his special item.
 
|}
 
  
==Previous changes==
+
=== {{Achiev type link|pokernight}} ===
* Originally, this gun could only be used by the Scout. In the [[July 1, 2010 Patch]], it was made available for use by the Engineer.
+
{{Achievement table|
* The kill icon for the Lugermorph was originally the same as the Pistol. This was changed to its current kill icon in the [[July 8, 2010 Patch]].
+
| 1 = {{Show achievement|Other games|Special Item - Max}}
* All Lugermorphs obtained by pre-ordering ''The Devil's Playhouse'' were changed to [[Quality#Vintage items|Vintage]] items in the [[November 19, 2010 Patch]], distinguishing them from Lugermorphs acquired through ''Poker Night at the Inventory''. The [[Quality#Self-Made items|Self-Made]] Lugermorphs held by Telltale employees were downgraded to Vintage in this change, possibly unintentionally.
+
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|4|15|2010}}'''
 +
* The Lugermorph was added to the game.
 +
 
 +
'''{{Patch name|7|1|2010}}'''
 +
* The Lugermorph became equipable by the Engineer.
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} The Lugermorph received its own [[kill icon]].
 +
 
 +
'''{{Patch name|10|12|2010}}'''
 +
* Fixed some viewmodel [[Glitches|bugs]].
 +
 
 +
'''{{Patch name|11|19|2010}}'''
 +
* {{Undocumented}} Lugermorphs obtained from the ''The Devil's Playhouse'' promotional event rather than through ''[[Poker Night at the Inventory]]'' are now [[Vintage]].
 +
 
 +
'''{{Patch name|4|5|2011}}'''
 +
* {{Undocumented}} Changed the quality of some Vintage Lugermorphs to Unique in players' [[backpack]]s.
 +
 
 +
'''{{Patch name|2|7|2014}}'''
 +
* Added Killstreak Kits for this weapon.
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Lugermorph [[Killstreak Kit|Killstreakifier]] can now be applied to all Lugermorph guns.
 +
 
 +
'''{{Patch name|6|20|2014}}'''
 +
* Fixed Lugermorph animations.
 +
 
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed The Lugermorph not displaying when inspected in the backpack.
 +
 
 +
'''{{Patch name|7|29|2022}}''' ([[Summer 2022 Pack]])
 +
* {{Undocumented}} Updated the description for the Lugermorph.
 +
}}
 +
 
 +
== Bugs ==
 +
* When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.<ref>[https://www.youtube.com/watch?v=hdxuTfp3GVg No magazine when reload bug]</ref>
  
 
== Trivia ==
 
== Trivia ==
*The name "Lugermorph" is a portmanteau of "{{w|Luger P08}}", the German sidearm the Lugermorph is based on, and "{{w|lagomorph}}", the taxonomic order that Max claims to be part of.
+
<!-- Do not add the trivia about Sparkle Lugermorph; it was removed several times. -->
**The earliest of Max's weapons was called the "Clip Clip Nama Zan", in [http://www.telltalegames.com/images/summer/history1/summer_moohooman.jpg one of] Steve Purcell's earliest Sam & Max drawings (the same drawing which gave a name to [[The Big Kill]]). Starting out as parody sketches of Dave Purcell's childhood comics (his brother's work, seen on the left in the previous image), Steve eventually made full-page comics using the characters, with [http://www.telltalegames.com/images/summer/history1/summer_oldbadday.jpg this early example] giving Max a 'Luger' closer to what he has nowadays.
+
* The name "Lugermorph" is a portmanteau of "[[w:Luger P08|Luger]]", a German sidearm that the Lugermorph's model is based on, and "[[w:Lagomorpha|lagomorph]]", the taxonomic order that Max claims to be part of.
*The weapon's in-game description is a reference to a mystery and running joke in the ''Sam & Max'' series: Where does Max keep his items? The answer to which is "None of your damn business." As if to add to the reference, there was originally a problem with the drop system where the weapon would be removed from the backpack when the game was closed, and put back in when the game was active.
+
* The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his {{botignore|pistol}} and other possessions, as he does not wear any clothes.
*The [http://optf2.com/item/from_schema/294  Lugermorph released with ''Poker Night at the Inventory''] uses a separate internal item id from the [http://optf2.com/item/from_schema/160 original Lugermorph] released in ''The Devil's Playhouse'' promotion; this technically makes it a different item, though the only difference is that the ''Poker Night'' Lugermorph cannot be traded.
+
* As with all pistols, the Lugermorph's slide does not cycle when firing.
  
 
== Gallery ==
 
== Gallery ==
<gallery perrow="5">
+
<gallery>
File:Lugermorph Scout 1st person cropped.png|[[Scout]] first person view.
+
File:Lugermorph Scout 1st person.png|[[Scout]] first-person view.
File:Lugermorph Engineer 1st person cropped.png|[[Engineer]] first person view.
+
File:Lugermorph Engineer 1st person.png|[[Engineer]] first-person view.
File:Lugermorph Engineer with Gunslinger 1st person red cropped.png|RED [[Engineer]] first person view with the [[Gunslinger]].
+
File:Lugermorph Engineer with Gunslinger 1st person red.png|RED Engineer first-person view with the [[Gunslinger]] equipped.
File:Lugermorph Engineer with Gunslinger 1st person blu cropped.png|BLU [[Engineer]] first person view with the [[Gunslinger]].
+
File:Lugermorph Engineer with Gunslinger 1st person blu.png|BLU Engineer first-person view with the Gunslinger equipped.
File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''
+
File:Max Lugermorph.jpg|Max wields his Luger in ''The Devil's Playhouse''.
 +
File:Sam and Max Steam announcement.jpg|Steam advertisement for ''Sam & Max: The Devil's Playhouse''.
 +
File:Poker MaxGun+Badge.png|Unlock window from ''Poker Night at the Inventory''.
 +
File:News item 2010-11-18 Poker Night At The Inventory.png|In-game announcement of the Poker Night items' imminent arrival.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Scout strategy#Pistol .2F Lugermorph|Scout's Pistol strategy]]
+
* [[Basic Scout strategy#Pistol + reskins|Lugermorph strategy (Scout)]]
*[[Engineer strategy#Pistol .2F Lugermorph|Engineer's Pistol strategy]]
+
* [[Basic Engineer strategy#Pistol + reskins|Lugermorph strategy (Engineer)]]
*[[Big Kill]]
+
* ''[[Sam & Max: The Devil's Playhouse]]''
*[[Max's Severed Head]]
+
* ''[[Poker Night at the Inventory]]''
*[[License to Maim]]
+
* {{item link|Big Kill}}
 +
* {{item link|Bloodhound}}
 +
* {{item link|License to Maim}}
 +
* {{item link|Max's Severed Head}}
  
==External links==
+
== References ==
*[http://teamfortress.com/post.php?id=3698 It is a good day to be giant man]
+
<references />
*[http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
 
*[http://store.steampowered.com/app/31280/ Poker Night At The Inventory]
 
  
 +
== External links ==
 +
* [https://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
 +
* [https://web.archive.org/web/20100420191434/http://www.telltalegames.com:80/community/blogs/id-607 Telltale Games Official Blog: "SnM + Steam = BFF"]
 +
* [https://web.archive.org/web/20100527220952/http://www.telltalegames.com:80/tf2hats "Get Your Telltale TF2 Items!"]
 +
* [https://web.archive.org/web/20161001232744/http://www.samandmax.net/wiki/Max%27s_Gun Sam & Max Wiki - Max's Gun]
  
{{PokerNightNav}}
+
{{Promo Nav}}
 +
{{Allweapons Nav}}
 +
{{Scout Nav|state=collapsed}}
 +
{{Engineer Nav|state=collapsed}}
  
{{Allweapons Nav}}
+
[[Category:Achievement Items]]
<br/>
+
[[Category:Poker Night at the Inventory promotional items]]
{{Scout Nav}}<br/>
+
[[Category:Reskins]]
{{Engineer Nav}}
 
 
[[Category:Sam & Max: The Devil's Playhouse promotional items]]
 
[[Category:Sam & Max: The Devil's Playhouse promotional items]]
[[Category:Poker Night at the Inventory promotional items]]
 

Latest revision as of 19:31, 23 February 2024

Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
Lugermorph publicity blurb

The Lugermorph (/ˈlu.ɡɚ.mɔɹf/ or /ˈlu.ɡə.mɔːf/ loo-gerr-morf) is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.

This weapon functions identically to the Pistol.

This item was awarded in Vintage quality (tradable and giftable) to players who purchased Sam & Max: The Devil's Playhouse on Steam before April 26, 2010. The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.

Currently, it is awarded in Unique quality to players who earn the Poker Night at the Inventory achievement Special Item: Max by defeating Max in a knockout round. As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.

The kill icon for the Lugermorph was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload 1.005 s
1.035 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.


Poker Night Icon.png Poker Night at the Inventory

Special Item: Max
Special Item: Max
Knock out Max after he's bought in with his special item.

Update history

April 15, 2010 Patch
  • The Lugermorph was added to the game.

July 1, 2010 Patch

  • The Lugermorph became equipable by the Engineer.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Lugermorph received its own kill icon.

October 12, 2010 Patch

  • Fixed some viewmodel bugs.

November 19, 2010 Patch

April 5, 2011 Patch

  • [Undocumented] Changed the quality of some Vintage Lugermorphs to Unique in players' backpacks.

February 7, 2014 Patch

  • Added Killstreak Kits for this weapon.

February 11, 2014 Patch

June 20, 2014 Patch

  • Fixed Lugermorph animations.

April 12, 2018 Patch

  • Fixed The Lugermorph not displaying when inspected in the backpack.

July 29, 2022 Patch (Summer 2022 Pack)

  • [Undocumented] Updated the description for the Lugermorph.

Bugs

  • When reloading or inspecting the Lugermorph, no magazine is removed or loaded into the weapon.[1]

Trivia

  • The name "Lugermorph" is a portmanteau of "Luger", a German sidearm that the Lugermorph's model is based on, and "lagomorph", the taxonomic order that Max claims to be part of.
  • The weapon's in-game description alludes to a running joke in the Sam & Max series, in which characters ask where Max keeps his pistol and other possessions, as he does not wear any clothes.
  • As with all pistols, the Lugermorph's slide does not cycle when firing.

Gallery

See also

References

External links