Difference between revisions of "Barnblitz"

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   | map-setting              = Daylight, Snowy
 
   | map-setting              = Daylight, Snowy
 
   | map-has-pyrovision        = yes
 
   | map-has-pyrovision        = yes
 +
  | map-hazards              = [[Environmental death#Payload Cart explosion|Payload Cart explosion]], [[Environmental death#Pitfall|Pitfall]]
 
   | map-pickups-health-small  = 8
 
   | map-pickups-health-small  = 8
 
   | map-pickups-health-medium = 6
 
   | map-pickups-health-medium = 6
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{{Quotation|'''[https://www.teamfortress.com/uberupdate/ Über Update]'''|Prove that you’re “born in a barn” (secretly in the Mafia) with this Valve-made Payload Map! Show your enemies you can “hit the broad side of a barn” (be really good at the Mafia) while you make them “buy the farm” (quit their Mafia jobs and become farmers) on one outdoor and three indoor capture points (including a final indoor capture point).}}
+
{{Quotation|'''[https://www.teamfortress.com/uberupdate/ Über Update]'''|Prove that you’re “born in a barn” (secretly in the Mafia) with this Valve-made Payload Map! Show your enemies you can “hit the broad side of a barn” (be really good at the Mafia) while you make them “buy the farm” (quit their Mafia jobs and become farmers) on one outdoor and three indoor capture points (including a final indoor capture point).}}  
  
'''Barnblitz''' is a Valve-made [[Payload]] map announced on Day 1 of the [[Über Update]]. It features one outdoor and three indoor capture points. A large portion of the Payload track, and all of the BLU and RED spawns, are housed in barns and barn-styled buildings.
+
'''Barnblitz''' is a Valve-made [[Payload]] map announced on Day 1 of the [[Über Update]]. It features one outdoor and three indoor capture points. A large portion of the Payload track, and all of the BLU and RED spawns, are housed in barns and barn-styled buildings.  
  
== Locations ==
+
The [[Setup time|setup]] timer is 1 minute and 25 seconds.
 +
 
 +
== {{heading|Locations}} ==
 
{{HelpfulOverviewNote}}  
 
{{HelpfulOverviewNote}}  
 +
 +
{{Locations perspective|BLU}}
 
=== Checkpoint A ===
 
=== Checkpoint A ===
* '''Spawn''' and '''Yard''': The exit on the far left takes you behind the cart. The double gates exit allows you to immediately begin escorting the cart. The exit on the far right takes you out into the open under the cover of a large boulder, which makes for a common Sentry Gun placement on the opposite side. The small shed in the middle of the yard provides additional cover and a medium health kit.
+
* '''First BLU Spawn''' and '''Attacker's Yard''': The exit on the far left takes you behind the cart. The exit on the far right leads into the open behind the cover of a large boulder. The small shed in the middle of the Attacker's Yard provides additional cover and a medium health pack.
* '''Left Shed''': The shed to the far left allows you to flank enemies on the snowy platform. Use the boxes beside the ledge to gain access. There is a small ammunition box inside behind some prop crates. There is a small health kit and a large ammunition box behind this shed as well.
+
* '''Left Shed''': The shed to the far left contains a small ammo pack behind some prop crates. There is a small health pack and a large ammo pack behind this shed as well.
* '''Platform''': Engineers usually build on the concrete platform to prevent the cart from approaching the first checkpoint. Use the shed mentioned above to flank them if you can't attack from the bottom of the ramp. From here, you can move into the enclosed area around the first checkpoint or down the rear ramp into the defender's yard.
+
* '''Cliff''': Located besides the building containing the checkpoint is a stone cliff. From it, it is possible to move into the first checkpoint building or down the rear ramp into the Defender's Yard.
* '''Approach''': You can pick up a large ammunition box here and/or a small health kit. The risen concrete platform beside the small shed is another good spot for Engineers to build on.
+
* '''Approach''': There is a large ammo pack here and a small health pack.
* '''Checkpoint''': This area contains a large ammunition box and a medium health kit. There is a wooden ramp that circles the entire room, which allows players to exit and enter from the snowy platform. Engineers may build here and hide Teleporters in the small room off to the side.
+
* '''Checkpoint A''': The building encompassing the checkpoint contains a large ammo pack and a medium health pack. There is a wooden ramp that circles the entire room, which allows players to exit and enter from the Cliff. There is also a small room hidden inside one of the walls.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:barnblitz-spawn.png|Attacker Spawn
+
File:barnblitz-spawn.png|First BLU Spawn.
File:barnblitz-cp1yard.png|Attacker Yard
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File:barnblitz-cp1yard.png|Attacker's Yard.
File:barnblitz-cp1shed.png|Shed
+
File:barnblitz-cp1shed.png|Left Shed.
File:barnblitz-cp1platform.png|Platform
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File:barnblitz-cp1platform.png|Cliff.
File:barnblitz-cp1approach.png|Approach
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File:barnblitz-cp1approach.png|Approach.
File:barnblitz-checkpoint1.png|Checkpoint #1
+
File:barnblitz-checkpoint1.png|Checkpoint A.
 
</gallery>
 
</gallery>
  
 
=== Checkpoint B ===
 
=== Checkpoint B ===
* '''Defender Yard''': The dropdown can be accessed via the stairs on the left. There is a medium ammunition box before it. There is also a large health kit behind the small shed in the center of the yard. The metal roof on the far right is good for ambushing escorting players coming from the first checkpoint. The platforms in the rear right are useful for defending Snipers. The cliff leading from the snowy platform can be used for a height advantage over enemies in the yard.
+
* '''Second BLU Spawn''': Located up on the right wall of the Defender's Yard is the Second BLU Spawn room, which becomes active once checkpoint B is captured. It can be accessed from the first RED spawn via the stairs on the right.
* '''Entrance''': The gate at the bottom provides a flank to the next checkpoint. In the distance, a doorway leading from the room below the dropdown as well as the stairs to the upper level can be seen.
+
* '''First RED Spawn''': A small white room all the way in the back of the Defender's Yard. One of its exits lead to the Entrance.
* '''Dropdown''': Players can either drop down into the room below or attack the defenders from the overlook. The room below this level contains a medium ammunition box and health kit.
+
* '''Defender's Yard''': A large open area located behind the Cliff and checkpoint A. There is a medium ammo pack before it. There is also a large health pack behind the small shed in the center of the yard. The metal roof on the far right overviews the area exiting the first checkpoint.  
* '''Approach''': The flank described above can be seen here on the right. The stairway to the left leads upwards. The checkpoint is visible in the distance. Engineers typically build their Sentry Guns to the right in front of the gate or in the back to the left near the large ammunition box.
+
* '''Entrance''': The gate at the bottom provides a flank to the next checkpoint. In the distance, a doorway leading from the room below the Dropdown as well as the stairs to the Upper Level can be seen. Once the cart goes through the main Entrance, it stops in place in front of a [[w:Railway turntable|railway turntable]], which must first align with the cart's tracks before the cart can pass through.
* '''Upper Level''': To the left is a set of stairs leading outside and around the back of the checkpoint. To the right is the platform overlooking the track. To the rear right is a small corridor with a window for surprising the enemy as well as a hole to drop down onto a medium health kit behind the checkpoint. Before this window, there is a medium ammunition box and health kit at the rear of the upper platform.
+
* '''Dropdown''': An opening in the floor that flanks around the Entrance, accessible via a flight of stairs. The room below this level contains a medium ammo and health pack.
 +
* '''Hallway''': The aforementioned flank can be seen here on the right. The stairway to the left leads to the Upper Level. The checkpoint is visible in the distance. Inside a small alcove to left is a large ammo pack.
 +
* '''Upper Level''': To the left is a set of stairs leading outside and around the back of the checkpoint. To the right is the platform overlooking the tracks. To the rear right is a small corridor with windows for surveying the House as well as a hole to drop down onto a medium health pack behind the checkpoint. Before this window, there is a medium ammo pack and health pack at the rear of the Upper Level.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:barnblitz-defenderyard.png|Defender Yard
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File:barnblitz-defenderyard.png|Defender's Yard.
File:barnblitz-cp2entrance.png|Entrance
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File:barnblitz-cp2entrance.png|Entrance.
File:barnblitz-cp2dropdown.png|Dropdown
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File:barnblitz-cp2dropdown.png|Dropdown.
File:barnblitz-cp2approach.png|Approach
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File:barnblitz-cp2approach.png|Hallway.
File:barnblitz-cp2upper.png|Upper Level
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File:barnblitz-cp2upper.png|Upper Level.
File:barnblitz-cp2rear.png|Rear
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File:barnblitz-cp2rear.png|Rear of checkpoint B.
 
</gallery>
 
</gallery>
  
 
=== Checkpoint C ===
 
=== Checkpoint C ===
* '''House Entrance''': The doorway into the house leads to a flight of stairs and a medium health kit.
+
* '''House Entrance''': The doorway into the House leads to a flight of stairs and a medium health pack.
* '''Second Story''': The defender spawn is here when checkpoint 2 is being contested. Turning the corner and entering the doorway marked "capture point" overlooks the tracks. Heading up the ramp leads to the next story. The door underneath the ramp leads to the second-story roof.
+
* '''Second Story''': The flight of stairs from the House Entrance lead here. Turning the corner and entering the doorway marked "capture point" leads to a room overlooking the tracks. Heading up another ramp leads to the next story. The door underneath the said ramp leads to the second-story Roof.
* '''Roof''': This roof can be immediately accessed using the overlook underneath the ramp in the second story. There is a wooden ramp leading to and from the ledge or ground near the checkpoint.
+
** '''Second RED Spawn''': The Second Story also contains a room, which serves as the spawn point for RED once checkpoint A is captured.
* '''Third Story''': Players can either drop down out of the doorway onto the roof below or use the dropdown to the left to land on the platform outside. There is a small health kit and large ammunition box here. Attacking Engineers often place their Teleporters here when the BLU Team is capturing the final point.
+
* '''Roof''': This roof can be immediately accessed using the doorway underneath the ramp in the Second Story. There is a wooden ramp leading to and from the ledge or ground near the checkpoint.
* '''Platform''': The roof can be accessed from here. There is a large ammunition box on this platform. Below, there is a small health kit along the edge.
+
* '''Third Story''': Players can either drop down out of the doorway onto the Roof below or use the hole in the floor to the left in order to land on the Scaffolding outside. There is a small health pack and large ammo pack here.  
 +
* '''Scaffolding''': The Roof can be accessed from here. There is a large ammo pack on this platform. Below is a small health pack along the edge as well as the Left Entrance staircase.
 
* '''Hill''': Next to the third checkpoint lays a minor outgrowth of terrain. It contains a large ammo pack and a medium health pack.
 
* '''Hill''': Next to the third checkpoint lays a minor outgrowth of terrain. It contains a large ammo pack and a medium health pack.
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:barnblitz-houseentrance.png|Entrance
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File:barnblitz-houseentrance.png|Entrance.
File:barnblitz-housesecondstory.png|Second Story
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File:barnblitz-housesecondstory.png|Second Story.
File:barnblitz-houseroof.png|Roof
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File:barnblitz-houseroof.png|Roof.
File:barnblitz-housethirdstory.png|Third Story
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File:barnblitz-housethirdstory.png|Third Story.
File:barnblitz-houseplatform.png|Platform and Roof
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File:barnblitz-houseplatform.png|Platform and Roof.
File:Barnblitz Sentry Hill.png|Hill
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File:Barnblitz Sentry Hill.png|Hill.
 
</gallery>
 
</gallery>
  
=== Checkpoint 3 to Final Checkpoint ===
+
=== Checkpoint D ===
 
There are three entrances to the enclosed area that houses the final checkpoint.
 
There are three entrances to the enclosed area that houses the final checkpoint.
  
* '''Left Entrance''': The left entrance is quickly accessible from the house roof or platform.
+
* '''Left Entrance''': The left entrance is quickly accessible from the House Roof or from the Scaffolding. It directly leads to the wooden Platform.
* '''Main Entrance''': This is the entrance the cart takes into the next area.
+
* '''Main Entrance''': This is the [[chokepoint]] that the cart passes through on its way to the final checkpoint.  
* '''Right Entrance''': A large opening furthest from checkpoint 3; located near the Hill. It leads to the Locker Room
+
* '''Right Entrance''': A large opening furthest from checkpoint C; located near the Hill. It leads to the Locker Room.
* '''Locker Room''': This location is accessed from the right entrance stairs. There is a small ammunition box and health kit here.
+
** '''Right Entrance Lower''': The grate protects players moving through this area from enemy fire. There is a small health pack here.
*'''Platform''': This location, on the other hand, can be accessed from the left entrance stairs. There is also a small ammunition box and health kit here aswell as stacks of wood to provide cover to the attackers.
+
* '''Locker Room''': This location is accessed from the Right Entrance stairs. There is a small ammo pack and health pack here.
* '''Right Entrance Lower''': The grate protects players moving through this area from enemy fire. This is a good spot to consider enemy placements before moving into the next area. Defending players should use the grate to anticipate flanking enemies. There is a small health kit here.
+
* '''Platform''': This location can be accessed from the Left Entrance stairs. There is also a small ammo pack and health pack here as well as stacks of wooden planks to provide cover to the attackers.  
* '''Right Entrance Upper''': You can either attack the defenders from the small overlooking platform or return to the outside via the open window. There's a small ammunition box and health kit here.
+
* '''Cubby''': Below the stack of planks on the Platform is a small ramp and wooden platform, under which is an enclosed area with a large health pack. There is also a large ammo pack box near one of the support columns.  
* '''Final Checkpoint Left''': In the rear left of the last checkpoint is a small ramp and platform. Beneath the enclosed area is a large health kit. There is also a large ammunition box near the support column. The floor declines to a chute which defending players can slide down as well as a doorway to a flight of stairs leading to the Spawn Deck. Defenders spawn in the room on this platform.
+
* '''Third RED Spawn''': Following checkpoint B's capture RED is moved to their third spawn, which is divided into two separate locations.
* '''Spawn Deck''': A wooden platform which serves as an exit path for the other RED spawn.  
+
** '''Right RED Spawn''': The Right RED Spawn is located right behind the final checkpoint. This RED spawn consists of a simple room with a single narrow corridor serving as its exit. The cart is also dropped and detonated at this point. There is a small health pack beside the boxes along the grate overlooking the Right Entrance's lower level.
* '''Final Checkpoint Right''': The defenders arrive out of the rear corridor from another spawn. The cart is dropped and detonated at this point. There is a small health kit beside the boxes along the grate overlooking the right entrance's lower level.
+
** '''Left RED Spawn''': Located to the left of the final checkpoint is the Left RED Spawn, which has two distinct exits. Players can either turn left to the main exit, which takes them to the Spawn Deck, or take a construction [[w:Chute (gravity)|chute]], which takes them to an area below the Spawn Deck where there is a staircase near their left leading back to the spawn. Once they slide down the chute, players cannot go back up it.
* '''RED Spawn''': Located on the right in the image "Final Checkpoint Left", the RED Spawn has two forms of exit. Players can either turn left to the main exit, which has a drop near the final checkpoint, or take a slide exit (by walking straight), where there is a staircase near their left leading back to the spawn. Once down the slide, players cannot go back up it.
+
** '''Spawn Deck''': A wooden platform which serves as one of the exit paths for the Left RED spawn. It overlooks the final checkpoint, sitting opposite the Platform with only the Cubby separating the two.
* '''Other RED Spawn''': Located in the middle of the image "Final Checkpoint Right", this RED spawn consists of a simple room with one exit in front of the players. The final checkpoint is to their left.  
 
  
 
<gallery widths=140px heights=80px>
 
<gallery widths=140px heights=80px>
File:barnblitz-cp4leftentrance.png|Left Entrance
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File:barnblitz-cp4leftentrance.png|Left Entrance.
File:barnblitz-cp4mainentrance.png|Main Entrance
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File:barnblitz-cp4mainentrance.png|Main Entrance.
File:barnblitz-cp4rightentrance.png|Right Entrance
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File:barnblitz-cp4rightentrance.png|Right Entrance.
 
File:Barnblitz locker room and platform.png|Locker Room.
 
File:Barnblitz locker room and platform.png|Locker Room.
File:barnblitz-cp4platform.png|Platform
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File:barnblitz-cp4rightupper.png|Locker Room's interior.
File:barnblitz-cp4rightlower.png|Right Entrance Lower
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File:barnblitz-cp4platform.png|Platform.
File:barnblitz-cp4rightupper.png|Right Entrance Upper
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File:barnblitz-cp4rightlower.png|Right Entrance Lower.
File:Barnblitz Sentry deck.png|Spawn Deck
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File:Barnblitz Sentry deck.png|Spawn Deck.
File:barnblitz-cp4finalleft.png|Final Checkpoint Left
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File:barnblitz-cp4finalleft.png|Final checkpoint Left.
File:barnblitz-cp4finalright.png|Final Checkpoint Right
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File:barnblitz-cp4finalright.png|Final checkpoint Right.
 +
File:Barnblitz cart exploding.png|The cart exploding.
 +
File:Barnblitz pitfall.png|Pitfall created by the cart's explosion.
 
</gallery>
 
</gallery>
  
== Helpful overview ==
+
== {{heading|Helpful overview}} ==
 
[[File:Barnblitz overview with lines.png|Barnblitz's locations|left|700px]]
 
[[File:Barnblitz overview with lines.png|Barnblitz's locations|left|700px]]
 
  1.Attacker's Yard
 
  1.Attacker's Yard
 
  2.Approach   
 
  2.Approach   
 
  3.Left Shed
 
  3.Left Shed
  4.Platform
+
  4.Cliff
 
  5.Defender Yard
 
  5.Defender Yard
 
  6.Entrance
 
  6.Entrance
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{{clr}}
 
{{clr}}
== Strategy ==
+
== {{heading|Strategy}} ==
 
{{map strategy link|Barnblitz|main=yes}}
 
{{map strategy link|Barnblitz|main=yes}}
  
== Update history ==
+
== {{heading|Update history}} ==
 
{{Update history|
 
{{Update history|
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
+
'''{{Patch name|6|23|2011|major=Über Update}}'''
 
* Added Barnblitz to the game.
 
* Added Barnblitz to the game.
  
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* {{Undocumented}} Added a "[[Grordbort's rockets|Grocket]]" to this map.
 
* {{Undocumented}} Added a "[[Grordbort's rockets|Grocket]]" to this map.
  
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011|major=Manniversary Update & Sale}}'''
 
* Made Barnblitz available in Offline Practice mode.
 
* Made Barnblitz available in Offline Practice mode.
  
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* Fixed a bug that allowed players to get into the opposing team's respawn room.
 
* Fixed a bug that allowed players to get into the opposing team's respawn room.
  
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
+
'''{{Patch name|12|15|2011|major=Australian Christmas 2011}}'''
 
* {{Undocumented}} Removed the crashed rocket from this map.
 
* {{Undocumented}} Removed the crashed rocket from this map.
  
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
+
'''{{Patch name|12|20|2012|major=Mecha Update}}'''
 
* Fixed various map exploits.
 
* Fixed various map exploits.
  
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}}
 
}}
  
== Bugs ==
+
== {{heading|Bugs}} ==
 
* The Payload cart can get stuck slightly after the first checkpoint.<ref>[https://youtu.be/aLX9L7KFnuk Payload Cart Stuck Bug on Barnblitz]</ref>
 
* The Payload cart can get stuck slightly after the first checkpoint.<ref>[https://youtu.be/aLX9L7KFnuk Payload Cart Stuck Bug on Barnblitz]</ref>
  
== Trivia ==
+
== {{heading|Trivia}} ==
 
* Official, password-protected Valve servers were running development versions of Barnblitz months before its official announcement.
 
* Official, password-protected Valve servers were running development versions of Barnblitz months before its official announcement.
 
** Barnblitz was later leaked in a promotional image for Steam's screenshot feature.<ref>[https://media.steampowered.com/apps/client/manage_screenshots_overlay.jpg Steam screenshot feature promotion with Barnblitz screenshots]</ref>
 
** Barnblitz was later leaked in a promotional image for Steam's screenshot feature.<ref>[https://media.steampowered.com/apps/client/manage_screenshots_overlay.jpg Steam screenshot feature promotion with Barnblitz screenshots]</ref>
  
== References ==
+
== {{heading|References}} ==
 
<references/>
 
<references/>
  

Latest revision as of 08:18, 25 August 2025

Barnblitz
Barnblitz.PNG
Basic Information
Map type: Payload
File name: pl_barnblitz
Released: June 23, 2011 Patch
(Über Update)
Developer(s): Valve
Map Info
Environment: Alpine
Setting: Daylight, Snowy
Hazards: Payload Cart explosion, Pitfall
Pyrovision Support: Yes
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×6  •  
Largehealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×1   •   Mediumammo.png ×5   •  
Largeammo.png ×9
Map Photos
Loading screen photos.
Map overview
Barnblitz overview.png
Prove that you’re “born in a barn” (secretly in the Mafia) with this Valve-made Payload Map! Show your enemies you can “hit the broad side of a barn” (be really good at the Mafia) while you make them “buy the farm” (quit their Mafia jobs and become farmers) on one outdoor and three indoor capture points (including a final indoor capture point).

Barnblitz is a Valve-made Payload map announced on Day 1 of the Über Update. It features one outdoor and three indoor capture points. A large portion of the Payload track, and all of the BLU and RED spawns, are housed in barns and barn-styled buildings.

The setup timer is 1 minute and 25 seconds.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Pictogram comment.png The following locations are described from the BLU perspective.

Checkpoint A

  • First BLU Spawn and Attacker's Yard: The exit on the far left takes you behind the cart. The exit on the far right leads into the open behind the cover of a large boulder. The small shed in the middle of the Attacker's Yard provides additional cover and a medium health pack.
  • Left Shed: The shed to the far left contains a small ammo pack behind some prop crates. There is a small health pack and a large ammo pack behind this shed as well.
  • Cliff: Located besides the building containing the checkpoint is a stone cliff. From it, it is possible to move into the first checkpoint building or down the rear ramp into the Defender's Yard.
  • Approach: There is a large ammo pack here and a small health pack.
  • Checkpoint A: The building encompassing the checkpoint contains a large ammo pack and a medium health pack. There is a wooden ramp that circles the entire room, which allows players to exit and enter from the Cliff. There is also a small room hidden inside one of the walls.

Checkpoint B

  • Second BLU Spawn: Located up on the right wall of the Defender's Yard is the Second BLU Spawn room, which becomes active once checkpoint B is captured. It can be accessed from the first RED spawn via the stairs on the right.
  • First RED Spawn: A small white room all the way in the back of the Defender's Yard. One of its exits lead to the Entrance.
  • Defender's Yard: A large open area located behind the Cliff and checkpoint A. There is a medium ammo pack before it. There is also a large health pack behind the small shed in the center of the yard. The metal roof on the far right overviews the area exiting the first checkpoint.
  • Entrance: The gate at the bottom provides a flank to the next checkpoint. In the distance, a doorway leading from the room below the Dropdown as well as the stairs to the Upper Level can be seen. Once the cart goes through the main Entrance, it stops in place in front of a railway turntable, which must first align with the cart's tracks before the cart can pass through.
  • Dropdown: An opening in the floor that flanks around the Entrance, accessible via a flight of stairs. The room below this level contains a medium ammo and health pack.
  • Hallway: The aforementioned flank can be seen here on the right. The stairway to the left leads to the Upper Level. The checkpoint is visible in the distance. Inside a small alcove to left is a large ammo pack.
  • Upper Level: To the left is a set of stairs leading outside and around the back of the checkpoint. To the right is the platform overlooking the tracks. To the rear right is a small corridor with windows for surveying the House as well as a hole to drop down onto a medium health pack behind the checkpoint. Before this window, there is a medium ammo pack and health pack at the rear of the Upper Level.

Checkpoint C

  • House Entrance: The doorway into the House leads to a flight of stairs and a medium health pack.
  • Second Story: The flight of stairs from the House Entrance lead here. Turning the corner and entering the doorway marked "capture point" leads to a room overlooking the tracks. Heading up another ramp leads to the next story. The door underneath the said ramp leads to the second-story Roof.
    • Second RED Spawn: The Second Story also contains a room, which serves as the spawn point for RED once checkpoint A is captured.
  • Roof: This roof can be immediately accessed using the doorway underneath the ramp in the Second Story. There is a wooden ramp leading to and from the ledge or ground near the checkpoint.
  • Third Story: Players can either drop down out of the doorway onto the Roof below or use the hole in the floor to the left in order to land on the Scaffolding outside. There is a small health pack and large ammo pack here.
  • Scaffolding: The Roof can be accessed from here. There is a large ammo pack on this platform. Below is a small health pack along the edge as well as the Left Entrance staircase.
  • Hill: Next to the third checkpoint lays a minor outgrowth of terrain. It contains a large ammo pack and a medium health pack.

Checkpoint D

There are three entrances to the enclosed area that houses the final checkpoint.

  • Left Entrance: The left entrance is quickly accessible from the House Roof or from the Scaffolding. It directly leads to the wooden Platform.
  • Main Entrance: This is the chokepoint that the cart passes through on its way to the final checkpoint.
  • Right Entrance: A large opening furthest from checkpoint C; located near the Hill. It leads to the Locker Room.
    • Right Entrance Lower: The grate protects players moving through this area from enemy fire. There is a small health pack here.
  • Locker Room: This location is accessed from the Right Entrance stairs. There is a small ammo pack and health pack here.
  • Platform: This location can be accessed from the Left Entrance stairs. There is also a small ammo pack and health pack here as well as stacks of wooden planks to provide cover to the attackers.
  • Cubby: Below the stack of planks on the Platform is a small ramp and wooden platform, under which is an enclosed area with a large health pack. There is also a large ammo pack box near one of the support columns.
  • Third RED Spawn: Following checkpoint B's capture RED is moved to their third spawn, which is divided into two separate locations.
    • Right RED Spawn: The Right RED Spawn is located right behind the final checkpoint. This RED spawn consists of a simple room with a single narrow corridor serving as its exit. The cart is also dropped and detonated at this point. There is a small health pack beside the boxes along the grate overlooking the Right Entrance's lower level.
    • Left RED Spawn: Located to the left of the final checkpoint is the Left RED Spawn, which has two distinct exits. Players can either turn left to the main exit, which takes them to the Spawn Deck, or take a construction chute, which takes them to an area below the Spawn Deck where there is a staircase near their left leading back to the spawn. Once they slide down the chute, players cannot go back up it.
    • Spawn Deck: A wooden platform which serves as one of the exit paths for the Left RED spawn. It overlooks the final checkpoint, sitting opposite the Platform with only the Cubby separating the two.

Helpful overview

Barnblitz's locations
1.Attacker's Yard
2.Approach  
3.Left Shed
4.Cliff
5.Defender Yard
6.Entrance
7.Dropdown
8.Upper level
9.House Entrance
10.Second story
11.Third story
12.Roof
13.Left entrance
14.Main entrance (The third checkpoint)
15.Right entrance
Blue/red diagonal lines: First Red/Blu spawn
Blue/red double diagonal lines: Second Red/Blu spawn
Red double diagonal lines w/ a circle: Third Red spawn
Yellow circle: First checkpoint
Green circle: Second checkpoint
Purple circle: Final checkpoint

Strategy

Main article: Community Barnblitz strategy

Update history

June 23, 2011 Patch (Über Update)
  • Added Barnblitz to the game.

July 7, 2011 Patch

  • Reduced Blue respawn time at cap 1.
  • Fixed cart not allowing Overtime when it has to stop at the turn table.
  • Fixed players getting stuck in spawn doors when blue captures a point.
  • Fixed spawn doors staying open when points are captured.
  • Various clipping and exploit fixes.

July 18, 2011 Patch

  • [Undocumented] Added a "Grocket" to this map.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Made Barnblitz available in Offline Practice mode.

November 16, 2011 Patch

  • Fixed a bug that allowed players to get into the opposing team's respawn room.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Removed the crashed rocket from this map.

December 20, 2012 Patch (Mecha Update)

  • Fixed various map exploits.

July 10, 2013 Patch

  • Fixed building in the skybox above Red's final spawn.
  • Teleporters will no longer self destruct when used on the battlements near Blu's first spawn.

July 15, 2015 Patch

September 10, 2015 Patch

  • [Undocumented] Added saucers and posters to Barnblitz.

November 25, 2015 Patch

  • [Undocumented] Removed Saucers and Posters from all maps.

Bugs

  • The Payload cart can get stuck slightly after the first checkpoint.[1]

Trivia

  • Official, password-protected Valve servers were running development versions of Barnblitz months before its official announcement.
    • Barnblitz was later leaked in a promotional image for Steam's screenshot feature.[2]

References