Difference between revisions of "Mountain Lab"

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{{Stub}}
 
 
{{Map infobox
 
{{Map infobox
| game-type = Control Point
+
  | map-status                = community
| file-name = cp_mountainlab
+
  | map-game-type             = Attack/Defend
| map-image = Art Pass Winner 3DNJ.jpg
+
  | map-file-name             = cp_mountainlab
| developer = {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}}<br />[[Valve]]
+
  | map-image                 = Cp mountainlab.png
 +
  | map-released              = {{Patch name|10|27|2010}}
 +
  | map-released-major        = Scream Fortress Update
 +
  | map-environment          = Alpine
 +
  | map-setting              = Evening, overcast
 +
  | map-hazards              = [[Environmental_death#Pitfalls|Pit]]
 +
  | map-pickups-health-small  = 6
 +
  | map-pickups-health-medium = 9
 +
  | map-pickups-health-large  = 1
 +
  | map-pickups-ammo-small    = 4
 +
  | map-pickups-ammo-medium  = 6
 +
  | map-pickups-ammo-large    = 2
 
}}
 
}}
'''Mountain Lab''' is an Attack/Defend style [[control point]] map by {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}}. Mountain Lab was a winner of [[TF2Maps.net]]'s [[Art Pass Contest]], and was released into the game on [[October 27, 2010 Patch|October 27, 2010]] with the [[October 27, 2010 Patch|Scream Fortress]] Halloween event.  Mountain Lab is similar to [[Gorge]] in that it is a single-stage linear attack/defend (as opposed to Gravel Pit-style maps in which two control points may be captured by BLU at once).  It is unique in that it, along with the [[Mann Manor]] variant, has three control points in linear succession (other attack/defend maps are either 2-CP and linear or 3-CP and non-linear).
 
  
The objective of the map is for BLU to capture all three control points. RED must defend these points until the time limit is reached.
+
'''Mountain Lab''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. Mountain Lab was a winner of TF2Maps.net's [[Art Pass Contest]], and was released into the game on {{Patch name|10|27|2010}} with the [[Scream Fortress Update]].
  
==Locations==
+
Mountain Lab is similar to [[Gorge]] in that it is a single-stage linear map with 3 linear control points, as opposed to other Attack/Defend maps which have two control points that may be captured by [[BLU]] when the round starts.
{{Map items
 
|small1=6
 
|medium1=9
 
|large1=1
 
|small2=4
 
|medium2=6
 
|large2=2}}
 
===Capture Point A===
 
The first control point is nested against the side of the RED facility.  Behind it is an elevated platform from which enemies returning to the battle from spawn may appear.  A rock archway to one side provides a medium health kit and a main highway for both teams' travel, while the wood building opposite it contains a large health kit and ammo crate, making it a popular sentry location.  Although this control point takes longer to capture than any other on any map, its proximity to the attackers' spawn and distance from the defenders' spawn usually make it very easy for BLU to seize.
 
  
===Capture Point B===
+
The [[Setup time|setup]] timer is 1 minute and 15 seconds.
The second point is located inside a wood structure overlooked by the main entrance to the RED base.  Many corners and edges outside the base make for numerous sentry locations, and long sight lines make it a popular area for Snipers.  An elevated outcrop on the far side of the building makes for an excellent Sniper nest, but also an easy entry point into the base by explosive jumping soldiers and Demomen.  The defenders in this area tend to stay near the RED base, using it to force the enemies to get close before attacking.  However, this sometimes leads to fairly easy captures when attackers are able to slip by.
 
  
===Capture Point C===
+
== {{heading|Locations}} ==
The final control point is in the heart of the RED facility, surrounded by a pit on three sides. The large room is accessible from almost every direction, including above - a large hole in the roof allows soldiers and Demomen to rain explosives down on RED Engineers if the defenders do not control the area. Because the control point is surrounded by a lethal fall, an effective tactic is for defending Pyros to come directly out of the spawn point and airblast foes off of the point - if they don't land in the pit, they will be all the way on the other side of it.
+
{{HelpfulOverviewNote}}
 +
 
 +
{{Locations perspective|BLU}}
 +
=== Point A ===
 +
* '''BLU Spawn''': The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.
 +
* '''Yard''': The yard outside BLU's spawn, connects to the Warehouse and the main chokepoint. A medium [[health]] and [[ammo]] pack can be found here.
 +
* '''Warehouse''': The small two-floor building directly across from the point, connects to the Yard. It has a small balcony that overlooks the first point.
 +
* '''Shed''': The two-story shed across from the the Warehouse contains a large health and ammo pack. It has a main entrance facing the Tunnel and an alternative entrance through an open window in its second floor.
 +
* '''Tunnel''': A rock archway to one side provides a medium health kit and a main highway for both teams' travel. It connects the areas of Points A and B.
 +
* '''Point A''': The first control point is nested against the side of the RED facility. Behind it is an elevated platform that has a small health and ammo kit and is connected to a small office on the control point's right side.
 +
* '''Shortcut''': Located further behind the control point is an opening in the wall that allows the RED team to quickly access Point A. When the point is captured, the Shortcut is closed.
 +
 
 +
<gallery widths=150px heights=90px>
 +
File:mountainlabspawn.png|BLU's spawn.
 +
File:Mountain Lab BLU spawn outside.png|BLU's spawn exterior.
 +
File:mountainlabbluyard.png|Thee Yard and Warehouse entrance.
 +
File:mountainlabwarehouse.png|The Warehouse.
 +
File:mountainlabbluyard2.png|The Yard and main chokepoint with the Shed on the right.
 +
File:Mountain Lab Shed.png|The Shed.
 +
File:mountainlabtunnel.png|The Tunnel and Cliff path.
 +
File:Cp_mountainlab_A.png|Point A.
 +
File:Mountain Lab space near Point A.png|Office spaces near Point A.
 +
File:Mountain Lab Shortcut.png|The Shortcut.
 +
</gallery>
 +
 
 +
=== Point B ===
 +
* '''Cliffs''': The cliff that rest atop the Tunnel. A jump from the Cliff can be made to the roof of the Small House next to the rocky outcrop. The Cliff connects to the Crane House.
 +
* '''Small House''': A house situated in front of the capture point's shack. Its entrance faces towards the Tunnel, away from the defending side.
 +
* '''Crane House''': A narrow wooden structure that hugs the Cliffs. Located in between the Small and Crane Houses is a dirt road leading to the second point.
 +
* '''Point B''': The second point is located inside a wooden shack tucked into a corner and overlooked by the main entrance to the RED base. It has an elevated outcrop on the far side that offers [[high ground advantage|high ground]] and a hole in the middle of its roof that oversees Point B. The shack contains a single small health pack.
 +
* '''Base Entrance''': The entrance to the RED base has two sets of stairs on both of its sides. One leads to a spot overlooking the area surrounding Point B and has an entrance to the Top Floor of RED's base, while the other leads to the Shortcut to Point A.
 +
 
 +
<gallery heights=90px>
 +
File:mountainlabcliff.png|Cliffs above the Tunnel.
 +
File:Mountain Lab Small House.png|Small House, the shutter is innaccessible.
 +
File:mountainlabpoint2yard.png|The yard in front of Tunnel and the Crane House.
 +
File:Mountain Lab inside Point B house.png|Inside the Point B shack.
 +
File:Cp_mountainlab_B.png|Point B.
 +
File:mountainlabbaseentrance.png|The entrances to RED's base.
 +
</gallery>
 +
 
 +
=== Point C ===
 +
* '''Lower Entrance Tunnels''': The main entrance to the base is through a wide [[chokepoint]] that diverges into two tunnels.
 +
** '''Left Tunnel''': The left and longer path leads directly to the final control point. Found along the way are a small health and ammo pack.
 +
** '''Right Tunnel''': The right path leads to the Command Room.
 +
* '''Command Room''': The room at the end of the Right Tunnel. It has a medium health and ammo pack. One of its walls is a giant window from which the point can be observed.
 +
* '''Upper Entrance Tunnel''': Above the main entrance, accessible via an outdoors stairway, is a tunnel that leads to the Top Floor.
 +
* '''Top Floor''': The Top Floor of the base is a room with a medium health and ammo pack. It has two exits: one leads to the Catwalks and the other to a stairwell that connects to the Server Room.
 +
* '''Catwalks''': High above the point is a series of flimsy catwalks that line the walls of the base. They connect the Top Floor to the RED Spawn.
 +
* '''Server Room''': Located on Point C's right side is a cramped room leading to the Top Floor.
 +
* '''Point C''': The final control point is in the heart of the RED facility, directly in front RED Spawn, surrounded by a lethal pit on three sides.
 +
* '''RED Spawn''': A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Catwalks. Just outside the RED spawn is a medium health pack and ammo pack.
  
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Cp_mountainlab_A.jpg|Point A
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File:Mountain Lab Left Tunnel.png|The Left Tunnel.
File:Cp_mountainlab_B.jpg|Point B
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File:mountainlabbasetunnels.png|The Right Tunnel.
File:Cp_mountainlab_C.jpg|Point C
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File:Cp mountainlab command room.png|The Command Room.
File:Cp_mountainlab.jpg|
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File:Mountain Lab Top Floor.png|The Top Floor.
 +
File:mountainlabfinaltopfloor.png|The Catwalks above the final point.
 +
File:Mountain Lab Server Room.png|The Server Room.
 +
File:Cp_mountainlab_C.png|Point C.
 +
File:Mountain Lab pit below the control point.png|The pit below Point C.
 +
File:Mountain Lab RED spawn inside.png|RED's spawn.
 
</gallery>
 
</gallery>
  
== Control Point Timing ==
+
== {{heading|Helpful overview}} ==
 +
[[File:Mountain Lab overview with lines.png|left|Mountain Lab's locations|700px]]
 +
<big>1.Yard
 +
2.Warehouse
 +
3.House
 +
4.Tunnel
 +
5.Small House
 +
6.Cliffs
 +
7.Lower Entrance Tunnels
 +
8.Upper Entrance Tunnels
 +
9.Top Floor (Surrounding the final control point)</big>
 +
 
 +
{{clr}}
 +
== {{heading|Strategy}} ==
 +
{{map strategy link|Mountain Lab|main=yes|stub=yes}}
 +
 
 +
== {{heading|Control Point timing}} ==
 
{{Control Point Timing/Official Map | ROWS = 5}}
 
{{Control Point Timing/Official Map | ROWS = 5}}
== Trivia ==
 
*Mountain Lab and [[Mann Manor]] have the same layout as they are both winners of the [[Art Pass Contest]]. [[Mann Manor]] is considered the [[Halloween]] version of Mountain Lab, similar to how [[Harvest]] has an event version, [[Harvest Event]].
 
*When using the noclip [[Cheats|cheat]], or using the fly option in Spectator Mode to look behind the BLU spawn, you can see that the airboat is from "Freeman Airboat Tours". This is a reference to a chapter in [[Wikipedia:Half-Life 2|Half-Life 2]] titled Water Hazard, another Valve published game, in which [[Wikipedia:Gordon Freeman|Gordon Freeman]] has to use an airboat to get to Black Mesa East.
 
*Inside BLU spawn, there's an inaccessible adjacent room to the left. If you look through the window, you'll see a calendar with a pinup girl dressed in a blue bikini bending over on the wall.
 
*Outside of BLU spawn is a Sniper Target on the balcony of a building. It falls over when shot by a bullet, shatters if hit with a Sniper Rifle and explodes when hit by an explosive.
 
*In the shack near capture point B, if you look through the holes in the steel door to the left, you'll see a Soldier target from [[Target]].
 
*Mountain Lab includes many different models created in the Swamp Pack released on [[TF2Maps.net]]. Although the pack received high praise from the community and Valve, Mountain Lab is the first official map to use models and textures from this pack, it also prompted Valve to make the Swamp pack official by including it in the game files.
 
  
== External links ==
+
== {{heading|Update history}} ==
* [http://forums.tf2maps.net/showthread.php?t=14619 Map thread] on [[TF2Maps.net]]
+
'''{{Patch name|10|27|2010|major=Scream Fortress Update}}'''
 +
* Added Mountain Lab to the game.
 +
 
 +
'''{{Patch name|3|1|2012}}'''
 +
* Fixed several clipping issues.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Fixed collision issues on the ladders and hill that lead to the first point
 +
* Fixed static prop lighting
 +
 
 +
'''{{Patch name|8|27|2013}}'''
 +
* Fixed clip brush exploit above hallway leading toward final cap.
 +
* Fixed exploit where players could be trapped in small space near final cap using Teleporters.
 +
 
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed exploit on rafters near control point 2.
 +
 
 +
== {{heading|Bugs}} ==
 +
* Players can be killed through spawn room during setup next to the exit on the front left by either explosives or fire when standing right next to the left exit door.
 +
* Players may become stuck on the ladder on the path to the walkway above the archway after point A.
 +
* It is possible to get stuck behind the truck near the first control point. Classes like the [[Scout]] and those with explosive jumping can still escape, though.
 +
 
 +
== {{heading|Trivia}} ==
 +
* Outside of BLU spawn is a Sniper cut-out on the balcony of an out-of-bounds building. It falls over when shot by a bullet, shatters if hit with a Sniper Rifle and explodes when hit by an explosive.
 +
* In the Small House near capture point B, if the player looks through the holes in the steel door to the left, they'll see a Soldier cut-out. It is destructible, but cannot be accessed by normal means.
 +
 
 +
== {{heading|Gallery}} ==
 +
<gallery>
 +
File:Mountain Lab sniper cutout far.png|The building with the Sniper cut-out in the distance.
 +
File:Mountain Lab sniper cutout up close.png|The Sniper cut-out up close.
 +
File:Mountain Lab soldier cutout.png|The Soldier cutout.
 +
</gallery>
 +
 
 +
== {{heading|External links}} ==
 +
* [https://forums.tf2maps.net/showthread.php?t=14619 Map thread] on TF2Maps.net.
  
 +
{{Scream Fortress Nav}}
 +
{{Maps Nav}}
  
{{Maps nav}}
+
[[Category:Quickplay maps]]

Latest revision as of 21:28, 21 November 2025

Mountain Lab
Cp mountainlab.png
Basic Information
Map type: Attack/Defend
File name: cp_mountainlab
Released: October 27, 2010 Patch
(Scream Fortress Update)
Variants: Mann Manor
Developer(s): Valve
Valentin "3DNJ" Levillain
Map Info
Environment: Alpine
Setting: Evening, overcast
Hazards: Pit
Map Items
Healthico.png Health Kits: Smallhealth.png ×6  •  Mediumhealth.png ×9  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×6   •  
Largeammo.png ×2
Map Photos
Loading screen photos.
Map overview
Mountain Lab overview.png
Map Stamp
Item icon Map Stamp - Mountain Lab.png
Supporters Leaderboard

Mountain Lab is a community-created Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Update.

Mountain Lab is similar to Gorge in that it is a single-stage linear map with 3 linear control points, as opposed to other Attack/Defend maps which have two control points that may be captured by BLU when the round starts.

The setup timer is 1 minute and 15 seconds.

Locations

Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.

Pictogram comment.png The following locations are described from the BLU perspective.

Point A

  • BLU Spawn: The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.
  • Yard: The yard outside BLU's spawn, connects to the Warehouse and the main chokepoint. A medium health and ammo pack can be found here.
  • Warehouse: The small two-floor building directly across from the point, connects to the Yard. It has a small balcony that overlooks the first point.
  • Shed: The two-story shed across from the the Warehouse contains a large health and ammo pack. It has a main entrance facing the Tunnel and an alternative entrance through an open window in its second floor.
  • Tunnel: A rock archway to one side provides a medium health kit and a main highway for both teams' travel. It connects the areas of Points A and B.
  • Point A: The first control point is nested against the side of the RED facility. Behind it is an elevated platform that has a small health and ammo kit and is connected to a small office on the control point's right side.
  • Shortcut: Located further behind the control point is an opening in the wall that allows the RED team to quickly access Point A. When the point is captured, the Shortcut is closed.

Point B

  • Cliffs: The cliff that rest atop the Tunnel. A jump from the Cliff can be made to the roof of the Small House next to the rocky outcrop. The Cliff connects to the Crane House.
  • Small House: A house situated in front of the capture point's shack. Its entrance faces towards the Tunnel, away from the defending side.
  • Crane House: A narrow wooden structure that hugs the Cliffs. Located in between the Small and Crane Houses is a dirt road leading to the second point.
  • Point B: The second point is located inside a wooden shack tucked into a corner and overlooked by the main entrance to the RED base. It has an elevated outcrop on the far side that offers high ground and a hole in the middle of its roof that oversees Point B. The shack contains a single small health pack.
  • Base Entrance: The entrance to the RED base has two sets of stairs on both of its sides. One leads to a spot overlooking the area surrounding Point B and has an entrance to the Top Floor of RED's base, while the other leads to the Shortcut to Point A.

Point C

  • Lower Entrance Tunnels: The main entrance to the base is through a wide chokepoint that diverges into two tunnels.
    • Left Tunnel: The left and longer path leads directly to the final control point. Found along the way are a small health and ammo pack.
    • Right Tunnel: The right path leads to the Command Room.
  • Command Room: The room at the end of the Right Tunnel. It has a medium health and ammo pack. One of its walls is a giant window from which the point can be observed.
  • Upper Entrance Tunnel: Above the main entrance, accessible via an outdoors stairway, is a tunnel that leads to the Top Floor.
  • Top Floor: The Top Floor of the base is a room with a medium health and ammo pack. It has two exits: one leads to the Catwalks and the other to a stairwell that connects to the Server Room.
  • Catwalks: High above the point is a series of flimsy catwalks that line the walls of the base. They connect the Top Floor to the RED Spawn.
  • Server Room: Located on Point C's right side is a cramped room leading to the Top Floor.
  • Point C: The final control point is in the heart of the RED facility, directly in front RED Spawn, surrounded by a lethal pit on three sides.
  • RED Spawn: A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Catwalks. Just outside the RED spawn is a medium health pack and ammo pack.

Helpful overview

Mountain Lab's locations
1.Yard
2.Warehouse
3.House
4.Tunnel
5.Small House
6.Cliffs
7.Lower Entrance Tunnels
8.Upper Entrance Tunnels
9.Top Floor (Surrounding the final control point)

Strategy

Main article: Community Mountain Lab strategy

Control Point timing

Control Point Multiplier Seconds
Control Point A ×1
80 .000
×2
53 .333
×3
43 .636
×4
38 .400
×5
35 .036
Control Point B ×1
40 .000
×2
26 .667
×3
21 .818
×4
19 .200
×5
17 .518
Control Point C ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
×5
5 .255


Update history

October 27, 2010 Patch (Scream Fortress Update)

  • Added Mountain Lab to the game.

March 1, 2012 Patch

  • Fixed several clipping issues.

July 10, 2013 Patch

  • Fixed collision issues on the ladders and hill that lead to the first point
  • Fixed static prop lighting

August 27, 2013 Patch

  • Fixed clip brush exploit above hallway leading toward final cap.
  • Fixed exploit where players could be trapped in small space near final cap using Teleporters.

March 5, 2014 Patch

  • Fixed exploit on rafters near control point 2.

Bugs

  • Players can be killed through spawn room during setup next to the exit on the front left by either explosives or fire when standing right next to the left exit door.
  • Players may become stuck on the ladder on the path to the walkway above the archway after point A.
  • It is possible to get stuck behind the truck near the first control point. Classes like the Scout and those with explosive jumping can still escape, though.

Trivia

  • Outside of BLU spawn is a Sniper cut-out on the balcony of an out-of-bounds building. It falls over when shot by a bullet, shatters if hit with a Sniper Rifle and explodes when hit by an explosive.
  • In the Small House near capture point B, if the player looks through the holes in the steel door to the left, they'll see a Soldier cut-out. It is destructible, but cannot be accessed by normal means.

Gallery

External links