Difference between revisions of "Mountain Lab"
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{{Map infobox | {{Map infobox | ||
| − | | game-type = | + | | map-status = community |
| − | | file-name = cp_mountainlab | + | | map-game-type = Attack/Defend |
| − | | map-image = | + | | map-file-name = cp_mountainlab |
| − | | | + | | map-image = Cp mountainlab.png |
| + | | map-released = {{Patch name|10|27|2010}} | ||
| + | | map-released-major = Scream Fortress Update | ||
| + | | map-environment = Alpine | ||
| + | | map-setting = Evening, overcast | ||
| + | | map-hazards = [[Environmental_death#Pitfalls|Pit]] | ||
| + | | map-pickups-health-small = 6 | ||
| + | | map-pickups-health-medium = 9 | ||
| + | | map-pickups-health-large = 1 | ||
| + | | map-pickups-ammo-small = 4 | ||
| + | | map-pickups-ammo-medium = 6 | ||
| + | | map-pickups-ammo-large = 2 | ||
}} | }} | ||
| − | |||
| − | + | '''Mountain Lab''' is a [[Steam Workshop|community-created]] [[Control Point (game mode)#Attack/Defend|Attack/Defend Control Point]] map. Mountain Lab was a winner of TF2Maps.net's [[Art Pass Contest]], and was released into the game on {{Patch name|10|27|2010}} with the [[Scream Fortress Update]]. | |
| − | + | Mountain Lab is similar to [[Gorge]] in that it is a single-stage linear map with 3 linear control points, as opposed to other Attack/Defend maps which have two control points that may be captured by [[BLU]] when the round starts. | |
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| − | + | The [[Setup time|setup]] timer is 1 minute and 15 seconds. | |
| − | The | ||
| − | === | + | == {{heading|Locations}} == |
| − | The | + | {{HelpfulOverviewNote}} |
| + | |||
| + | {{Locations perspective|BLU}} | ||
| + | === Point A === | ||
| + | * '''BLU Spawn''': The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard. | ||
| + | * '''Yard''': The yard outside BLU's spawn, connects to the Warehouse and the main chokepoint. A medium [[health]] and [[ammo]] pack can be found here. | ||
| + | * '''Warehouse''': The small two-floor building directly across from the point, connects to the Yard. It has a small balcony that overlooks the first point. | ||
| + | * '''Shed''': The two-story shed across from the the Warehouse contains a large health and ammo pack. It has a main entrance facing the Tunnel and an alternative entrance through an open window in its second floor. | ||
| + | * '''Tunnel''': A rock archway to one side provides a medium health kit and a main highway for both teams' travel. It connects the areas of Points A and B. | ||
| + | * '''Point A''': The first control point is nested against the side of the RED facility. Behind it is an elevated platform that has a small health and ammo kit and is connected to a small office on the control point's right side. | ||
| + | * '''Shortcut''': Located further behind the control point is an opening in the wall that allows the RED team to quickly access Point A. When the point is captured, the Shortcut is closed. | ||
| + | |||
| + | <gallery widths=150px heights=90px> | ||
| + | File:mountainlabspawn.png|BLU's spawn. | ||
| + | File:Mountain Lab BLU spawn outside.png|BLU's spawn exterior. | ||
| + | File:mountainlabbluyard.png|Thee Yard and Warehouse entrance. | ||
| + | File:mountainlabwarehouse.png|The Warehouse. | ||
| + | File:mountainlabbluyard2.png|The Yard and main chokepoint with the Shed on the right. | ||
| + | File:Mountain Lab Shed.png|The Shed. | ||
| + | File:mountainlabtunnel.png|The Tunnel and Cliff path. | ||
| + | File:Cp_mountainlab_A.png|Point A. | ||
| + | File:Mountain Lab space near Point A.png|Office spaces near Point A. | ||
| + | File:Mountain Lab Shortcut.png|The Shortcut. | ||
| + | </gallery> | ||
| + | |||
| + | === Point B === | ||
| + | * '''Cliffs''': The cliff that rest atop the Tunnel. A jump from the Cliff can be made to the roof of the Small House next to the rocky outcrop. The Cliff connects to the Crane House. | ||
| + | * '''Small House''': A house situated in front of the capture point's shack. Its entrance faces towards the Tunnel, away from the defending side. | ||
| + | * '''Crane House''': A narrow wooden structure that hugs the Cliffs. Located in between the Small and Crane Houses is a dirt road leading to the second point. | ||
| + | * '''Point B''': The second point is located inside a wooden shack tucked into a corner and overlooked by the main entrance to the RED base. It has an elevated outcrop on the far side that offers [[high ground advantage|high ground]] and a hole in the middle of its roof that oversees Point B. The shack contains a single small health pack. | ||
| + | * '''Base Entrance''': The entrance to the RED base has two sets of stairs on both of its sides. One leads to a spot overlooking the area surrounding Point B and has an entrance to the Top Floor of RED's base, while the other leads to the Shortcut to Point A. | ||
| + | |||
| + | <gallery heights=90px> | ||
| + | File:mountainlabcliff.png|Cliffs above the Tunnel. | ||
| + | File:Mountain Lab Small House.png|Small House, the shutter is innaccessible. | ||
| + | File:mountainlabpoint2yard.png|The yard in front of Tunnel and the Crane House. | ||
| + | File:Mountain Lab inside Point B house.png|Inside the Point B shack. | ||
| + | File:Cp_mountainlab_B.png|Point B. | ||
| + | File:mountainlabbaseentrance.png|The entrances to RED's base. | ||
| + | </gallery> | ||
| + | |||
| + | === Point C === | ||
| + | * '''Lower Entrance Tunnels''': The main entrance to the base is through a wide [[chokepoint]] that diverges into two tunnels. | ||
| + | ** '''Left Tunnel''': The left and longer path leads directly to the final control point. Found along the way are a small health and ammo pack. | ||
| + | ** '''Right Tunnel''': The right path leads to the Command Room. | ||
| + | * '''Command Room''': The room at the end of the Right Tunnel. It has a medium health and ammo pack. One of its walls is a giant window from which the point can be observed. | ||
| + | * '''Upper Entrance Tunnel''': Above the main entrance, accessible via an outdoors stairway, is a tunnel that leads to the Top Floor. | ||
| + | * '''Top Floor''': The Top Floor of the base is a room with a medium health and ammo pack. It has two exits: one leads to the Catwalks and the other to a stairwell that connects to the Server Room. | ||
| + | * '''Catwalks''': High above the point is a series of flimsy catwalks that line the walls of the base. They connect the Top Floor to the RED Spawn. | ||
| + | * '''Server Room''': Located on Point C's right side is a cramped room leading to the Top Floor. | ||
| + | * '''Point C''': The final control point is in the heart of the RED facility, directly in front RED Spawn, surrounded by a lethal pit on three sides. | ||
| + | * '''RED Spawn''': A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Catwalks. Just outside the RED spawn is a medium health pack and ammo pack. | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
| − | File: | + | File:Mountain Lab Left Tunnel.png|The Left Tunnel. |
| − | File: | + | File:mountainlabbasetunnels.png|The Right Tunnel. |
| − | File: | + | File:Cp mountainlab command room.png|The Command Room. |
| − | File: | + | File:Mountain Lab Top Floor.png|The Top Floor. |
| + | File:mountainlabfinaltopfloor.png|The Catwalks above the final point. | ||
| + | File:Mountain Lab Server Room.png|The Server Room. | ||
| + | File:Cp_mountainlab_C.png|Point C. | ||
| + | File:Mountain Lab pit below the control point.png|The pit below Point C. | ||
| + | File:Mountain Lab RED spawn inside.png|RED's spawn. | ||
</gallery> | </gallery> | ||
| − | == Control Point | + | == {{heading|Helpful overview}} == |
| + | [[File:Mountain Lab overview with lines.png|left|Mountain Lab's locations|700px]] | ||
| + | <big>1.Yard | ||
| + | 2.Warehouse | ||
| + | 3.House | ||
| + | 4.Tunnel | ||
| + | 5.Small House | ||
| + | 6.Cliffs | ||
| + | 7.Lower Entrance Tunnels | ||
| + | 8.Upper Entrance Tunnels | ||
| + | 9.Top Floor (Surrounding the final control point)</big> | ||
| + | |||
| + | {{clr}} | ||
| + | == {{heading|Strategy}} == | ||
| + | {{map strategy link|Mountain Lab|main=yes|stub=yes}} | ||
| + | |||
| + | == {{heading|Control Point timing}} == | ||
{{Control Point Timing/Official Map | ROWS = 5}} | {{Control Point Timing/Official Map | ROWS = 5}} | ||
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| − | == External links == | + | == {{heading|Update history}} == |
| − | * [ | + | '''{{Patch name|10|27|2010|major=Scream Fortress Update}}''' |
| + | * Added Mountain Lab to the game. | ||
| + | |||
| + | '''{{Patch name|3|1|2012}}''' | ||
| + | * Fixed several clipping issues. | ||
| + | |||
| + | '''{{Patch name|7|10|2013}}''' | ||
| + | * Fixed collision issues on the ladders and hill that lead to the first point | ||
| + | * Fixed static prop lighting | ||
| + | |||
| + | '''{{Patch name|8|27|2013}}''' | ||
| + | * Fixed clip brush exploit above hallway leading toward final cap. | ||
| + | * Fixed exploit where players could be trapped in small space near final cap using Teleporters. | ||
| + | |||
| + | '''{{Patch name|3|5|2014}}''' | ||
| + | * Fixed exploit on rafters near control point 2. | ||
| + | |||
| + | == {{heading|Bugs}} == | ||
| + | * Players can be killed through spawn room during setup next to the exit on the front left by either explosives or fire when standing right next to the left exit door. | ||
| + | * Players may become stuck on the ladder on the path to the walkway above the archway after point A. | ||
| + | * It is possible to get stuck behind the truck near the first control point. Classes like the [[Scout]] and those with explosive jumping can still escape, though. | ||
| + | |||
| + | == {{heading|Trivia}} == | ||
| + | * Outside of BLU spawn is a Sniper cut-out on the balcony of an out-of-bounds building. It falls over when shot by a bullet, shatters if hit with a Sniper Rifle and explodes when hit by an explosive. | ||
| + | * In the Small House near capture point B, if the player looks through the holes in the steel door to the left, they'll see a Soldier cut-out. It is destructible, but cannot be accessed by normal means. | ||
| + | |||
| + | == {{heading|Gallery}} == | ||
| + | <gallery> | ||
| + | File:Mountain Lab sniper cutout far.png|The building with the Sniper cut-out in the distance. | ||
| + | File:Mountain Lab sniper cutout up close.png|The Sniper cut-out up close. | ||
| + | File:Mountain Lab soldier cutout.png|The Soldier cutout. | ||
| + | </gallery> | ||
| + | |||
| + | == {{heading|External links}} == | ||
| + | * [https://forums.tf2maps.net/showthread.php?t=14619 Map thread] on TF2Maps.net. | ||
| + | {{Scream Fortress Nav}} | ||
| + | {{Maps Nav}} | ||
| − | + | [[Category:Quickplay maps]] | |
Latest revision as of 21:28, 21 November 2025
| Mountain Lab | |
|---|---|
| Basic Information | |
| Map type: | Attack/Defend |
| File name: | cp_mountainlab
|
| Released: | October 27, 2010 Patch (Scream Fortress Update) |
| Variants: | Mann Manor |
| Developer(s): | Valve Valentin "3DNJ" Levillain |
| Map Info | |
| Environment: | Alpine |
| Setting: | Evening, overcast |
| Hazards: | Pit |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
Mountain Lab is a community-created Attack/Defend Control Point map. Mountain Lab was a winner of TF2Maps.net's Art Pass Contest, and was released into the game on October 27, 2010 Patch with the Scream Fortress Update.
Mountain Lab is similar to Gorge in that it is a single-stage linear map with 3 linear control points, as opposed to other Attack/Defend maps which have two control points that may be captured by BLU when the round starts.
The setup timer is 1 minute and 15 seconds.
Contents
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
The following locations are described from the BLU perspective.
Point A
- BLU Spawn: The BLU spawn is a small rectangular room with three exits. Two are to the front of the base through a shutter door, and one is rightwards through a small house into the Yard.
- Yard: The yard outside BLU's spawn, connects to the Warehouse and the main chokepoint. A medium health and ammo pack can be found here.
- Warehouse: The small two-floor building directly across from the point, connects to the Yard. It has a small balcony that overlooks the first point.
- Shed: The two-story shed across from the the Warehouse contains a large health and ammo pack. It has a main entrance facing the Tunnel and an alternative entrance through an open window in its second floor.
- Tunnel: A rock archway to one side provides a medium health kit and a main highway for both teams' travel. It connects the areas of Points A and B.
- Point A: The first control point is nested against the side of the RED facility. Behind it is an elevated platform that has a small health and ammo kit and is connected to a small office on the control point's right side.
- Shortcut: Located further behind the control point is an opening in the wall that allows the RED team to quickly access Point A. When the point is captured, the Shortcut is closed.
Point B
- Cliffs: The cliff that rest atop the Tunnel. A jump from the Cliff can be made to the roof of the Small House next to the rocky outcrop. The Cliff connects to the Crane House.
- Small House: A house situated in front of the capture point's shack. Its entrance faces towards the Tunnel, away from the defending side.
- Crane House: A narrow wooden structure that hugs the Cliffs. Located in between the Small and Crane Houses is a dirt road leading to the second point.
- Point B: The second point is located inside a wooden shack tucked into a corner and overlooked by the main entrance to the RED base. It has an elevated outcrop on the far side that offers high ground and a hole in the middle of its roof that oversees Point B. The shack contains a single small health pack.
- Base Entrance: The entrance to the RED base has two sets of stairs on both of its sides. One leads to a spot overlooking the area surrounding Point B and has an entrance to the Top Floor of RED's base, while the other leads to the Shortcut to Point A.
Point C
- Lower Entrance Tunnels: The main entrance to the base is through a wide chokepoint that diverges into two tunnels.
- Left Tunnel: The left and longer path leads directly to the final control point. Found along the way are a small health and ammo pack.
- Right Tunnel: The right path leads to the Command Room.
- Command Room: The room at the end of the Right Tunnel. It has a medium health and ammo pack. One of its walls is a giant window from which the point can be observed.
- Upper Entrance Tunnel: Above the main entrance, accessible via an outdoors stairway, is a tunnel that leads to the Top Floor.
- Top Floor: The Top Floor of the base is a room with a medium health and ammo pack. It has two exits: one leads to the Catwalks and the other to a stairwell that connects to the Server Room.
- Catwalks: High above the point is a series of flimsy catwalks that line the walls of the base. They connect the Top Floor to the RED Spawn.
- Server Room: Located on Point C's right side is a cramped room leading to the Top Floor.
- Point C: The final control point is in the heart of the RED facility, directly in front RED Spawn, surrounded by a lethal pit on three sides.
- RED Spawn: A two-story spawn. The bottom level has two exits to the left and right of Point C, while the top exit has staircases leading down to C or up to the Catwalks. Just outside the RED spawn is a medium health pack and ammo pack.
Helpful overview
1.Yard 2.Warehouse 3.House 4.Tunnel 5.Small House 6.Cliffs 7.Lower Entrance Tunnels 8.Upper Entrance Tunnels 9.Top Floor (Surrounding the final control point)
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Control Point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point A | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| ×5 |
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| Control Point B | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| ×5 |
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| Control Point C | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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| ×5 |
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Update history
October 27, 2010 Patch (Scream Fortress Update)
- Added Mountain Lab to the game.
- Fixed several clipping issues.
- Fixed collision issues on the ladders and hill that lead to the first point
- Fixed static prop lighting
- Fixed clip brush exploit above hallway leading toward final cap.
- Fixed exploit where players could be trapped in small space near final cap using Teleporters.
- Fixed exploit on rafters near control point 2.
Bugs
- Players can be killed through spawn room during setup next to the exit on the front left by either explosives or fire when standing right next to the left exit door.
- Players may become stuck on the ladder on the path to the walkway above the archway after point A.
- It is possible to get stuck behind the truck near the first control point. Classes like the Scout and those with explosive jumping can still escape, though.
Trivia
- Outside of BLU spawn is a Sniper cut-out on the balcony of an out-of-bounds building. It falls over when shot by a bullet, shatters if hit with a Sniper Rifle and explodes when hit by an explosive.
- In the Small House near capture point B, if the player looks through the holes in the steel door to the left, they'll see a Soldier cut-out. It is destructible, but cannot be accessed by normal means.
Gallery
External links
- Map thread on TF2Maps.net.
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