Difference between revisions of "Beaten and Bruised"
m (proof is right here in the bottom of the description of this video from the creator: https://www.youtube.com/watch?v=HdXNN0-SucU "Yes, the styles are a reference to the Doom difficulties.") |
m (I did the infobox images so....) |
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| team-colors-class10 = Hey, Not Too Rough Scout | | team-colors-class10 = Hey, Not Too Rough Scout | ||
| team-colors-class11 = Hey, Not Too Rough Soldier | | team-colors-class11 = Hey, Not Too Rough Soldier | ||
− | | team-colors-class12 = Hey, Not Too Rough Demoman | + | | team-colors-class12 = Hey, Not Too Rough Pyro |
− | | team-colors- | + | | team-colors-class13 = Hey, Not Too Rough Demoman |
− | | team-colors- | + | | team-colors-class14 = Hey, Not Too Rough Heavy |
− | | team-colors-class1-name = Too Young To Die | + | | team-colors-class15 = Hey, Not Too Rough Engineer |
− | | team-colors-class2-name = Too Young To Die | + | | team-colors-class16 = Hey, Not Too Rough Medic |
− | | team-colors-class3-name = Too Young To Die | + | | team-colors-class17 = Hey, Not Too Rough Sniper |
− | | team-colors-class4-name = Too Young To Die | + | | team-colors-class18 = Hey, Not Too Rough Spy |
− | | team-colors-class5-name = Too Young To Die | + | | team-colors-class1-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Scout}}}} |
− | | team-colors-class6-name = Too Young To Die | + | | team-colors-class2-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Soldier}}}} |
− | | team-colors-class7-name = Too Young To Die | + | | team-colors-class3-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Pyro}}}} |
− | | team-colors-class8-name = Too Young To Die | + | | team-colors-class4-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Demoman}}}} |
− | | team-colors-class9-name = Too Young To Die | + | | team-colors-class5-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Heavy}}}} |
− | | team-colors-class10-name = Hey, Not Too Rough | + | | team-colors-class6-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Engineer}}}} |
− | | team-colors-class11-name = Hey, Not Too Rough | + | | team-colors-class7-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Medic}}}} |
− | | team-colors-class12-name = Hey, Not Too Rough | + | | team-colors-class8-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Sniper}}}} |
− | | team-colors- | + | | team-colors-class9-name = {{style name|Too Young To Die}} {{parenthesis|{{class link|Spy}}}} |
− | | team-colors- | + | | team-colors-class10-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Scout}} {{class name|Scout}}}} |
− | | used-by = | + | | team-colors-class11-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Soldier}} {{class name|Soldier}}}} |
+ | | team-colors-class12-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Pyro}} {{class name|Pyro}}}} | ||
+ | | team-colors-class13-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Demoman}} {{class name|Demoman}}}} | ||
+ | | team-colors-class14-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Heavy}} {{class name|Heavy}}}} | ||
+ | | team-colors-class15-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Engineer}} {{class name|Engineer}}}} | ||
+ | | team-colors-class16-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Medic}} {{class name|Medic}}}} | ||
+ | | team-colors-class17-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Sniper}} {{class name|Sniper}}}} | ||
+ | | team-colors-class18-name = {{style name|Hey, Not Too Rough}} {{parenthesis|{{icon class|Spy}} {{class name|Spy}}}} | ||
+ | | used-by = {{used by|All classes}} | ||
| equip-region = head skin | | equip-region = head skin | ||
− | | contributed-by = {{Backpack Item Link|76561198050378172| | + | | contributed-by = {{Backpack Item Link|76561198050378172|12191014112}} |
− | | released = {{Patch name|10|5|2022}} | + | | released = {{Patch name|10|5|2022}} |
− | | availability = {{avail| | + | | released-major = Scream Fortress 2022 |
+ | | availability = {{avail|case137}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
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| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Bandages | + | | item-kind = {{item kind|Bandages}} |
| grade = Mercenary | | grade = Mercenary | ||
}} | }} | ||
Line 60: | Line 69: | ||
* The [[Spy]] has a band-aid over his nose, with a larger bandage around his head. As his injuries worsen, the bandage on his head becomes bloodstained, his nose begins to bleed from the right nostril, and he gains a black left eye, with deep cuts beneath it. He also gains a missing tooth. | * The [[Spy]] has a band-aid over his nose, with a larger bandage around his head. As his injuries worsen, the bandage on his head becomes bloodstained, his nose begins to bleed from the right nostril, and he gains a black left eye, with deep cuts beneath it. He also gains a missing tooth. | ||
− | This item has five [[styles]], named "Too Young To Die", "Hey, Not Too Rough", "Hurt Me Plenty", "Ultra Violence" and "Nightmare". The styles change the severity of the injuries and the pattern of the band-aids. Additionally, the "Ultra Violence" and "Nightmare" styles [[Bodygroup|remove]] the default headwear of the classes that have one, with the latter drying and fading the blood on the bandages. The "Nightmare" style also has the following additions: | + | This item has five [[styles]], named "{{style name|Too Young To Die}}", "{{style name|Hey, Not Too Rough}}", "{{style name|Hurt Me Plenty}}", "{{style name|Ultra Violence}}" and "{{style name|Nightmare}}". The styles change the severity of the injuries and the pattern of the band-aids. Additionally, the "{{style name|Ultra Violence}}" and "{{style name|Nightmare}}" styles [[Bodygroup|remove]] the default headwear of the classes that have one, with the latter drying and fading the blood on the bandages. The "{{style name|Nightmare}}" style also has the following additions: |
* When equipped on the Pyro alongside the [[Voodoo-Cursed Pyro Soul]], it restores the top half of their gas mask and gives the uncovered lens a yellow [[Self-illumination|glow]]. | * When equipped on the Pyro alongside the [[Voodoo-Cursed Pyro Soul]], it restores the top half of their gas mask and gives the uncovered lens a yellow [[Self-illumination|glow]]. | ||
* When equipped on the Engineer, it gives his goggles' lenses a yellow glow. | * When equipped on the Engineer, it gives his goggles' lenses a yellow glow. | ||
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{{Tabs | {{Tabs | ||
| noalign = 1 | | noalign = 1 | ||
− | | width = | + | | width = 430px |
| title = {{common string|Painted variants}} | | title = {{common string|Painted variants}} | ||
| orientation = horizontal | | orientation = horizontal | ||
− | | icon1 = {{ | + | | icon1 = {{style name|Too Young To Die}} |
− | | icon2 = {{ | + | | icon2 = {{style name|Hey, Not Too Rough}} |
− | | icon3 = {{ | + | | icon3 = {{style name|Hurt Me Plenty}} |
− | | icon4 = {{ | + | | icon4 = {{style name|Ultra Violence}} |
− | | icon5 = {{ | + | | icon5 = {{style name|Nightmare}} |
| content1 = <nowiki></nowiki> | | content1 = <nowiki></nowiki> | ||
{{Painted variants|default=Too Young To Die|h=0}} | {{Painted variants|default=Too Young To Die|h=0}} | ||
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== Update history == | == Update history == | ||
− | '''{{Patch name|10|5|2022}}''' ( | + | {{Update history| |
+ | '''{{Patch name|10|5|2022}}''' ({{update link|Scream Fortress 2022}}) | ||
* The Beaten and Bruised was added to the game. | * The Beaten and Bruised was added to the game. | ||
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* Cleaned up the overall mesh exports | * Cleaned up the overall mesh exports | ||
* {{Undocumented}} Fixed Beaten and Bruised's Nightmare style not hiding classes' default headwear | * {{Undocumented}} Fixed Beaten and Bruised's Nightmare style not hiding classes' default headwear | ||
+ | |||
+ | '''{{Patch name|8|31|2023}}''' | ||
+ | * Fixed a floating triangle when equipping the Ultra Violence style on Sniper | ||
+ | * Reduced the clipping for Soldier and Sniper | ||
+ | }} | ||
== Trivia == | == Trivia == | ||
− | * This item and its styles are a reference to the [[Fight Songs: The Music of Team Fortress 2]] cover. | + | * This item and its styles are a reference to the [[Fight Songs: The Music of Team Fortress 2]] cover.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2861739639 Workshop collection] description.</ref> |
− | * The names | + | * The styles' names are references to the difficulty settings in ''[[w:Doom (1993 video game)|Doom]]''.<ref>[https://www.youtube.com/watch?v=HdXNN0-SucU Bottom of the description] on the Making Of video.</ref> |
== Gallery == | == Gallery == | ||
<gallery perrow="3"> | <gallery perrow="3"> | ||
− | File:Scout Beaten and Bruised.png| | + | File:Scout Beaten and Bruised.png|{{cl|Scout}} |
− | File:Soldier Beaten and Bruised.png| | + | File:Soldier Beaten and Bruised.png|{{cl|Soldier}} |
− | File:Pyro Beaten and Bruised.png| | + | File:Pyro Beaten and Bruised.png|{{cl|Pyro}} |
− | File:Demoman Beaten and Bruised.png| | + | File:Demoman Beaten and Bruised.png|{{cl|Demoman}} |
− | File:Heavy Beaten and Bruised.png| | + | File:Heavy Beaten and Bruised.png|{{cl|Heavy}} |
− | File:Engineer Beaten and Bruised.png| | + | File:Engineer Beaten and Bruised.png|{{cl|Engineer}} |
− | File:Medic Beaten and Bruised.png| | + | File:Medic Beaten and Bruised.png|{{cl|Medic}} |
− | File:Sniper Beaten and Bruised.png| | + | File:Sniper Beaten and Bruised.png|{{cl|Sniper}} |
− | File:Spy Beaten and Bruised.png| | + | File:Spy Beaten and Bruised.png|{{cl|Spy}} |
File:Beaten and Bruised Voodoo Cursed Pyro Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Pyro Soul, showcasing the restored mask. | File:Beaten and Bruised Voodoo Cursed Pyro Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Pyro Soul, showcasing the restored mask. | ||
+ | <!--File:Beaten and Bruised Voodoo Cursed Engineer Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Engineer Soul, showcasing the glowing lenses.--> | ||
+ | File:Beaten and Bruised Voodoo Cursed Sniper Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Sniper Soul, showcasing the bandages on his brain. | ||
File:Beaten and Bruised Voodoo Cursed Spy Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Spy Soul, showcasing the bloodied face. | File:Beaten and Bruised Voodoo Cursed Spy Soul Nightmare.png|The "Nightmare" style when equipped alongside a Voodoo-Cursed Spy Soul, showcasing the bloodied face. | ||
File:Steamworkshop tf2 beaten and bruised thumb.jpg|Steam Workshop thumbnail for the Beaten and Bruised. | File:Steamworkshop tf2 beaten and bruised thumb.jpg|Steam Workshop thumbnail for the Beaten and Bruised. | ||
+ | File:Beaten and Bruised Concept Art.png|Concept art for the Beaten and Bruised. | ||
</gallery> | </gallery> | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
{{Scream Fortress 2022 Nav}} | {{Scream Fortress 2022 Nav}} |
Latest revision as of 22:39, 31 March 2024
“ | Oof ouch owie.
— Beaten and Bruised publicity blurb
|
” |
The Beaten and Bruised is a community-created cosmetic item for all classes. It adds various injuries and bandages to the wearer's face, which differ between each class:
- The Scout has a band-aid over his nose, and below his left cheek. As his injuries worsen, he gains a black right eye and a missing tooth, similar to his injuries depicted in Meet the Medic, and a larger bandage around his head, with a small bloodstain.
- The Soldier has a large bandage wrapped around his helmet, and several band-aids placed on his nose, cheek and chin. As his injuries worsen, he gains a black right eye, a bump on the top of his head, and a small bloodied piece of tissue paper wadded in his nose.
- The Pyro has an eyepatch with faded blood over the left eye of their mask, and a band-aid over the OPTICAL MASK text. As their injuries worsen, the band-aid is removed, the blood on their eyepatch becomes more opaque, and the right lens of the gas mask becomes cracked.
- The Demoman has a band-aid over his right cheek, and a large bandage around his head. As his injuries worsen, the bandage on his head gets bloodstained, his nose becomes red, with another band-aid over it and tissue paper in his right nostril, and his left eye becomes scarred underneath his eyepatch.
- The Heavy has band-aids over his cheeks, with two forming an X shape on his right cheek, and over his nose and chin, with a large bandage around his head. As his injuries worsen, the band-aid on his chin is removed in favor of a scar, and the bandages on his nose and head become bloodied. He also gains a missing tooth.
- The Engineer has a band-aid over his nose, and the right lens of his goggles is cracked. As his injuries worsen, he gains large cuts underneath his eyes, and a bloodied bandage around his head.
- The Medic has band-aids over his nose and left cheek, with a larger bandage around his head. As his injuries worsen, he gains a bloodied eyepatch over his right eye, tissue paper stuffed into both his ears, and a scar on his bottom lip. His nose also becomes red, with tissue paper stuffed in it.
- The Sniper has band-aids on his nose and left cheek, with a small cut on his nose, and a large bandage around his head. As his injuries worsen, his nose becomes redder and begins to bleed from his left nostril, with tissue paper stuffed into the right nostril, the bandage on his cheek becomes bloodstained, and he gains a black right eye.
- The Spy has a band-aid over his nose, with a larger bandage around his head. As his injuries worsen, the bandage on his head becomes bloodstained, his nose begins to bleed from the right nostril, and he gains a black left eye, with deep cuts beneath it. He also gains a missing tooth.
This item has five styles, named "Too Young To Die", "Hey, Not Too Rough", "Hurt Me Plenty", "Ultra Violence" and "Nightmare". The styles change the severity of the injuries and the pattern of the band-aids. Additionally, the "Ultra Violence" and "Nightmare" styles remove the default headwear of the classes that have one, with the latter drying and fading the blood on the bandages. The "Nightmare" style also has the following additions:
- When equipped on the Pyro alongside the Voodoo-Cursed Pyro Soul, it restores the top half of their gas mask and gives the uncovered lens a yellow glow.
- When equipped on the Engineer, it gives his goggles' lenses a yellow glow.
- When equipped on the Sniper alongside the Voodoo-Cursed Sniper Soul, it adds two crossed bandages with a small blood splatter to his brain.
- When equipped on the Spy alongside the Voodoo-Cursed Spy Soul, it gives him a bloodied face with entirely black eyes.
The Beaten and Bruised was contributed to the Steam Workshop.
Painted variants
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
[hide]Painted variants
- Too Young To Die
- Hey, Not Too Rough
- Hurt Me Plenty
- Ultra Violence
- Nightmare
show;hide
Styles
Main article: Styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Too Young To Die | Hey, Not Too Rough | Hurt Me Plenty | Ultra Violence | Nightmare |
Update history
October 5, 2022 Patch (Scream Fortress XIV)
- The Beaten and Bruised was added to the game.
- Fixed missing style strings for the Beaten and Bruised.
- Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones.
- Improved head bandage/bandaids clipping during some facial flexes
- Fixed the style 3 and style 4 head bandages bouncing up and down during some animations
- Fixed import errors for the Heavy and Pyro versions
- Cleaned up the overall mesh exports
- [Undocumented] Fixed Beaten and Bruised's Nightmare style not hiding classes' default headwear
- Fixed a floating triangle when equipping the Ultra Violence style on Sniper
- Reduced the clipping for Soldier and Sniper
Trivia
- This item and its styles are a reference to the Fight Songs: The Music of Team Fortress 2 cover.[1]
- The styles' names are references to the difficulty settings in Doom.[2]
Gallery
References
- ↑ Workshop collection description.
- ↑ Bottom of the description on the Making Of video.
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