Difference between revisions of "Shotgun"

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(Damage and function times)
(Damage and function times)
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|  pellet count      = 10
 
|  pellet count      = 10
 
|  base              = 6 / pellet
 
|  base              = 6 / pellet
|  fall off          = {{tooltip|3 / pellet|long range}}
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|  fall off          = {{tooltip|3|long range}} / pellet
|  ramp up          = {{tooltip|9 / pellet|point blank}}
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|  ramp up          = {{tooltip|9|point blank}} / pellet
 
|  point blank      = {{tooltip|9 - 90|133-150 damage / second}}
 
|  point blank      = {{tooltip|9 - 90|133-150 damage / second}}
 
|  medium range      = {{tooltip|6 - 60|17-50 damage / second}}
 
|  medium range      = {{tooltip|6 - 60|17-50 damage / second}}

Revision as of 09:58, 27 March 2017

This article is about the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer. For other shotguns, see Shotgun (disambiguation).

The Shotgun is the default primary weapon for the Engineer and the default secondary weapon for the Soldier, Pyro, and Heavy. It is a pump action-style sawed-off shotgun.

The weapon fires 10 pellets at a time every 0.6 seconds and can deliver high damage at close range, but has a high damage falloff over distance. Usage and strategies will vary between classes.

As the Engineer's most powerful weapon, players will use it primarily for defending buildings from nearby attackers, checking suspicious players, or for helping a low-level Sentry Gun finish off an enemy. Pyros may use their Shotgun to engage targets outside the range of their Flamethrower or when underwater. Soldiers will often rely on the Shotgun if they are out of rockets, cannot take the time to reload, and for closed spaces where explosions would cause self-damage. On the other hand, Heavies will employ the Shotgun where there is no time to use the Minigun effectively, or when mobility while firing is most crucial.

Like the Scattergun, Shortstop, and the Force-A-Nature, the Shotgun's first shell will fire at least one pellet straight down the crosshair before "bullet spread" takes effect. When random spread is disabled, the pellets will land forming a three by three grid pattern.

Taunting as Pyro with the Shotgun equipped will perform the Hadouken kill taunt.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 9 - 90
Medium range 6 - 60
Long range 3 - 30
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.

Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Leaderboard class heavy.png Heavy

Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

June 19, 2008 Patch (Pyro Update)
  • Pyro's Hadouken taunt now kills people it hits.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

  • Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Engineer's Shotgun is now a c_model and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.

July 9, 2010 Patch

  • Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.

September 30, 2010 Patch (The Mann-Conomy Update)

  • Every class's Shotgun now reloads at the same speed.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns on some classes.

November 19, 2010 Patch

  • Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.

January 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Nametagged Shotguns now properly use c_model technology.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.

June 23, 2011 Patch (Über Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Shotgun models to use the c_models system.

December 22, 2014 Patch (Smissmas 2014)

Trivia

  • Interestingly, when equipping the Shotgun, the Pyro pulls back once on the pump as if ejecting a spent shell, while the Engineer, Soldier, and Heavy do not. This may result from the fact that the game files indicate that there are separate Shotguns for each class that equips one.
  • The Shotgun appears to be a Winchester Model 12 Trench Gun with an altered stock. This is an American-made firearm, known for its extended use by the Marine Corps when taking Japanese-controlled islands during World War II.
  • The Shotgun is set up as a "Left-Handed" model (as shown by the ejection port being visible on the left hand side of the gun) instead of the vastly more common "Right-Handed" set-up, where the ejection port would be found on the opposite side.
    • Curiously enough, the Shotgun ejects shells from the right side of the model where there is no ejection port present.

Gallery

See also