Difference between revisions of "Defragmenting Hard Hat 17%"
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| used-by = [[Engineer]] | | used-by = [[Engineer]] | ||
| equip-region = hat | | equip-region = hat | ||
+ | | contributed-by = {{Backpack Item Link|76561198026327861|7247056817}} | ||
| released = {{Patch name|10|19|2018}}<br>([[Scream Fortress 2018]]) | | released = {{Patch name|10|19|2018}}<br>([[Scream Fortress 2018]]) | ||
+ | | availability = {{avail|case120}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| paint = yes | | paint = yes | ||
| rename = yes | | rename = yes | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = Helmet |
+ | | grade = Assassin | ||
}} | }} | ||
− | The '''Defragmenting Hard Hat 17%''' is a [[Steam Workshop|community-created]] [[Cosmetic items|cosmetic item]] for the [[Engineer]]. | + | {{Quotation|'''Defragmenting Hard Hat 17%''' publicity blurb|In the Future, computers will store our brains as data in miles and miles of magnetic tape. Type III only!}} |
+ | |||
+ | The '''Defragmenting Hard Hat 17%''' is a [[Steam Workshop|community-created]] [[Cosmetic items|cosmetic item]] for the [[Engineer]]. It causes the left half of the Engineer's hard hat to "shatter" into team-colored [[w:Polygon (computer graphics)|polygons]] that [[Jiggle bones|jiggle]] with the player's movements. | ||
The Defragmenting Hard Hat 17% was [https://steamcommunity.com/sharedfiles/filedetails/?id=1522752511 contributed] to the Steam Workshop. | The Defragmenting Hard Hat 17% was [https://steamcommunity.com/sharedfiles/filedetails/?id=1522752511 contributed] to the Steam Workshop. | ||
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== Painted variants == | == Painted variants == | ||
{{Painted variants}} | {{Painted variants}} | ||
+ | |||
+ | == Update history == | ||
+ | '''{{Patch name|10|19|2018}}''' ([[Scream Fortress 2018]]) | ||
+ | * The Defragmenting Hard Hat 17% was added to the game. | ||
+ | |||
+ | == Notes == | ||
+ | * Using the [[Paint Can|Team Spirit]] paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the item's default "unpainted" color. | ||
== Trivia == | == Trivia == | ||
− | * [[ | + | * [[w:Defragmentation|Defragmentation]] is the process of physically organizing the contents of a storage drive. |
+ | * This item is a reference on how [[w:Polygonal modeling|polygonal modeling]] is done, it fades from the game's [[w:Rendering (computer graphics)|rendering]] to its [[w:Wire-frame model|wire-frame model]]. | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
− | + | File:Steamworkshop defragmenting hard hat 17% thumb.jpg|Steam Workshop thumbnail for the Defragmenting Hard Hat 17%. | |
+ | </gallery> | ||
{{Scream Fortress 2018 Nav}} | {{Scream Fortress 2018 Nav}} | ||
{{Hat Nav}} | {{Hat Nav}} | ||
− | {{ | + | {{Engineer Nav|state=collapsed}} |
+ | |||
+ | [[Category:Jiggleboned]] |
Latest revision as of 06:58, 1 January 2024
“ | In the Future, computers will store our brains as data in miles and miles of magnetic tape. Type III only!
— Defragmenting Hard Hat 17% publicity blurb
|
” |
The Defragmenting Hard Hat 17% is a community-created cosmetic item for the Engineer. It causes the left half of the Engineer's hard hat to "shatter" into team-colored polygons that jiggle with the player's movements.
The Defragmenting Hard Hat 17% was contributed to the Steam Workshop.
Painted variants
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
Update history
October 19, 2018 Patch (Scream Fortress 2018)
- The Defragmenting Hard Hat 17% was added to the game.
Notes
- Using the Team Spirit paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the item's default "unpainted" color.
Trivia
- Defragmentation is the process of physically organizing the contents of a storage drive.
- This item is a reference on how polygonal modeling is done, it fades from the game's rendering to its wire-frame model.
Gallery
|
|