Difference between revisions of "Shotgun"

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{{Weapon
+
{{Item infobox
| SLOT = [[Secondary]] ([[Primary]] for [[Engineer]])
+
| type          = weapon
| CLASSES = [[Engineer]], [[Soldier]], [[Pyro]], [[Heavy]]
+
| image          = Shotgun_IMG.png
| TYPE = Level 1 Shotgun
+
| 3d-image-1    = Shotgun
| IMAGENAME = Shotgun_IMG.png
+
| 3d-image-2    = Shotgun Festive
| WEAPON_LOADED = 6
+
| 3d-image-4    = Shotgun Festivized
| WEAPON_AMMO = 32
+
| 3d-button-1    = default
| WEAPONBOX = yes
+
| 3d-button-2    = colored_pair
| IMAGE = shotgun
+
| 3d-button-4    = colored_pair
| SOURCE = Standard
+
| 3d-viewname-1  = Default
 +
| 3d-viewname-2  = Festive
 +
| 3d-viewname-4  = Festivized
 +
| kill-icon-2    = hadouken
 +
| kill-tooltip-2 = Pyro Taunting Only
 +
| used-by        = {{used by|Engineer|Soldier|Pyro|Heavy}}
 +
| slot          = [[Weapons#engieprimary|Primary]] <small>(Engineer)</small><br>[[Weapons#soldiersecondary|Secondary]] <small>(Soldier, Pyro, Heavy)</small>
 +
| custom-slot    = yes
 +
| availability  = {{avail|stock|crate20-strange|crate21-strange|crate28-strange|crate88-festive|contract|crate93|crate94|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| ammo-loaded    = 6
 +
| ammo-carried  = 32
 +
| reload        = Single
 +
| loadout        = yes
 +
  | quality      = normal
 +
  | item-kind    = {{item kind|Shotgun}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Engineer''' on Disciplinary Action|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
 
  
The '''Shotgun''' is the primary weapon for the [[Engineer]], and the secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]]. It is listed in the loadout menu for all of them as a Level 1 Shotgun. It fires fairly rapidly, 10 bullets per 1 ammo, every 0.6 seconds, and can deliver high damage at close range but has a high damage falloff.  As the Engineer's most powerful weapon, he uses it primarily for defending his [[Dispenser]] or [[Teleporter]] and for engaging an enemy attempting to exploit a weakness in his [[Sentry gun]]. The Pyro uses his Shotgun for engaging targets unreachable by his [[Flamethrower]] while the Soldier may rely on the Shotgun if he's out of rockets, needs a weapon that won't cause damage to himself (as rockets do) or if rockets simply won't work in a specific situation. On the other hand, the Heavy may use the Shotgun to take down an enemy if he doesn't have the time to rev up his own Minigun.  For more information on Shotgun tactics, see the [[Shotgun#See also|Shotgun strategy links]] at the bottom of the page. Like the [[Scattergun]] and the [[Force-A-Nature]], the Shotgun's first shell will fire at least one pellet straight down the crosshair before 'bullet-spread' takes effect.
+
{{Other uses|this=the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer|for=other shotguns|Shotgun (disambiguation)}}
  
[[Taunt]]ing with your Shotgun equipped as a Pyro will activate the special [[Hadouken]] taunt attack.
+
{{Quotation|'''The Engineer'''|Son, I'm gonna blow that dumb look right off your stupid face.|sound=Engineer_taunts12.wav}}
  
==Damage==
+
The '''Shotgun''' is the default secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]], and the default [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a pump-action, sawed-off {{botignore|shotgun}}.
  
* Base: 6 per pellet
+
The Shotgun deals high damage at close range. However, its [[Damage#Distance_modifier|damage falloff]] at range and low accuracy makes it weak in long-ranged firefights.
* Max Ramp Up: 150% (9 damage per pellet)
 
* Max Fall Off: 50% (3 damage per pellet)
 
* Pellet Count: 10
 
* Point Blank: 80-90
 
** DPS(damage per second): 133-150
 
* Medium Range: 10-30
 
** DPS(damage per second): 17-50
 
* Long Range: 3-10
 
** DPS(damage per second): 5-17
 
* Mini-Crit: 8.1 per pellet
 
* [[Critical Hit]]: 18 per pellet
 
  
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
+
The Shotgun's first shell fires at least one pellet straight down the [[Heads-up display|crosshair]] before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.  
  
== Function times ==
+
[[Taunts|Taunting]] as Pyro with the Shotgun equipped results in the [[Hadouken]] kill taunt.
  
* Attack Interval: 0.625
+
== Damage and function times ==
* Reload Base: 1.0
+
{{Damage table
* Additional Reload: 0.5
+
| type            = [[Hitscan]]
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.
+
| damagetype      = Bullet
 +
| rangetype        = Ranged
 +
 
 +
| damage          = yes
 +
|  pellet count    = 10
 +
|  base            = 6 / pellet
 +
|  fall off        = {{tooltip|3.168|Long range}} / pellet
 +
|  ramp up        = {{tooltip|9|Point blank}} / pellet
 +
|  point blank    = 9-90
 +
|  medium range    = 6-60
 +
|  long range      = 3-32
 +
|  pellet spread  = 30
 +
|  crit            = 18 / pellet
 +
|  minicrit        = {{tooltip|8.1|Long range}} - {{tooltip|12.2|Point blank}} / pellet
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.625 s
 +
 
 +
|  reload first    = <!--
 +
--><div style="float:left">{{cl|Soldier}}:</div> 1.005 s<br/><!--
 +
--><div style="float:left">{{cl|Pyro}}:</div> 1.035 s<br/><!--
 +
--><div style="float:left">{{cl|Heavy}}:</div> 0.87 s<br/><!--
 +
--><div style="float:left">{{cl|Engineer}}:</div> 0.87 s
 +
 
 +
|  reload more    = 0.51 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shotgun}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
| can deal damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Bomb Squaddie}}
 +
      {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
| 2 = {{Show achievement|Soldier|Worth a Thousand Words}}
 +
}}
 +
 
 +
 
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Combined Fire}}
 +
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 +
}}
 +
 
 +
 
 +
=== {{class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Heavy|Rationing}}
 +
}}
 +
 
 +
 
 +
=== {{class link|Engineer}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 +
* Pyro's [[Hadouken]] taunt now kills people it hits.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Shotgun can now break apart the [[Demoman]]'s [[stickybomb]]s.
 +
 
 +
'''{{Patch name|8|31|2009}}'''
 +
* Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
 +
 
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 +
* Soldier's Shotgun [[Taunts|taunt]] changed to 3 Volley Salute (previously was the [[Buff Banner]]'s juggling taunt).
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* {{Undocumented}} The Engineer's Shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. Additionally, an alternative Frontier Justice firing animation has been added.
 +
 
 +
'''{{Patch name|7|9|2010}}'''
 +
* Fixed Engineer Shotgun and [[Pistol]] not using team skins for the Engineer's arms.
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* Every class's Shotgun now reloads at the same speed.
 +
 
 +
'''{{Patch name|10|6|2010}}'''
 +
* Fixed being unable to equip customized shotguns on some classes.
 +
 
 +
'''{{Patch name|11|19|2010}}'''
 +
* Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Shotgun's [[kill icon]] was updated.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* {{Undocumented}} [[Name Tag|Nametagged]] Shotguns now properly use <code><nowiki>c_model</nowiki></code> technology.
 +
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the [[Gunslinger]].
 +
 
 +
'''{{Patch name|6|23|2011}}''' ([[Über Update]])
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Shotgun models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
}}
 +
 
 +
== Bugs ==
 +
* Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
 +
* The [[Stock weapons|stock]] variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.
  
 
== Trivia ==
 
== Trivia ==
 +
* As with most {{botignore|shotguns}} in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
  
*Unlike other classes, the Pyro pumps his Shotgun after switching to it, which also serves as a visual indicator of the one second delay before you are able to fire.  
+
== Gallery ==
*The Heavy holds the Shotgun in a different position than the other classes, presumably due to his large hands (he holds the grip in between his index finger and thumb).
+
{{Tabs
*The Shotgun has [[Developer weapon]] variants.  
+
| noalign = 1
*The Shotgun appears to be based heavily off of the [http://en.wikipedia.org/wiki/Remington_870 Remington 870] and the Ithaca 37.
+
| width = 90%
**[http://www.youtube.com/watch?v=ul1QDc19veM YouTube video of the Remington 870].
+
| title = {{common string|Gallery}}
*After the [[WAR! Update]], the Soldier's Shotgun taunt changed. Before, the Soldier would juggle explosives (this is now the [[Buff banner]]'s taunt). Now, he does a 21 Gun Salute, with inspiring music playing in the background. When it is used, the Shotgun appears to fire, but does not use ammo, hurt enemies, nor has a muzzleflash.
+
| orientation = horizontal
* The Shotgun, [[Pistol]], and [[Pain Train]] are the only weapons in the game to be used by more than one class.
+
| icon1 = {{class name|Soldier}}
*The Engineer obtained his Shotgun from the sentry kit he designed in collaboration with TF Industries. The Soldier probably obtained his Shotgun during World War II and was one of the many weapons he learned to load and fire by himself. It is unknown where the Heavy and Pyro got their shotguns, although because of both of their love for weapons, it is possible they acquired them independently or simply bought one from TF Industries.
+
| icon2 = {{class name|Pyro}}
*Although it cannot physically be seen by the player in-game, use of the Source SDK model viewer reveals that the Engineer taps the pump of his Shotgun whilst it is not in use.
+
| icon3 = {{class name|Heavy}}
*A server console command can be used to disable random bullet spread for the Shotgun, along with other pellet weapons like the [[Scattergun]]. When activated, any shots with these weapons will fire their 9 pellets in a perfect 3x3 square.
+
| icon4 = {{class name|Engineer}}
 
+
| icon5 = {{common string|Other}}
==See also==
+
| content1 = <nowiki></nowiki>
*[[Soldier strategy#Shotgun|Soldier's Shotgun strategy]]
+
<gallery>
*[[Pyro strategy#Shotgun|Pyro's Shotgun strategy]]
+
File:Shotgun Soldier 1st person red.png|[[RED]] first-person view.
*[[Heavy strategy#Shotgun|Heavy's Shotgun strategy]]
+
File:Shotgun Soldier 1st person blu.png|[[BLU]] first-person view.
*[[Engineer strategy#Shotgun|Engineer's Shotgun strategy]]
+
File:Festive Shotgun Soldier RED First Person.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Shotgun Soldier BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Soldier 1st person red.png|RED [[Festivizer|Festivized]] variant.
 +
File:Festivized Shotgun Soldier 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content2 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Pyro 1st person.png|First-person view.
 +
File:Festive Shotgun Pyro RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Pyro BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Pyro 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Pyro 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content3 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Heavy 1st person.png|First-person view.
 +
File:Festive Shotgun Heavy RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Heavy BLU First Person.png|BLU Festive variant.
 +
File:Festivized Shotgun Heavy 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Heavy 1st person blu.png|BLU Festivized variant.
 +
</gallery>
 +
| content4 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun Engineer 1st person.png|First-person view.
 +
File:Shotgun Engineer with Gunslinger 1st person.png|First-person view with the [[Gunslinger]] equipped.
 +
File:Festive Shotgun Engineer RED First Person.png|RED Festive variant.
 +
File:Festive Shotgun Engineer BLU First Person.png|BLU Festive variant.
 +
File:Festive Shotgun Engineer with Gunslinger RED First Person.png|RED Festive variant with the Gunslinger equipped.
 +
File:Festive Shotgun Engineer with Gunslinger BLU First Person.png|BLU Festive variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer 1st person red.png|RED Festivized variant.
 +
File:Festivized Shotgun Engineer 1st person blu.png|BLU Festivized variant.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person red.png|RED Festivized variant with the Gunslinger equipped.
 +
File:Festivized Shotgun Engineer Gunslinger 1st person blu.png|BLU Festivized variant with the Gunslinger equipped.
 +
</gallery>
 +
| content5 = <nowiki></nowiki>
 +
<gallery>
 +
File:Shotgun concept.jpg|Shotgun concept art.
 +
File:Shotgun concept2.jpg|Shotgun concept art.
 +
File:Shotgun concept3.jpg|Shotgun concept art.
 +
File:Standard icon Shotgun.png|Icon from the TF2 DIY kit.
 +
</gallery>
 +
}}
  
 +
== See also ==
 +
* [[Basic Soldier strategy#Shotgun + reskins|Shotgun strategy (Soldier)]]
 +
* [[Basic Pyro strategy#Shotgun + reskins|Shotgun strategy (Pyro)]]
 +
* [[Basic Heavy strategy#Shotgun + reskins|Shotgun strategy (Heavy)]]
 +
* [[Basic Engineer strategy#Shotgun + reskins|Shotgun strategy (Engineer)]]
 +
* [[Festive weapons]]
  
{{AllWeapons Nav}}
+
{{Standard Weapons Nav}}
<br/>
+
{{Allweapons Nav}}
 
{{Soldier Nav|coluncolstate=collapsed}}
 
{{Soldier Nav|coluncolstate=collapsed}}
 
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Pyro Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Heavy Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
 
{{Engineer Nav|coluncolstate=collapsed}}
{{Languages}}
+
{{botignore|[[Category:primary weapons]] [[Category:secondary weapons]]}}
 
 
__NOTOC__
 
[[Category:Primary weapons]]
 
[[Category:Secondary weapons]]
 

Latest revision as of 20:36, 4 April 2024

This article is about the stock primary or secondary weapon shared by the Soldier, Pyro, Heavy, and Engineer. For other shotguns, see Shotgun (disambiguation).

The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun.

The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.

The Shotgun's first shell fires at least one pellet straight down the crosshair before "bullet spread" takes effect. When random bullet spread is disabled, the pellets instead spread in a fixed three-by-three grid pattern, with two pellets overlapping in the center of the grid.

Taunting as Pyro with the Shotgun equipped results in the Hadouken kill taunt.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3.168 / pellet
Pellet count 10
Point blank 9-90
Medium range 6-60
Long range 3-32
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 12.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.005 s
1.035 s
0.87 s
0.87 s
Reload (consecutive) 0.51 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.


Leaderboard class pyro.png Pyro

Combined Fire
Combined Fire
Use your shotgun to finish off 20 players you've ignited.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Leaderboard class heavy.png Heavy

Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.


Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

June 19, 2008 Patch (Pyro Update)
  • Pyro's Hadouken taunt now kills people it hits.

December 11, 2008 Patch

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

  • Soldier's Shotgun taunt changed to 3 Volley Salute (previously was the Buff Banner's juggling taunt).

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] The Engineer's Shotgun is now a c_model and shares its animations with the Frontier Justice. Additionally, an alternative Frontier Justice firing animation has been added.

July 9, 2010 Patch

  • Fixed Engineer Shotgun and Pistol not using team skins for the Engineer's arms.

September 30, 2010 Patch (Mann-Conomy Update)

  • Every class's Shotgun now reloads at the same speed.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns on some classes.

November 19, 2010 Patch

  • Fixed the Shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly.

January 7, 2011 Patch

February 14, 2011 Patch

  • [Undocumented] Nametagged Shotguns now properly use c_model technology.
  • [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun equipped with the Gunslinger.

June 23, 2011 Patch (Über Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Shotgun models to use the c_models system.

December 22, 2014 Patch (Smissmas 2014)

Bugs

  • Sometimes the player gets stuck in the reloading animation in world view while playing as a Soldier. This can be fixed by switching weapons.
  • The stock variant of the Shotgun has a different viewmodel position compared to non-stock variants of the weapon.

Trivia

  • As with most shotguns in the game, the Shotgun is a left-handed model (as shown by the ejection port being visible on the left hand side of the gun), despite all classes holding it right-handed. A right-handed Shotgun has the ejection port on its right side to prevent ejected shells from striking the user.

Gallery

[hide]Gallery
  • Soldier
  • Pyro
  • Heavy
  • Engineer
  • Other
show;hide

See also